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These are all the armor skills in Monster Hunter Rise (MHRise). If you want to know more about the skills and their corresponding effects, read on!
List of Contents
Want to know the best skills to focus on? Refer to our skill tier list to optimize your build!
Skill Tier List: Best Skills in MH Rise
Rampage Skills are a different set of skills that instead of being granted by armor pieces, are instead, earned by upgrading weapons. The benefits they grant are different from Armor Skills and knowing their effects and benefits is vital to optimizing your character builds!
Rampage Skills: Best Rampage Skills
Skill | Effect |
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Affinity Sliding | Sliding increases your affinity for a short time. |
Agitator | Increases attack power and affinity when large monsters become enraged. |
Ammo Up | Increases bowgun loading capacity. (There is a cap to loading capacity.) |
Artillery | Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and sticky ammo. |
Attack Boost | Increases attack power. |
Ballistics | Extends the range in which ammo and arrows have maximum power. |
Blast Attack | Increases blast element attack power. (Elemental attack power has a maximum limit) |
Blast Resistance | Grants protection against blastblight. |
Blight Resistance | Grants protection against all elemental blights. |
Bludgeoner | Increases attack power when your weapon sharpness is low. |
Bombardier | Increases the damage of explosive items. |
Botanist | Increases the quantity of herbs and other consumable items you gather. |
Bow Charge Plus | Increases max bow charge level by one |
Bubbly Dance | Reduces bubbleblight and grants increased evasion when afflicted. |
Capture Master | High chance of increased capture rewards (No effect when joining mid-quest.) |
Carving Master | Lets you carve one additional time. (No effect when joining mid-quest.) |
Carving Pro | Prevents knockback from attacks while carving. |
Chameleos Blessing | Gain the power of the elder dragon Chameleos. |
Constitution | Reduces stamina depletion when performing stamina-draining moves such as evading, blocking, or doing certain other actions. |
Counterstrike | Temporarily increases attack power after being thrown off. |
Critical Boost | Increases the damage of critical hits. |
Critical Draw | Increases affinity for a short time after performing a draw attack. (Does not include Silkbind attacks.) |
Critical Element | Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
Critical Eye | Increases affinity. |
Defense Boost | Increases defense. Resistances will also improve as the level increases. |
Diversion | Increases the attention drawn when attacking a monster. |
Divine Blessing | Has a predetermined chance of reducing the damage you take. |
Dragon Attack | Increases dragon element attack power. (Elemental attack power has a maximum limit.) |
Dragon Resistance | Increases dragon resistance. Also improves defesnse at higher levels. |
Dragonheart | Draconic energy fills you after losing a certain amount of health. Weapons lose all non-dragon effects. |
Earplugs | Grants protection from large monsters' roars. |
Evade Extender | Increases evade distance. |
Evade Window | Extends the invulnerability period when evading. |
Fire Attack | Increases fire element attack power. (Elemental attack power has a maximum limit.) |
Fire Resistance | Increases fire resistance. Also improves defense at higher levels. |
Flinch Free | Prevents knockbacks and other reactions to small damage. |
Focus | Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. |
Fortify | Increases your attack and defense when you fall in battle. (Disabled for some quests. Can stack twice.) |
Free Meal | Gives you a predetermined chance of consuming a food or drink item for free. |
Geologist | Increases the number of times you can use a gathering point. |
Good Luck | Good chance of increased quest rewards. (No effect when joining mid-quest.) |
Guard | Reduces knockbacks and stamina depletion when guarding. |
Guard Up | Allows you to guard against ordinarily unblockable attacks. |
Handicraft | Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. |
Hellfire Cloak | Grants hellfire resistance and confers explosive hellfire power to your attacks. |
Heroics | Increases attack power and defense when health drops to 35% or lower. |
Horn Maestro | Increases overall performance speed and shockwave damage. |
Hunger Resistance | Reduces maximum stamina depletion over time. |
Ice Attack | Increases ice element attack power. (Elemental attack power has a maximum limit.) |
Ice Resistance | Increases ice resistance. Also improves defense at higher levels. |
Item Prolonger | Extends the duration of some item effects. |
Jump Master | Prevents attacks from knocking you back during a jump. |
Kushala Blessing | Gain the power of the elder dragon Kushala Daora. |
Latent Power | Temporarily increases affinity and reduces stamina depletion when certain conditions are met. |
Leap of Faith | Allows you to do a dive-evade when facing towards large monster, and extends the dive-evade distance. |
Load Shells | Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. |
Marathon Runner | Slows down stamina depletion for actions which continuously drain stamina (such as dashing). |
Master Mounter | Improves your Wyvern Riding skills. |
Master's Touch | Prevents your weapon from losing sharpness during critical hits. |
Maximum Might | Increases affinity if stamina is kept full for a period of time. |
Mind's Eye | Your attacks are deflected less and deal more damage to hard targets. |
Muck Resistance | Reduces impairments to mobility while stuck in monster muck or deep snow. |
Mushroomancer | Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. |
Normal/Rapid Up | Increases the attack power of Normal Ammo and Rapid-type arrows. |
Offensive Guard | Temporarily increases attack power after executing a perfectly-timed guard. |
Paralysis Attack | Increases paralysis element attack power. (Elemental attack power has a maximum limit.) |
Paralysis Resistance | Reduces the duration of paralysis. |
Partbreaker | Makes it easier to break or sever parts of large monsters. |
Peak Performance | Increases attack when your health is full. |
Pierce Up | Increases the attack power of Piercing Ammo and Piercing-type arrows. |
Poison Attack | Increases poison element attack power. (Elemental attack power has a maximum limit.) |
Poison Resistance | Reduces damage while poisoned. |
Power Prolonger | Long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. |
Protective Polish | Weapon sharpness does not decrease for a set time after sharpening. |
Punishing Draw | Adds a stun effect to draw atacks and slightly increases attack power. |
Quick Sheath | Speeds up weapon sheathing. |
Rapid Fire Up | Improves light bowgun rapid fire |
Rapid Morph | Increases switch speed and power for switch axes and charge blades. |
Razor Sharp | Prevents your weapon from losing sharpness. |
Recoil Down | Reduces recoil when firing bowgun ammo. |
Recovery Speed | Speeds healing of recoverable damage (the red portion of the health gauge). |
Recovery Up | Increases the amount recovered when restoring health. |
Reload Speed | Increases bowgun reloading and bow coating loading speed. |
Resentment | Increases your attack when you have recoverable damage (the red portion of your health gauge). |
Resuscitate | Increases attack power when you are suffering from an abnormal status. |
Sleep Attack | Increases sleep element attack power. (Elemental attack power has a maximum limit.) |
Sleep Resistance | Reduces the duration of sleep. |
Slugger | Makes it easier to stun monsters. |
Spare Shot | Bow and bowgun shots have a chance not to expend coatings or ammo. |
Special Ammo Boost | Increases the power of bowgun special ammo and Dragon Piercer. |
Speed Eating | Increases meat-eating and item-consumption speed. |
Speed Sharpening | Speeds up weapon sharpening when using a whetstone. |
Spread Up | Increases the attack power of Spread Ammon and Spread-type arrows. |
Stamina Surge | Speeds up stamina recovery. |
Stamina Thief | Increases certain attacks' ability to exhaust monsters. |
Steadiness | Supresses the deviation of bowgun shots. |
Stormsoul | Strengthens thunder and dragon power and improves skills of the same elements. |
Stun Resistance | Reduces stun duration. |
Teostra Blessing | Gain the power of the elder dragon Teostra. |
Thunder Alignment | Gain the power of the elder dragon Thunder Serpent Narwa. |
Thunder Attack | Increases thunder element attack power. (Elemental attack power has a maximum limit.) |
Thunder Resistance | Increases thunder resistance. Also improves defense at higher levels. |
Tremor Resistance | Grants protection against ground tremors. |
Wall Runner | Reduces stamina consumption when running on walls. |
Water Attack | Increases water element attack power. (Elemental attack power has a maximum limit.) |
Water Resistance | Increases water resistance. Also improves defense at higher levels. |
Weakness Exploit | Increases the affinity of attacks that exploit a monster weak spot. |
Wide-Range | Allows the effects of certain items to also affect nearby allies. |
Wind Alignment | Gain the power of the elder dragon Wind Serpent Ibushi. |
Windproof | Grants protection against wind pressure. |
Wirebug Whisperer | Improves your handling of Wirebugs. |
Armor Skills are abilities that affect hunters in many ways and are one of the core mechanics in Monster Hunter. Skills provide stat bonuses and other utilities that can improve a hunter. There are a lot of skills that a hunter can choose from depending on their unique playstyle.
Each armor, talismans, and decorations inherently have unique Skills Points in them. Players usually mix armors & talismans and slot in decorations to maximize acquiring all the skills that provide the best advantage based on your playstyle.
This system is one of the core Monster Hunter mechanics that is simple to understand but takes time to master!
Having multiple armor pieces, talismans, or decorations in your build that has the same skill will accumulate Skill Points and level-up that skill. When skills level up, their effects get better! Also, skills have their level caps so be wary of that.
As a bonus, equipping at least three pieces of armor from the same armor set will improve all your resistance stats so sometimes mixing sets can be detrimental. Finding the perfect balance of utility and power is the key to an optimal build!
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Hunting & Equipment | ||
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Gathering & Exploring |
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Other |
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List of Skills | Monster Hunter Rise
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