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This is a guide to using and unlocking the Melding Pot, a facility in Monster Hunter Rise and the Sunbreak DLC. Learn how to unlock all the Melding Methods including the new Master Rank Methods, Anima and Reincarnation, how to get Master Rank Talismans, the best Skills to aim for, and the success rate of each Melding Method.
Talisman Guides | |||
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List of Contents
Melding Method | How to Unlock |
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Reach MR6★ |
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Reach MR6★ |
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Defeat Chaotic Gore Magala in the MR6★ Hub quest Falling Into Chaos |
After defeating the Final Boss of Sunbreak in The Devil's Reincarnation Urgent Quest and reaching MR6, two new Master Rank Melding Methods will be unlocked at the Melding Pot. A third Master Rank Melding Method, Aurora, can be unlocked by defeating Chaotic Gore Magala.
Sunbreak Endgame Guide: What to Do After Beating the Game
Melding Method | How to Unlock |
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Reach ★5 Village or ★3 Gathering Hub |
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Reach HR 5 (★5 Gathering Hub) |
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Reach HR 7 (★7 Gathering Hub) |
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Defeat Thunder Serpent Narwa in the ★7 Hub quest Serpent Goddess of Thunder |
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Defeat Thunder Serpent Narwa in the ★7 Hub quest Serpent Goddess of Thunder |
The Melding Pot is unlocked upon reaching ★5 in the Village Quests or ★3 in the Hub Quests. At first, only the Reflecting Pool method is available, but additional methods are added while proceeding through the Hub Quests ranks.
Compared to the MHW's various melding options, you are limited to getting Talismans only from Kagero the Merchant at the Steelworks and the Guild Store Merchant in the Gathering Hub. In the Sunbreak DLC, Oboro the Merchant fulfills the same task in Elgado Outpost.
At the Melding Pot, you will be able to create new Talismans from Monster Parts or older Talismans!
The Talismans you have crafted will be melded after a single non-expedition quest. Only 1 batch of Talismans will be completed per quest!
Talismans will be melded even if you fail a quest, so it's possible to farm Talismans quickly by purposefully failing hunts like in the Arena.
To take Talismans, just talk to Kagero the Merchant again then go to Melding Pot → Take talismans.
Those with the Sunbreak DLC and who have reached Master Rank can collect MP Accelerant from the Argosy by using Backroom Deals. Using MP Accelerant will allow you to instantly acquire crafted Talismans, without having to take on a Quest, making farming them much easier.
MP Accelerant Location: How to Get and Uses
Lower ranked materials like Arzuros pelts will have lesser quality than materials obtained from enemies like Magnamalo. Always keep an eye out for the material value as well as the number of materials owned while choosing!
Also, try to combine different materials to get the exact value needed for that Melding. Any value above the required points will not be refunded!
The different melding methods also have different requirements for materials.
In the Sunbreak DLC, players can collect Melding Pudding from the Argosy by using Backroom Deals, which can be used in place of Monster Materials and for a high number of points. Save up your Melding Items and don't spend them until you've unlocked the Anima Method for best results!
Melding Item | Points | How to Get |
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200 | Backroom Deals at the Argosy | |
100 | Quest Reward from MR3+ Quests | |
50 | Quest Reward from MR1-2 Quests |
Melding Method | Required Materials |
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Low Rank Monster Materials and High Rank Monster Materials |
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High Rank Monster Materials ONLY |
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Talismans |
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Master Rank Monster Materials ONLY |
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Rarity 8+ Talismans |
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Master Rank Monster Materials ONLY |
For the best ways on how to farm materials for Talismans, check out our Talisman Farming guide.
Talisman Farming:
How to Meld the Best Talismans
When aiming for skills, it is great to keep an eye out for skills that can be generally used by multiple weapons. This increases your talisman's useability when trying to create builds.
We suggest looking out for the following skills:
Melding | Skill |
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Wirebug Whisperer Horn Maestro |
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Quick Sheath Elemental Attacks (Fire Attack, Water Attack, Ice Attack, Thunder Attack, Dragon Attack) |
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Weakness Exploit Critical Eye Razor Sharp |
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Weakness Exploit Attack Boost Critical Boost |
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Weakness Exploit Attack Boost |
Skill Tier List: Best Skills in MH Rise
Melding Method Directory | |||||
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Reflecting Pool | Haze | Moonbow | |||
Wisp of Mystery | Rebirth | Anima | |||
Reincarnation | Aurora | - |
The earliest melding method you will unlock after reaching High Rank. This melding method requires Low Rank and High Rank monster materials to meld different talismans. You can even choose the skill as long as it's on the list.
You can get up to one (1) Talisman per order, each costing 10 points of Monster Materials plus 100 Kamura Points.
▼ Notable skills to aim for are marked with a red asterisk.
Ability | Success Rate | Ability | Success Rate |
---|---|---|---|
Constitution* | 70% | Stamina Thief | 70% |
Affinity Sliding | 70% | Horn Maestro* | 70% |
Recovery Up | 70% | Recovery Speed | 70% |
Fire Resistance | 100% | Water Resistance | 100% |
Ice Resistance | 100% | Thunder Resistance | 100% |
Dragon Resistance | 100% | Poison Resistance | 100% |
Paralysis Resistance | 100% | Sleep Resistance | 100% |
Muck Resistance | 100% | Blast Resistance | 100% |
Botanist | 100% | Geologist | 100% |
Bombardier* | 70% | Item Prolonger | 70% |
Free Meal | 80% | Fortify | 80% |
Carving Pro | 70% | Hunger Resistance | 80% |
Leap of Faith | 80% | Diversion | 80% |
Master Mounter | 80% | Wirebug Whisperer* | 70% |
Wall Runner | 70% |
▲ Back to Melding Method Directory ▲
The next melding method you will unlock after reaching HR5. This melding method requires Low Rank and High Rank monster materials to meld different talismans. You can even choose the skill as long as it's on the list.
You can get up to one (1) Talisman per order, each costing 40 points of Monster Materials plus 100 Kamura Points.
▼ Notable skills to aim for are marked with a red asterisk.
Ability | Success Rate | Ability | Success Rate |
---|---|---|---|
Fire Attack | 40% | Water Attack | 40% |
Ice Attack | 40% | Thunder Attack | 40% |
Dragon Attack | 40% | Poison Attack | 30% |
Constitution | 50% | Quick Sheath* | 30% |
Slugger* | 30% | Stamina Thief | 50% |
Affinity Sliding | 50% | Horn Maestro* | 50% |
Reload Speed | 30% | Recoil Down | 30% |
Steadiness | 30% | Defense Boost | 40% |
Divine Blessing | 40% | Recovery Up | 50% |
Recovery Speed | 50% | Speed Eating | 30% |
Windproof | 30% | Bubbly Dance | 30% |
Blight Resistance | 30% | Partbreaker* | 30% |
Speed Sharpening | 30% | Bombardier* | 50% |
Item Prolonger | 50% | Wide-Range | 30% |
Free Meal | 50% | Fortify | 50% |
Flinch Free* | 30% | Hunger Resistance | 50% |
Master Mounter | 50% | Wirebug Whisperer | 50% |
Wall Runner | 50% | Counter strike | 30% |
Rapid Morph* | 30% |
▲ Back to Melding Method Directory ▲
The third melding method you will unlock after reaching HR7. This melding method requires High Rank monster materials only to meld different talismans. You can even choose the skill as long as it's on the list.
You can get up to three (3) Talismans per order, each costing 150 points of Monster Materials plus 100 Kamura Points.
▼ Notable skills to aim for are marked with a red asterisk.
Ability | Success Rate | Ability | Success Rate |
---|---|---|---|
Critical Eye* | 10% | Weakness Exploit* | 10% |
Fire Attack | 40% | Water Attack | 40% |
Ice Attack | 40% | Thunder Attack | 40% |
Dragon Attack | 40% | Poison Attack | 30% |
Razor Sharp* | 10% | Spare Shot* | 10% |
Bludgeoner | 25% | Punishing Draw | 25% |
Quick Sheath* | 30% | Slugger | 25% |
Reload Speed | 25% | Defense Boost | 40% |
Divine Blessing | 40% | Speed Eating | 30% |
Earplugs | 25% | Tremor Resistance | 25% |
Evade Window | 25% | Evade Extender* | 25% |
Stun Resistance | 25% | Speed Sharpening | 30% |
Rapid Morph* | 25% |
▲ Back to Melding Method Directory ▲
Wisp of Mystery is the melding method you will always use that unlocks after defeating Thunder Serpent Narwa. This melding method requires High Rank monster materials only to meld different talismans.
You can't choose any skills from a skill list nor does it have success rates for skills but it rolls across all the skills and multi-slotted Talismans are more likely to show up here!
You can get up to five (5) Talismans per order, each costing 150 points of Monster Materials plus 100 Kamura Points.
▲ Back to Melding Method Directory ▲
Rebirth is a melding method that unlocks after defeating the Final Boss. This melding method requires older Talismans to meld new talismans.
Like Wisp of Mystery, you cannot choose skills to meld for and it rolls across all the skills.
By spending 20 Talismans plus 500 Kamura Points, Rebirth will yield three (3) Talismans per order, with no lower number permitted.
▲ Back to Melding Method Directory ▲
Anima is the replacement for Wisp of Mystery unlocked after defeating the Final Boss of Sunbreak. This melding method requires Master Rank monster materials only to meld different talismans.
Like Wisp of Mystery, it rolls across all the skills. While High Rank Melding Methods cap out at Rarity 7, Anima only melds Talismans from Rarity 8 to 10.
You can get up to five (5) Talismans per order, each costing 200 points of Monster Materials plus 200 Kamura Points.
▲ Back to Melding Method Directory ▲
Rebirth is also unlocked after completing the main story of Sunbreak, and serves as the replacement for the Rebirth method, similarly rolling across all the skills.
Talismans must be Rarity 8 or greater to use, meaning that only Talismans created via the Anima method will work.
By spending 10 Talismans plus 1000 Kamura Points, Reincarnation will yield three (3) Talismans per order, with no lower number permitted.
▲ Back to Melding Method Directory ▲
Aurora is a melding method unlocked after completing the main story of Sunbreak. This method makes use of Master Rank monster materials to meld different talismans.
Unlike other melding methods, the Aurora method guarantees the presence of one (1) skill you specify in the creation of a talisman (meaning that skill you choose for melding will have a Skill Earning Rate of 100%). For example, if you specify Attack Boost for melding three talismans, there will be a guaranteed Attack Boost skill when you come back to pick up each melded talisman.
This is recommened if you are aiming to roll for talismans with one skill already secured.
You can create up to three (3) Talismans per order by spending 200 Kamura Points.
▲ Back to Melding Method Directory ▲
Talisman Guides | |||
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Sunbreak | How to Use the Melding Pot: Melding Pot Guide
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