Hammer Guide: Combos, Controls and Moveset | Monster Hunter Rise | MHR (MH Rise)

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Hammer Gameplay and New Moves

This is a guide to the Hammer, a weapon in Monster Hunter Rise (MH Rise). Read on to learn about new Hammer controls and combos, how to use Hammer charge switch as well as details on Hammer Switch Skills.

All Hammer Guides
Hammer 1.pngTrees & Full List Hammer 2.pngHow to Use Hammer 3.pngBest Builds

Hammer Controls

Button Action

Overhead Smash
Upswing
Buttons A.png Side Smash
Button zR.png Charge
(release while Charge Lv 1)Button zR.png Charged Side Blow
(release while Charge Lv 2)Button zR.png Charged Upswing
(release while Charge Lv 3)Button zR.png Charged Big Bang
(release while Charge Lv 3)
Left Analog.png + Button zR.png
Spinning Bludgeon
(while charging)Buttons A.png Charge Switch
Button zR.png Guard
Buttons zL.png + Buttons X.png
Silkbind Spinning Bludgeon
Buttons zL.png + Buttons A.png
Impact Crater

Useful Combos
Basic Combo
Overhead Smash I
Buttons X.png
Overhead Smash I
Buttons X.png
Upswing
Buttons X.png
Charged Side Blow Combo
Charged Side Blow
Button zR.png(Hold)
Charged Follow-up
Buttons X.png
Overhead Smash I
Buttons X.png
Monster Stunning Combo
Charge II
Button zR.png(Hold)
Side Smash
Buttons A.png
Overhead Smash II
Buttons X.png
Upswing
Buttons X.png
Spinning Bludgeon Follow-Ups
(release Button zR.pngat charge level 3 while moving)
Charge
Button zR.png(Hold)
Spinning Bludgeon
Button L.png+Button zR.png
(Hold)
Spinning Side Smash
Buttons X.pngduring first spin
Spinning Follow-up
Buttons X.png2nd to 3rd spin
Spinning Strong Upswing
Buttons X.png4th to 5th spin

Hammer Silkbind Attacks

Official Hammer Preview Video

Silkbind Spinning Bludgeon

Silkbind Spinning Bludgeon.jpg

Input
Buttons zL.png + Buttons X.png

Silkbind Spinning Bludgeon sends the hunter flying upwards while making a spinning attack. You can opt to charge the attack initially for more damage!

Impact Crater

Impact Crater

Input
Buttons zL.png + Buttons A.png

Impact Crater is a silkbind attack that launches the hunter in the air then slamming the hammer downwards with great force, creating a crater on the ground.

Dash Breaker NEW

This new Silkbind Attack can be switched out for Silkbind Spinning Bludgeon.

Dash Breaker sends the hunter rushing forward to attack. It has the bonus effect of negating all enemy damage while launching forward.

Hammer Switch Skills and Best Setup

Switch Skills are unlocked as you progress in the game. The very first one is obtained after finishing the ★3 Village Urgent Quest, Feathered Frenzy.

The best Switch Skills we recommend for each slot are marked in red.

Controls Original Skill Switch Skill
A Side Smash Water Strike
zL + X Silkbind Spinning Bludgeon
Wirebug Recovery Speed: Fast
Wirebug Cost: 1
Dash Breaker
Wirebug Recovery Speed: Fast
Wirebug Cost: 1
A (while charging) Charge Switch: Strength Charge Switch: Courage

Switch Skills Guide: How to Unlock Switch Skills

Water Strike

This Switch Skill unlocks a damage negation property in your Overhead Smash then you can follow up with an Upswing when successful. When you unlock this, use it immediately. The buff this Switch Skill gives is just too much to pass on.

Dash Breaker

This move brings out a Wirebug and dashes you forward while side swinging. The main difference between Dash Breaker and Silkbind Spinning Bludgeon is the direction of attack: Dash Breaker dashes you forward while Silkbind Spinning Bludeon propels you upward. We suggest switching between them depending on the monster.

Charge Switch: Courage

This Switch Skill allows you to chain multiple charge attacks. When coupled with a Focus build, this could work but this also removes the second charge level and just brings you from Lvl 1 to Lvl 3 (but with the same charge time). This also enables you to get access to the powerful downswing attack by just hitting the hammer charges consecutively.

Hammer Attacks and Moves

Charge Mode Switch

charge

Input
While charging, press Buttons A.png

The hammer gains an alternate charge attack for Monster hunter Rise! It's a new move that switches the hammer's default spinning charge attack into one strong slam. To know what mode you currently have, refer to the color of the hammer icon on the right side of your sharpness.

New Charge Mode Default Charge Mode
blueSlam Attack YellowSpinning Attack

Spinning Jump Attack

spinning jump attack

Input
Slide on a slope while charging using Button zR.png

The Hammer's spinning jump attack makes its return in Monster Hunter Rise. It's a strong jump attack that can deal damage multiple times in a single move. Furthermore, it is also great against tall monsters since you can hit them from the jump's peak until you reach the ground.

Recommended Combos For the Hammer

Stun to Spinning Attack + Impact Crater

Stun to Spinning  Attack + Impact Crater.png

Input While in Default Charge Mode,
Buttons X.pngButtons A.pngButtons A.pngButtons A.pngButtons A.pngButtons A.pngButtons zL.png + Buttons A.png

This combo gives you the ability to combine a stun with a charged attack and finishing it off with a silkbind attack, specifically the Impact Crater.

Basic Stun Combo

Basic Stun Combo.gif

Input While in the New Charge Mode,
Buttons X.png(Buttons A.png) → Buttons X.pngButtons X.png

From a medium distance, this combo will let you do a slam attack and vertical hit combo which has a high chance of stunning the monster you are hitting.

Close Ranged Basic Combo

Close Ranged Basic Combo.gif

Input
Buttons A.pngButtons X.pngButtons X.png

A close-ranged basic combo that does not use a charged attack but deals decent damage. It is ideal to use this when you are backed in a corner by a monster.

Tips on How to Use the Hammer

Check IconAim for the head

Check IconMake sure the Charge Attacks hit

Check IconCounter using Water Strike and evade when needed

Check IconAn invincibility frame exists when changing from the new charge mode back to the default charge mode

Aim For the Head!

Aim for the Head

Take advantage of the blunt damage and always aim for the head to accumulate stun!

Make Sure the Charge Attack Hits

Make Sure Charge Attacks Hit

Hammers have one of the highest single-hit damage for any weapon so when you charge the Hammer, make sure it hits! It can charge up to 3 levels which can be stored while moving so reposition properly and make it count!

Counter Using Water Strike and Evade When Needed

Water Strike Switch Skill is the greatest addition to the Hammer so far. This allows the Hunter to negate an incoming attack then counter with an upswing. When evasion is not available, use this to block incoming attacks! However, when it is too awkward to use Water Strike, just evade!

iFrame When Switching Between Charge Modes

Charge Switch iFrame.gif

When charge switching from the new mode to the default, there is an iFrame at the start. This could be used as an evasion technique during emergencies! Careful though, the iFrame is not very long so you need to time it as precisely as possible which should be at the start of the dash.

How Good is the Hammer?

Tier List Ranking

Rank A Rank Icon

The Hammer is still good with what it does: stunning monsters using its blunt damage and dishing huge damage. We just found the Hammer to have less use in Rise because the Hunting Horn is just so good.

Weapon Tier List

Hammer Strengths

Hammer Strengths

Check IconCan stun monsters

Check IconHigh single-hit attack damage

Check IconHigh mobility weapon

Check IconCan counter with Water Strike

Can Stun Monsters

Hammers dishes out blunt damage which could trigger stuns to monsters when hit on the head enough!

High Single-Hit Damage

Like the Great Sword, the Hammer has high single-hit attack damage. This can be achieved when the hammer is fully charged!

High Mobility

Unlike the Great Sword though, the hunter can move freely while the Hammer is unsheathed. You can even charge while moving but this consumes stamina so be careful!

Counter with Water Strike

Water Strike is a great addition to the Hammer's arsenal giving it the opportunity to block an attack then counter with an Upswing!

Hammer Weaknesses

Hammer Weaknesses

Check IconReach is very short

Check IconCannot cut tails

Check IconHas no guarding options

Very Short Reach

The Hammer has a very short reach that cannot reach the heads of some monsters like Anjanath and Jyuratodus. The aerial attacks that come with the Silkbind Attacks make up for this though!

Cannot Cut Tails

Because it outputs blunt damage and not cutting damage, the Hammer cannot cut tails. This is okay though as most Hammer users focus on the head - and only the head.

No Guarding Options

The Hammer also does not have guarding options but is mitigated by its high mobility. Take advantage of this and position yourself properly!

Changes from MHW: Iceborne

Check IconThe first attack is a Side Smash

Check IconCharging is easier to understand

Check IconCharging type is now switchable

Check IconCharged Upswing does not throw allies up anymore

The First Attack is a Side Smash

When pressing A, the attack is now a Side Smash. In Iceborne, you cannot attack with A as the first attack in a combo.

Charged Upswing Does Not Throw Allies Up

The Charged Upswing does not throw up allies in the air anymore! If you are a Hammer main and feels guilty for executing Charged Upswing beside allies, you can continue to do so (guilt-free!) in MH Rise!

Monster Hunter Rise Related Links

Weapons Partial Banner.png

Weapon Type Guides
Weapons Page Banner.pngWeapons and Weapon Types Weapon Tier ListWeapon Type Tier List Builds for Each Weapon.pngBuilds for Each Weapon Type

Melee Weapon Guides

Melee Weapons
Great Sword Icon.jpegGreat Sword Trees & Full List How to Use Best Builds
Long Sword Icon.jpegLong Sword Trees & Full List How to Use Best Builds
Sword & Shield Icon.jpegSword and Shield Trees & Full List How to Use Best Builds
Dual Blades Icon.jpegDual Blades Trees & Full List How to Use Best Builds
Hammer Icon.jpegHammer Trees & Full List How to Use Best Builds
Hunting Horn Icon.jpegHunting Horn Trees & Full List How to Use (Melodies and Effects) Best Builds
Lance Icon.jpegLance Trees & Full List How to Use Best Builds
Gunlance Icon.jpegGunlance Trees & Full List How to Use Best Builds
Switch Axe Icon.jpegSwitch Axe Trees & Full List How to Use Best Builds
Charge Blade Icon.jpegCharge Blade Trees & Full List How to Use Best Builds
Insect Glaive Icon.jpegInsect Glaive Trees & Full List How to Use Best Builds
Kinsect Icon.pngKinsects Kinsect Tree and Complete Kinsect List

Ranged Weapon Guides

Ranged Weapons
Bow Icon.jpegBows Trees & Full List How to Use Best Builds
Light Bowgun Icon.jpegLight Bowguns Trees & Full List How to Use Best Builds
Heavy Bowgun Icon.jpegHeavy Bowguns Trees & Full List How to Use Best Builds

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    New Comment

    • >>[44]
      great! best of luck on the arena quest!

    • "Ice-Born to Hunt"
      Colors going from top to bottom:
      Head- 30, 35, 85; 185, 60, 30
      Chest- 45, 15, 45; 210, 45, 10
      Arms- 185, 60, 30; 0, 0, 65
      Waist- 30, 35, 85; 185, 60, 30
      Legs- 185, 60, 30; 0, 0, 65

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