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This is a guide to the Buddy Skills of Palicos and Palamutes in Monster Hunter Rise (MH Rise): Sunbreak. Read on more to learn more about Buddy Skills, a list of all Buddy Skills, and what the best buddy skills are!
|Buddy Builds||Buddy Plaza||Buddy Skills|
List of Contents
Buddy Skills are equippable skills that increase certain stats or traits of your buddy. They have a variety of effects, from increasing their own attack and defense, to making them more resistant against certain status effects, to giving their attacks more knockdown capabilities.
All buddies start with a set of eight skills that can be seen right away, but some will only be equippable after the buddy reaches a certain level. To equip a skill, it takes up a certain number of Skill Memory points from the buddy.
In the base game, there is no way to alter this set of skills and you'll have to get new Buddies if you want other skills. If you have the Sunbreak DLC, you can freely change most of your Buddies' equipped skills as long as one of your other Buddies knows the skill.
Your Buddies starts with three skill memory slots at first. The fourth skill memory slot unlocks at Level 10, and the fifth skill memory slot at level 25.
If you have the Sunbreak expansion, you'll be able to use Eurekacorn to increase this up to eight skill memory slots. To do so, access the Buddy Expert or the Buddy Dojo then select Increase Skill Memory.
Interact with a Buddy Board found in the Village, Guild Hall, or the Buddy Plaza, and then select Buddy Skills, the second option in the menu.
You can select which type of buddies whose skills you want to edit. This isn't too important, as when you're at the menu, you can switch between Palicos and Palamutes using the R and L shoulder buttons.
You can activate which skills your buddy will have for the mission. Select a skill and notice the Skill Memory squares get filled up the number of diamonds next to the skill you select. Continue until you fill up all Skill Memory slots.
A new feature in the Sunbreak DLC is the option to change the equipped skills your Buddies have. No longer do you have to reroll and hope for a Buddy with the exact skillset you want! To get access to this, you'll need to complete the request Buddy Commitment.
You'll be able to teach new skills to your Buddies by selecting Buddy Skill Lesson from the Buddy Expert or the Buddy Dojo menu. From here, you can choose a skill to replace with another one from the pool of all your other Buddies' skills. Do note that the replaced skill will be forgotten, so make sure you don't lose anything important.
|Critical Up (S)||Attack||5||1||Increases affinity. (Will stack)|
|Attack Up (S)||Attack||5||1||Increases attack. (Will stack)|
|Health Up (S)||Defense||5||1||Increases maximum health. (WIll stack)|
|Defense Up||Defense||5||1||Greatly increases defense. Also negates the effects of Defense Down.|
|Negate Paralysis||Defense||5||1||Prevents paralysis.|
|Negate Poison||Defense||5||1||Weakens the effect of poison. Also prevents poison and lethal poison.|
|Knockout King||Attack||10||1||Increases likelihood of stunning and tiring monsters.|
|Negate Sleep||Defense||10||1||Prevents sleep.|
|Negate Tremor||Defense||10||1||Prevents staggering from tremors created by large monsters.|
|Omniresistance||Defense||10||1||Boosts all resistances. Also negates the effects of Resistance Down.|
|Webproof||Defense||10||1||Prevents webbed status.|
|Health Up (L)||Defense||10||2||Increases maximum health. (WIll stack)|
|Negate Stun||Defense||10||2||Prevents stun.|
|Artful Dodger||Defense||10||2||Increases the likelihood of blocking and deflecting attacks.|
|Earplugs||Defense||10||2||Prevents flinching from most monster roars.|
|Negate Wind Pressure||Defense||10||2||Negates wind pressure from almost all monsters.|
|Deflagration Relief||Defense||15||1||Prevents blast and hellfire.|
|Element Attack Up||Attack||15||2||Increases the power of elemental attacks.|
|Critical Up (L)||Attack||15||2||Greatly increases affinity. (Will stack)|
|Attack Up (L)||Attack||15||2||Greatly increases attack. (Will stack)|
|Ranged Attack Up||Attack||20||2||Increases ranged attack.|
|Status Attack Up||Attack||20||3||Increases the potency of abnormal status attacks.|
|Medic's Touch||Defense||20||3||Increases amount of health recovered when healing.|
|Ranged-Centric||Attack||35||1||Prioritizes ranged attacks, making them slightly more powerful. (Doesn't stack with Melee-Centric.)|
|Melee-Centric||Attack||35||1||Prioritizes melee attacks, making them slightly more powerful. (Doesn't stack with Ranged-Centric)|
|Ailment Artistry||Defense||35||1||Recovers health after taking an ailment-inducing attack if a skill to nullify that ailment is equipped.|
|Piercing Attack Up||Attack||35||2||Makes piercing attacks more powerful.|
|Recovery Boost||Support||35||2||Increases recovery of Palamute Gear when a support move with recovery effects is used.|
|Counter||Attack||40||2||Causes a counter when a block or deflection succeeds.|
|Buddy Friendship||Defense||40||2||Makes hunter's health recover as well when a self-healing move is used.|
|Support-Centric||Support||40||2||Makes it easier to trigger Support Moves and Palamute Gear, but attack and defense are reduced.|
|Buddy Partbreaker||Attack||45||1||Makes body parts easier to break the more Attack Buddy Skills are equipped.|
|Nine Lives||Attack||45||2||Increases Attack and Defense upon revival. Effective up to eight times.|
|Pro Parry||Defense||45||2||Increases chance of blocking for a set period after taking damage. Lasts longer the more Defense Buddy Skills are equipped.|
|Buddy Breather||Defense||45||2||Will perform healing actions even when not in battle.|
|All Buddy Guides|
|Skills||All Buddy Skills|
|Buddy Plaza Facilities|
|Buddy Dojo Guide and Training Guide|
|Argosy and Trading Guide|
Palico and Palamute Buddy Skills Guide | Monster Hunter Rise
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