★ All Title Updates now available for ALL PLATFORMS!
┗ Title Update 4 | Title Update 5 | Bonus Update
┗ Check out all our Best Builds For Every Weapon!
┗ TU4 Monsters: Velkhana | Risen C.G. Valstrax
┗ TU5 Monsters: Amatsu | Risen Shagaru Magala
┗ Bonus Update Monster: Primordial Malzeno
Qurious Crafting is the newest weapon and armor augment mechanic introduced in the first Free Title Update for Monster Hunter Rise (MH Rise): Sunbreak. Learn how to augment your weapons and armor, find out the fastest way to get crafting materials, how to reroll your armor augments, and more!
Qurious Crafting Guides | ||
---|---|---|
Qurious Crafting |
Weapon Augmentation | Armor Augmentation |
List of Contents
Anomaly Research | ||
---|---|---|
Anomaly Investigations | Anomaly Research Lab | Anomaly Research Level |
A new way to augment armor is now available in the Bonus Update. The Slots+ option guarantees either extra slots or higher slot levels, making builds more flexible than before!
Best Armor Augments and Recommendations
Frenzied Bloodlust, which used to be exclusive to the Virtue / Prudence armor set, can now be rolled as a skill in Qurious Armor Crafting! It's also now available as a skill for Qurious Melding - Vigor.
Frenzied Bloodlust Skill Effects
New Skills Added to Qurious Skill Pool (TU5) | |
---|---|
Dragon Conversion | Frostcraft |
Two more skills can now be rolled with Qurious Armor Crafting. Both Frostcraft and Dragon Conversion are no longer exclusive to their respective armor sets, allowing for more build possibilites!
Best Armor Augments and Armor Recommendations
The higher-grade Pure Amber Essence has double the value of Royal Amber Essence, allowing for more efficient rolling of Rarity 10 armor augments! This can be obtained from Anomaly Investigations starting at Lv. 201 with A9★ Risen Elder Dragons.
Pure Amber Essence Location: How to Get
Title Update 5 has maximized the available augment slots for Qurious Crafting. You can now expand your weapon's augment slots with another - increasing the maximum slots to ten (10), with the final anomaly slot also providing bonus attack and sharpness!
Anomaly Slot Augment: Bonus Effects and Upgrades
This update also added free stat bonuses when unlocking slots. The bonuses vary per weapon, and it serves as a free stat boost to make Hunters stronger!
If you've increased your weapon anomaly slots in the past, the stat bonuses gained through the slots you've already obtained will be automatically added to your weapon!
Title Update 4 expanded qurious crafting by adding 1 more augment slot to use for Qurious Weapon Crafting!
Title Update 4 also added some new powerful skills in the armor qurious crafting pool!
New Skills in Qurious Armor Crafting Roll Pool | ||
---|---|---|
Powder Mantle | Wind Mantle | Strife |
Mail of Hellfire | Intrepid Heart | Dragonheart |
Embolden |
Best Armor Augments and Armor Recommendations
Qurious Crafting has been expanded once again in Sunbreak's Free Title Update 3.
Gunlance can finally augment their Gunlances to have Lv 8 Shelling, making more weapons viable. Look forward to our updated Gunlance builds once this drops!
Free Title Update 3 also enhances Qurious Weapon Crafting by giving two more slots for a maximum of 8 Anomaly Slots, allowing for more augment combinations.
The November 2022 Digital Event revealed that new options for Qurious Armor Crafting in Title Update 3. Augment: Stability gives a greater chance for more defense without losing any skills while Augment: Skills+ gives a higher chance of getting a new skill at the cost of losing resistances and possibly existing skills.
Free Title Update 3:
Release Date and Monsters
New updates will be available for Sunbreak's augmenting mechanic in Title Update 2!
With Title Update 2, new afflicted materials brought more weapon augments in Qurious Crafting! Attack Boost and Status Boost augments both gained an extra level while Elemental Boost now has five levels. An extra anomaly slot was also added, bringing the total to six slots.
Qurious crafting is done with your local blacksmiths in Elgado or Kamura. Talk to them and choose Qurious Weapon Crafting to start. They will then show you all the weapons capable of Qurious Crafting.
if you're not seeing any weapons, check if you have Rarity 10 weapons in your inventory. Only Rarity 10 weapons are augmentable so keep that in mind.
Before getting the capability to augment weapons thru Qurious Crafting, you have to enable augmentation for that specific weapon. Enabled weapons would have the qurio symbol (bat-like symbol) on the upper left of the weapon preview screen.
Enabling augmentation requires afflicted materials which can be obtained from Anomaly Quests and Anomaly Investigations!
Required | Afflicted Material x10pts
Cost: 20,000z |
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Each weapon would have a different set of augments available to them. Since Qurious Crafting aims to improve the weapon's capabilities, the augments available are beneficial for the said weapons.
Each Augment improves weapons a certain way, and you have the freedom to choose what to equip to your weapon depending on your playstyle.
Click on an augment to see upgrade materials and slots required!
Augment | Levels and Effects |
---|---|
Attack Boost | Lv. 1: Attack +5 Lv. 2: Attack +10 Lv. 3: Attack +15 Lv. 4: Attack +20 |
Affinity Boost | Lv. 1: Affinity +5% Lv: 2: Affinity +10% Lv: 3: Affinity +15% |
Elemental Boost | Lv. 1: Element +3 Element +5 (Great Sword, Hammer) Lv. 2: Element +6 Element +10 (Great Sword, Hammer) Lv. 3: Element +9 Element +10 (Lance, Gunlance) Element +15 (Great Sword, Hammer) Lv. 4: Element +12 Element +14 (Lance, Gunlance) Element +20 (Great Sword, Hammer) Lv 5: Element +15 Element +18 (Lance, Gunlance) Element +25 (Great Sword, Hammer) Lv. 6: Element +20 Element +24 (Lance, Gunlance) Element +33 (Great Sword, Hammer) Lv. 7: Element +27 Element +32 (Lance, Gunlance) Element +43 (Great Sword, Hammer) Lv. 8: Element +35 Element +42 (Lance, Gunlance) Element +55 (Great Sword, Hammer) |
Status Effect Boost | Lv. 1: Status +3 Lv. 2: Status +8 Status +6 (Bow, Dual Blades) Status +12 (Great Sword) Lv. 3: Status +12 Status +9 (Bow, Dual Blades) Status +18 (Great Sword) Lv. 4: Status +16 Status +12 (Bow, Dual Blades) Status +24 (Great Sword) |
Sharpness Boost | Lv. 1: Sharpness +10 Lv. 2: Sharpness +20 Lv 3: Sharpness +30 Lv. 4: Sharpness +50 |
Shelling Level Boost | Lv. 1: Shelling Level +1 Lv. 2: Shelling Level +2 |
Rampage Slot Upgrade | Lv 1: Rampage Slot Level +1 Lv. 2: Rampage Slot Level +2 |
List of Weapon Qurious Crafting Augments
As mentioned earlier, Qurious Crafting increases the innate strengths of weapons so there is no weapon that has all augment choices in them. For example, status weapons would only have Status Effect Boost as a choice while elemental weapons would have Elemental Boost instead!
After activating weapon augmentation, only 3 Anomaly slots are unlocked. You can increase the slots by adding Anomaly Slots - up to seven (7) levels can be added.
Considering augments would take up a lot of slots, this would be something that players should aim for.
Slots | Cost | Materials Requirement |
---|---|---|
+1 |
5000z | |
Augment Effect | Anomaly Slot +1 |
Slots | Cost | Materials Requirement |
---|---|---|
+2 |
10000z | |
Augment Effect | Anomaly Slot +2 |
Slots | Cost | Materials Requirement |
---|---|---|
+3 |
10000z | |
Augment Effect | Anomaly Slot +3 |
Slots | Cost | Materials Requirement |
---|---|---|
+4 |
15000z | |
Augment Effect | Anomaly Slot +4 |
Slots | Cost | Materials Requirement |
---|---|---|
+5 |
20000z | |
Augment Effect | Anomaly Slot +5 |
Slots | Cost | Materials Requirement |
---|---|---|
+6 |
25000z | |
Augment Effect | Anomaly Slot +6 |
Slots | Cost | Materials Requirement |
---|---|---|
+7 |
30000z | |
Augment Effect | Anomaly Slot +7 |
As you unlock slots and increase the weapon's anomaly slot level, your weapon will earn passive stats that ranges from Attack, Sharpness, and Element increase.
These bonuses are exclusive per weapon, and always aim to improve on the weapon's stats so always make sure to maximize your anomaly slots and grind for the materials needed!
Anomaly Slot Augment
Bonus Effects and Upgrades
Considering weapons only have a limited number of slots, augments can be equipped and unequipped easily via your local blacksmith in Kamura or Elgado. This gives you the freedom to customize your weapon as you please depending on what you're hunting.
Need more sharpness against hard-shelled monsters? Equip Sharpness Boost. Need more element cause the monster is elementally weak? Equip Elemental Boost!
Though they can be equipped / unequipped, augments are exclusive to a weapon and can't be transferred to another. You have to craft new augments for every weapon you want to customize.
Qurious crafting is done with your local blacksmiths in Elgado or Kamura. Talk to them and choose Qurious Armor Crafting to start. They will then show you all the armor pieces you have capable of Qurious Crafting.
Note: Only Rarity 8, Rarity 9, and Rarity 10 armors are capable of Qurious Crafting. |
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You must also enable augmentation for the armor piece you want to augment. For this, you need Amber Essences, Afflicted Materials, and Zenny. Required materials for enabling augmentation also ramp up depending on the rarity of the armor piece so take note!
Rarity | Requirements |
---|---|
8 |
Afflicted Materials x10 pts
Cost: 3,000z |
9 |
Afflicted Materials x20 pts
Cost: 6,000z |
10 |
Afflicted Materials x30 pts
Cost: 10,000z |
The next step would be to collect Amber Essences, only present in Anomaly Investigations. They're present in certain levels of investigations so if you're farming for them, take note of these levels:
Essence Type | Investigation Levels |
---|---|
Amber Essence | Level 30 and below Anomaly Investigations |
Amber Essence+ | Level 31 and above Anomaly Investigations |
Prime Amber Essence | Level 51 and above Anomaly Investigations |
Royal Amber Essence | Level 91 and above Anomaly Investigations |
Pure Amber Essence | Level 201 and above Anomaly Investigations |
Sunbreak Anomaly Investigations Guide
After obtaining the Amber Essences, it's time to roll for armor augmentations! You roll for armor piece changes using the Amber Essences you collected from Anomaly Investigations and require different point values per Armor Rarity.
Here are the values for each Amber Essence that you'll use — it's essentially similar to melding talismans:
Essence Type | Points |
---|---|
Amber Essence | 10 points |
Amber Essence+ | 20 points |
Prime Amber Essence | 40 points |
Royal Amber Essence | 80 points |
Pure Amber Essence | 160 points |
Armor Piece Rarity | Point Requirements |
---|---|
8 | Amber Essence Material x20pts Cost: 2000z |
9 | Amber Essence Material x40pts Cost: 4000z |
10 | Amber Essence Material x80pts Cost: 6000z |
We recommend using only Pure Amber Essences and Royal Amber Essences whenever you augment Rarity 9 and 10 armors. This makes sure you have enough Amber Essence and Amber Essence+ when you need to augment Rarity 8 armors.
Pure & Royal Amber Essences provide 160 and 80 points respectively when augmenting, so it's not economical to use with Rarity 8 armors that only need 20 points to augment.
Considering Qurious Crafting is a purely random gacha mechanic, Capcom made it so that you can opt to keep the augmented status of your armor or revert it to its previous state.
We recommend only keeping additive Armor Skills so your builds won't break. Additive slot number or slot level are also great to keep!
We listed down all the effects you can get whenever you augment armors using Qurious Crafting.
Possible Armor Rolls |
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Increase or Decrease Defense Stat |
Increase the piece's number of Slots |
Increase slot levels |
Increase or Decrease a certain Elemental Resistance |
Adds or Removes one or more random Armor Skill |
Though this method adds additional skills or slots to your armor pieces, it is not recommended to build around random augmentations you make, unless you specifically aim for certain skills.
Even a single level 1 slot is useful as you can slot in awesome comfort skills like Defiance (Cornerstone Jewel 1) that can cheaply mitigate roars & tremors to increase your overall DPS!
We still recommend making builds from the available default armor pieces in the game, then only roll for improvements using Qurious Crafting!
Builds and Best Armor for Each Weapon
If you accidentally confirmed an augmentation that is detrimental to your current build, you may opt to Reset Augmentation in the same menu. This effectively clears out all augments on your armor piece.
Note: Resetting augmentations would not refund materials used and zenny spent. |
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As of August 26, 2022, this exploit has been patched out in Monster Hunter Rise: Sunbreak Version 11.0.2. REROLLING WITH QURIOUS WEAPON CRAFTING DOES NOT WORK ANYMORE. This guide has been edited to remove any mention of them. |
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This step is important to avoid wasting your hard-earned Amber Essences and to allow us to find a 'good' augment. To turn off autosave, open the menu then select Options > Save Data and turn Autosave Settings to Off.
Save now so you can return to this point if you end up with bad rolls. Keep rolling until you run out of essences, find a good roll, or just decide to stop. Whatever the reason, try to recall the sequence of augments that come up. You may use a recording tool or note them. It's not mandatory, but it can help you determine when to 'reroll'.
Return to the title screen without saving. Once you've loaded back in the game, augment a different armor piece. You should only be augmenting different rarity armor to shift the results slightly. This method doesn't truly change the RNG, but it may still change the results of your next few rolls.
After 'rerolling', you should notice that the augments shown will be different. If they're still the same, repeat the previous step again. Keep augmenting until you start to notice a similar sequence as the first time you rolled in step 2.
Redo step 3 by using augmenting a different rarity armor piece to change the results again. At this point, you can choose not to reload your save and just keep rerolling as long as you don't mind using up your Amber Essences, or reload from the beginning but try different ways of rerolling such as augmenting other armors a different number of times.
Continue rolling again until you find an augment you are satisfied with. If you haven't found one, repeat step 3 again.
5th Roll after the same 4 Storge Helm Rolls | |
---|---|
Storge Helm (Rare 9) | Ingot Greaves (Rare 8) |
If you're aware of the sequence or pattern of your rolls, you may be able to give one of the skills you've rolled to another armor piece. For example, if you know your next roll will have a specific skill like Evade Window, there's a good chance that your next augment on a different armor piece will have Evade Window too. This can be useful if you know a good skill is coming up but would rather have it on a different piece.
The most important thing to check is if your game is updated to the First Free Title Update of MH Rise Sunbreak. Double check if your game's version is Version 11.0!
Version 11.0:
Sunbreak First Title Update Patch Notes
To unlock Qurious Crafting, you have to participate in your very first Anomaly Investigation, automatically unlocked after updating to the First Title Update (Version 11). Afterwards, talk to your local blacksmith to unlock Qurious Crafting.
Sunbreak Anomaly Investigations Guide
The table below lists the best monsters to hunt for specific Afflicted Materials and the best weapons and builds to use during hunts. Those hunts will guarantee you the fastest way to get afflicted materials.
It is recommended to use Light Bowguns when hunting Afflicted Monsters to create some distance between you and a monster which lessens the risk of being hit with a powerful move while dealing damage from far away. We also included the recommended builds for each!
A1★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 1-30) | Arzuros | Spread Build |
(Lv. 31-100) | ||
(Lv. 101-300) | ||
(Lv. 1-30) | Great Wroggi | Ice Build |
(Lv. 31-100) | ||
(Lv. 101-300) |
A2★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 11-30) | Tetranadon | Thunder Build |
(Lv. 31-100) | ||
(Lv. 101-300) | ||
(Lv. 11-30) | Royal Ludroth | Fire Build |
(Lv. 31-100) | ||
(Lv. 101-300) |
A3★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 21-30) | Somnacanth | Thunder Build |
(Lv. 31-100) | ||
(Lv. 101-300) | ||
(Lv. 21-30) | Anjanath | Pierce Build |
(Lv. 31-100) | ||
(Lv. 101-300) |
A4★ Afflicted Materials with red text below are found in Anomaly Investigations while those with only A4★ beneath are commonly found in Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
A4★ | Nargacuga | Thunder Build |
(Lv. 31-100) | ||
(Lv. 101-300) | ||
A4★ | Almudron | Fire Build |
(Lv. 31-100) | ||
(Lv. 101-300) |
A5★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 51-100) | Magma Almudron | Water Build |
(Lv. 101-160) | ||
(Lv. 161-300) | ||
(Lv. 51-100) | Diablos | Ice Build |
(Lv. 101-160) | ||
(Lv. 161-300) | ||
(Lv. 51-100) | Mizutsune | Thunder Build |
(Lv 101-120) | ||
(Lv. 161-300) |
A6★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 71-110) | Gore Magala | Fire Build |
(Lv. 111-180) | ||
(Lv. 181-300) | ||
(Lv. 71-110) | Rajang | Spread Build Ice Build |
(Lv. 111-180) | ||
(Lv. 181-300) |
A7★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 91-140) | Gold Rathian | Spread Build |
(Lv. 141-200) | ||
(Lv. 201-300) | ||
(Lv. 91-140) | Seething Bazelgeuse | Ice Build |
(Lv. 141-200) | ||
(Lv. 201-300) | ||
(Lv. 91-140) | Furious Rajang | Spread Build Ice Build |
(Lv. 141-200) | ||
(Lv. 201-300) |
A8★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 111-160) | Risen Chameleos | Fire Build |
(Lv. 161-220) | ||
(Lv. 221-300) |
A9★ Afflicted Materials with red text below are found in Anomaly Investigations and not Anomaly Quests.
Material | Preferred Monster | Build |
---|---|---|
(Lv. 131-200) | Risen Shagaru Magala | Fire Build |
(Lv. 201-240) | ||
(Lv. 241-300) |
1 last caveat, not saying the guide for dual blades build is at all bad, in fact it helped create my build to begin with. After Qurious crafting all the recommended gear, was doing pretty solid damage with elemental dual blades. Just after digging through every skill in the game, lots of theory crafting, and some testing, I made one that hits a bit harder than the Qurious crafted recommended gear. There may be something I missed however, so I'll go back to experimenting now.
Qurious Crafting Guide: How to Get Gear Augments
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i was able to change the timeline of armor augments when i was messing with the weapon augments couple months ago but i cant get it to work now with messing around with different armor pieces augments i dont know what i missing.Did they really patched everything so we cant 'cheat' our way around qurious crafitng?