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This is a guide to the Hunting Horn, a weapon in Monster Hunter Rise (MH Rise). Read on to learn about new Hunting Horn controls, best combos, all Hunting Horn songs and changes as well as details on Hunting Horn Switch Skills.
|All Hunting Horn Guides|
|Trees & Full List||How to Use||Best Builds|
|Songs and Effects|
List of Contents
after Slide Beat or Magnificent Trio
|Silkbind Attack: Slide Beat|
|Silkbind Attack: Earthshaker|
|Magnificent Trio Combo|
Slide Beat is a Silkbind Attack that leaps forward and does damage. In the video, it also appears that it can shake off attacks and continue moving.
Earthshaker is a Silkbind Attack that attaches the Ironsilk to a blade and drives it into the monster. The hunter then uses the horn to pound sonic waves into the afflicted body part, dealing damage to it.
This new Silkbind Attack can be switched out with Earthshaker.
Bead of Resonance is a unique attack that allows for long-distance usage of melody effects. In it, the hunter places a Wirebug cocoon which creates the same effects the hunter plays on the Horn. This allows teammates to battle near the cocoon while the Hunting Horn user stays out of the fray.
The cocoon also creates a Sonic Wave which damages nearby enemies, further benefiting the hunters who fight near it.
Switch Skills are unlocked as you progress in the game. The very first one is obtained after finishing the ★3 Village Urgent Quest, Feathered Frenzy.
The best Switch Skills we recommend for each slot are marked in red.
|Controls||Original Skill||⇔||Switch Skill|
|zR||Overhead Smash||⇔||Melodic Slap|
|zR||Melody Mode: Performance||⇔||Melody Mode: Echo|
|zL + A||Earthshaker||⇔||Bead of Resonance|
|Swings the Hunting Horn around once, generating a forwards Sonic Smash. Low damage output but effective at stunning.|
We suggest using this one because it increases how much stun you can bring to the table. The Hunting Horn itself is powerful enough so sacrificing a little bit of damage for extra KO is fine.
This allows you to input one melody at a time then play it using zR. This feels like the old Hunting Horn where you can play notes after lining them up. This one plays notes immediately, not like the old games where the player will play for a long time while being susceptible to attacks.
A support-oriented Silkbind Attack that switches out Earthshaker. This allows the Hunting Horn user to place a resonance bead that will play notes even if the Horn user is far away. The cocoon also creates a Sonic Wave which damages nearby enemies, further benefiting the hunters who fight near it.
It also stacks melody effects from the same hunter so it's perfect for support-oriented gameplay. If you play Hunting Horn mainly to support, use Bead of Resonance. If you value DPS more than anything, Earthshaker is the obvious choice.
Magnificent Trio is a new technique that plays three Hunting Horn Notes at once. In addition to executing a multi-hit attack, it also allows you to provide the effects from all stored Hunting Horn notes, making it a highly powerful action.
After the gauge is filled, use after a Magnificent Trio or a Slide Beat.
Infernal Melody is a super song that requires you to fill the Hunting Horn's gauge to unleash the move. This executes multiple attacks while playing the Song of Raging Flame which boosts yourself and your allies' attacks by 20% for a while.
Take note: you can only use Infernal Melody after a Magnificent Trio or Slide Beat.
▲ Sinister Strum II Melodies
With all the changes in the Hunting Horn which includes automatic melody performance which encourages fast-paced playstyle, the melody system has changed as well. There is now only a total of three notes that can be played with a single Hunting Horn. This encourages building multiple Horns for different situations!
|Self-improvement||Temporarily boosts movement speed and prevents your attacks from being deflected.|
|Attack Up||Temporarily boosts attack by around 10%.|
|Defense Up||Temporarily boosts defense by around 10%.|
|Health Recovery (S)||Restores a sliver of health.|
|Infernal Melody||Boosts attack by 20% for a period of time.|
Playing the same melodies at the same time only refreshes the melody timer not stack the effects and time. For example, if you play an Attack Up melody one after another, it will not stack the attack buff and the remaining melody timer.
If there are two Hunting Horn users in your party and both have Infernal Melody ready, only one can play the Song of Raging Flame at a time. The other Horn user must wait for the first Song of Raging Flame to expire before they can play!
+ → → + → +
Magnificent Trio is very powerful to have as early as possible. This is the combo that can get you the Magnificent Trio as fast as possible, just by adding a forward direction input to the first move!
+ → → + → → +
Once you unlock the Melody Mode: Echo Switch Skill, you can input zR to perform the queued notes before executing Magnificent Trio. This gives you an additional damage move from Perform while keeping Magnificent Trio active.
If you have a Sonic Barrier Hunting Horn, we suggest doing this so you would have Sonic Barrier active and not get knocked back when you execute Magnificent Trio.
+ → → → → + → +
Magnificent Trio → Infernal Melody → Right Swing → Perform → Backwards Strike → Earthshaker
This combo is recommended when you've played all three notes and are ready to do Magnificent Trio.
Use support melodies to support teammates
Use Attack Up and Sonic Barrier
Play Notes While Attacking
Aim for the Monster's Head
Use Magnificent Trio when there is a big opening
Self-Improvement while in Melody Mode: Performance has an invincibility frame at the start
It should go without saying that Hunting Horn users should use melodies and keep them active as their priority.
They can queue up melodies outside of fights, then play them during fights to not waste time queuing up the melodies. Hunting Horn users should also combo playing the notes with effective timing to ensure they can play the notes as quickly as possible during a battle.
With how the melodies have changed from the past games to Rise, some melodies are not present anymore per weapon. If possible, look for weapons with Attack Up (increases attack) and/or Sonic Barrier (one-time knockback protection). These are great offensive melodies that help the now DPS-inclined Hunting Horn.
With their new potential to unleash melodies as soon as they're played, Hunting Horn users are more equipped than ever to provide buffs for their team while dishing out attacks at the same time!
The Hunting Horn, like the Hammer, is a blunt weapon. This allows its users to aim for a stun when attacking the head, and its comparatively long reach makes this achievable.
Stun locking a monster is incredibly useful for Hunting Horn mains and the other hunters as well, so try to aim for the head as much as possible.
Whenever you need to play Magnificent Trio, we suggest waiting for a huge opening before playing the notes. Unless you have Sonic Barrier, any attack can interrupt you while playing. Execute this attack while the monster is stunned, downed, trapped, or paralyzed.
When you execute Self-improvement (zR) while on Melody Mode: Performace, the initial breakdance motion has a huge invulnerability frame at the start. Use this to negate roars and other attacks!
The Hunting Horn became one of the great weapons in the game in Monster Hunter Rise. Playing melodies are now easier and faster than ever and playing notes are passively applied! If you have been meaning to try this weapon, now is the right time!
Receive melody effects automatically
Magnificent Trio is powerful
Can stun monsters
In previous games, Hunting Horn players were required to use the Perform action before yielding the results of the notes they played. In Monster Hunter Rise, for the first time, players can receive these boons as soon as the notes are played, making it much easier to continue moving and acting while simultaneously providing buffs to the team.
There is a multitude of melodies that can buff the Hunting Horn user and the other hunters. The variety of possible boosts, such as Attack Up, Defense Up, and Sonic Barrier, allows them to assist the team effectively to suit the situation.
By playing three notes and pressing zR + X, players can execute the new Magnificent Trio attack, which allows them to provide the effects of all stored Notes. Like previous games, this requires the player to first Perform the notes, but being able to gain the advantages of all notes while simultaneously inflicting an attack makes it a significant buff to the Hunting Horn.
Every time the Hunting Horn hits the monster's head, it builds stun damage that can lead to a KO. While a monster is KO'd, Hunting Horn users can either use this time to build up more stun damage so that a monster is perma-stunned or to refresh their melodies.
The Hunting Horn has a surprisingly long reach, and can even aim for body parts positioned higher than most, like the head and the tail.
Melodies need to be refreshed
It is one of the two heavy weapons that cannot guard (the other being the hammer). However, with the new Silkbind Attack, Slide Beat, it might be possible to go through attacks without getting damaged.
This is not true as the Hunting Horn was shown to have a high damage output. With the Bonuses the horn gives itself and allies, the damage can go even further!
Melodies need to be refreshed every few minutes. Although Monster Hunter Rise improves the situation by removing the need to use the Perform action, players will need to keep melodies in mind at all times while battling to maximize their effectiveness.
Melody effect automatically plays when the same notes played one after the other
Self-improvement note is on Perform (zR)
An invincibility frame is present at the start of Perform (zR)
Encore is replaced by Infernal Melody
No more multi-notes combos
|Weapon Type Guides|
|Weapons and Weapon Types||Weapon Type Tier List||Builds for Each Weapon Type|
|Great Sword||Trees & Full List||How to Use||Best Builds|
|Long Sword||Trees & Full List||How to Use||Best Builds|
|Sword and Shield||Trees & Full List||How to Use||Best Builds|
|Dual Blades||Trees & Full List||How to Use||Best Builds|
|Lance||Trees & Full List||How to Use||Best Builds|
|Gunlance||Trees & Full List||How to Use||Best Builds|
|Hammer||Trees & Full List||How to Use||Best Builds|
|Hunting Horn||Trees & Full List||How to Use (Melodies and Effects)||Best Builds|
|Switch Axe||Trees & Full List||How to Use||Best Builds|
|Charge Blade||Trees & Full List||How to Use||Best Builds|
|Insect Glaive||Trees & Full List||How to Use||Best Builds|
|Kinsects||Kinsect Tree and Complete Kinsect List|
|Light Bowguns||Trees & Full List||How to Use||Best Builds|
|Heavy Bowguns||Trees & Full List||How to Use||Best Builds|
|Bows||Trees & Full List||How to Use||Best Builds|
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Give us the ability to change our layered armor display. What I mean is, ya know how armor looks different on the male and female models? well, I wish there was the ability to change the appearance from the male models of armor, to the female models, and the reverse without changing the gender of your character itself. This would be really nice, as imo some armor pieces look better as the male model version.
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