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This is a guide to Talismans in Monster Hunter Rise (MH Rise). If you want to know more about talismans and how to get them, read on!
Melding Pot Guide
How to Unlock Talismans
List of Contents
Once you reach ★5 Village or ★3 Gathering Hub, completing another quest will unlock the Melding Pot. As you continue through High Rank you will unlock other types of Melding as well.
|Reach ★5 Village or ★3 Gathering Hub|
Wisp of Mystery
|Defeat the final boss|
|Defeat the final boss|
In Monster Hunter Rise, you can no longer upgrade Talismans. This means you can't improve the level of the skills on a Talisman and must rely on the random selection of the Melding Pot.
To get started making Talismans, you'll need to speak with Kagero at the Market or Maido at the Guild Store, then select the Melding Pot.
Once you're in the Melding Pot menu, you'll need to decide which method of melding you want. Depending on the method, the success rate of earning the selected skill will differ, and you will unlock methods with higher chances of rare skills as you progress.
The skills from Wisp of Mystery are entirely random, but you have a higher chance of getting better overall Talismans. If you want a specific skill, you can go with any melding up to Moonbow, and if you're looking for stronger Talismans stick to Wisp of Mystery.
Out of all the Talismans you can try to get, one with the skill Weakness Exploit is highly recommended. With this skill, you will have increased Affinity when hitting a monster's weakness, which is very useful in any situation.
Once you've chosen skill, you will need to deliver a certain amount of materials. Depending on the method you chose the amount required will differ and each material has a different point value. Rarer materials will have a higher point value and vice-versa.
The materials obtained from Rampage Quests or the Final Boss have a high point value as well as being fairly simple to farm so they are the best way to fill out the delivery bar.
With points and materials delivered, you'll notice that you can choose more than 1 Talisman to be made.
For a single melding to complete, you must first clear or fail a quest. Keep in mind that Expedition Tours will not count.
One of the quickest ways to accumulate Talismans is by entering an Arena Quest and dying. Unlike a regular quest, you can only be carted a single time in the Arena, making failure quick and easy. The equipment that comes with Bowguns tends to have the lowest defense, allowing you to take more damage faster. Speak with Utsushi in the Gathering Hub to accept Arena Quests.
Once you've cleared or failed a quest, return to the Melding Pot to get your newly melded Talismans.
Go to any Item Box and select Manage Equipment then Change Equipment. From there you should now have a slot for Talismans.
If you don't have any Talismans in your Item Box, the option for Talismans will not appear under the Change Equipment screen.
If you pre-ordered the game then you should also have received a Novice Talisman that can be equipped from the start of the game.
|Hunting & Equipment|
|Gathering & Exploring|
|Maps and Locations||Items and Materials||Endemic Life||Other|
|News and Game Info||Game Mechanics|
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Each upgrade level adds 2 points to defense. Depending on rarity the armor will have different levels to max up to. Take the total levels minus one and multiply by 2 to get the total defense plus what the armor started with.
Thunder God's Armor
Pigment 2 for all is 160, 50, 15
Head and chest 1: 35, 65, 20
Arm1: 35, 70, 50
Waist1: 35, 65, 40
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