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This is a guide to Rampage Quests in Monster Hunter Rise (MH Rise). If you're wondering how to get the most out of each quest or how to get an S-Rank, keep on reading!
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At the beginning of a Rampage quest, you'll be limited to using the weakest Hunting Installations. However, by leveling up your Stronghold, you'll gain access to more and stronger weapons and items. As the difficulty increases you'll begin to struggle if you don't use stronger weapons so focus on leveling up as much as you can.
① | Defeat monsters |
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② | Complete sub assignments |
③ | Afflict monsters with Statuses/Blights |
Out of the 3 different types of monsters that can appear, Targeters and Gate Crashers are the most dangerous. Targeters take to the skies and fire on you with long range attacks, causing you trouble while firing from Hunting Installations. Gate Crashers typically ignore everything around them and head straight for the nearest gate, as their name suggests, and attempt to tear it down. Ignoring a Gate Crasher can be the end of a Rampage Quest if you aren't careful.
Target them with Retreat Shots or Piercing Shots to slow them down. Targeters are especially weak to Crag Shots to the head that will knock them out of the sky. Do your best to aim for the head and send them running
Dragonators and Splitting Wyvernshots may seem like they can only be used once, but they actually just have a lengthy reload time. This can be sped up by using a Power Kiln so you can fire them off more frequently. You'll have time in between waves so depending on when you use the Power Kiln, the Dragonators or Splitting Wyvernshots may be finished reloading by the time the next wave starts.
Warriors of Kamura are strong enough to turn the tide of battle just by summoning them. However, some of the warriors like Yomogi can only be summoned during the wave they first appeared in, so you should be sure to use them immediately or risk wasting them.
When ringing the Counter Gong, you'll gain the effects of the Counter Signal which will increase your attack power, as well as monsters attack power while riding them. If you find yourself cornered by a group of monsters, considering ringing the Counter Gong and going to town on them.
Even during Rampage Quests Wyvern Riding is possible. While riding a monster you'll be able to inflict statuses or blights depending on the monster, so monsters like Rathian, Rathalos, or Pukei-Pukei are recommended.
Under the effects of the Counter Signal, Wyvern Riding is far more powerful. In some situations you may be better off fighting on your own, but being able to deal damage without the danger of taking damage is always a plus.
Monsters that appear during waves will run away before they fall so they can't be carved, but the Major Threat monsters that appears at the end of the final wave can be both hunted and carved. Some of the monsters that appear are stronger types that can be dealt with more easily in Rampage Quests, so be sure to strip them of all they have before leaving.
As Rampage Quests are like Tower Defense games, the more people there are the easier they get. On top of that, during Rampage Quests 3 player deaths won't fail the quest, so you don't have to worry too much about messing up. If you're paying for Nintendo Online you should give it a go!
Ballista Shot | Deals damage. Number of ammo fired increases when leveled up. |
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Crag Shot | Deals impact damage. Hit enemy monsters in the head to stun them! |
Retreat Shot | Knocks back a target. Also sends flying enemies straight to the ground. |
Cannon Ammo | Deals damage. Number of cannons fired increases when leveled up. |
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Piercing Ammo | Fires a cannon ball in a straight line. Pierces targets and is highly effective against large sized monsters. |
Thunder Shot | Launches a lightning elemental cannon ball. Can be charged up for more damage. Has a higher chance of inflicting thunder blight if charged up. |
Normal Shot | Deals damage. Slowly speeds up while firing. |
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Cluster Shot | Fires several bullets at close range. Effective against enemies near you or against enemies pulled by the s |
Silkbind Shot | Pulls a target towards you. Useful for maximizing the Spread Shot's effect as well as preventing gate crashers from attacking your base . |
DefenderBallista | Fires normal arrows periodically |
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Defender Cannons | Fires cannon balls which deals area damage periodically |
Bamboo Bomb | |
Wyvernfire Artillery |
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Charges up a strong slash and strikes nearby enemies for massive damage. Can be used until the end of the rampage so try to use it against the Rampage's major threat to greatly deal damage to it for free.
Causes an explosion that causes blights to enemies. Useful for the blight requirement sub-quest if both appears in a rampage. Only usable on the wave he appears at.
Attacks enemies using a Lance and a Bow. They can deal decent AOE damage but they are only usable on the wave they appear at.
Damages all monsters nearby and makes them rideable. Mostly appears on the Apex wave. It's suggested to use Master Utsushi when the Apex monster appears and it summons a horde so you can ride a monster and deal damage to the Apex monster without being at risk yourself!
Uses a Machine Cannon and repeatedly attacks enemies. While summoned, she also improves hunter's hunting capabilities. Increased hunting capabilities has the same effect as a counter gong.
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>>[9]
Is April 20 confirmed?? Where’d u get the date
>>[2]
Player list provides all of their equipment information. But honestly that doesn't really matter mid hunt. Don't add DPS trackers. It gets really annoying hunting with someone thats just shouting out the damage numbers all hunt
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