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This is a guide to Hunting Horn Songs and Effects in Monster Hunter Rise (MH Rise). Check here for all Hunting Horn Note Types, Best Songs, and Song Effects including Sonic Barrier and more!
|All Hunting Horn Guides|
|Trees & Full List||How to Use||Best Builds|
|Songs and Effects|
List of Contents
|Sonic Barrier||Contrary to its official in-game description, Sonic Barrier doesn't negate damage. Instead, you and your teammates gain a barrier that negates getting flinched or knocked back by attacks, getting stunned from roars, wind pressure, and tremor once. But considering how spammable all the songs are, you can virtually be immune to anything that can stun you!|
|Attack and Defense Up||This is Attack Up and Defense Up rolled into one delicious song. No need for further explanation!|
|Attack and Affinity Up||Much like the previous song, this song is Attack Up and Affinity Up all-in-one meal.|
|Attack Up||More damage is always welcome.|
|Affinity Up||More affinity means more critical hits, which means you do more damage!|
Most of these songs are for a more offensive build. There's a ton of songs that give you and your teammates defensive capabilities and utility, so check them all out and see what suits your playstyle the best!
|Self-Improvement||Temporarily boosts movement speed and prevents your attacks from being deflected.|
|Sonic Wave||Generates a high-frequency shockwave. Deals damage at a short range.|
|Environment Damage Negated||Temporarily nullifies certain forms of terrain-based damage.|
|Sharpness Loss Reduced||Temporarily reduces loss of weapon sharpness.|
|Infernal Song||Boosts attack considerably for a period of time. (Limited to filling up the Hunting Horn gauge.)|
|Attack Up||Temporarily boosts attack.|
|Defense Up||Temporarily boosts defense.|
|Attack and Defense Up||Temporarily boosts attack and defense.|
|Affinity Up||Temporarily boosts attacks.|
|Attack and Affinity Up||Temporarily boosts attack and increases affinity.|
|Elemental Attack Boost||Temporarily boosts the weapon's element.|
|Divine Protection||Has a chance of temporarily decreasing damage received.|
|Health Regeneration||Gradually restores health for a period of time.|
|Health Recovery (S)||Restores a sliver of health.|
|Health Recovery (L)||Restores health.|
|Health Recovery (S) + Antidote||Remedies poison and restores a sliver of health.|
|Stamina Use Reduced||Temporarily reduces stamina depletion.|
|Stamina Recovery Up||Temporarily increases stamina regeneration.|
|Sonic Barrier||Temporarily creates a barrier of sound that nullifies damage once.|
|Blight Negated||Temporarily nullifies all elemental blights.|
|Earplugs (S)||Nullifies weak monster roars.|
|Earplugs (L)||Nullifies weak and strong monster roars.|
|Knockbacks Negated||Temporarily prevents knockback from enemy attacks.|
|Stun Negated||Temporarily grants protection against being stunned.|
|Tremors Negated||Temporarily grants protection against ground tremors.|
|Wind Pressure Negated||Temporarily grants protection against wind pressure.|
|Blue (X)||Red (A)||Green (X+A)|
There are three types of notes you can play through the three different basic attacks.
To activate the song assigned to the note, you'll need to play the same note twice. You can also play all three notes a minimum of one time, then do the Magnificent Trio (zR + X) to activate all the songs along with the Self-Improvement song.
It should be noted that all songs expire after a period of time, so make sure to keep an eye on their color and keep them active! When the song is white, that means it is inactive. When it's orange, that means it's currently active.
Of course, there are exceptions to this, which are the songs with one-time effects like Health Recovery (S) and Sonic Wave.
It should be noted that songs aren't exclusive to one note. For example, one Hunting Horn could have Defense Up tied to the blue note (Kamura Chorus), while another Hunting Horn can have it on its red note (Zurogong Primo), and another would have it on the green note (Frilled Flute).
So keep an eye on what Hunting Horn you're using and what songs it offers! Not every Hunting Horn is made equal, and some are just bound to be better than others.
Playing the same melodies at the same time only refreshes the melody timer not stack the effects and time. For example, if you play an Attack Up melody one after another, it will not stack the attack buff and the remaining melody timer.
If there are two Hunting Horn users in your party and both have Infernal Melody ready, only one can play the Song of Raging Flame at a time. The other Horn user must wait for the first Song of Raging Flame to expire before they can play!
|Weapon Type Guides|
|Weapons and Weapon Types||Weapon Type Tier List||Builds for Each Weapon Type|
|Great Sword||Trees & Full List||How to Use||Best Builds|
|Long Sword||Trees & Full List||How to Use||Best Builds|
|Sword and Shield||Trees & Full List||How to Use||Best Builds|
|Dual Blades||Trees & Full List||How to Use||Best Builds|
|Lance||Trees & Full List||How to Use||Best Builds|
|Gunlance||Trees & Full List||How to Use||Best Builds|
|Hammer||Trees & Full List||How to Use||Best Builds|
|Hunting Horn||Trees & Full List||How to Use (Melodies and Effects)||Best Builds|
|Switch Axe||Trees & Full List||How to Use||Best Builds|
|Charge Blade||Trees & Full List||How to Use||Best Builds|
|Insect Glaive||Trees & Full List||How to Use||Best Builds|
|Kinsects||Kinsect Tree and Complete Kinsect List|
|Light Bowguns||Trees & Full List||How to Use||Best Builds|
|Heavy Bowguns||Trees & Full List||How to Use||Best Builds|
|Bows||Trees & Full List||How to Use||Best Builds|
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Hunting Horn Songs and Effects | Monster Hunter Rise
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Give us the ability to change our layered armor display. What I mean is, ya know how armor looks different on the male and female models? well, I wish there was the ability to change the appearance from the male models of armor, to the female models, and the reverse without changing the gender of your character itself. This would be really nice, as imo some armor pieces look better as the male model version.
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