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This is a guide to the Maximum Might Skill in Monster Hunter Rise (MH Rise). Learn what the Maximum Might Skill does at each level, and which Armor and Decorations have this Skill.
List of Contents
Skill Effect | |
---|---|
Increases affinity if stamina is kept full for a period of time. | |
Level | Effect by Level |
1 | While active, increases affinity by 10%. |
2 | While active, increases affinity by 20%. |
3 | While active, increases affinity by 30%. |
YES. Maximum Might can be obtained as an extra skill on your armor when you try rolling for skills via Qurious Armor Crafting.
Best Armor Augments and Armor Recommendations
In order for Maximum Might to activate, you need to keep your stamina full for 3 seconds.
If your stamina falls below the maximum at any point while Maximum Might is active, the skill effect will continue for roughly one (1) second before deactivating.
Keep this in mind when using weapon attacks that cause continuous stamina drain like the Hammer or Bow's charge attacks.
This skill can be good to pair with weapons that do not require a lot of stamina management such as the Light Bowgun, Heavy Bowgun, or Great Sword.
Take care to manage your dodges and other actions consuming stamina for the most optimal use of Maximum Might.
Before adding Maximum Might, consider prioritizing other affinity skills first (most notably Weakness Exploit and Critical Eye) since these will consistently give you boosted affinity under conditions which are easier to fulfill than others.
Also check for other affinity-boosting skills such as Critical Draw which can be used for a play style based on the draw attacks of a Great Sword.
Maximum Might is worth considering when dealing with negative affinity weapons like those of Gaismagorm and Amatsu.
Skills | Explanation |
---|---|
Heaven-Sent | This skill's maximum stamina uptime is indefinite, so as long as the hunter is not knocked back and is within a set distance of the monster. Because of this, it is the ideal pair for Maximum Might. |
Furious | Maximum Might is active for the duration of the infinite stamina gained from the Blue Swap Scroll. Unlike Heaven-Sent, there is no risk to losing this except running out of time. However, the charging time for activating Furious will take a while. |
Strife | Strife requires the most risk for getting infinite stamina (the quickest way is to have it activated with Berserk). Maximum Might can add to the affinity increase already provided by Strife. |
Maximum Might can be a good economic alternative to boosting affinity instead of Critical Eye when you are often or always at maximum stamina. Only Lv. 3 of Maximum Might is required for the 30% affinity boost whereas Critical Eye requires Lv. 6 to offer the same amount.
The value of this skill is dependent, however, on how long the infinite stamina can be maintained.
Its effect for Furious and Strife are more limiting because of their unique activation conditions. If looking for a consistent affinity boost in any situation, then the Critical Eye skill is a better choice over Maximum Might.
Mighty Jewel 2 | Mighty Jewel+ 4 |
Armor | Base Defense | Skills |
---|---|---|
Barioth Mail S | 58 |
Maximum Might Lv. 1
Quick Sheathe Lv. 1
|
Barioth Vambraces S | 58 |
Critical Eye Lv. 1
Maximum Might Lv. 1
Quick Sheathe Lv. 1
|
Bishaten Coil S | 52 |
Item Prolonger Lv. 1
Maximum Might Lv. 1
|
Bishaten Greaves S | 52 |
Maximum Might Lv. 1
|
D. Stench Bowels S | 52 |
Maximum Might Lv. 1
Protective Polish Lv. 1
|
Death Stench Grip S | 52 |
Maximum Might Lv. 2
|
Golden Haori | 70 |
Heroics Lv. 1
Latent Power Lv. 1
Maximum Might Lv. 1
|
Golden Headdress | 70 |
Heroics Lv. 2
Maximum Might Lv. 1
|
Golden Obi | 70 |
Heroics Lv. 1
Maximum Might Lv. 1
Critical Boost Lv. 1
|
Kulu-Ya-Ku Coil S | 38 |
Maximum Might Lv. 1
Stamina Thief Lv. 1
|
Kulu-Ya-Ku Helm S | 38 |
Maximum Might Lv. 1
|
Armor | Base Defense | Skills |
---|---|---|
Bishaten Greaves | 22 |
Maximum Might Lv. 1
|
Death Stench Grip | 18 |
Maximum Might Lv. 1
|
Kulu-Ya-Ku Helm | 16 |
Maximum Might Lv. 1
|
Available Builds | |
---|---|
Royal Order Strongarm
MR3 - MR6 |
|
Merak's Asterism Strongarm Raw
MR100+ |
|
Mid Game Raw Long Sword Build
MR3 - MR6 |
|
Rooksearer Dereliction Raw
MR100+ |
|
Fine Kamura Glaive Raw Climber
MR6+ |
|
TU3 Raw Pierce Build
MR100+ |
|
TU3 Poison Buildup Boost Build
MR100+ |
|
TU3 Sneak Attack Powder Mantle Build
MR100+ |
|
TU4 Endgame LBG Spread Build
MR100+ |
|
TU3 Wide Shelling Poison Build
MR100+ |
|
TU4 MR10+ Raw Master's Touch Dual Blades Build
MR6+ |
|
Long/Wide Shelling Climber
MR6+ |
|
Elemental Savage Axe Climber
MR6+ |
|
Endgame Spread Climber
MR6+ |
|
Elemental Surge Slash Great Sword Builds
MR6+ |
|
Heaven-Sent, Frenzied Bloodlust Elemental DB
MR100+ |
|
Dragon Conversion Elemental Horns
MR100+ |
|
Guard Bash Lance
MR100+ |
|
Shield Spread HBG
MR100+ |
|
Dragonheart Dereliction Raw HBG
MR100+ |
|
Bonus Update Berserk Strife Bows
MR100+ |
Builds and Best Armor for Each Weapon
Available Builds | |
---|---|
Full Barioth Set
Hub 6★-7★ |
|
Critical Pierce Ammo
Hub 6★-7★ |
|
100% Affinity
Hub 7★ |
|
Affinity & Knock-Out Power
Hub 7★ |
|
Rampage Horn
Hub 7★ |
|
Starting Armor
Hub 4★-5★ |
|
Critical Discharger/Elemental Phials
Hub 7★ |
|
Spread Ammo Build (Recommended for Sinister Shadow Bolt)
Hub 7★ |
|
Slicing Ammo Build
Hub 7★ |
|
Master's Touch Affinity Build
HR 40+ |
Builds and Best Armor for Each Weapon
Rampage Skill List: Best Rampage Skills
Maximum Might Skill Effects | Monster Hunter Rise
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