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This is a guide and gameplay preview of the Hammer weapon in Monster Hunter Rise (MHR). Learn about the new changes and moves available for the Hammer, with details on its new Silkbind Attacks.
List of Contents
|(release while charging)||Charged Attack|
|(while charging)||Charge Switch|
|Silkbind Spinning Bludgeon|
Silkbind Spinning Bludgeon sends the hunter flying while making a spinning attack. You can opt to charge the attack initially for more damage!
Impact Crater is a silkbind attack that launches the hunter in the air then slamming the hammer downwards with great force, creating a crater on the ground.
The hammer gains an alternate charge attack for Monster hunter Rise! It's a new move that changes the hammer's default spinning charge attack into one strong slam. To know what mode you currently have, refer to the color of the hammer icon on the right side of your sharpness.
|New Charge Mode||Default Charge Mode|
|Slam Attack||Spinning Attack|
The Hammer's spinning jump attack makes its return in Monster Hunter Rise. It's a strong jump attack that can deal multiple damage in a single move. Furthermore, it is also great against tall monsters since you can hit them from the jump's peak until you reach the ground.
While in a Slope,
Can stun monsters.
High single-hit attack damage.
High mobility weapon.
Hammers dishes out blunt damage which could trigger stuns to monsters when hit on the head enough!
Like the Great Sword, the Hammer has high single-hit attack damage. This can be achieved when the hammer is fully charged!
Unlike the Great Sword though, the hunter can move freely while the Hammer is unsheathed. You can even charge while moving but this consumes stamina so be careful!
Reach is very short.
Cannot cut tails.
Has no guarding options.
The Hammer has a very short reach that cannot reach the heads of some monsters like Deviljho or Galvenus. The aerial attacks that come with the Silkbind Attacks make up for this though!
Because it outputs blunt damage and not cutting damage, the Hammer cannot cut tails. This is okay though as most Hammer users focus on the head - and only the head.
The Hammer also does not have guarding options but is mitigated by its high mobility. Take advantage of this and position yourself properly!
Take advantage of the blunt damage and always aim for the head to accumulate stun damage!
Hammers have one of the highest single-hit damage for any weapon so when you charge the Hammer, make sure it hits! It can charge up to 3 levels which can be stored while moving so reposition properly and make it count!
Counterattack by repositioning yourself frequently. The monster will always move its head so perfect timing is key!
|All Weapon Guides|
|Great Sword||Long Sword||Sword and Shield||Dual Blades|
|Switch Axe||Charge Blade||Insect Glaive||Bow|
|Light Bowgun||Heavy Bowgun|
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Hammer Gameplay and New Moves | Monster Hunter Rise
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Is it possible to view the armor and weapons we have equipped in the demo???
I hope they have different accessories for the Palamute like how the Palico can use Palico Gadgets! Maybe fang accessories which could inflict Poison, etc.?
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