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This is a guide that lists down all of the Base Game's Switch Skills in Monster Hunter Rise. Learn more about how each Switch Skill work, their button inputs, as well as a quick preview of the moves.
Switch Skill Related Guides | |
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List of Contents
With the Sunbreak expansion and master rank will come the new Silkbind Attacks and Switch Skills for all 14 weapons!
New Silkbind Attacks and Switch Skills
Jump to a Weapon! | |||
---|---|---|---|
Great Sword | Long Sword | Sword and Shield | |
Dual Blades | Hammer | Hunting Horn | |
Lance | Gunlance | Switch Axe | |
Charge Blade | Insect Glaive | Bow | |
Light Bowgun | Heavy Bowgun |
Switched With | Controls |
---|---|
Tackle |
Switch ![]() A
while charging PC ![]() Right Click while charging |
Description | |
A forward-dashing attack using the flat side of the blade. More cumbersome that your standard tackle, but strong and allows you to guard. |
Switched With | Controls |
---|---|
True Charge Slash |
Switch ![]() ![]() Change direction using Left Stick while charging.
PC ![]() ![]() ![]() ![]() ![]() |
Description | |
Strike from a unique stance. Not as powerful that True Charge Slash but when met with an attack, Rage Slash will increase its damage. |
Switched With | Controls |
---|---|
Hunting Edge |
Switch![]() ![]() PC ![]() ![]() |
Description | |
Uses a Wirebug to dash forward, and deliver a Strong Charged Slash. Has knockback protection as you dash forth. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
Great Sword Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Drawn Double Slash |
Switch ![]() PC ![]() |
Description | |
A drawn attack that unleashes two attacks in a row. You can absorb attacks while moving forward and this move can be comboed with R to go straight to Spirit Blade II! |
Switched With | Controls |
---|---|
Spirit Roundslash Combo |
Switch ![]() PC ![]() |
Description | |
Changes into a Spirit Blade at the third strike. Drives forward using Dividing Slash then finishes with the Spirit Reckining combo. Difficult to pull off, but has high damage. |
Switched With | Controls |
---|---|
Soaring Kick |
Switch![]() ![]() PC ![]() ![]() |
Description | |
A whirlwind-like attack, dashing past the target with a Wirebug. Increases the Spirit Gauge by 1. Wirebug Gauge Recovery Speed: Slow Wirebug Cost: 1 |
Long Sword Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Hard Basher Combo |
Switch ![]() PC ![]() |
Description | |
A derivative of the Shield Slam that converts Thrust to a Drill Slash. Basically a multi-hit attack with great potential when combined with an elemental weapon. |
Switched With | Controls |
---|---|
Advancing Slash |
Switch Draw Attack when sheathed. ![]() ![]() when unsheathed. Pressing A while sliding changes attack to Jumping Rising Slash. PC Draw Attack when sheathed. ![]() ![]() when unsheathed. Pressing A while sliding changes attack to Jumping Rising Slash. |
Description | |
A sliding attack that slashes the target twice. High reach but no ability to turn. Allows for follow up jumping attack. |
Switched With | Controls |
---|---|
Windmill |
Switch ![]() ![]() PC ![]() ![]() |
Description | |
A jumping Wirebug attack that uses the shield to uppercut the target. Can perform a Guard at the start and can finish off with a Falling Bash. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 2 |
Sword and Shield Guide: Combos, Controls and Moveset
Switched With | Controls |
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Demon Flurry Rush |
Switch ![]() PC ![]() |
Description | |
An attack performed by slamming down both blades. A successful hit vaults you into the air, slicing your target as you spin upwards. Effective against monsters with weakpoints high above. |
Switched With | Controls |
---|---|
Demon Mode |
Switch ![]() PC Press
![]() |
Description | |
A more offernsive verson of Demon mode. You switch to an attack-focused stance, dealing slashing attacks when dodging. |
Switched With | Controls |
---|---|
Piercing Bind |
Switch ![]() ![]() PC ![]() ![]() |
Description | |
Launches a Wirebug upwards and pulls you into the air. Does not deal any damage but allows you to execute aerial combos with the Dual Blades. Wirebug Gauge Recovery Speed: Fast Wirebug Cost: 1 |
Dual Blades Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Side Smash |
Switch Press
![]() PC Press
![]() |
Description | |
Attack that allows you to absorb an enemy attack. Perform before getting hit to negate the damage. Can be followed-up by an upswing hammer attack. |
Switched With | Controls |
---|---|
Silkbind Spinning Bludgeon |
Switch ![]() ![]() Hold zR to charge before launching the attack. PC ![]() ![]() Hold MB4 to charge before launching the attack. |
Description | |
Forward rush using Wirebugs. Enemy attack damage is negated while launching forward! Wirebug Gauge Recovery Speed: Fast Wirebug Cost: 1 |
Switched With | Controls |
---|---|
Charge Switch: Strength |
Switch Press Press again to disengage.![]() Charge level increases to maximum when diengaged. PC Press Press again to disengage.![]() Charge level increases to maximum when diengaged. |
Description | |
Decreases charging levels, but allows you to follow from one charge into another more quickly. |
Hammer Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Overhead Smash |
Switch ![]() ![]() ![]() PC ![]() ![]() ![]() ![]() ![]() ![]() |
Description | |
Swings the Hunting Horn around once, generating a forwards Sonic Smash. Low damage output but effective at stunning. |
Switched With | Controls |
---|---|
Melody Mode: Performance |
Switch Press
![]() Switch Press
![]() |
Description | |
An action that affects invigorating melodies. Generates a melody effect from the Staff using zR, while boosting your own abilities. A mode focused on applying various melody effects. |
Switched With | Controls |
---|---|
Earthshaker |
Switch ![]() ![]() Switch ![]() ![]() |
Description | |
Places a Wirebug cocoon on the ground. If the same hunter generates melody effects, the effect also appears around the cocoon, as does as a Sonic Wave that damages monsters near it. Only one cocoon can be placed at a time. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 2 |
Hunting Horn Guide: Combos, Controls and Moveset
Switched With | Controls |
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Anchor Rage |
PC ![]() ![]() PC ![]() ![]() |
Description | |
Two-step maneuver to counterattack. Uses the shield to parry then uses Wirebugs to pull you forward. Use this to confuse your targets and let out a flurry of strikes. Reposition using the Left Analog after the first dash or halt altogether. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
Switched With | Controls |
---|---|
Dash Attack |
Switch Hold zR → X + A ![]() ![]() ![]() Press X to perform a Shield Bash then A lead into a Leaping Thrust PC Hold MB4 → Left Click + Right Click ![]() ![]() ![]() Press Left Click to perform a Shield Bash then Right Click lead into a Leaping Thrust |
Description | |
A charging attack with the shield up. Can only dash for a limited amount of time while fending off attacks with the shield. Crashing into a monster deals shield-based blunt damage. |
Switched With | Controls |
---|---|
Guard |
Switch Press
![]() PC Press
![]() |
Description | |
Swings your shield in an arch to parry attacks. Time your guard just before a monster hits you to follow-up with a Cross Slash. Great for countering right after blocking. |
Lance Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Charged Shelling |
Hold
Can be performed midair using ![]() ![]() ![]() Hold Can be performed midair using ![]() ![]() ![]() |
Description | |
Uses recoil to travel far. Aims the Gunlance backwards then launches forward to close in the target. It is possible to use Blast Dash again while hurtling! |
Switched With | Controls |
---|---|
Hail Cutter |
Switch ![]() ![]() PC ![]() ![]() |
Description | |
Scrapes the ground while slashing upwards. Increases shell, Wyrmstake Shot, and Wyvern Fire damage temporarily. Wirebug Gauge Recovery Speed: Slow Wirebug Cost: 1 |
Switched With | Controls |
---|---|
Quick Reload |
Switch ![]() ![]() PC ![]() ![]() |
Description | |
Has a Guard at the start of the reload. Reloads both the shells and the Wyrmstake Cannon but only reloads less shells than normal Reload. |
Gunlance Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Forward Slash |
Swtich ![]() ![]() PC ![]() ![]() ![]() ![]() ![]() |
Description | |
A lunging attack performed by winding up the axe and smashing it down. Difficult to pull off but delivers good damage. A subsequent Sword Mode attack will turn into a Double Slash. |
Switched With | Controls |
---|---|
Finishing Discharge |
Switch![]() PC ![]() |
Description | |
Puts you in a knockdown-resistant state and delivers a swift strike accompanied by an elemental explosion. The Activation Gauge has no effect on this action. |
Switched With | Controls |
---|---|
Invincible Gambit |
Switch ![]() ![]() After jumping up, press X to perform a Forward Slash. PC ![]() ![]() After jumping up, press Left Click to perform a Forward Slash. |
Description | |
Launches you in the air while ending with a Forward Slash in midair. If Forward Slash connects, an explosion occurs. Wirebug Recovery Speed: Medium Wirebug Cost: 1 |
Switch Axe Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Condensed Element Slash |
Switch Hold
![]() Release X at the right time
PC Hold
![]() Release Left click at the right time
|
Description | |
Activates the Element Regeneration system while charging. The shield rotates and acts as a spinning saw blade. Switches the weapon to Axe mode and turns energy into phials. |
Switched With | Controls |
---|---|
Morph Slash | In Sword Mode, ![]() ![]() ![]() ![]() In Axe Mode, ![]() ![]() In Sword mode, zR + X or MB4 + Left Click. In Axe Mode, zR or MB4 |
Description | |
A more defense-focused switching attack with a longer blocking effect. If successful, the follow-up Element Discharge Slash's damage increases. |
Switched With | Controls |
---|---|
Counter Peak Performance |
![]() ![]() ![]() ![]() zL + A or Middle Click + MB4 |
Description | |
Slam the Axe overhead, using recoil and Ironsilk to propel you to the air. While airborne, you can execute a Super Amped Elemental Discharge (SAED). |
Charge Blade Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Leaping Slash | Draw Weapon while unsheathed. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Left Stick + A or Directional Button + Right Click with weapon unsheathed while on ground. |
Description | |
Attack performed by spinning foward like a top. When attacked during the spin, you will use that force to jump up. Only happens while you still have momentum. |
Switched With | Controls |
---|---|
Tornado Slash | With Red Extract loaded, perform a Leaping Slash and press ![]() ![]() A or Right Click |
Description | |
Delivers four strikes on the spot. One of the attacks is hit with the handle's seal, which can lure in Powder Kinsects. With Red Extract loaded, perform a Leaping Slash and press A. |
Switched With | Controls |
---|---|
Recall Kinsect |
![]() ![]() ![]() ![]() |
Description | |
A strong attack that pulls you downward with great force. The attack has a small damage radius which means all damage is concentrated at that one specific point. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
Insect Glaive Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Power Shot | After firing an arrow, press ![]() ![]() After firing an arrow, press A or MB4 |
Description | |
Fires a powerful shot after charging. Shots are fired with a higher level than usual (but never over the charge level limit). Power Shots will cost more stamina but can stun the target. |
Switched With | Controls |
---|---|
Charging Sidestep |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Left Stick + B or Directional Button + Space while aming. B or Space during a combo |
Description | |
Spinning evade that doubles as an attack. Making it a near-miss can fill up the charge level considerably. Allows you to move forward, backwards, left, or right. |
Switched With | Controls |
---|---|
Focus Shot |
![]() ![]() ![]() ![]() Press X or MB5 to follow-up with an Aerial Diving Melee Attack. R + X or Shift + MB5 |
Description | |
An action for firing arrows by jumping straight up with a Wirebug. Particularly damaging shots can be fired from midair. A close-range attack using an arrow can also be aimed directly underneath you. Aerial Aim also retains you current bow charge level so use this at max level (3 or 4) Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
Bow Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Reload |
While unsheathed,
![]() ![]() While unsheathed press X or MB4 |
Description | |
Reloads take longer than usual but boosts elemental damage of elemental shots. |
Switched With | Controls |
---|---|
Forward Dodge |
While unsheathed, ![]() ![]() While unsheathed press B or Space |
Description | |
Quick evasive maneuver while your Light Bowgun is drawn. Distance covered is much smaller but requires less time to recover. Ammo fired immediately after this deals increased damage. |
Switched With | Controls |
---|---|
Fanning Vault |
![]() ![]() ![]() ![]() R + A or Shift + MB4 |
Description | |
Uses wirebug as a level to quickly flank left or right. Increases attack power temporarily. Wirebug Gauge Recovery Speed: Fast Wirebug Cost: 1 |
Light Bowgun Guide: Combos, Controls and Moveset
Switched With | Controls |
---|---|
Melee Attack |
![]() ![]() ![]() ![]() |
Description | |
A shoulder check by the Hunter. Prevents flinching and knockback, but still allow significant damage. Only use this for weak attacks that may knock you back! |
Switched With | Controls |
---|---|
Counter Shot |
![]() ![]() ![]() ![]() |
Description | |
A parry skill using Wirebugs. Absorbs an attack from a monster without taking any damage. Will shorten the amount of time for a Charged Shot. Wirebug Gauge Recovery Speed: Medium Wirebug Cost: 1 |
Switched With | Controls |
---|---|
Mech-Wyvernsnipe |
Press (Press A or MB4 again to stop.)
![]() ![]() Press ![]() ![]() Press A or MB4 (Press A or MB4 again to stop.) Press zR or Left Click to fire. |
Description | |
Fires a specialized shot, different depending on the weapon. Has its own gauge, and replenishes over time. Regular Wyvernheart and Wyvernsnipe deals less damage but can heal the hunter. |
Heavy Bowgun Guide: Combos, Controls and Moveset
For more information on how to unlock all the Switch Skills above, check out this article:
Switch Skills Guide:
How to Unlock Switch Skills
List of Base Game Switch Skills
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