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This is a summary of all information revealed for Monster Hunter Rise at the Nintendo Direct on February 17th. Learn about all the New Monsters announced in the livestream, and everything we learned from the Nintendo Direct!
List of Contents
A new Monster which was previously seen only in a glimpse in the TGS trailer. Like the 'arachna' implied in its name, it uses a spider motif, and can ensnare hunters in its sticky webs.
A new monster with the ability to control mud. It can unleash muddy streams, and create walls of mud, forcing the player to think of new ways to use the Wirebugs in order to take it down.
In the demo, the weapon and armor for the Hunting Horn was modeled after this monster. As such, its appearance was all but confirmed, but now we've finally had the opportunity to see it in action.
Like Arzuros and Lagombi, Volvidon is a Fanged Beast. It uses its long tongue and foul odorous gas to attack, and its tricky movements can make it a tough foe to best.
The trailer showed off the mainstay foe Diablos. Although it appears in a fortress-like area as part of the Rampage, it's most likely that its main turf will be in a sand-based Map.
The Sandy Plains are making a reappearance from MH3U! It's likely that Diablos, most at home in the sand, will be fought here as well.
Rakna-Kadaki and Basarios are shown fought in this environment, in the middle of a huge volcano. The outside of the volcano is shown at the start of the trailer, with the remainder showing deeper inside the caverns. Though it shows some resemblance to the volcano map from Monster Hunter Tri, based on the name, this seems to be a completely new Map.
The previously-announced Rampage mechanic in Rise has been shown off for the first time. In a Map resembling the Arena, Monsters attack the gates of the city, and storm through in great numbers, with Hunters having to battle multiple Monsters simultaneously.
At the climax of the Rampage, Apex Monsters will appear. These seem to be unrelated to the Apex Monsters from MH4U, as the Japanese term used, “Nushi”, is different from the one previously used for Apex Monsters in Japanese. However, it's possible that a similar system to the one found in that game will be implemented for Rise.
Hinoa and Minoto, the Quest and Hub Maidens, are shown wielding and Gunlance and Bow. It's unclear whether they will fight alongside the Hunter as NPCs, whether they will be playable characters, or whether their appearance will be available as Layered Armor – we'll have to wait for future announcements to see what happens.
|Event Name and Date||Event Contents|
|May 26th Digital Event||Update 3.0, New Monsters, New Ending|
|April 27th Digital Event||Update 2.0, New Monsters, Hunter Rank Information|
|March 9th Digital Event||Goss Harag and Rampage Stream, Developer Interviews|
|March 8th Digital Event||Second Demo Reveal, Returning Monsters and More Rampage|
|February 17th Nintendo Direct||New Monsters and Maps, Rampage Details and Apex Monsters|
|January 7th Digital Event||New Monsters and Maps, Demo Details|
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Nintendo Direct February 17 New Monsters and Summary | Monster Hunter Rise
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Each upgrade level adds 2 points to defense. Depending on rarity the armor will have different levels to max up to. Take the total levels minus one and multiply by 2 to get the total defense plus what the armor started with.
Thunder God's Armor
Pigment 2 for all is 160, 50, 15
Head and chest 1: 35, 65, 20
Arm1: 35, 70, 50
Waist1: 35, 65, 40
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