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Weapon and Armor mods have specific Slots (1, 2 and 3). Your list doesn't specify which mods go to each slot, like I've seen a few sites doing. If someone wants to keep the item mods consistent with the game design limitations, knowing the id is not enough. Also, it'd be nice if armor IDs were separated (helmet, pack, armor). Your site is my go-to for all Starfield things related and I thought I'd just provide a constructive feedback.
extended mag perk ID is 000FFA3B the one in the list is wrong currently. and the rifle is called AA-99 not Ar-99
is there a way to add multiple modifiers to a weapon?