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The Wirebug is one of the many useful Endemic Life in Monster Hunter Rise (MH Rise). Keep reading to learn all we know about the Wirebug and how you can utilize it in your hunts!
List of Contents
|A beetle native to the Kamura area. The term Wirebug generally refers to the females of the species. It is capable of producing a super-strong silk colloquially known as Ironsilk, which it uses to carry materials to build its nest. For ages, the villages of Kamura have trained Wirebugs to make use of their mobility. It's skittish when feral, but quite obedient once trained. Loves Jewel Lilies.|
Once you pick up a Wirebug from the wild, you temporarily gain an extra Wirebug Gauge. You can only have an extra one, so gathering more Wirebugs only refreshes the 3rd gauge. Remember that the extra Wirebug gauge only lasts for 90 seconds, use this time wisely. Learn more about using Wirebugs at their full capacity by reading our article linked below!
Wirebugs is a great tool for exploration as it allows you to reach high places and traverse difficult terrain with ease.
Three Wirebugs are definitely better than two when you are out hunting. With three Wirebugs, you can avoid risking HP loss at the expense of waiting for the Wirebug Gauge cooldown.
|Shrine Ruins||Area 1, Area 2, Area 4, Area 5, Area 6, Area 7, Area 8, Area 9, Area 10, Area 11, Area 13|
|Flooded Forest||Area 1, Area 3, Area 4, Area 6m Area 7, Area 8, Area 9, Area 10|
|Frost Islands||Area 1, Area 3, Area 4, Area 5, Area 6, Area 7, Area 8, Area 9, Area 10|
|Sandy Plains||Area 1, Area 2, Area 3, Area 4, Area 5, Area 7, Area 8, Area 11 underground, Area 12 and 12 underground|
|Lava Caverns||Area 1, Area 2, Area 3, Area 4, Area 5, Area 12, Area 6 underground, Area 8 underground, Area 10 underground, Area 11 underground, Area 13 underground, Area 14 underground|
|Upper Area||Lower Area|
|Giganha||Golden Spiribug||Great Wirebug|
|Poisontoad||Prism Spiribird||Puppet Spider|
|Red Lampsquid||Rock Lizard||Scale Lizard|
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Wirebug Location | How to Get and Use Wirebugs | Monster Hunter Rise
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Each upgrade level adds 2 points to defense. Depending on rarity the armor will have different levels to max up to. Take the total levels minus one and multiply by 2 to get the total defense plus what the armor started with.
Thunder God's Armor
Pigment 2 for all is 160, 50, 15
Head and chest 1: 35, 65, 20
Arm1: 35, 70, 50
Waist1: 35, 65, 40
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