★ TU4, TU5, and Bonus Update Available Now for PS, XBOX, and Game Pass!
┗ Title Update 4 | Title Update 5 | Bonus Update
┗ Check out all our Best Builds For Every Weapon!
┗ TU4 Monsters: Velkhana | Risen C.G. Valstrax
┗ TU5 Monsters: Amatsu | Risen Shagaru Magala
┗ Bonus Update Monster: Primordial Malzeno
These are all the armor skills in Monster Hunter Rise (MH Rise): Sunbreak. Read on to see all of the armor skills and their corresponding effects, including the new ones from the Sunbreak DLC expansion!
List of Contents
|New Bonus Update Armor Skills
Want to know the best skills to focus on? Refer to our skill tier list to optimize your build!
Rampage Skills are a different set of skills that instead of being granted by armor pieces, are instead, earned by upgrading weapons. The benefits they grant are different from Armor Skills and knowing their effects and benefits is vital to optimizing your character builds!
|Perform a perfectly-timed evade just as a monster attacks for a temporary attack boost.
|Switch to the Blue Swap Scroll and all vitality will change to red gauge and start decreasing. As long as you have red, you cannot faint.
|Dodge rolling to evade an attack with your weapon drawn will recover sharpness, refill bowgun ammo, or give Close-range Coatings a temporary boost.
|Gradually bolsters your attacks for a certain period of time, depending on how much health you regain when landing attacks.
|A proportion of damage dealt is converted to health when striking a broken monster part.
|The effects of the Frenzy virus change. Health is gradually reduced, but you gain a variety of effects. Frenzy virus occurs regularly when in combat.
|Increases attack power when you land attacks that build poison, paralysis, sleep, blast, or exhaust. (Exhaust - ammo/phials/coatings only)
|Continuously landing hits gradually increases attack and elemental attack. (The amount of increase depends on the weapon.)
|When a charged attack hits a monster, the element and status buildup of the charged attack increases.
|Temporarily enhances attacks after recovering from blights or abnormal status.
|Increases defense when monsters become enraged.
|Qurio will drain health, but also bolster your attacks. Multiple Qurio further bolster attacks and let you recover health when performing a Switch Skill Swap.
|When using the Red Swap Scroll, all elemental resistance is set to 0 and converted into elemental attack. The Blue Swap Scroll raises elemental resistance.
|Increase elemental damage when attacking body parts upon which the element is highly effective.
|When targeted by a monster, that monster becomes more likely to become enraged but your own defense is increased.
|Increases attack power and affinity when attacking a large monster affected by poison, paralysis, or an elemental blight.
|Temporarily gain an additional Wirebug when overcoming the Frenzy. The effect duration decreases drastically when your weapon is sheathed.
|Using the Red Scroll builds your fury while fighting monsters. Swapping to the Blue Scroll when your fury is full gives you infinite stamina temporarily.
|When recovering sharpness, grants a boost to sharpness properties based on the number of levels recovered.
|Prevents fainting one time only when damage taken exceeds a certain amount of your remaining health.
|Activates when not taking damage for a while during combat with a large monster. The effect is lost when you are knocked back or stray too far away from the monster.
|Adds an extra attack increase bonus for a short while when activating effects that affect friends within a certain target area, like melodies, etc.
|After filling the gauge by continuously landing attacks, negates damage reactions and reduces damage taken from a single attack that would knock you back.
|Mail of Hellfire
|Decreases defense but increases attack. Exact changes to stats depends on Switch Skill Swap Scroll that is being used.
|Continuously attacking a large monster will cause powder to form around you. The color and effects of the powder will change over time.
|You can remove some statuses or slow their effects by performing a Switch Skill Swap. Health recovers when a status is removed.
|Perform a perfectly-timed Switch Skill Swap just as a monster attacks to reduce the damage and negate damage reactions.
|Disables damage reactions when you hit a friend or when a friend hits you. (Does not apply during certain status ailments.)
|Increases damage to large monsters when attacks hit them from behind.
|Receive the effects of a random Spiribird at fixed intervals. (Certain quests only)
|Perform a perfectly-timed evade just as a monster attacks to trigger abnormal status buildup on hit.
|Increases elemental attack and affinity in proportion to the length of your red health gauge.
|Increases the stats of custom mods attached to bowguns.
|Wirebug Gauge recovers faster while wall running.
|Using Silkbind attacks boosts Wirebug Gauge recovery. Landing continuous attacks increases the effect. Wears off when you sheathe your weapon.
|Sliding increases your affinity for a short time.
|Increases attack power and affinity when large monsters become enraged.
|Increases bowgun loading capacity. (There is a cap to loading capacity.)
|Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and sticky ammo.
|Increases attack power.
|Extends the range in which ammo and arrows have maximum power.
|Increases blast element attack power. (Elemental attack power has a maximum limit)
|Grants protection against blastblight.
|Grants protection against all elemental blights.
|Increases attack power when your weapon sharpness is low.
|Increases the damage of explosive items.
|Increases the quantity of herbs and other consumable items you gather.
|Bow Charge Plus
|Increases max bow charge level by one
|Reduces bubbleblight and grants increased evasion when afflicted.
|High chance of increased capture rewards (No effect when joining mid-quest.)
|Lets you carve one additional time. (No effect when joining mid-quest.)
|Prevents knockback from attacks while carving.
|Gain the power of the elder dragon Chameleos.
|Reduces stamina depletion when performing stamina-draining moves such as evading, blocking, or doing certain other actions.
|Temporarily increases attack power after being thrown off.
|Increases the damage of critical hits.
|Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.)
|Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.
|Increases defense. Resistances will also improve as the level increases.
|Increases the attention drawn when attacking a monster.
|Has a predetermined chance of reducing the damage you take.
|Increases dragon element attack power. (Elemental attack power has a maximum limit.)
|Increases dragon resistance. Also improves defesnse at higher levels.
|Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects.
|Grants protection from large monsters' roars.
|Increases evade distance.
|Extends the invulnerability period when evading.
|Increases fire element attack power. (Elemental attack power has a maximum limit.)
|Increases fire resistance. Also improves defense at higher levels.
|Prevents knockbacks and other reactions to small damage.
|Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.
|Increases your attack and defense when you fall in battle. (Disabled for some quests. Can stack twice.)
|Gives you a predetermined chance of consuming a food or drink item for free.
|An aura of frost builds when your weapon is sheathed, raising attack. The effect decreases with each melee hit or shot/arrow fired.
|Increases the number of times you can use a gathering point.
|Good chance of increased quest rewards. (No effect when joining mid-quest.)
|Reduces knockbacks and stamina depletion when guarding.
|Allows you to guard against ordinarily unblockable attacks.
|Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum.
|Grants hellfire resistance and confers explosive hellfire power to your attacks.
|Increases attack power and defense when health drops to 35% or lower.
|Increases overall performance speed and shockwave damage.
|Reduces maximum stamina depletion over time.
|Increases ice element attack power. (Elemental attack power has a maximum limit.)
|Increases ice resistance. Also improves defense at higher levels.
|Extends the duration of some item effects.
|Prevents attacks from knocking you back during a jump.
|Gain the power of the elder dragon Kushala Daora.
|Temporarily increases affinity and reduces stamina depletion when certain conditions are met.
|Leap of Faith
|Allows you to do a dive-evade when facing towards large monster, and extends the dive-evade distance.
|Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity.
|Slows down stamina depletion for actions which continuously drain stamina (such as dashing).
|Improves your Wyvern Riding skills.
|Prevents your weapon from losing sharpness during critical hits.
|Increases affinity if stamina is kept full for a period of time.
|Your attacks are deflected less and deal more damage to hard targets.
|Reduces impairments to mobility while stuck in monster muck or deep snow.
|Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects.
|Increases the attack power of Normal Ammo and Rapid-type arrows.
|Temporarily increases attack power after executing a perfectly-timed guard.
|Increases paralysis element attack power. (Elemental attack power has a maximum limit.)
|Reduces the duration of paralysis.
|Makes it easier to break or sever parts of large monsters.
|Increases attack when your health is full.
|Increases the attack power of Piercing Ammo and Piercing-type arrows.
|Increases poison element attack power. (Elemental attack power has a maximum limit.)
|Reduces damage while poisoned.
|Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer.
|Weapon sharpness does not decrease for a set time after sharpening.
|Adds a stun effect to draw atacks and slightly increases attack power.
|Speeds up weapon sheathing.
|Rapid Fire Up
|Improves light bowgun rapid fire
|Increases switch speed and power for switch axes and charge blades.
|Prevents your weapon from losing sharpness.
|Reduces recoil when firing bowgun ammo.
|Speeds healing of recoverable damage (the red portion of the health gauge).
|Increases the amount recovered when restoring health.
|Increases bowgun reloading and bow coating loading speed.
|Increases your attack when you have recoverable damage (the red portion of your health gauge).
|Increases attack power when you are suffering from an abnormal status.
|Increases sleep element attack power. (Elemental attack power has a maximum limit.)
|Reduces the duration of sleep.
|Makes it easier to stun monsters.
|Bow and bowgun shots have a chance not to expend coatings or ammo.
|Special Ammo Boost
|Increases the power of bowgun special ammo and Dragon Piercer.
|Increases meat-eating and item-consumption speed.
|Speeds up weapon sharpening when using a whetstone.
|Increases the attack power of Spread Ammon and Spread-type arrows.
|Speeds up stamina recovery.
|Increases certain attacks' ability to exhaust monsters.
|Supresses the deviation of bowgun shots.
|Strengthens thunder and dragon power and improves skills of the same elements.
|Reduces stun duration.
|Gain the power of the elder dragon Teostra.
|Gain the power of the elder dragon Thunder Serpent Narwa.
|Increases thunder element attack power. (Elemental attack power has a maximum limit.)
|Increases thunder resistance. Also improves defense at higher levels.
|Grants protection against ground tremors.
|Reduces stamina consumption when running on walls.
|Increases water element attack power. (Elemental attack power has a maximum limit.)
|Increases water resistance. Also improves defense at higher levels.
|Increases the affinity of attacks that exploit a monster weak spot.
|Allows the effects of certain items to also affect nearby allies.
|Gain the power of the elder dragon Wind Serpent Ibushi.
|Grants protection against wind pressure.
|Improves your handling of Wirebugs.
Armor Skills are abilities that affect hunters in many ways and are one of the core mechanics in Monster Hunter. Skills provide stat bonuses and other utilities that can improve a hunter. There are a lot of skills that a hunter can choose from depending on their unique playstyle.
Each armor, talismans, and decorations inherently have unique Skills Points in them. Players usually mix armors & talismans and slot in decorations to maximize acquiring all the skills that provide the best advantage based on your playstyle.
This system is one of the core Monster Hunter mechanics that is simple to understand but takes time to master!
Having multiple armor pieces, talismans, or decorations in your build that has the same skill will accumulate Skill Points and level-up that skill. When skills level up, their effects get better! Also, skills have their level caps so be wary of that.
As a bonus, equipping at least three pieces of armor from the same armor set will improve all your resistance stats so sometimes mixing sets can be detrimental. Finding the perfect balance of utility and power is the key to an optimal build!
|Monster Hunter Rise
|Hunting & Equipment
|Gathering & Exploring
|Maps and Locations
|Items and Materials
|News and Game Info
|Characters and Voice Actors
|Tips & Tricks
Sunbreak Armor Skills
Genshin Impact Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Call of Duty Modern Warfare 3 (MW3) Walkthrough & Guides Wiki
Pokemon UNITE Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Walkthrough & Guides Wiki
©CAPCOM CO., LTD. ALL RIGHTS RESERVED.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.