Hunting Horn Guide: Combos, Controls and Moveset | Monster Hunter Rise | MHR (MH Rise)

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Monster Hunter Rise - Hunting Horn Guide Combos Controls and Moveset.png

This is a guide to the Hunting Horn, a weapon in Monster Hunter Rise (MH Rise). Read on to learn about new Hunting Horn controls, best combos, all Hunting Horn songs and changes as well as details on Hunting Horn Switch Skills.

All Hunting Horn Guides
Hunting Horn 1.png
Trees & Full List
Hunting Horn 2.png
How to Use
Hunting Horn 3.png
Best Builds
Songs and Effects

Hunting Horn Controls

Button Action
Buttons X.png
Left Swing
Buttons A.png
Right Swing
Buttons X.png
Buttons A.png
Backwards Strike
Button zR.png Perform
Button zR.png
Buttons X.png
Magnificent Trio
Button zR.png
after Slide Beat or Magnificent Trio
Infernal Melody
Buttons zL.png
Buttons X.png
Silkbind Attack: Slide Beat
Buttons zL.png
Buttons A.png
Silkbind Attack: Earthshaker

Useful Combos
Stationary Combo
Right Swing
Buttons A.png
Left Swing
Buttons X.png
Right Swing
Buttons A.png
Slide Roll
(Left/Right)
Left Analog.png
+
Buttons B.png
Forward-Moving Combo
Slide Roll
(Left/Right)
Left Analog.png
+
Buttons X.png
Double Swing
Buttons X.png
+
Buttons A.png
Crush
Buttons A.png
Overhead Smash
Buttons X.png
+
Buttons A.png
Magnificent Trio Combo
Right Swing
Buttons A.png
Left Swing
Buttons X.png
Overhead Smash
Buttons X.png
+
Buttons A.png
Magnificent Trio
Button zR.png +
Buttons X.png

Hunting Horn Silkbind Attacks

Official Hunting Horn Preview Video

Slide Beat

Monster Hunter Rise - Hunting Horn Slide Beat Silkbind Attack.png
Input
Buttons zL.png+
Buttons X.png

Slide Beat is a Silkbind Attack that leaps forward and does damage. In the video, it also appears that it can shake off attacks and continue moving.

Earthshaker

Monster Hunter Rise - Hunting Horn Earthshaker Silkbind Attack.png
Input
Buttons zL.png+
Buttons A.png

Earthshaker is a Silkbind Attack that attaches the Ironsilk to a blade and drives it into the monster. The hunter then uses the horn to pound sonic waves into the afflicted body part, dealing damage to it.

Bead of Resonance NEW


This new Silkbind Attack can be switched out with Earthshaker.

Bead of Resonance is a unique attack that allows for long-distance usage of melody effects. In it, the hunter places a Wirebug cocoon which creates the same effects the hunter plays on the Horn. This allows teammates to battle near the cocoon while the Hunting Horn user stays out of the fray.

The cocoon also creates a Sonic Wave which damages nearby enemies, further benefiting the hunters who fight near it.

Hunting Horn Switch Skills and Best Setup

Switch Skills are unlocked as you progress in the game. The very first one is obtained after finishing the ★3 Village Urgent Quest, Feathered Frenzy.

The best Switch Skills we recommend for each slot are marked in red.

Controls Original Skill Switch Skill
zR Overhead Smash Melodic Slap
zR Melody Mode: Performance Melody Mode: Echo
zL + A Earthshaker Bead of Resonance

Switch Skills Guide: How to Unlock Switch Skills

Melodic Slap

Switched With Controls
Overhead Smash
Left Analog.png
+
Buttons X.png
+
Buttons A.png
Description
Swings the Hunting Horn around once, generating a forwards Sonic Smash. Low damage output but effective at stunning.

We suggest using this one because it increases how much stun you can bring to the table. The Hunting Horn itself is powerful enough so sacrificing a little bit of damage for extra KO is fine.

Melody Mode: Echo

This allows you to input one melody at a time then play it using zR. This feels like the old Hunting Horn where you can play notes after lining them up. This one plays notes immediately, not like the old games where the player will play for a long time while being susceptible to attacks.

Bead of Resonance

A support-oriented Silkbind Attack that switches out Earthshaker. This allows the Hunting Horn user to place a resonance bead that will play notes even if the Horn user is far away. The cocoon also creates a Sonic Wave which damages nearby enemies, further benefiting the hunters who fight near it.

It also stacks melody effects from the same hunter so it's perfect for support-oriented gameplay. If you play Hunting Horn mainly to support, use Bead of Resonance. If you value DPS more than anything, Earthshaker is the obvious choice.

Hunting Horn Attacks and Moves

Magnificent Trio

Monster Hunter Rise - Hunting Horn Magnificent Trio.gif
Input
Buttons zR.png+
Buttons X.png

Magnificent Trio is a new technique that plays three Hunting Horn Notes at once. In addition to executing a multi-hit attack, it also allows you to provide the effects from all stored Hunting Horn notes, making it a highly powerful action.

Infernal Melody

Monster Hunter Rise - Hunting Horn Gauge for Infernal Melody.png
Input
After the gauge is filled, use Button zR.png after a Magnificent Trio or a Slide Beat.

Infernal Melody is a super song that requires you to fill the Hunting Horn's gauge to unleash the move. This executes multiple attacks while playing the Song of Raging Flame which boosts yourself and your allies' attacks by 20% for a while.

Take note: you can only use Infernal Melody after a Magnificent Trio or Slide Beat.

Hunting Horn Songs and Melodies

Monster Hunter Rise - Hunting Horn Only Has Three Melodies.png


▲ Sinister Strum II Melodies

With all the changes in the Hunting Horn which includes automatic melody performance which encourages fast-paced playstyle, the melody system has changed as well. There is now only a total of three notes that can be played with a single Hunting Horn. This encourages building multiple Horns for different situations!

Melody Effect
Self-improvement Temporarily boosts movement speed and prevents your attacks from being deflected.
Attack Up Temporarily boosts attack by around 10%.
Defense Up Temporarily boosts defense by around 10%.
Health Recovery (S) Restores a sliver of health.
Infernal Melody Boosts attack by 20% for a period of time.

Same Melodies Don't Stack

Playing the same melodies at the same time only refreshes the melody timer not stack the effects and time. For example, if you play an Attack Up melody one after another, it will not stack the attack buff and the remaining melody timer.

Infernal Melody Can't Be Played Simultaneously

If there are two Hunting Horn users in your party and both have Infernal Melody ready, only one can play the Song of Raging Flame at a time. The other Horn user must wait for the first Song of Raging Flame to expire before they can play!

All Hunting Horn Songs and Effects

Recommended Combos For the Hunting Horn

Fastest Combo to Reach Magnificent Trio

Monster Hunter Rise - Hunting Horn Fastest Combo To Magnificent Trio.gif
Controls
Left Analog.png
+
Buttons X.png
Buttons A.png
Buttons X.png
+
Buttons A.png
Button zR.png +
Buttons X.png

Magnificent Trio is very powerful to have as early as possible. This is the combo that can get you the Magnificent Trio as fast as possible, just by adding a forward direction input to the first move!

Melody Mode: Echo Iteration

Controls
Left Analog.png
+
Buttons X.png
Buttons A.png
Buttons X.png
+
Buttons A.png
Button zR.pngButton zR.png +
Buttons X.png

Once you unlock the Melody Mode: Echo Switch Skill, you can input zR to perform the queued notes before executing Magnificent Trio. This gives you an additional damage move from Perform while keeping Magnificent Trio active.

If you have a Sonic Barrier Hunting Horn, we suggest doing this so you would have Sonic Barrier active and not get knocked back when you execute Magnificent Trio.

Highpower Combo For Whenever Monsters are Stunned

Monster Hunter Rise - Hunting Horn High Firepower Hunting Horn Combo When Stunned.png
Controls
Button zR.png +
Buttons X.png
Button zR.png
Buttons A.png
Button zR.png
Buttons X.png
+
Buttons A.png
Buttons zL.png +
Buttons A.png
Magnificent Trio → Infernal Melody → Right Swing → Perform → Backwards Strike → Earthshaker

This combo is recommended when you've played all three notes and are ready to do Magnificent Trio.

Tips on How to Use the Hunting Horn

Check IconUse support melodies to support teammates

Check IconUse Attack Up and Sonic Barrier

Check IconPlay Notes While Attacking

Check IconAim for the Monster's Head

Check IconUse Magnificent Trio when there is a big opening

Check IconSelf-Improvement while in Melody Mode: Performance has an invincibility frame at the start

Use Melodies to Support Teammates

Monster Hunter Rise - Hunting Horn Supporting Teammates.png

It should go without saying that Hunting Horn users should use melodies and keep them active as their priority.

They can queue up melodies outside of fights, then play them during fights to not waste time queuing up the melodies. Hunting Horn users should also combo playing the notes with effective timing to ensure they can play the notes as quickly as possible during a battle.

Use Attack Up and Sonic Barrier

With how the melodies have changed from the past games to Rise, some melodies are not present anymore per weapon. If possible, look for weapons with Attack Up (increases attack) and/or Sonic Barrier (one-time knockback protection). These are great offensive melodies that help the now DPS-inclined Hunting Horn.

Play Notes While Attacking

Monster Hunter Rise - Hunting Horn Performing While Attacking.jpeg

With their new potential to unleash melodies as soon as they're played, Hunting Horn users are more equipped than ever to provide buffs for their team while dishing out attacks at the same time!

Aim for the Monster's Head

Monster Hunter Rise - Hunting Horn Attacks the Head.png

The Hunting Horn, like the Hammer, is a blunt weapon. This allows its users to aim for a stun when attacking the head, and its comparatively long reach makes this achievable.

Stun locking a monster is incredibly useful for Hunting Horn mains and the other hunters as well, so try to aim for the head as much as possible.

Use Magnificent Trio When There is a Huge Opening

Monster Hunter Rise - Hunting Horn Use Magnificent Trio When There is an Opening.gif

Whenever you need to play Magnificent Trio, we suggest waiting for a huge opening before playing the notes. Unless you have Sonic Barrier, any attack can interrupt you while playing. Execute this attack while the monster is stunned, downed, trapped, or paralyzed.

Self-improvement (zR) has an iFrame

Monster Hunter Rise - Hunting Horn Self Improvement Has An iFrame.gif

When you execute Self-improvement (zR) while on Melody Mode: Performace, the initial breakdance motion has a huge invulnerability frame at the start. Use this to negate roars and other attacks!

How Good is the Hunting Horn?

Tier List Ranking

Rank A Rank Icon

The Hunting Horn became one of the great weapons in the game in Monster Hunter Rise. Playing melodies are now easier and faster than ever and playing notes are passively applied! If you have been meaning to try this weapon, now is the right time!

Weapon Tier List

Hunting Horn Strengths

Check IconReceive melody effects automatically

Check IconMagnificent Trio is powerful

Check IconCan stun monsters

Check IconGreat support

Check IconLong reach

Receive Melody Effects Automatically

Monster Hunter Rise - Hunting Horn Receives Melody Effects Automatically.jpeg

In previous games, Hunting Horn players were required to use the Perform action before yielding the results of the notes they played. In Monster Hunter Rise, for the first time, players can receive these boons as soon as the notes are played, making it much easier to continue moving and acting while simultaneously providing buffs to the team.

Great Support with Melodies

Monster Hunter Rise - Hunting Horn Supports with Melodies.png

There is a multitude of melodies that can buff the Hunting Horn user and the other hunters. The variety of possible boosts, such as Attack Up, Defense Up, and Sonic Barrier, allows them to assist the team effectively to suit the situation.

Magnificent Trio is Powerful

By playing three notes and pressing zR + X, players can execute the new Magnificent Trio attack, which allows them to provide the effects of all stored Notes. Like previous games, this requires the player to first Perform the notes, but being able to gain the advantages of all notes while simultaneously inflicting an attack makes it a significant buff to the Hunting Horn.

Can Stun Monsters

Monster Hunter Rise - Hunting Horn Attack the Head to Stun Monsters.png

Every time the Hunting Horn hits the monster's head, it builds stun damage that can lead to a KO. While a monster is KO'd, Hunting Horn users can either use this time to build up more stun damage so that a monster is perma-stunned or to refresh their melodies.

Long Reach

The Hunting Horn has a surprisingly long reach, and can even aim for body parts positioned higher than most, like the head and the tail.

Hunting Horn Weaknesses

Check IconCannot guard

Check IconLow DPS

Check IconMelodies need to be refreshed

No Guarding

It is one of the two heavy weapons that cannot guard (the other being the hammer). However, with the new Silkbind Attack, Slide Beat, it might be possible to go through attacks without getting damaged.

Low DPS

Compared to other weapons, it has lower DPS than most. To use the Hunting Horn effectively, play together with other hunters and boost their abilities instead of relying entirely on the Horn's damage output.

This is not true as the Hunting Horn was shown to have a high damage output. With the Bonuses the horn gives itself and allies, the damage can go even further!

Melodies Need to be Refreshed

Melodies need to be refreshed every few minutes. Although Monster Hunter Rise improves the situation by removing the need to use the Perform action, players will need to keep melodies in mind at all times while battling to maximize their effectiveness.

Changes from MHW: Iceborne

Check IconMelody effect automatically plays when the same notes played one after the other

Check IconSelf-improvement note is on Perform (zR)

Check IconAn invincibility frame is present at the start of Perform (zR)

Check IconEncore is replaced by Infernal Melody

Check IconNo more multi-notes combos

Monster Hunter Rise (MH Rise) Related Links

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Weapon Type Guides
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Weapons and Weapon Types
Weapon Tier List
Weapon Type Tier List
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Builds for Each Weapon Type

Melee Weapon Guides

Melee Weapons
Great Sword Icon.jpegGreat Sword Trees & Full List How to Use Best Builds
Long Sword Icon.jpegLong Sword Trees & Full List How to Use Best Builds
Sword & Shield Icon.jpegSword and Shield Trees & Full List How to Use Best Builds
Dual Blades Icon.jpegDual Blades Trees & Full List How to Use Best Builds
Hammer Icon.jpegHammer Trees & Full List How to Use Best Builds
Hunting Horn Icon.jpegHunting Horn Trees & Full List How to Use (Melodies and Effects) Best Builds
Lance Icon.jpegLance Trees & Full List How to Use Best Builds
Gunlance Icon.jpegGunlance Trees & Full List How to Use Best Builds
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Ranged Weapon Guides

Ranged Weapons
Bow Icon.jpegBows Trees & Full List How to Use Best Builds
Light Bowgun Icon.jpegLight Bowguns Trees & Full List How to Use Best Builds
Heavy Bowgun Icon.jpegHeavy Bowguns Trees & Full List How to Use Best Builds

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    • >>[9]
      Each upgrade level adds 2 points to defense. Depending on rarity the armor will have different levels to max up to. Take the total levels minus one and multiply by 2 to get the total defense plus what the armor started with.

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