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This is a review for the demo of Monster Hunter Rise (MHRise). This summarizes our positive and negative insights after exploring the demo and the new changes to Monster Hunter in MH Rise.
List of Contents
Overall Rating: 8 / 10
"New features help make Rise a great addition to the Monster Hunter franchise!"
The wirebug mechanic is an excellent addition
Graphics are excellent for a Portable game
Little to no bugs and glitches
A fairly challenging monster fight
Three-week Demo access
No equipment stats and details section
Attack command display is not present
No access to the training area
Take note that this rating is for the demo version of the game. Expect a new review when the full game drops or a new demo comes out!
We first saw the wirebugs in action during the very first Monster Hunter Direct back in 2020 and were amazed by it. Fast forward 2021 and we are still amazed when we got to try it hands-on. It is a very good addition to the franchise and we hope Capcom gets to keep it (or a version of it) for the next Monster Hunter games!
Monster Hunter Rise
MH Generations Ultimate
Considering that this game runs on the Nintendo Switch, Capcom's RE Engine is proving capable of running smoothly on comparably weaker hardware (vs. the Playstations and XBoxes)!
There is a decent render distance that is amazing for Nintendo Switch standards. Lessening (or lack thereof) of anti-aliasing is not noticeable as well because monster fights still look relatively appealing to the eye!
Of course, there is a noticeable lack of environmental details like shrubbery as well as overall light effects but those are menial things that do not degrade the overall graphical experience of the game. Comparing this game to the last Portable game the Monster Hunter Team released (Monster Hunter Generations Ultimate for the Nintendo Switch), the difference is night and day.
For a game with tons of things to render and process, it has virtually no bugs and glitches during our gameplays. The game runs on a fairly smooth 30fps with some noticeable dips on online multiplayer hunts. (Palico effects are too much)
Capcom did not skimp on giving us a fairly difficult fight for the demo! They pit us against a Mizutsune, a challenging monster that last appeared in Monster Hunter Generations Ultimate. Players who only started playing in Monster Hunter World are in for a treat!
In contrast to World's three-day demo access, Monster Hunter Rise (MHRise) has a three-week demo access. This enables hunters to enjoy the game for a longer period with friends or solo!
We honestly hoped that this time around, the game will show us the equipment stats and details to better judge them! We are honestly left with things to figure out for ourselves like the ammo types of the Bowguns and the elemental affinity of weapons.
Attack Command display in Monster Hunter World
Unlike in World, there does not seem to be an attack command display that helps the hunter with the attack commands. We hope that this is implemented in the full game to better cater to the newer audiences.
Considering this demo is made to familiarize players with the fourteen weapons along with the unique wirebug actions tied to them, we are sad that they did not include access to the training area. This could have been a perfect opportunity for players to sink their teeth on the different newly-introduced weapon mechanics for each weapon!
Free Title Update 3.0
New Monsters and Ending are on the horizon!
May 26th Livestream Coverage
See everything we've learned from the May 26th Livestream here
PC Release Date
When is the PC version coming out?
Free Title Update 2.0
New Monsters and Event Quests
All Patch Notes
All current and past Patch Note Information
MH Rise Event Quests
What event quests are up?
What is Affinity
How to increase overall affinity
Digital Events and Livestreams
What we learned from each event
All future updates to the game
Every patch note per update
|All Trailers and Pre-Release Videos||Demo Release Date and Download Guide|
|How to Play Online||All Amiibos and How to Use Amiibos|
|New Features||Best Controllers to Use|
|How to Use Voice Chat||Official Guidebook Details|
|Demo Guide||Demo Review|
|Switch Lite Compatibility||Second Demo Guide and Features|
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Each upgrade level adds 2 points to defense. Depending on rarity the armor will have different levels to max up to. Take the total levels minus one and multiply by 2 to get the total defense plus what the armor started with.
Thunder God's Armor
Pigment 2 for all is 160, 50, 15
Head and chest 1: 35, 65, 20
Arm1: 35, 70, 50
Waist1: 35, 65, 40
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