This is a guide to the attack stat in Monster Hunter Rise (MH Rise). Read on to know how the attack stat works, why all weapons have the same damage stats, and how does elemental attack work.
List of Contents
Your attacks base comes from your total attack stat. The higher your attack stat, the more damage you'll be able to dish out!
Dragon is the game's 5th element stat. It is particularly effective against Elder Dragons.
You will not see a second damage output when using elemental attacks. What it will do instead is amplify your total damage output depending on the damage it deals. This is why it is important to use elemental weapons that your target monster is weak against.
|Damage Formula for Physical Attacks|
Raw Attack Value
Sharpness Multiplier Value
Motion Value Multiplier
Monster Part Multiplier
Doing this move to Kulu-Ya-Ku's head which, has 0.68 sever damage vulnerability, should output a physical damage of 52.55 or 53 to Kulu-Ya-Ku.
|160 x 1.05 x 0.46 x 0.68
52.55 or 53 Physical Damage
Note: There is no official release from Capcom for Motion Values per weapon combos.
Unlike previous entries, all weapons now have the same attack stat. It doesn't matter if you're using a Hammer or a Sword and Shield, both of these weapons will have the same damage stat for their weapon stats. However, their damage output remains the same. Hammer will still deal heavy damage while the Sword and Shield will still deal miniscule damage but it will still hit fast.
This means that even if previous weapons like Great Swords and Lances have lower attack stats now, they will still deal massive damage so if you're a heavy weapon user, don't leave your weapon and switch to lighter ones!
There are specific builds that caters to elemental attacks and there are buils that rely on the weapon's base damage. It all depends on the weapon type and build you plan for your hunter.
We highly suggest focusing on attack stat for hard hitting weapons like Great Swords. Their normal attack can make use of all the damage you put on your character which makes those single strikes hit hard.
|Weapons that Maximize Attack|
|Great Sword||Long Sword|
|Switch Axe||Charge Blade|
Note that these are just standard build preferences and they can still be built to deal elemental damage, they just won't be able to capitalize on their effects as well as the other weapons.
Elmental types on fast weapons like DB are good since they can maximize the elemental damage's amplification. They also work wonders with status attack weapons but since Large Monsters can build resistance to ailments, elemental weapons are often the way to go for the speedy tools.
|Sword and Shield||Dual Blades|
|Charge Blade||Light Bowgun|
Note that these are just standard build preferences and they can still be built to deal raw damage, their ability to maximize elemental damage just makes them deal more damage than standard raw affinity builds.
|New Silkbind Attacks and Switch Skills||How to Switch Skill Swap|
|How to Get from MR 6 to MR 100 Fast||Anomaly Research Level: How to Get Max Level Fast|
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|Hunter and Monster Stats|
|Explanation of Hunter Stats||Monster Stats Explained|
|Attack and Elemental Attack||Defense and Elemental Defense|
|Affinity and Negative Affinity||Monster Size and Effects|
|Abnormal Status and Elemental Blight Guide||Buff Duration: How Long Do Buffs Last?|
|Weapon and Armor-Related Guides|
|How to Rollback Weapons||How to Forge Weapons and Armor|
|Damage Types: Difference Between Sever, Blunt, Projectile Damage||How to Use Weapon and Armor Designs|
|How to Change Armor Pigment||How to Hide Armor Pieces|
|How to Upgrade Kinsects||How Does Sharpness Work?|
|Chaotic Gore Magala Weapons Explained|
|Wirebug Moves and Controls||Silkbind Attacks|
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|Crafting List||How to Use Photo Mode|
|List of Lottery Prizes||How to Save the Game|
|Character Edit Vouchers|
|Multiplayer and Co-op Guide||Hunter Connect and Like Function|
|How to use the Chat Feature||How to Use Gestures|
|Join Requests Guide||How Does Difficulty Scaling Work?|
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