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This is a hunting guide for Zinogre, a Large Monster in Monster Hunter Rise (MH Rise). Read on to learn Zinogre's weaknesses, forgeable weapons, forgeable armor, drops, and more!
All Zinogre Related Articles | ||
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List of Contents
Zinogre ジンオウガ |
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Type | Fanged Wyvern | Previous Games | MH3U, MH4U, MHG, MHGU, MHWI |
Threat Level | 6/10 | Rampage Type |
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Major Weakness | Other Weakness | ||
Blight / Elemental Damage | Abnormal Status | ー | |
Characteristics | |||
Fanged wyverns whose bodies are streaked with electricity. Sharp claws and strong limbs allow them to thrive in mountainous terrain. During hunts, they gather numerous Thunderbugs to boost their power and enter a supercharged state. |
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38 | 37 | 33 | 7 |
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9 | 0 | 13 | 5 |
Bold are the recommended Weapon Type and Elemental Damage.
Part | ![]() |
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Head | 65 | 65 | 70 |
Torso | 25 | 25 | 30 |
Hip | 44 | 44 | 30 |
Foreleg | 25 | 30 | 30 |
Back | 45 | 40 | 35 |
Hind Leg | 45 | 45 | 35 |
Tail | 30 | 25 | 25 |
Tail Tip | 21 | 19 | 10 |
Overall | 38 | 37 | 33 |
Part | ![]() |
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Head | 10 | 10 | 0 | 15 | 5 |
Torso | 5 | 5 | 0 | 5 | 5 |
Hip | 5 | 5 | 0 | 10 | 5 |
Foreleg | 5 | 5 | 0 | 10 | 5 |
Back | 10 | 20 | 0 | 25 | 5 |
Hind Leg | 5 | 5 | 0 | 10 | 5 |
Tail | 5 | 5 | 0 | 5 | 5 |
Tail Tip | 10 | 15 | 0 | 20 | 5 |
Overall | 7 | 9 | 0 | 13 | 5 |
Higher numbers indicate higher potential damage to the monster.
In their supercharged states, Zinogre not only have different attack patterns but also become faster, hit harder, and gain immunity to Shock Traps. Staggering them, however, may knock them out of this state.
Status Effect Vulnerabilities
Poison | Stun | Paralysis | Sleep |
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★ | ★ | -- | ★ |
Blast | Exhaust | Fireblight | Waterblight |
★★ | ★ | ★ | ★ |
Thunderblight | Iceblight | ||
★ | ★★ |
If an ailment has more stars it means that it has better effectiveness.
Item Vulnerabilities
Pitfall Trap | Shock Trap | Flash Bomb |
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◯ | △ | ◯ |
Sonic Bomb | Meat Effects | Dung Bomb |
✕ | ✕ | ◯ |
◯ = Vulnerable; ✕ = Fully Resistant; ▲ = Situational
Monster Part | Extract |
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Head |
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Torso |
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Hip |
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Foreleg |
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Back |
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Hind Leg |
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Tail |
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Tail Tip |
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Red = Attack Increase, White = Movement Boost, Orange = Anti-knockback When Attacking
Map | Starting Area | Visited Areas | Rest Area |
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4 / 6 / 8 | 1 / 3 / 4 / 7 / 8 / 9 / 10 / 11 / 12 | 11 |
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9 / 10 | 6 / 8 / 9 / 10 / 11 / 12 / 13 | 13 |
Quest Type | Lvl | Quest Name |
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Hub Quest | ★3 |
Wavering Moon and Thunder (Key Quest) |
Village Quest | ★5 |
Electrifying Ephiphany (Key Quest) |
Village Quest | ★6 | A Test of Courage |
Village Quest | ★6 | Special License Quest 3 |
Quest Type | Lvl | Quest Name |
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Challenge Quest | ★6 | Challenge Quest 02 |
Event Quest | ★6 | The Blue Bomber's Best Bud |
Hub Quest | ★6 | Showdown in the Arena |
Hub Quest | ★6 | Learn the Long Sword |
Hub Quest | ★6 |
Skies Flash, Clouds Boom (Key Quest) |
Event Quest | ★7 | A Good Old-Fashioned Rampage |
Event Quest | ★7 | Zin and Yang |
Hub Quest | ★7 | Occupational Hazards |
Hub Quest | ★7 | Master Utsushi's Challenge Part 1 |
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Zinogre makes use of the Fulgurbug in its fur and charges it with thunder, amping all of its moves when charged. Zinogre, however, is vulnerable for a significant amount of time whenever it charges its fur. Take advantage of this and deal as much damage as possible!
Also, keep in mind that Shock Traps don't work on a charged Zinogre.
Attack the Zinogre's back when it is downed will give the chance of dropping a Fulgurbug. Once the Fulgurbug is dropped, the Zinogre will have a more difficult time getting into its charged state.
You are open to the full force of Zinogre's Leg Stomps whenever you position directly in front of it. Always position beside one of its forelegs at all times instead to easily dodge these powerful attacks!
The potency of Zinogre's charged state directly corresponds to the state of its Back, Tail, and Forelegs. Breaking these specific parts will significantly reduce the power spike Zinogre acquires during its charged state.
Due to the Zinogre's thunder attacks, the likelihood of you being stunned is heightened. Crafting and equipping decorations with Stun Resistance such as Steadfast Jewel 1 is ideal when facing Zinogre.
Name | Description |
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Leg Stomp | Zinogre slams its front leg, dealing damage and thunderblight when charged. |
Summon Lightning! | When charged up, Zinogre can summon lightning to smite its targets. |
Charge Attack | Zinogre will charge at its enemies with electrified rage. |
Body Slam | Zinogre brutishly slams itself onto its target, acting like a large thunder ball when charged up. |
Headbutt | Zinogre slams its head onto its target. |
Electric Spheres | Zinogre sends four electric spheres at its targets. |
NEW Tailryuken |
Zinogre faints a leg stomp but somersaults and sends you in the air instead. |
This is a classic move introduced back when Zinogre was introduced. When uncharged, Zinogre will slam one of its front legs forward with a massive stomp. When Zinogre is charged, however, the stomp will generate electricity - throwing you back while giving you thunderblight.
Zinogre will call on the skies with a huge howl and summon lightning from above! Please evade when you can!
Zinogre will hop backward, and followed by a charge attack towards its target.
Zinogre will jump and throw its whole body onto you. When charged, this generates an AoE lightning effect in the area giving you the thunderblight when you are nearby!
Zinogre rears its head backward and slams it onto the hunter, attempting to knock them off their feet.
Zinogre's ranged attack will have it hurl four Electric Spheres, in batches of twos, at its targets.
This looks like a new move introduced in Monster Hunter Rise (MHRise). Zinogre will perform a somersault tail uppercut that summons electricity that sends you flying in the air! It even feints with a leg stomp, this cheeky dog!
If you have played Iceborne, this move looked similar to Zinogre's tail flip attack that it uses to back off. This time, CAPCOM added in the lightning attack to throw the hunter away instead
Material | Drop Rate |
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Zinogre Tail | 80% (Tail) |
Zinogre Carapace | 33% (Body), 10% (Tail) |
Zinogre Electrofur | 24% (Body) |
Zinogre Claw+ | 22% (Body) |
Zinogre Shocker+ | 17% (Body) |
Zinogre Plate | 3% (Body), 7% (Tail) |
Zinogre Jasper | 3% (Tail), 1% (Body) |
Material | Drop Rate |
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Zinogre Electrofur | 29% |
Zinogre Shocker+ | 25% |
Zinogre Horn+ | 16% |
Zinogre Carapace | 15% (x2) |
Zinogre Tail | 7% |
Zinogre Plate | 5% |
Material | Drop Rate |
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Zinogre Horn+ | 90% (Both Horns) |
Zinogre Shocker+ | 70% (Back), 10% (Foreleg) |
Zinogre Claw+ | 70% (Foreleg), 20 (Foreleg x2) |
Zinogre Electrofur | 30% (Back) |
Zinogre Plate | 7% (Both Horns) |
Material | Drop Rate |
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Zinogre Electrofur | 33% |
Zinogre Shocker+ | 23% |
Zinogre Carapace | 21% |
Fulgurbug | 12% (x3) |
Zinogre Plate | 5% |
Zinogre Tail | 4% |
Material | Drop Rate |
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Zinogre Shockfur | 31% |
Zinogre Shell | 21% |
Zinogre Shocker | 21% |
Fulgurbug | 17% |
Zinogre Tail | 8% |
Zinogre Plate |
Material | Drop Rate |
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Zinogre Shockfur | 29% |
Zinogre Shocker | 25% |
Zinogre Horn | 16% |
Zinogre Shell | 15% |
Zinogre Tail | 12% |
Zinogre Plate | 3% |
Material | Drop Rate |
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Zinogre Horn | 97% (Both Horns) |
Zinogre Shocker | 70% (Back), 10% (Foreleg) |
Zinogre Claw | 70% (Foreleg x1), 20% (Foreleg x2) |
Zinogre Shockfur | 30% (Back) |
Zinogre Plate | 3% (Both Horns) |
Material | Drop Rate |
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Zinogre Shockfur | 31% |
Zinogre Shell | 21% |
Zinogre Shocker | 21% |
Fulgurbug | 17% |
Zinogre Tail | 8% |
Zinogre Plate |
Material | Drop Rate |
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Zinogre Electrofur | 40% |
Large Wyvern Tear | 35% |
Zinogre Carapace | 31%, 49% |
Fulgurbug | 15% |
Wyvern Tear | 15% |
Zinogre Claw+ | 10% |
Zinogre Plate | 3% |
Zinogre Jasper | 1% |
Material | Drop Rate |
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Zinogre Shell | 50% |
Wyvern Tear | 50% |
Zinogre Shockfur | 40% |
Fulgurbug | 20% |
Zinogre Claw | 10% |
Zinogre Plate | 1% |
All Zinogre Related Articles | ||
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2-Star Large Monsters | |||
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3-Star Large Monsters | |||
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4-Star Large Monsters | |||
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5-Star Large Monsters | |||
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6-Star Large Monsters | |||
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High Rank Large Monsters | |||
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Elder Dragons | |||||
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Apex Monsters | ||
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