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This is a guide and gameplay preview of the Heavy Bowgun Weapon in Monster Hunter Rise (MHR). Learn about the new changes and moves available for the Heavy Bowgun, with details on its new Silkbind Attacks.
List of Contents
Heavy Bowguns or HBG for short can exert high amounts of firepower under the right conditions. Practicing all the tips we have listed and making sure to perfect how to use an HBG would make you a valuable asset to any hunting party.
Loyal to its name, the Heavy Bowgun boasts high damage output per bullet and can punish, but at the cost of less mobility.
You can add a Special Scope to your Heavy Bowgun and its damage will improve by 30% when you hit a monster at supercritical range. Though using it is another thing, as many players find it difficult to use the HBG with a Special scope thus you should practice with it and choose specific weak points when firing.
You can add a shield mod for your Heavy Bowgun. This allows your HBG to better block incoming attacks and reduce damage taken from them. Partner this with Guard and Guard Up for maximum tankiness for survivability's sake.
With the Heavy Bowgun being a powerhouse given the right build, it suffers from low mobility. As an HBG user, you are usually anchored to one spot and dish out damage. If a monster charges at you, it will take some time for you to sheathe the HBG and dodge. Which usually gives the monster a clear shot at you.
There is a specific set distance for bullets and arrows to hit an enemy monster. You can't be really far away and still hit your shots, essentially avoiding a fight and becoming a sniper. That's why for most players it is difficult to figure out the Goldilocks spot, the place just right to hit your shots and keep a safe distance from an enemy monster.
|Load Special Ammo|
|Free Silkbind Glide|
|Auto Sheath||Manual Sheathe|
|Gunner Reticle Camera Controls||Type 1|
|Gunner Reticle Speed||Fast|
To easily learn the bowgun, we highly suggest that the player adjust the camera settings first. We suggest changing the camera speed to fast to make aiming way easier. If the player is not comfortable with this setup, we suggest switching back to default.
|Ammo that novices use. Fires a single shot.|
|A bullet that hits like a straight shot through monsters and damages them multiple times.|
|Short-ranged spread shot like a shotgun.|
|Sticks to a target and detonates after a few seconds. Stuns monsters if stuck on the head and does small fire damage.|
|Shoots a bomb at a fixed location, scattering shrapnel around.|
|Elemental ammo that deals Fire damage.|
|Elemental ammo that deals Water damage.|
|Elemental ammo that deals Thunder damage.|
|Elemental ammo that deals Freeze damage.|
Using the Heavy Bowgun gives you the option to use Ammo that is unique to the HBG. Both ammo types are different from each other, which takes a bit of practice to use.
The Wyvernheart is the closes you get to a hand-held minigun in the game. It has a charge meter but you can choose to use it even if it is not fully charged. Make sure to keep your rapid-fire on the target since straying off from the target decreases your damage but staying on point increases it.
True to its name, the Wyvernsnipe grants an HBG user the ability to pop shots that deal high amounts of damage. Once the shot connects, it hits a monster a few times before finally ending in a big explosion.
HBG mods are attachments that you can equip onto your Heavy Bowgun to improve its usability and function. Some of the listed mods here are only available with the HBG and not the LBG.
|Recoil Suppressor||Reduces recoil for specific ammo types. You can equip two more of these for maximum efficiency.|
|Reload Assist||Reduces your reload speed. You can equip two more of these as well.|
|Deviation Suppressor||Reduces firing deviation. You can stack more of these on your bowgun.(Cannot be equipped on bowguns with no deviation.)|
|Close Range Up||Improves close range attack power. Can be equipped multiple times.|
|Ranged Attack Up||Improves long range attack power. Can be equipped multiple times.|
|Shield||Allows you to do an automatic guard for a certain amount of damage. The damage negated is increased per shield mod stacked.|
|Special Scope||You gain access to a supercritical range which increases your damage. Does not stack.|
|Wyvernheart Mod||Increases Wyvernheart power as successive rounds hit a monster.|
|Wyvernsnipe Mod||Wyvernsnipe round no longer penetrate, but become extremely effective against weak points. Does not stack.|
|Power Barrel||Enhances piercing damage and boosts stun and exhaust effects. Only one barrel type can be equipped. Does not stack.|
|Long Barrel||Enhances ammo speed, enhancing both maximum and critical range. Only one barrel type can be equipped. Does not stack.|
The Free Silkbind Glide is similar to a tactical slide. It helps close the gap between you and the monster. If you time it right, you can also hit a sneaky attack by the end of your glide.
With Counter Shot, you plant yourself firmly on the ground with the wirebug and block incoming attacks. If you block an attack, you can quickly recover and do a counter shot.
You can now do charged shots which deal a higher amount of damage, but at the expense of using a Wirebug gauge.
The Heavy Bowgun has a different mode that allows it to fire a special set of ammo. It has a long animation so only switch ammo when there are no enemies nearby or the monster is currently downed/unable to act.
The best strategy when using a Heavy Bowgun is maintaining proper distance from a monster. Remember to keep the enemy monster within a kill box or kill zone. Once they go past this, you can start packing up and think of re-positioning. Don't stay in tight corners where you might be trapped. Utilize the new silkbind attack like Free Silkbind Glide to escape if the monster gets too close for comfort.
|Out of Range||Enlarge|
|Regular ammo is good as a break between ammo types. It is ideal to use this when a monster is downed since you can spam it without much regret.|
|Pierce Ammo is ideal for situations where a monster might be flying or slithering at a far away range. It does multiple damage to a part which is ideal for breaking parts.|
|Using Spread Ammo forces you to get up close and personal with a monster but you get to deal major damage to it. Spread Ammo is good against any monster.|
|Elemental Ammo is what is commonly used when facing a variety of monsters. Since some monsters are weaker to certain elements than other monsters, its best to look up each monster's weakness.|
Be careful when using Cluster Bombs since you can only equip a select amount of these. Once fired, it takes a while before landing so timing is key. After firing, it leaves you exposed as well since the reload time is longer than other ammo types. Cluster Bombs can also damage your allies.
Using Wyvernheart and Wyvernsnipe when a monster is downed is ideal since using special ammo leaves you exposed to attacks.
Evading while using a Heavy Bowgun is a really slow feat, so it's best to invest in a Shield mod and some Guard or Guard up. It's better to attempt a block than evade plus with the new silkbind attack Counter Shot, you can give back whatever damage is done to you.
|All Weapon Guides|
|Great Sword||Long Sword||Sword and Shield||Dual Blades|
|Switch Axe||Charge Blade||Insect Glaive||Bow|
|Light Bowgun||Heavy Bowgun|
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I saw that Magnamalo has two names: some shoos are selling Magnamalo Amiibo and some shops and selling Magbanaki Amiibo but they’re both the same monster. Why is that?
I hope they have different accessories for the Palamute like how the Palico can use Palico Gadgets! Maybe fang accessories which could inflict Poison, etc.?
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