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This is a guide to the Bow, a weapon in Monster Hunter Rise: Sunbreak (MH Rise). Read on to learn about new Bow controls and combos, how to use Bow Power Shots, Bow Coating and Shot Types, how to aim properly using the Bow, Bow Silkbind Attacks, the Power Shot Animation Cancel as well as details on Bow Switch Skills.
All Bow Guides | ||
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Trees & Full List | How to Use | Best Builds |
List of Contents
Bow Balance Changes and Fixes (Update 10.0) |
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・ Adjusted all of the following weapon actions: ・ Jumping Melee Attack (Arrow Slice): Attack power increased ・ Lunging Melee Attack: Attack power increased ・ Melee Attack (Arrow Slice - 1st Hit): Attack power increased ・ Melee Attack (Arrow Slice - 2nd Hit): Attack power increased ・ Adjustments have been made per level to Charged Shots with the Bow. ・ Charge Level 1: Attack power increased; Elemental scaling slightly increased ・ Charge Level 2: Elemental scaling slightly increased ・ Charge Level 3: Attack power decreased; Elemental scaling slightly increased ・ Charge Level 4: Attack power decreased; Elemental scaling slightly increased ・ Coating effects have been increased when melee attacks (arrow slices) hit while coatings are applied. ・ Poison Coating: Status effect buildup increased ・ Para Coating: Status effect buildup increased ・ Sleep Coating: Status effect buildup increased ・ Blast Coating: Status effect buildup increased ・ Exhaust Coating: Stun value increased; Exhaust value increased ・ Power Coating: Attack power slightly increased ・ Close-range Coating: Attack power slightly increased ・ Focus Shot: Stamina recovery speed after landing on the ground has been increased. ・ Changed the calculation order for Close-range Coating and the Ballistics skill. ・ Arc Shot: Fixed a bug where aiming an Arc Shot would sometimes mistakenly register a level 1 Charge and show Charge graphical effects, despite Charge levels not existing for Arc Shot. ・ Fixed an issue where it was possible to combo into an Arc Shot with fewer-than-intended command inputs while drawing your bow. ・ Fixed a bug where the effects for Draw skills would not activate when performing a Charge action right after unsheathing in a stationary position. |
Bow received significant nerfs especially on damage for Charge Lv 3 and 4. This would definitely hurt the Bow's overall firepower in Sunbreak.
On another note though, the introduction of Stake Thrust gave Bow users a more concentrated damage dealing capabilities. You need to get close to the monster and stick the stake first though, so timing is still a very important thing.
Overall, the changes introduced balanced the bow - as like the Long Sword it has been steamrolling base Rise since release.
The Butcher's Bind is a Silkbind Attack that uses the Ironsilk to latch on a monster. A follow-up arrow hitting the same spot where the Ironsilk is latched on will cause severing damage. This attack can slice off a monster's tail.
This Switch Skill lets you thrust a stake to any part of your target. This stake can explode and deal damage to a monster. Attacking the part where the stake is embedded will deal extra damage to the monster. This move can be switched with the Melee Attack.
Not introduced in any trailer, Bolt Boost is an additional Silkbind Attack added to the Sunbreak Expansion. This silkbind attack gives Bow users the power to shoot at Super Critical Range for a short time to deal increased damage. This silkbind is very good to pair with Dodgebolt as you're usually near the monster when you're running it!
Monster Hunter Rise: Sunbreak
Release Date and New Monsters
MHRise Ranking | → | Sunbreak Ranking |
---|---|---|
(S - A - B) 3 Level Tier |
(SS - S - A) 3 Level Tier |
The nerf on Charge Levels 3 and 4 have affected the overall damage output of the Bow, hence the drop in the tier list. The new Swich Skills felt lacking as well with one only providing a way to sever weapon while the other requires you to go near a monster and risk yourself.
The introduction of the Bow Charge Plus decoration is good as builds can now be more flexible than ever. Some bows even have inherent Charge Level 4, so they don't need the decoration. This opens up possibilities for crazier builds in the mid to endgame!
Charged shots High mobility Capability to use various coatings |
You can make any of the Bow's attacks more powerful by charging it from level 1 up to level 3 (level 4 if you have the Bow Charge Plus skill).
Bow users can quickly evade with Charging Sidestep or Dodgebolt. Charging Sidestep charges your Bow by one level while Dodgebolt offers a parry-like move when you evade (and successful evasion charges your Bow!).
Bow users can also use different types of coatings to either empower the user (Power or Close Range) or apply Status Ailments to the monster (Blast, Sleep, Paralysis, or Poison).
High stamina consumption Precision needed Low defense |
The Bow is a very stamina-heavy weapon. When making builds for the Bow, try including Constitution and Stamina Surge. If it's still not enough, try using Dash Juice. Sunbreak also introduces options for infinite stamina with Strife and Furious, which are great for highly aggressive play.
Bow users have to aim precisely at a monster's weak points to completely optimize their damage. This can put off some players because some take time to get used to the controls. If ever, you can opt to use the gyroscope of the Nintendo Switch! You can turn it on in the settings.
List of Settings: Best Settings to Choose
The Bow, as a ranged weapon, takes more physical damage, making dodging and proper positioning important skills to learn for any Bow user.
Controls | Action | |
---|---|---|
PC Right Click |
PS L2 |
Aim |
Switch zL |
Xbox LT |
|
PC Left Click |
PS R2 |
Shoot |
Switch zR |
Xbox RT |
|
PC MB4 |
PS Circle |
Melee Attack |
Switch A |
Xbox B |
|
PC + MB4 + MB5 |
PS + Triangle + Circle |
Dragon Piercer |
Switch + X + A |
Xbox + Y + B |
|
PC Hold, + or Ctrl + MB4 or MB5 |
PS Hold, + + L1 + Triangle or X |
Select Coating |
Switch Hold, + or L + X or B |
Xbox Hold, + + LB + Y or A |
|
PC MB5 |
PS Triangle |
Load/Unload Coating |
Switch X |
Xbox Y |
|
PC Hold, + Shift + MB4 |
PS Hold, + R1 + Circle |
Herculean Draw |
Switch Hold, + R + A |
Xbox Hold, + RB + B |
|
PC Hold, + Shift + MB5 |
PS Hold, + R1 + Triangle |
Focus Shot |
Switch Hold, + R + X |
Xbox Hold, + RB + Y |
Arc Shot | |||
---|---|---|---|
Draw | Arc Shot | ||
Hold, zR |
+ zR + A |
||
Hold, Left Click |
+ Left Click+MB4 |
||
Hold R2 | + R2 + Circle |
||
Hold RT | + RT + B |
Power Shot | |||
---|---|---|---|
Draw | Shoot | Power Shot (Press Quickly) |
|
Hold, zR |
Let go of zR |
A | |
Hold, Left Click | Let go of Left Click |
MB4 | |
Hold R2 | Let go of R2 | Circle | |
Hold RT | Let go of RT | B |
Charging Sidestep Combo | |||
---|---|---|---|
Shoot | Charging Sidestep | Power Shot | Power Volley |
zR | + Left Stick + B |
A | A |
Left Click | + Directional Keys + Space |
MB4 | MB4 |
R2 | + Left Stick + Cross |
Circle | Circle |
RT | + Left Stick + A |
B | B |
Controls | |
---|---|
Switch | + R + X |
PC | + Shift + MB5 |
PlayStation | + R1 + Triangle |
Xbox | + RB + Y |
The new Butcher's Bind Silkbind Attack can be used in the Sunbreak demo and replaces either Focus Shot or Aerial Aim.
The user fires an Ironsilk-loaded arrows and creates a tether to the monster. If a follow-up shot lands on the same body part where the first shot is lodged, both arrows are bound together and inflict severing damage. If the follow-up shot does not land near the first shot, the lodged arrow disappears.
This move is very useful in cutting tails as long as both the initial and follow-up shot land the target.
This move costs one Wirebug charge and has a medium recovery speed.
Controls | |
---|---|
Switch | + R + A |
PC | + Shift + MB4 |
PlayStation | + R1 + Circle |
Xbox | + RB + B |
Herculean Draw is a Silkbind Attack that makes the Bow user do a short evade and then temporarily buffs their attack power.
Controls | |
---|---|
Switch | + R + X |
PC | + Shift + MB5 |
PlayStation | + R1 + Triangle |
Xbox | + RB + Y |
Focus Shot is a Silkbind Attack that pulls the user towards a direction with the help of the Wirebug and then lands at a crouching position. While crouching, you rapidly recover stamina! By default, it will pull you back, but you can use the left analog stick to choose the direction (left or right).
This also has plenty of invincibility frames so you can dodge away from dangerous situations!
Controls | |
---|---|
Switch | + R + X |
PC | + Shift + MB5 |
PlayStation | + R1 + Triangle |
Xbox | + RB + Y |
This attack launches the hunter into the air, and while in midair, shots deal more damage than normal. The user can also use a close-range stabbing attack with an arrow on an unlucky monster below.
Controls | |
---|---|
Switch | + R + A |
PC | + Shift + MB4 |
PlayStation | + R1 + Circle |
Xbox | + RB + B |
This Silkbind attack gives Bow users the power to shoot at Super Critical Range for a short time to deal increased damage. This can be paired with Dodgebolt as you're usually near the monster when you're running it!
Switch Skills are unlocked with different conditions as you progress in the game. Base game MHRise provides Hunters with three (3) slots of Switch Skills, with the Sunbreak expansion adding two (2) more.
Note: Skills in red are exclusive to the Sunbreak expansion.
Skill Slot | Switch Skill Choices |
---|---|
1 | ・ Charging Sidestep ・ Dodgebolt |
2 | ・ Power Shot ・ Absolute Power Shot |
3 | ・ Melee Attack ・ Stake Thrust |
4 | ・ Focus Shot ・ Aerial Aim ・ Butcher's Bind |
5 | ・ Herculean Draw ・ Bolt Boost |
Switch Skills Guide: How to Use Switch Skills
Switched With | |
---|---|
Power Shot | |
Description | |
Fires a powerful shot after charging. Shots are fired with a higher level than usual (but never over the charge level limit). Power Shots will cost more stamina but can stun the target. | |
Controls | |
After firing an arrow, press: or or or After firing an arrow, press: A, MB4, Circle, or B |
Though the ability to stun monsters without Exhaust Coating is a good addition to the bow, the stun values of Absolute Power Shot are too small to be worth the extra stamina cost. You can only stun at most once or twice per hunt, which is a bad trade-off in our book.
We recommend sticking to the normal Power Shots unless you have enough stamina management skills or infinite stamina.
Switched With | |
---|---|
Charging Sidestep | |
Description | |
Spinning evade that doubles as an attack. Making it a near-miss can fill up the charge level considerably. Allows you to move forward, backwards, left, or right. | |
Controls | |
+ + + + while aiming. or or or during a combo.
Left Stick + B Directional Button + Space Left Stick + X Left Stick + A while aming. B, Space, X, or A during a combo |
This has no bad tradeoffs besides a short dodge distance and not being able to charge while sidestepping, so we recommend getting this one, especially if you like using Close-Range Coating.
In addition, it deals a melee attack on the dodge while consuming less stamina than a Charging Sidestep. Putting at least Lv. 1 Evade Extender in your builds can mitigate the short dodge distance of Dodgebolt.
Switched With | |
---|---|
Focus Shot | |
Description | |
An action for firing arrows by jumping straight up with a Wirebug. Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you. Aerial Aim also retains you current bow charge level so use this at max level (3 or 4) Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
|
Controls | |
+ + + + Press A, MB4, Circle, or B to continue firing arrows midair. Press X, MB5, Triangle, or Y to follow-up with an Aerial Diving Melee Attack. R + X Shift + MB5 R1 + Triangle RB + Y |
When you get this, slot it in immediately. The main difference between this and Focus Shot is that Aerial Aim exchanges stamina recovery for the ability to aim from above. It's a good trade-off considering you can use Dash Juice to mitigate the stamina problems of the bow.
Switched With | |
---|---|
Melee Attack | |
Description | |
Thrusts an explosive stake on your target. The stake reacts to follow-up attacks, dealing extra damage. The amount of damage dealt is determined by the type of arrow used. | |
Controls | |
Switch after Charging Sidestep
PC after Charging Sidestep
PlayStation after Charging Sidestep
Xbox after Charging Sidestep |
This is a must-use for all Bow users and the stake that you drive on a monster will deal extra free damage whenever you target the part! It gets really easy to break parts this way!
Switched With | |
---|---|
Herculean Draw | |
Description | |
Activates Super Critical Range for a short time. All arrows fired at Super Critical Range will deal increased damage. The activation lasts for around 105s. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
|
Controls | |
Switch + R + A
PC + Shift + MB4
PlayStation + R1 + Circle
Xbox + RB + B |
This Silkbind attack gives Bow users the power to shoot at Super Critical Range for a short time to deal increased damage. This Silkbind can be paired with Dodgebolt as you're usually near the monster when you're running it!
Switched With | |
---|---|
Focus Shot | |
Description | |
Fires an arrow loaded with Ironsilk. Shooting the tether spot will deal sever damage. Missing any arrow would cancel the skill. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
|
Controls | |
Switch +
PC +
PlayStation +
Xbox + Press A, MB4, Circle, or B to continue firing arrows midair. Press X, MB5, Triangle, or Y to follow-up with an Aerial Diving Melee Attack. R + X Shift + MB5 R1 + Triangle RB + Y |
This Silkbind attack allows Bow users to deal sever damage and cut tails! It's pretty handy especially if you're a solo Bow user that aims to cut tails without resorting to the melee arrow attack.
Input | |
---|---|
Choose Coating | Hold + or L + X or B |
Hold, + or Ctrl + MB4 or MB5 |
|
Hold, + + L1 + Triangle or X |
|
Hold, + + LB + Y or A |
|
Apply / Remove Coating | X |
MB5 | |
Triangle | |
Y | |
Reload Speed Lv. 2 automatically applies the coating while you are choosing! |
Each Bow has a set of compatible coatings that they can use while on hunts. Compatible coatings are in white text, while incompatible ones are in gray text.
Some Bows have support for a lot of coatings like the Kelbi Stingshot or the Kamura Bow - these Bows are great for support! Do check each Bow for its supported coatings before every hunt!
Bow coatings are items you craft using materials or bought from Kagero the Merchant in the Steelworks or the Guild Store in the Gathering Hub. You can only carry a certain number of coatings in your Item Pouch except for Close-range Coating. Be sure to bring crafting materials or restock your coatings by fast-traveling to camps in-between hunts!
Coating | Max Qty. in Pouch | Effect |
---|---|---|
Close-Range Coating | ∞ | Arrows designed to deal more damage to nearby targets, at the cost of a reduced maximum range. Close range is now considered critical distance. Damage is boosted by Bladescale Hone. |
Power Coating | 50 | An arrow coating that increases the attack power of arrows. |
Para Coating | 20 | An arrow coating that applies paralysis effects to arrows. |
Poison Coating | 20 | An arrow coating that applies poison effects to arrows. |
Sleep Coating | 20 | An arrow coating that induces sleep. |
Blast Coating | 20 | An arrow coating that applies explosive powder to arrows. |
Exhaust Coating | 20 | Drains the monster's stamina so it tires more easily. Shots to the head can stun the monster. |
There are Bows with innate enhanced power for certain coatings denoted by a + sign next to the coating icon. This just means that the effects of such coatings are amplified.
This effect can also be achieved by adding Rampage Skills that increase coating efficacy on a Bow that is already compatible with that coating.
Shot types are unique per Bow, so you might want to check before crafting or equipping one. Each shot type has its unique strengths and weaknesses against certain monsters.
Shot types can also change depending on the Charge Level of the Bows. For example, Kelbi Stingshot has Spread type arrows for Level 1 and 2 charge levels while a Pierce for Level 3. We suggest checking the details of your Bow!
Spread Shot |
---|
Spreads the arrow in a fan in front of you. Spreads arrows in a horizontal line so it's hard to focus on a weak spot unless up close. Quite easy to aim at weak spots because of the spread nature of the arrows. Spread Lvl 1: 3 Arrows Spread Lvl 2: 3 Arrows Spread Lvl 3: 5 Arrows Spread Lvl 4: 5 Arrows Spread Lvl 5: 5 Arrows Range: Short |
Rapid Shot |
---|
Focuses all arrow hits on one area. Great for targeting weak spots. Quite hard to aim at weak spots. Rapid Lvl 1: 1 Arrow Rapid Lvl 2: 2 Arrows Rapid Lvl 3: 3 Arrows Rapid Lvl 4: 4 Arrows Rapid Lvl 5: 4 Arrows Range: Medium |
Pierce Shot |
---|
Great against Leviathans and huge Elder Dragons. The arrow pierces through a focused spot and then continues through the monster, dealing 5 continuous hits. Quite hard to aim at weak spots. The number of arrow hits depends on the travel through the monster. Maximum of 6 hits. Range: Long |
Switch Controls | or Hold zR or Hold zR |
---|---|
PC Controls | or Hold Left Click or hold Left Click |
PlayStation Controls | or Hold R2 or hold R2 |
Xbox Controls | or Hold RT or hold RT |
Shooting is your main attacking method when using the Bow. Every shot will increase your Bow charge level by 1 until you reach the maximum charge level. You can also charge the shot by holding zR in exchange for continuous stamina drain.
Shooting your bow thrice will increase your Charge Level to Level 3. If you are wearing a Mighty Bow Feather or equipping the Mighty Bow Jewel 4, you can increase it further to Level 4.
If you shoot a shot after reaching the maximum, you will return to Charge Level 1. However, dodging or doing a Switch Skill Swap will retain the charge level right after the last shot. Firing a Power Shot also increases charge or retains it if already at max charge. Be mindful of these to maximize damage potential!
Switch Controls | After Charged Attack, After Charged Attack, A |
---|---|
PC Controls | After Charged Attack, After Charged Attack, MB4 |
PlayStation Controls | After Charged Attack, After Charged Attack, Circle |
Xbox Controls | After Charged Attack, After Charged Attack, B |
After firing a shot, you can follow it up with up to two more extra Power Shots if you have enough stamina. This increases (or retains when at maximum charge level) your Bow charge level per Power Shot!
Just like regular shots, dodging will retain the last charge level, allowing you to fire an extra normal shot followed by up to two more Power Shots. Remember this to maximize the uptime of the highest charge level!
Switch Controls | + Left Stick + B |
---|---|
PC Controls | + Directional Button + Space |
PlayStation Controls | + Left Stick + Cross |
Xbox Controls | + Left Stick + A |
The Charging Sidestep returns in Monster Hunter Rise! It's an evasive maneuver that also allows you to charge your shots per sidestep. Once you have reached the maximum charge level (Level 3 or 4), subsequent sidesteps maintain the max Charge Level!
Charging Sidestep can be switched with the Switch Skill Dodgebolt. Dodgebolt adds a melee attack for every evade in exchange for shortened evade distance and lack of charging your shots. It can charge your shot but only when you parry just before an enemy attack hits you!
Switch Skills Guide: How to Unlock Switch Skills
Switch Controls | + zR + A |
---|---|
PC Controls | + Left Click+MB4 |
PlayStation Controls | + R2 + Circle |
Xbox Controls | + RT + B |
Arc Shots in Monster Hunter Rise (MH Rise) differ so much from Arc Shots in Monster Hunter World (MHW). In this game, these shots now scatter powder that can buff the stats of everyone under it. You can control where the Arc Shot lands by holding the command while aiming (zL, Right Click, L2, LT).
There are three types of Arc Shots:
Arc Shot Type | Effect |
---|---|
Affinity | Increases affinity by 15% for a short period of time. |
Brace | Negates knockback for a short period of time. |
Recovery | Gradually restores health for a short period of time. |
Switch Controls | + X + A |
---|---|
PC Controls | + MB4 + MB5 |
PlayStation Controls | + Triangle + Circle |
Xbox Controls | + Y + B |
Dragon Piercer is a returning move from Monster Hunter World (MHW) that scrapes an arrow on the ground and then unleashes a powerful Pierce shot after a long wind-up. This deals a ton of damage but requires a large opening.
Dragon Piercer's damage increases depending on your current charge level, so make sure to use this when your charge level is at maximum. Also, don't worry about critical distance - Dragon Piercer is always treated as being shot within critical distance no matter how near you are to the monster!
Switch Controls | Hold to Aim → (x4) → (x2) Hold zL to aim → zR (x4) → A (x2) |
---|---|
PC Controls | Hold to Aim → (x4) → (x2) R.Click to Aim → L.Click (x4) → MB4(x2) |
PlayStation Controls | Hold to Aim → (x4) → (x2) Hold L2 to Aim → R2 (x4) → Circle (x2) |
Xbox Controls | Hold to Aim → (x4) → (x2) Hold LT to Aim → RT (x4) → B (x2) |
With this combo, you can shoot Power Shots after a chain of shots! The Power Shots increase (or retain if at maximum charge level) the charge level of your Bow, so mind your charge level! If you cap out at Level 3 Charge, fire only thrice to avoid overcharging.
Switch Controls | Hold to Aim → + → (x3) → (x2) → + → → (x2) ...
Charging Sidestep → Charged Shots (x3) → Power Shots (x2) → Charging Sidestep → Charged Shot → Power Shots (x2) → Charging Sidestep → ... |
---|---|
PC Controls | Hold to Aim → + → (x3) → (x2) → + → → (x2) ... |
PlayStation Controls | Hold to Aim → + → (x3) → (x2) → + → → (x2) ... |
Xbox Controls | Hold to Aim → + → (x3) → (x2) → + → → (x2) ... |
The Dance loop is the bread-and-butter DPS combo for Bow as it is an effective way to fire as many fully charged shots as possible. It begins with a variation of the Power Shot combo from earlier, skipping the first charge by dodging.
After reaching max charge, the Dance loop begins by using a Charging Sidestep to maintain the charge level for a normal Charged Shot followed by up to two Power Shots. The three maxed shots can be repeated after another Charging Sidestep while you have stamina!
Switch Controls | Hold to Aim → (x4) → (x2) → + → → (x2) ...
Charged Shot to Power Shot Combo → Dodgebolt → Charged Shot → Power Shots (x2) → Dodgebolt → ... |
---|---|
PC Controls | Hold to Aim → (x4) → (x2) → + → → (x2) ... |
PlayStation Controls | Hold to Aim → (x4) → (x2) → + → → (x2) ... |
Xbox Controls | Hold to Aim → (x4) → (x2) → + → → (x2) ... |
Due to lacking the ability to charge while dodging, getting to the Dance combo loop requires performing the full Power Shot combo first.
However, if you can successfully counter with Dodgebolt, you'll only need to fire one or two Charged Shots, followed by up to two Power Shots, then Dodgebolt again to continue to the Dance loop!
Switch Controls | + → then immediately press |
---|---|
PC Controls | + → then immediately press Right Click + Space → Left Click then immediately press MB4 |
PlayStation Controls | + → then immediately press |
Xbox Controls | + → then immediately press |
While doing the Power Shot Dance Combo, fire a Charged Shot after a Charging Sidestep or Dodgebolt, then immediately fire a Power Shot. This effectively cancels the remaining shooting animation (from the Charged Shot) and gives you two full arrow shots in a very short time. This is extremely good DPS-wise, so practice this until it's muscle memory!
You can do this cancel either from Charging Sidestep or Dodgebolt although the former has a more forgiving Power Shot input window.
Switch Controls | + → (x2) → (x2) → + zL + B → zR (x2) → A (x2) → X + A |
---|---|
PC Controls | + → (x2) → (x2) → + Right Click + Space → Left Click (x2) → MB4 (x2) → MB5 + MB4 |
PlayStation Controls | + → (x2)→ (x2) → + L2 + Cross → R2(x2) → Circle (x2) → Triangle+Circle |
Xbox Controls | + → (x2) → (x2) → + LT + A → RT(x2) → B (x2) → Y + B |
This is a powerful combo that starts with the Charging Sidestep, charges up through rapid-fire attacks, fires Power Shots, and then ends with a Dragon Piercer. This is all performed while holding down zL to aim.
This combo is good to know but is outclassed by the Power Shot Dance Combo when it comes to DPS. You can opt to use this to wake up monsters from sleep, but that's about it.
Switch Controls | + → (x2) → (x2) → + zL + B → zR(x2) → A (x2) → R + X |
---|---|
PC Controls | + → (x2) → (x2) → + Right Click + Space → Left Click (x2) → MB4 (x2) → Shift + MB5 |
PlayStation Controls | + → (x2)→ (x2) → + L2 + Cross → R2(x2) → Circle (x2) → R1 + Triangle |
Xbox Controls | + → (x2) → (x2) → + LT + A → RT(x2) → B (x2) → RB + Y |
This very powerful combo replaces the Dragon Piercer of the previous combo with the Switch Skill Aerial Aim. Aerial Aim effectively boosts your damage without the long wind-up animation of the Dragon Piercer.
You can do this combo even while the monster is moving around because Aerial Aim is an effective evasion tool that shoots you upwards!
Gyro aiming is available, but we do not recommend using it.
|
Settings | Recommended |
---|---|
Camera Shake | None |
Gunner Reticle Controls | Fast |
Camera Controls | Type 2 |
Camera Style | Focus Camera |
Camera Distance | 100 |
If you want to master the Bow, we recommend looking into your settings and switching a few things up. While this is what we recommend, you may always prefer another setting. That's no problem, it's all up to what makes you more comfortable in the end!
How to Aim with the Bow: Manual Aim Vs. Gyroscrope
Move | Arrow Trajectory | Critical Distance |
---|---|---|
Shoot / Charged Shot | Straight | Medium range |
Power Shot | Straight | Medium range |
Arc Shot | From above | None |
Dragon Piercer | Straight, piercing | Short to long range |
At different ranges, the Bow can deal either no damage (out of range), some damage (middle of out of range and critical distance), or a lot of damage (critical distance). Your reticle will change to show how much damage you can deal.
Critical Distance | |
---|---|
Medium | |
Out of Range |
The aiming mechanic for ranged weapons can utilize the built-in Gyroscope sensor of the Nintendo Switch / Pro Controller. This can ease the aiming process, especially for those that are having a hard time aiming using analog sticks. To enable Gyro Aiming, go to Options → Gyroscope → Guro Functionality (ON / OFF).
Though present, we do not recommend using the Gyroscopic functionality. The system is too unreliable, especially for high-pressure and precision-dependent games like Monster Hunter Rise (MH Rise). If you managed to make it work and got used to it, you may continue to do so.
How to Aim with the Bow: Manual Aim Vs. Gyroscrope
One of the biggest weaknesses of the Bow is that it consumes a lot of stamina. Luckily, there are several ways to work around this such as using the Focus Shot Silkbind, taking in Dash Juice, or equipping certain skills. Constitution and Stamina Surge are must-haves for any Bow build while Strife can give infinite stamina consistently when paired with Berserk.
Charging the Bow's attacks increases its damage by a lot. You can charge shots simply by firing arrows one after the other or by using Charging Sidestep. Fully charged shots are also key to maximizing damage with Power Shots, so it's best to understand how to maintain max charge with the Dance combo loop.
You may also charge your bow up to Level 4 if you have the Bow Charge Plus skill!
Using Bow Charge Plus is mandatory for the Bow as Charge Level 4 increases damage from Charge Level 3 by 20%! This damage increase is no joke, so always go for that Charge Level 4!
The Charging Sidestep is both useful for evading and empowering your shots by one level. It is highly recommended that you weave this move into your combos, especially since it's needed to maintain shots at max charge.
Dodgebolt has a very short dodge animation compared to Charging Sidestep mostly because it's a counterattack dodge, not an evasion dodge. While not necessary, putting Lv. 1 Evade Extender in your build can help mitigate the short dodge animation and give you ample evade distance to dodge out in dangerous situations.
If you're using Charging Sidestep, however, remove Evade Extender from your build. Charging Sidestep covers enough distance, and adding more will do you more harm than good because it will mess up your critical distance!
Switch Controls | + → then immediately press |
---|---|
PC Controls | + → then immediately press Right Click + Space → Left Click then immediately press MB4 |
PlayStation Controls | + → then immediately press |
Xbox Controls | + → then immediately press |
Power Shot Animation Cancel effectively increases your DPS by shooting two full arrow shots very quickly. If you want to dish out great damage, we suggest practicing doing this until it's second nature!
While firing both Power Shots is ideal for DPS, it's also important to know when to fire Power Shots as firing recklessly can get you carted easily. Sometimes, firing just one Power Shot or none at all is fine if it means avoiding attacks. Power Shots also consume lots of stamina, so proper management is necessary to maintain full charge.
Instead of doing damage, Arc Shots in Monster Hunter Rise (MH Rise) now apply buffs to whoever is in the targeted area. The duration of Arc Shot effects can also be extended with the Lasting Arc Shot rampage skill. Provide support to your allies with Arc Shots whenever it is needed!
Bow users should look to use coatings as much as possible not only to do more damage, but to provide support to their teammates by paralyzing, poisoning, or knocking out the monster. Take note, however, that some bows only support certain types of coatings, so check out your Bow's details before going on hunts!
For Bows that have compatibility with a lot of coatings, we suggest putting Lv. 2 Reload Speed into your builds. Having Lv. 2 Reload Speed automatically loads coatings as you cycle through them—perfect for Bows that support a wide range of coatings!
Coating | Max Qty. in Pouch | Effect |
---|---|---|
Close-Range Coating | ∞ | Arrows designed to deal more damage to nearby targets, at the cost of a reduced maximum range. Close range is now considered critical distance. Damage is boosted by Bladescale Hone. |
Power Coating | 50 | An arrow coating that increases the attack power of arrows. |
Para Coating | 20 | An arrow coating that applies paralysis effects to arrows. |
Poison Coating | 20 | An arrow coating that applies poison effects to arrows. |
Sleep Coating | 20 | An arrow coating that induces sleep. |
Blast Coating | 20 | An arrow coating that applies explosive powder to arrows. |
Exhaust Coating | 20 | Drains the monster's stamina so it tires more easily. Shots to the head can stun the monster. |
The different shot types have varying behaviors depending on several factors like distance and monster size. For example, Pierce Type Bows are great against large enemies with long bodies and are effective from afar. Knowing the behavior of each Bow can improve your overall performance!
Spread Shot |
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Spreads the arrow in a fan in front of you. Spreads arrows in a horizontal line so it's hard to focus on a weak spot unless up close. Quite easy to aim at weak spots because of the spread nature of the arrows. Spread Lvl 1: 3 Arrows Spread Lvl 2: 3 Arrows Spread Lvl 3: 5 Arrows Spread Lvl 4: 5 Arrows Spread Lvl 5: 5 Arrows Range: Short |
Rapid Shot |
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Focuses all arrow hits on one area. Great for targeting weak spots. Quite hard to aim at weak spots. Rapid Lvl 1: 1 Arrow Rapid Lvl 2: 2 Arrows Rapid Lvl 3: 3 Arrows Rapid Lvl 4: 4 Arrows Rapid Lvl 5: 4 Arrows Range: Medium |
Pierce Shot |
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Great against Leviathans and huge Elder Dragons. The arrow pierces through a focused spot and then continues through the monster, dealing 5 continuous hits. Quite hard to aim at weak spots. The number of arrow hits depends on the travel through the monster. Maximum of 6 hits. Range: Long |
Quickshot is removed
Arc Shots have changed
Exhaust Coatings are added
|
Arc Shots in MH Rise have changed to providing support in the battlefield by scattering stat-improving dust in a portion of the battlefield. These Arc Shots have the following effects:
Arc Shot Type | Effect |
---|---|
Affinity | Increases affinity by 15% for a short period of time |
Brace | Negates knockback for a short period of time |
Recovery | Gradually restores health for a short period of time. |
Weapon Type Guides | ||
---|---|---|
Weapons and Weapon Types | Weapon Type Tier List | Builds for Each Weapon Type |
Melee Weapons | ||
---|---|---|
Great Sword Guide | Weapon Tree |
Long Sword Guide | Weapon Tree |
Sword and Shield Guide | Weapon Tree |
Dual Blades Guide | Weapon Tree |
Lance Guide | Weapon Tree |
Gunlance Guide | Weapon Tree |
Hammer Guide | Weapon Tree |
Hunting Horn Guide | Weapon Tree | Melodies |
Switch Axe Guide | Weapon Tree |
Charge Blade Guide | Weapon Tree |
Insect Glaive Guide | Weapon Tree | Kinsects |
Ranged Weapons | ||
---|---|---|
Light Bowgun Guide | Weapon Tree |
Heavy Bowgun Guide | Weapon Tree |
Bow Guide | Weapon Tree |
Gunner reticle controls doesn't have option fast.
Sunbreak Bow Guide: Combos, Controls and Moveset
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What happened to the recommended switch skills before the sunbreak expansion.