This is a hunting guide for Narwa the Allmother, a Large Monster in Monster Hunter Rise (MH Rise). Read on to learn Narwa the Allmother's weaknesses, forgeable weapons, forgeable armor, drops, and more!
List of Contents
Narwa the Allmother
|Threat Level||10/10||Rampage Type||ー|
|Major Weakness||Other Weakness|
|Blight / Elemental Damage||Abnormal Status|
|Having absorbed the lifeforce of her "king", Narwa has transformed and become imbued with new power. She now possesses Ibushi's mastery over wind as well as her own control over thunder, and lusts for utter annihilation.|
Narwa the Allmother is the final boss fight in the Monster Hunter Rise main storyline. This becomes available after the Update 3.0 of the game. Defeating Narwa the Allmother unlocks a new ending for the Monster RIse main storyline.
Narwa the Allmother was added to Monster Hunter Rise in Free Title Update Version 3.0. Check below for the Version 3.0 full patch notes.
Narwa the Allmother
Reach HR 50
Narwa the Allmother is unlocked by reaching HR50 in the Hub. When you reach HR50, the Urgent Quest The Allmother will unlock giving you the ability to take on Narwa with Ibushi in the Coral Palace!
Bold are the recommended Weapon Type and Elemental Damage.
|Tail Tip (Charged)||95||90||45|
|Tail Tip (Charged)||0||0||0||5||15|
Higher numbers indicate higher potential damage to the monster.
Narwa's ability to now command the wind like Ibushi as well as employ her usual attacks makes her twice as deadly. Keep your eye on her stance as she attacks so you aren't caught off guard. Attack the areas on her body that have accumulated energy to give yourself the edge over her.
Status Effect Vulnerabilities
The more stars, the more advantageous it will be for the player.
|Pitfall Trap||Shock Trap||Flash Bomb|
|Sonic Bomb||Meat Effects||Dung Bomb|
◯ = Vulnerable; ✕ = Fully Resistant; ▲ = Situational
|Map||Starting Area||Visited Areas||Rest Area|
|Quest Type||Lvl||Quest Name|
|Urgent Hub Quest||★7||The Allmother|
|No Quest in This Rank|
Narwa the Allmother appears after you beat Ibushi
Gunners are not recommended in fighting Narwa the Allmother
Attack Glowing Parts
Use Farcasters to avoid the Allmother Annihilation
Don't forget to Wyvern Ride the intruding Monster!
Invest in Thunder Resistance
Use Hunter Helpers around the arena
The battle against Narwa the Allmother will not start unless you defeat Ibushi in Phase 01. You will meet him at the same Coral Palace arena where you fought Narwa in the quest Goddess Serpent of Thunder.
Thankfully, Ibushi is fairly easy to defeat. All of his moves are similar to the Ibushi fought during the Rampage so you may want to check out our guide below:
When close to dying, a cutscene will play where we see Ibushi falling underground to a cavern where Narwa is revealed to be resting. They will dance together and with his final breath, Ibushi gives his life energy to Narwa - effectively imbuing her with his wind power and transforming her into Narwa the Allmother!
When Ibushi and Narwa start their dance, man the ballista and focus on Narwa. Ibushi will die after Narwa takes all his life energy so it's pointless to focus on him at this point!
Gunners are very powerful in Monster Hunter Rise (MH Rise) but they are not recommended for fighting Narwa the Allmother. The cavern is just too small that it's very hard to keep your distance from Narwa!
It is safer to use Blademaster weapons because you will be close to Narwa anyway but if you're confident enough, you are free to do so!
Like the past Narwa fights, the glowing parts are the ones that should be focused on. These are usually found on the head, arms, and the tail.
When you deal enough damage to these parts, Narwa will fall and open up its Thundersac for tons of damage!
Allmother Annihilation is manageable but can still cart you if you're not careful enough. If your party is down to one faint left, we suggest using Farcasters to return to base and avoid the Allmother Annihilation attack completely.
In the middle of the fight, monsters like Magnamalo, Kushala Daora, or Teostra will start intruding on your stand-off with Narwa. Narwa will then focus on the newly arrived monster, attacking it until it is Mountable. Keep an eye out and mount the intruding monster, build up their gauge for the Mounted Punisher then finally deal that extra damage!
Don't worry, the intruding monster will leave immediately after as they are only there to help the hunter!
Narwa the Allmother's attacks are mostly of Thunder element so we suggest gemming in Thunder Resistance into your armor if you're having a hard time with her Thunder attacks! Thankfully, Thunder Res Jewel 1 needs only Level 1 slots so it's very flexible to gem in!
|Spinning Lightning Coils||Lightning coils that travels in a line created by the Allmother's arms. These coils also spin horizontally making it harder to evade than the regular Narwa's coils.|
|Thunder Tail Slam Attack||Allmother's tail attack imbued with thunder energy. A follow up thunder attack can catch any hunter who lets down their guard after evading the tail slam!|
|Wind and Thunder Combo||Testament to Ibushi's sacrifice, the Allmother can harness the wind then follow it up with a thunder attack.|
|Double Dragon's Maw||A pair of bite attack that the Allmother can follow up with a Thunderball attack. The bites can stun a hunter making them extra vulnerable to the ball!|
|Allmother's two-phase ultimate attack that summons Dragonators and finishes with a star fall. The star fall will expand and deal huge damage to the whole arena!|
Narwa the Allmother also has lightning coil attacks like the regular Narwa - the difference is the coil rotates making it harder to evade! Wirebug away from the center or try evading into it when the timing is right!
Narwa the Allmother's tail slam attack looks like that of regular Narwa - the difference lies on the extra linear lightning attack present after the tail slam! This can easily deal tons of damage as well as inflict Thunderblight on hunters! Evade just in time by roll evading using the B button!
Narwa the Allmother will slam itself on the ground while dealing wind damage in a straight line. Afterward, a lighting attack (also in a straight line) will follow!
This can be easily telegraphed as you can see a pattern on the ground where the attacks will drop. Avoid these areas at all costs!
Narwa the Allmother will bite the hunter ferociously twice which can stun them and leave them open for attacks. It will then follow it up with a Thunder Ball attack that can deal a lot of damage!
Considered to be the Allmother's ultimate attack, Narwa will summon multiple dragonators then finishes with a star fall. There are two phases for this attack:
Narwa the Allmother will summon multiple dragonators that will spin radially outwards, both clockwise and counterclockwise while creating a Thunder ball that pulls hunters towards the center. During this phase, stay away from the center as the Thunder ball will explode after some time.
When the Thunder ball has exploded, try hard to move to the center by going in between the spinning dragonators! If you have the Leap of Faith armor skill gemmed in, you can Dive Evade towards the center!
After some time, Narwa the Allmother will charge and drop a small energy ball that expands outward as soon as it touches the ground! When you are at the center, this attack has the ability to one-shot hunters even at full health. If you go further from the center, the damage will not cart you but will still deplete a large chunk of your health.
To manage this, you need to climb atop any floating platforms that the Allmother will spawn. This will let you effectively evade the explosion on the ground!
|Narwa Sparksac||75% (Tail)|
|Scale of Origin||42% (Body), 20% (Tail)|
|Narwa Hide+||25% (Body)|
|Narwa Claw+||20% (Body)|
|Narwa Tentacle||11% (Body)|
|Orb of Origin||5% (Tail), 2% (Body)|
|Narwa Hide+||87% (Abdomen), 15% (Horn)|
|Horn of Origin||80% (Horn)|
|Narwa Claw+||80% (Wingarm 2x)|
|Narwa Sparksac||60% (Back), 20% (Wingarm)|
|Narwa Tentacle||40% (Back)|
|Orb of Origin||5% (Horn), 3% (Abdomen)|
|Thunder Serpent Orb||5% (Abdomen)|
|Wind Serpent Orb||5% (Abdomen)|
|Scale of Origin||65%, 42%|
|Elder Dragon Blood||27%|
|Orb of Origin||1%|
|2-Star Large Monsters|
|Great Izuchi||Arzuros||Great Baggi||Lagombi|
|3-Star Large Monsters|
|Great Wroggi||Royal Ludroth||Khezu|
|4-Star Large Monsters|
|5-Star Large Monsters|
|6-Star Large Monsters|
|High Rank Large Monsters|
|Narwa the Allmother|
|Wind Serpent Ibushi||Thunder Serpent Narwa||Crimson Glow Valstrax|
|Apex Arzuros||Apex Rathian||Apex Mizutsune|
|Apex Rathalos||Apex Diablos||Apex Zinogre|
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