Monster Hunter Rise: Sunbreak

Sunbreak Hammer Guide: Combos, Controls and Moveset

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MH Rise Sunbreak - Hammer Guide Combos Controls and Moveset

This is a guide to the Hammer, a weapon in Monster Hunter Rise: Sunbreak (MH Rise). Read on to learn about new Hammer controls and combos, how to use Hammer Charge Switch as well as details on Hammer Switch Skills.

All Hammer Guides
Hammer 1Trees & Full List Hammer 2How to Use Hammer 3Best Builds

Hammer Balance Changes

Update 15.0

Hammer Balance Changes and Fixes
(Update 15.0)
・Increased the elemental correction value for the hammer's Charged Big Bang and Big Bang I ~ Finisher.

Update 13.0

Hammer Balance Changes and Fixes
(Update 13.0)
・Fixed an issue where the skill Intrepid Heart would not properly activate if you were hit right as the Hammer's Water Stright animation begins.

・Dash Breaker: Attack power has been slightly increased. Also, performing a charge right before Dash Breaker ends will start you at max charge instead of continuing from your previous charge level.
・Silkbind Spinning Bludgeon: Attack power increased; elemental scaling slightly increased.

Dash Breaker has received a significant buff. Its attack power has been increased and it now preserves max charge if you charge before the end of the move, giving way to more damage potential.

Silkbind Spinning Bludgeon's attack power and elemental scaling has also slightly been increased, increasing the overall damage potential of using this attack paired with their respective decorations.

Update 10.0

Hammer Balance Changes and Fixes
(Update 10.0)
・Adjusted all of the following weapon actions:
・[Regular Moves]
・ Side Smash: Elemental scaling increased; Status effect scaling increased

・[Charged Moves]
・ Spinning Bludgeon (1st through 5th Hits): Elemental scaling increased (increases per consecutive hit); Status effect scaling increased (increases per consecutive hit)
・ Charged Big Bang (1st Hit): Attack power increased
・ Charged Big Bang (Finisher): Attack power increased
・ Big Bang Finisher (2nd Hit): Attack power increased

・[Charge Switch: Strength]
・ Power Swing: Stun value increased
・ Charged Brutal Upswing: Attack power increased
・ Charged Brutal Big Bang (1st Hit): Attack power increased
・ Charged Brutal Big Bang (2nd Hit): Attack power increased
・ Charged Brutal Big Bang (Finisher): Attack power increased; Stun value increased
・ Step Smash (1st Hit): Attack power increased; Stun value increased
・ Step Smash (Finisher): Attack power increased; Stun value increased

・[Charge Switch: Courage]
・ Charged Side Blow (and Additional Swing): Attack power increased; Elemental scaling increased; Exhaust value increased
・ Charged Upswing (and Additional Upswing): Attack power increased; Elemental scaling increased; Exhaust value increased
・ Additional Hammer Down (1st Hit): Exhaust value increased
・ Additional Hammer Down (Finisher): Attack power increased; Elemental scaling increased; Exhaust value increased
・ Bonus Damage (1st Charged Attack): Attack power increased; Elemental scaling increased; Status effect scaling increased; Exhaust value increased
・ Bonus Damage (2nd Charged Attack): Attack power increased; Elemental scaling increased; Status effect scaling increased; Exhaust value increased
・ Bonus Damage (3rds Charged Attack): Attack power increased; Elemental scaling increased; Exhaust value increased

・Side Smash / Water Strike: It is now possible to chain into Side Smash or Water Strike from Overhead Smash or Charged Follow-up.
・Charge Switch: Courage: Charge times are now shorter.
・Water Strike: The window of time for a successful Water Strike has been increased.
・Impact Crater: Fixed a bug where terrain effects would not trigger when Impact Crater is used on magma terrain.
・Impact Crater: Fixed a bug where the end of the timing window was set incorrectly when chaining Impact Crater (Level 0 - No Charge) into a grounded Charged Attack.
・Impact Crater: Fixed a bug where you could still perform Impact Crater even when your Wirebug Gauge is at level 1 during bubbleblight slipping animations.
・Charge Switch: Courage: Fixed a bug where adjustments to the direction the player faces would not work correctly when performing an Additional Upswing (2nd Charged Attack in the chain) when level 3 of the Focus skill is active.

Hammer lived in the shadow of the great KO Sword and Shield builds in Monster Hunter Rise so we aren't surprised that we're getting buffs for its stun and exhaust value in this update!

This overall will enable the Hammer to keep up with what it's known for: a KO machine.

Weapon Changes in Sunbreak

Hammer New Sunbreak Attack and Moves

Official Hammer Preview Video

Silkbind Attack: Impact Burst

MH Rise Sunbreak - Hammer Impact Burst Silkbind Attack

Impact Burst is a new Silkbind Attack for the Hammer in Sunbreak.

Upon using this move, the Hammer will be wrapped in Ironsilk, making every charged attack produce shockwaves upon hitting the target.

The shockwaves will deal residual damage and make it easier to make monsters flinch.

Focus on Hitting Monster Heads

Since this new Silkbind Attack adds more hits to the weapon's attacks, it is recommended to focus on targeting and hitting a monster's head while Impact Burst is in effect to quickly flinch and stun it.

Lasts For a Minute

The effects of Impact Burst in the Sunbreak demo lasts for a solid minute. The cooldown of the Wirebug used by this move will also be finished right before the effect of Impact Burst dissipates, so you can easily and readily use it again.

Switch Skill: Spinning Bludgeon: Charge

MH Rise Sunbreak - Hammer Spinning Bludgeon Charge Switch Skill

Spinning Bludgeon: Charge is a new Switch Skill for the Hammer added in Sunbreak. This new move allows Spinning Bludgeon to be charged up to level 3 to deal more damage.

After doing this move, the charge is stored and will be unleashed at the next Charge Switch attack, allowing the use of successive charged attacks.

Silkbind Attack: Keeping Sway

MHRise Sunbreak - HAMMER Keeping Sway

Not introduced in any trailer, Keeping Sway is an additional Silkbind Attack added to the Sunbreak Expansion. It is a high mobility Switch Skill that allows you to reposition whilst keeping you Hammer's charge level. Definitely a quality-of-life change that makes the Hammer more fun to use.

Monster Hunter Rise: Sunbreak
Release Date and New Monsters

How Good is the Hammer?

Tier List Ranking

MHRise Ranking Sunbreak Ranking
A Rank Icon
(S - A - B)
3 Level Tier
A Rank Icon
(SS - S - A)
3 Level Tier

The Hammer continues to do what it does best in the Sunbreak expansion: dishing out lots and lots of stun damage.

Like the Hunting Horn however, the Hammer cannot fully utilize the elemental damage meta present today. What's more, it usually just stays in the head making it a bad pick against Afflicted Monsters considering you have to pop Qurio spots around their bodies.

Weapon Tier List

Hammer Strengths

MH Rise - Hammer Strengths

Check IconCan stun monsters

Check IconHigh single-hit attack damage

Check IconHigh mobility weapon

Check IconCan counter with Water Strike

Can Stun Monsters

Hammers dishes out blunt damage which could trigger stuns to monsters when hit on the head enough!

High Single-Hit Damage

Like the Great Sword, the Hammer has high single-hit attack damage. This can be achieved when the weapon is fully charged!

High Mobility

Unlike the Great Sword though, the hunter can move freely while the Hammer is unsheathed. You can even charge while moving but this consumes stamina so be careful!

Counter with Water Strike

Water Strike is a great addition to the Hammer's arsenal, allowing it to block an attack followed by a counter with an Upswing!

Hammer Weaknesses

MH Rise - Hammer Weaknesses

Check IconReach is very short

Check IconCannot cut tails

Check IconHas no guarding options

Very Short Reach

The Hammer has a very short reach that cannot reach the heads of some monsters like Anjanath and Jyuratodus. The aerial attacks that come with the Silkbind Attacks make up for this though!

Cannot Cut Tails

Because it outputs blunt damage and not cutting damage, the Hammer cannot cut tails. This is okay though as most Hammer users focus on the head - and only the head.

No Guarding Options

The Hammer also does not have guarding options but is mitigated by its high mobility. Take advantage of this and position yourself properly!

Hammer Controls

Controls Action
PC
MH Rise - Left Click
Left Click
MH Rise - Left ClickMH Rise - Left Click
Left Click (x2)
PS
PS4 - Triangle Button.png
Triangle
PS4 - Triangle Button.pngPS4 - Triangle Button.png
Triangle (x2)
Overhead Smash
Switch
NSW - X
X
NSW - XNSW - X
X (x2)
Xbox
XBOX - Y Button.png
Y
XBOX - Y Button.pngXBOX - Y Button.png
Y (x2)
PC
MH Rise - Left ClickMH Rise - Left ClickMH Rise - Left Click
Left Click (x3)
PS
PS4 - Triangle Button.pngPS4 - Triangle Button.pngPS4 - Triangle Button.png
Triangle (x3)
Upswing
Switch
NSW - XNSW - XNSW - X
X (x3)
Xbox
XBOX - Y Button.pngXBOX - Y Button.pngXBOX - Y Button.png
Y (x3)
PC
MH Rise - Right Click
Right Click
PS
PS4 - Circle Button.png
Circle
Side Smash
Switch
NSW - A
A
Xbox
XBOX - B Button.png
B
PC
MH Rise - M4 Click
MB4
PS
PS4 - R2 Button.png
R2
Charge
Switch
NSW - ZR
zR
Xbox
XBOX - Right Trigger.png
rt
PC
Release while Charge Lv 1
MH Rise - M4 Click
MB4
PS
Release while Charge Lv 1
PS4 - R2 Button.png
R2
Charged Side Blow
Switch
Release while Charge Lv 1
NSW - ZR
zR
Xbox
Release while Charge Lv 1
XBOX - Right Trigger.png
rt
PC
Release while Charge Lv 2
MH Rise - M4 Click
MB4
PS
Release while Charge Lv 2
PS4 - R2 Button.png
R2
Charged Upswing
Switch
Release while Charge Lv 2
NSW - ZR
zR
Xbox
Release while Charge Lv 2
XBOX - Right Trigger.png
RT
PC
Release while Charge Lv 3
MH Rise - M4 Click
MB4
PS
Release while Charge Lv 3
PS4 - R2 Button.png
R2
Charged Big Bang
Switch
Release while Charge Lv 3
NSW - ZR
zR
Xbox
Release while Charge Lv 3
XBOX - Right Trigger.png
RT
PC
Release while Charge Lv 3
MH Rise - W ButtonMH Rise - A ButtonMH Rise - S ButtonMH Rise - D Button + MH Rise - M4 Click
MB4
PS
Release while Charge Lv 3
PS4 -  Left Stick.png + PS4 - R2 Button.png
R2
Spinning Bludgeon
Switch
Release while Charge Lv 3
NSW - Left Analog + NSW - ZR
zR
Xbox
Release while Charge Lv 3
XBOX - Left Stick.png + XBOX - Right Trigger.png
RT
PC
While charging
MH Rise - Right Click
Right Click
PS
While charging
PS4 - Circle Button.png
Circle
Charge Switch
Switch
While charging
NSW - A
A
Xbox
While charging
XBOX - B Button.png
B
PC
MH Rise - M4 Click
MB4
PS
PS4 - R2 Button.png
R2
Guard
Switch
NSW - ZR
zR
Xbox
XBOX - Right Trigger.png
rt
PC
MH Rise - Middle Click + MH Rise - Left Click

Middle Click + Left Click
PS
PS4 - L2 Button.png + PS4 - Triangle Button.png

L2 + Triangle
Silkbind Spinning Bludgeon
Switch
NSW - ZL + NSW - X

zL + X
Xbox
XBOX - Left Trigger.png + XBOX - Y Button.png

LT + Y
PC
MH Rise - Middle Click + MH Rise - Right Click

Middle Click + Right Click
PS
PS4 - L2 Button.png + PS4 - Circle Button.png

L2 + Circle
Impact Crater
Switch
NSW - ZL +NSW - A

zL + A
Xbox
XBOX - Left Trigger.png + XBOX - B Button.png

LT + B

Useful Combos

Basic Combo
Overhead Smash I Overhead Smash I Upswing
NSW - X X NSW - X X NSW - X X
MH Rise - Left Click Left Click MH Rise - Left Click Left Click MH Rise - Left Click Left Click
PS4 - Triangle Button.png Triangle PS4 - Triangle Button.png Triangle PS4 - Triangle Button.png Triangle
XBOX - Y Button.png Y XBOX - Y Button.png Y XBOX - Y Button.png Y
Charged Side Blow Combo
Charged Side Blow Charged Follow-up Overhead Smash I
Hold,
NSW - ZR zR
NSW - X X NSW - X X
Hold,
MH Rise - M4 Click MB4
MH Rise - Left Click Left Click MH Rise - Left Click Left Click
Hold,
PS4 - R2 Button.png Triangle
PS4 - Triangle Button.png Triangle PS4 - Triangle Button.png Triangle
Hold,
XBOX - Right Trigger.png RT
XBOX - Y Button.png Y XBOX - Y Button.png Y
Monster Stunning Combo
Charged II
Side Blow
Side Smash Overhead Smash II Upswing
Hold,
NSW - ZR zR
Hold,
NSW - A A
Hold,
NSW - X X
Hold,
NSW - X X
Hold,
MH Rise - M4 Click MB4
Hold,
MH Rise - Right Click Right Click
Hold,
MH Rise - Left Click Left Click
Hold,
MH Rise - Left Click Left Click
Hold,
PS4 - R2 Button.png R2
Hold,
PS4 - Circle Button.png Circle
Hold,
PS4 - Triangle Button.png Triangle
Hold,
PS4 - Triangle Button.png Triangle
Hold,
XBOX - Right Trigger.png RT
Hold,
XBOX - B Button.png B
Hold,
XBOX - Y Button.png Y
Hold,
XBOX - Y Button.png Y
Spinning Bludgeon Follow-Ups
(release Button zR.png, MH Rise - M4 Click, PS4 - R2 Button.png, or XBOX - Right Trigger.pngat charge level 3 while moving)
Charge Spinning Bludgeon Spinning Side Smash
Hold,
NSW - ZR zR
Hold,
NSW - L + NSW - ZR
L + zR
During first spin,NSW - X X
Hold,
MH Rise - M4 Click MB4
Hold,
CTRL + MH Rise - M4 Click
CTRL + MB4
During first spin,MH Rise - Left Click Left Click
Hold,
PS4 - R2 Button.png R2
Hold,
PS4 - L1 Button.png + PS4 - R2 Button.png
L1 + R2
During first spin,PS4 - Triangle Button.png Triangle
Hold,
XBOX - Right Trigger.png RT
Hold,
XBOX - Left Bumper.png + XBOX - Right Trigger.png
LB + RT
During first spin, XBOX - Y Button.png Y
Spinning
Follow-up
2nd to 3rd spin, NSW - X X
2nd to 3rd spin, MH Rise - Left Click Left Click
2nd to 3rd spin, PS4 - Triangle Button.png X
2nd to 3rd spin, XBOX - Y Button.png X
Spinning
Follow-up
4th to 5th spin, NSW - X X
4th to 5th spin, MH Rise - Left Click Left Click
4th to 5th spin, PS4 - Triangle Button.png X
4th to 5th spin, XBOX - Y Button.png X

Hammer Silkbind Attacks

Impact Burst

MH RIse Sunbreak - Hammer Impact Burst

Switch Controls
NSW - ZL + NSW - A

zL + A
PC Controls
MH Rise - Middle Click + MH Rise - Right Click

Middle Click + Right Click
PS Controls
PS4 - L2 Button.png + PS4 - Circle Button.png

L2 + Circle
Xbox Controls
XBOX - Left Trigger.png + XBOX - B Button.png

LT + B

The new Impact Burst Silkbind Attack can be used in the Sunbreak demo and replaces Impact Crater.

The weapon is wrapped with Ironsilk for one minute, adding shockwaves that deal additional damage to every attack with the Hammer. The effect is active as long as a blue flare is attached at the hunter.

This move makes it more easy to flinch monsters by solely hitting their heads and taking advantage of the additional hits produced by Impact Burst

Impact Burst costs one Wirebug charge and has a medium recovery speed.

Silkbind Spinning Bludgeon

MH Rise - Hammer Silkbind Spinning Bludgeon

Switch Controls
NSW - ZLNSW - X

zL + X
PC Controls
MH Rise - Middle Click + MH Rise - Left Click

Middle Click + Left Click
PS Controls
PS4 - L2 Button.png + PS4 - Triangle Button.png

L2 + Triangle
Xbox Controls
XBOX - Left Trigger.png + XBOX - Y Button.png

LT + Y

Silkbind Spinning Bludgeon sends the hunter flying upwards while making a spinning attack. You can opt to charge the attack initially for more damage!

Dash Breaker

MH Rise - HAMMER Dash Breaker

Switch Controls
NSW - ZLNSW - X

zL + X
PC Controls
MH Rise - Middle Click + MH Rise - Left Click

Middle Click + Left Click
PS Controls
PS4 - L2 Button.png + PS4 - Triangle Button.png

L2 + Triangle
Xbox Controls
XBOX - Left Trigger.png + XBOX - Y Button.png

LT + Y

Dash Breaker sends the hunter rushing forward to attack. It has the bonus effect of negating all enemy damage while launching forward.

Impact Crater

MH Rise - Hammer Impact Crater

Switch Controls
NSW - ZL + NSW - A

zL + A
PC Controls
MH Rise - Middle Click + MH Rise - Right Click

Middle Click + Right Click
PS Controls
PS4 - L2 Button.png + PS4 - Circle Button.png

L2 + Circle
Xbox Controls
XBOX - Left Trigger.png + XBOX - B Button.png

LT + B

Impact Crater is a Silkbind Attack that launches the hunter in the air then slamming the hammer downwards with great force, creating a crater on the ground.

Keeping Sway

MHRise Sunbreak - HAMMER Keeping Sway

Switch Controls
NSW - ZLNSW - X

zL + X
PC Controls
MH Rise - Middle Click + MH Rise - Left Click

Middle Click + Left Click
PS Controls
PS4 - L2 Button.png + PS4 - Triangle Button.png

L2 + Triangle
Xbox Controls
XBOX - Left Trigger.png + XBOX - Y Button.png

LT + Y

A high mobility Switch Skill that allows you to reposition whilst keeping you Hammer's charge level. Definitely a quality-of-life change that makes the Hammer more fun to use.

Hammer Switch Skills

Switch Skills are unlocked with different conditions as you progress in the game. Base game MHRise provides Hunters with three (3) slots of Switch Skills, with the Sunbreak expansion adding two (2) more.

Note: Skills in red are exclusive to the Sunbreak expansion.

Skill Slot Switch Skill Choices
1 ・ Side Smash
・ Water Strike
2 ・ Charge Switch: Strength
・ Charge Switch: Courage
3 ・ Spinning Bludgeon
Spinning Bludgeon: Charge
4 ・ Silkbind Spinning Bludgeon
・ Dash Breaker
Keeping Sway
5 ・ Impact Crater
Impact Burst

Switch Skills Guide: How to Unlock Switch Skills

Water Strike

MH Rise - HAMMER Water Strike

Switched With
Side Smash
Description
Attack that allows you to absorb an enemy attack. Perform before getting hit to negate the damage. Can be followed-up by an upswing hammer attack.
Controls
Press NSW - A (A) as you are about to be hit.
If successful, press A or X to follow-up with an upswing.
Press MH Rise - Right Click (Right Clck) as you are about to be hit.
If successful, press Right Click or Left Click to follow-up with an upswing.
Press PS4 - Circle Button.png (Circle) as you are about to be hit.
If successful, press Circle or Triangle to follow-up with an upswing.
XBOX - B Button.png (B) as you are about to be hit.
If successful, press B or Y to follow-up with an upswing.

This Switch Skill unlocks a damage negation property in your Overhead Smash then you can follow up with an Upswing when successful. When you unlock this, use it immediately. The buff this Switch Skill gives is just too much to pass on.

Dash Breaker

MH Rise - HAMMER Dash Breaker

Switched With
Silkbind Spinning Bludgeon
Description
Forward rush using Wirebugs. Enemy attack damage is negated while launching forward!
Wirebug Gauge Recovery Speed: Fast
Wirebug Cost: 1
Controls
NSW - ZL + NSW - X
zL + X
Hold zR to charge before launching the attack.
MH Rise - Middle Click + MH Rise - Left Click
Middle Click + Left Click
Hold MB4 to charge before launching the attack.
PS4 - L2 Button.png + PS4 - Triangle Button.png
L2 + Triangle
Hold R2 to charge before launching the attack.
XBOX - Left Trigger.png + XBOX - Y Button.png
LT + Y
Hold RT to charge before launching the attack.

This move brings out a Wirebug and dashes you forward while side swinging. The main difference between Dash Breaker and Silkbind Spinning Bludgeon is the direction of attack: Dash Breaker dashes you forward while Silkbind Spinning Bludeon propels you upward. We suggest switching between them depending on the monster.

Charge Switch: Courage

MH Rise - HAMMER Charge Switch Courage

Switched With
Charge Switch: Strength
Description
Decreases charging levels, but allows you to follow from one charge into another more quickly.
Controls
Press NSW - A (A) while charging.
Press again to disengage.
Charge level increases to maximum when disengaged.
Press MH Rise - Right Click (Right Clck) while charging.
Press again to disengage.
Charge level increases to maximum when disengaged.
Press PS4 - Circle Button.png (Circle) while charging.
Press again to disengage.
Charge level increases to maximum when disengaged.
Press XBOX - B Button.png (B) while charging.
Press again to disengage.
Charge level increases to maximum when disengaged.

This Switch Skill allows you to chain multiple charge attacks. When coupled with a Focus build, this could work but this also removes the second charge level and just brings you from Lvl 1 to Lvl 3 (but with the same charge time). This also enables you to get access to the powerful downswing attack by just hitting the hammer charges consecutively.

Keeping Sway

MHRise Sunbreak - HAMMER Keeping Sway

Switched With
Silkbind Spinning Bludgeon
Description
A quick evasion maneuver at a high speed. Maintains your charge level during the evade.
Wirebug Gauge Recovery Speed: Fast
Wirebug Cost: 1
Controls
Switch
NSW - ZL + NSW - X
zL + X
Hold zR to charge before launching the attack.
PC
MH Rise - Middle Click + MH Rise - Left Click
Middle Click + Left Click
Hold MB4 to charge before launching the attack.
PlayStation
PS4 - L2 Button.png + PS4 - Triangle Button.png
L2 + Triangle
Hold R2 to charge before launching the attack.
Xbox
XBOX - Left Trigger.png + XBOX - Y Button.png
LT + Y
Hold RT to charge before launching the attack.

A high mobility Switch Skill that allows you to reposition whilst keeping you Hammer's charge level. Definitely a quality-of-life change that makes the Hammer more fun to use.

Spinning Bludgeon: Charge

MH Rise Sunbreak - Hammer Spinning Bludgeon Charge Switch Skill

Switched With
Spinning Bludgeon
Description
Stores released power and funnels it into the next Charge Switch attack. Power is build up when performing this move and charge level is maintained when executing a Charge Switch. Can be used to unleash a series of level 3 charged attacks!
Controls
Switch
Hold NSW - Left Analog + NSW - ZR until Level 3 Charge.
Spinning Bludgeon: Charge Hold NSW - ZR to charge
Press NSW - A to Charge Switch

PC
Hold MH Rise - W ButtonMH Rise - A ButtonMH Rise - S ButtonMH Rise - D Button + MH Rise - M4 Click until Level 3 Charge.
Spinning Bludgeon: Charge Hold MH Rise - M4 Click to charge
Press MH Rise - Right Click to Charge Switch

PlayStation
Hold PS4 -  Left Stick.png + PS4 - R2 Button.png until Level 3 Charge.
Spinning Bludgeon: Charge Hold PS4 - R2 Button.png to charge
Press PS4 - Circle Button.png to Charge Switch

Xbox
Hold XBOX - Left Stick.png + XBOX - Right Trigger.png until Level 3 Charge.
Spinning Bludgeon: Charge Hold XBOX - Right Trigger.png to charge
Press XBOX - B Button.png to Charge Switch

Allows Hunters to store charged energy then drop it in the next Charge Switch attack. This combo can be used to dish out a flurry of level 3 charged attacks for maximum damage!

Impact Burst

MH RIse Sunbreak - Hammer Impact Burst

Switched With
Impact Crater
Description
Makes any charge attack vibrate, creating a shockwave that makes it easier to flinch monsters. Activate and it will last for 55s so combo this with Impact Crater via Skill Swap to deal maximum damage!
Wirebug Gauge Recovery Speed: Medium
Wirebug Cost: 1
Controls
Switch
NSW - ZL + NSW - A
zL + A
PC
MH Rise - Middle Click + MH Rise - Right Click
Middle Click + Right Click
PlayStation
PS4 - L2 Button.png + PS4 - Circle Button.png
L2 + Circle
Xbox
XBOX - Left Trigger.png + XBOX - B Button.png
LT + B

This silkbind attack rewards an ultra-offensive playstyle. While under the effects of Impact Burst, attacks will deal extra hits - quickly exhausting and stunning monsters in the process!

Hammer Attacks and Moves

Charge Mode Switch

MH Rise - Hammer Charge Mode Switch

Switch Controls While charging, press
NSW - A
A
PC Controls While charging, press
MH Rise - Right Click
Right Click
PS Controls While charging, press
PS4 - Circle Button.png
Circle
Xbox Controls While charging, press
XBOX - B Button.png
B

The hammer gains an alternate charge attack for Monster Hunter Rise! It's a new move that switches the hammer's default spinning charge attack into one strong slam. To know the mode you currently have, refer to the color of the hammer icon on the right side of the sharpness gauge.

New Charge Mode Default Charge Mode
Slam Attack Spinning Attack

Spinning Jump Attack

MH Rise - Hammer Spinning Jump Attack

Switch Controls Slide on a slope while charging using
NSW - ZR
zR
PC Controls Slide on a slope while charging using
MH Rise - M4 Click
MB4
Switch Controls Slide on a slope while charging using
PS4 - R2 Button.png
R2
PC Controls Slide on a slope while charging using
XBOX - Right Trigger.png
RT

The Hammer's spinning jump attack makes its return in Monster Hunter Rise. It's a strong jump attack that can deal damage multiple times in a single move. Furthermore, it is also great against tall monsters since you can hit them from the jump's peak until you reach the ground.

Recommended Combos For the Hammer

Stun to Spinning Attack + Impact Crater

Monster Hunter Rise - Hammer Stun to Spinning  Attack + Impact Crater.png

Switch Controls While in Default Charge Mode,
NSW - XNSW - ANSW - ANSW - ANSW - ANSW - ANSW - ZL + NSW - A

XA (x5) → zL + A
PC Controls While in Default Charge Mode,
MH Rise - Left ClickMH Rise - Right ClickMH Rise - Right ClickMH Rise - Right ClickMH Rise - Right ClickMH Rise - Right ClickMH Rise - Middle Click + MH Rise - Right Click

Left ClickRight Click (x5) → Middle Click + Right Click
PS Controls While in Default Charge Mode,
PS4 - Triangle Button.pngPS4 - Circle Button.pngPS4 - Circle Button.pngPS4 - Circle Button.pngPS4 - Circle Button.pngPS4 - Circle Button.pngPS4 - L2 Button.png + PS4 - Circle Button.png

TriangleCircle (x5) → L2 + Circle
Xbox Controls While in Default Charge Mode,
XBOX - Y Button.pngXBOX - B Button.pngXBOX - B Button.pngXBOX - B Button.pngXBOX - B Button.pngXBOX - B Button.pngXBOX - Left Trigger.png + XBOX - B Button.png

YB (x5) → LT + B

This combo gives you the ability to combine a stun with a charged attack and finishing it off with a Silkbind Attack, specifically the Impact Crater.

Basic Stun Combo

Monster Hunter Rise - Hammer Basic Stun Combo.gif

Switch Controls While in the New Charge Mode,
NSW - X (NSW - A) → NSW - XNSW - X

X (A) → XX
PC Controls While in the New Charge Mode,
MH Rise - Left Click (MH Rise - Right Click) → MH Rise - Left ClickMH Rise - Left Click

Left Click (Right Click) → Left ClickLeft Click
PS Controls While in the New Charge Mode,
PS4 - Triangle Button.png (PS4 - Circle Button.png) → PS4 - Triangle Button.pngPS4 - Triangle Button.png

Triangle (Circle) → TriangleTriangle
Xbox Controls While in the New Charge Mode,
XBOX - Y Button.png (XBOX - B Button.png) → XBOX - Y Button.pngXBOX - Y Button.png

Y (B) → YY

From a medium distance, this combo will let you do a slam attack and vertical hit combo which has a high chance of stunning the monster you are hitting.

Close Ranged Basic Combo

Monster Hunter Rise - Hammer Close Ranged Basic Combo.gif

Switch Controls
NSW - ANSW - XNSW - X

AXX
PC Controls
MH Rise - Right ClickMH Rise - Left ClickMH Rise - Left Click

Right ClickLeft ClickLeft Click
PS Controls
PS4 - Circle Button.pngPS4 - Triangle Button.pngPS4 - Triangle Button.png

CircleTriangleTriangle
Xbox Controls
XBOX - B Button.pngXBOX - Y Button.pngXBOX - Y Button.png

BYY

A close-ranged basic combo that does not use a charged attack but deals decent damage. It is ideal to use this when you are backed into a corner by a monster.

Tips on How to Use the Hammer

Check IconAim for the head

Check IconMake sure the Charge Attacks hit

Check IconCounter using Water Strike and evade when needed

Check IconAn invincibility frame exists when changing from the new charge mode back to the default charge mode

Aim For the Head!

MH Rise - Hammer Aim for the Head

Take advantage of the blunt damage and always aim for the head to accumulate stun!

Make Sure the Charge Attack Hits

MH Rise - Hammer Hitting Charge Attacks

Hammers have one of the highest single-hit damage for any weapon so when you charge the Hammer, make sure it hits! It can charge up to 3 levels which can be stored while moving so reposition properly and make it count!

Counter Using Water Strike and Evade When Needed

MH Rise - HAMMER Water Strike

Water Strike Switch Skill is the greatest addition to the Hammer so far. This allows the Hunter to negate an incoming attack and then counter with an upswing. When evasion is not available, use this to block incoming attacks! However, when it is too awkward to use Water Strike, just evade!

iFrame When Switching Between Charge Modes

Monster Hunter Rise - Hammer Charge Switch Has An iFrame.gif

When charge switching from the new mode to the default, there is an iFrame at the start. This could be used as an evasion technique during emergencies! Careful though, the iFrame is not very long so you need to time it as precisely as possible which should be at the start of the dash.

Changes from MHW: Iceborne

Check IconThe first attack is a Side Smash

Check IconCharging is easier to understand

Check IconCharging type is now switchable

Check IconCharged Upswing does not throw allies up anymore

The First Attack is a Side Smash

When pressing A, Right Click, Circle, or B, the attack is now a Side Smash. In Iceborne, you cannot attack with A, Right Click, Circle, or B as the first attack in a combo.

Charged Upswing Does Not Throw Allies Up

The Charged Upswing does not throw up allies in the air anymore! If you are a Hammer main and feels guilty for executing Charged Upswing beside allies, you can continue to do so (guilt-free!) in MH Rise!

Monster Hunter Rise Related Guides

MH Rise - Weapons Partial Banner

Weapon Type Guides
MH Rise - Weapons Page BannerWeapons and Weapon Types MH Rise - Weapon Tier ListWeapon Type Tier List MH Rise - Builds for Each WeaponBuilds for Each Weapon Type

Melee Weapon Guides

Melee Weapons
MH Rise - Great Sword IconGreat Sword
Guide | Weapon Tree
MH Rise - Long Sword Icon Long Sword
Guide | Weapon Tree
MH Rise - Sword & Shield IconSword and Shield
Guide | Weapon Tree
MH Rise - Dual Blades IconDual Blades
Guide | Weapon Tree
MH Rise - Lance IconLance
Guide | Weapon Tree
MH Rise - Gunlance Icon Gunlance
Guide | Weapon Tree
MH Rise - Hammer Icon Hammer
Guide | Weapon Tree
MH Rise - Hunting Horn IconHunting Horn
Guide | Weapon Tree | Melodies
MH Rise - Switch Axe IconSwitch Axe
Guide | Weapon Tree
MH Rise - Charge Blade IconCharge Blade
Guide | Weapon Tree
MH Rise - Insect Glaive IconInsect Glaive
Guide | Weapon Tree | Kinsects

Ranged Weapon Guides

Ranged Weapons
MH Rise - Light Bowgun IconLight Bowgun
Guide | Weapon Tree
MH Rise - Heavy Bowgun IconHeavy Bowgun
Guide | Weapon Tree
MH Rise - Bow IconBow
Guide | Weapon Tree

Author

    Walkthrough Menu

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