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This is a guide to the best builds and equipment for Hunting Horns in Monster Hunter Rise (MH Rise): Sunbreak. Learn about the best Hunting Horns for Sunbreak and the best builds and Armor pieces to use with the Hunting Horns for Low, High, and Master Rank.
All Hunting Horn Guides | ||
---|---|---|
Trees & Full List | How to Use | Best Builds |
Songs and Effects |
List of Contents
Best Songs for Offense and DPS | |
---|---|
Song | Explanation |
Sonic Barrier | Contrary to its official in-game description, Sonic Barrier doesn't negate damage. Instead, it provides you and your teammates a one-time barrier that negates getting flinched or knocked back by attacks, getting stunned from roars, wind pressure, and tremor. This song can be repeatedly played to give you and hunters constant immunity from interrupts! |
Attack and Defense Up | This is Attack Up and Defense Up rolled into one delicious song. No need for further explanation! |
Attack and Affinity Up | Attack Up and Affinity Up all-in-one meal. Their independent songs are also good if both are not available in one note. |
Elemental Attack Boost | Good for boosting overall elemental damage, especially in Sunbreak where elemental weapons are stronger! |
Infernal Melody | It is recommended to use this as often as you can since it is available in every hunting horn and provides an attack boost. |
For playing aggresively, the above offense-based hunting horn songs are recommended to increase opportunities for dealing damage.
Best Songs for Utility and Comfort | |
---|---|
Song | Explanation |
Self-Improvement | An essential hunting horn buff for increasing your movements speed and attack deflection. |
Sharpness Regeneration | Good for significantly reducing the need for you and other hunters to sharpen. |
Stamina Use Reduced | Useful for stamina management and giving more breathing room for hunters with stamina-hungry weapons. |
Earplugs (L) | Great to have to power through monster roars uninterrupted! |
Health Recovery (L) or (S) | Overall a great healing song that gives flat health recovery to you and your party. Health Regeneration is also good but for Sunbreak skills like Dereliction that interrupt or shut off your natural healing, it is best to go with Health Recovery instead. Health Recovery (S) + Antidote is also available on some hunting horns. Best used against monsters that afflict poison status like Rathalos or Chameleos. |
Focusing on comfort, the above hunting horn songs are recommended to use in situations requiring more survivabiltiy and utility. There are many more songs to check out so feel free to adjust them to one's playstyle as needed!
Here's a complete list of all the songs you can play across every Hunting Horn in MH Rise. Songs without icons have a one-time, instant effect and do not last after they are played.
Song | Effect |
---|---|
Self-Improvement | Temporarily boosts the Hunting Horn user's movement speed and prevents their own attacks from being deflected. |
Sonic Wave | Generates a high-frequency shockwave. Deals damage at a short range. |
Environment Damage Negated | Temporarily nullifies certain forms of terrain-based damage. |
Sharpness Loss Reduced | Temporarily reduces loss of weapon sharpness. |
Earplugs (L) | Nullifies weak and strong monster roars. |
Sharpness Extension | Temporarily extends the weapon sharpness gauge. However, it cannot increase the gauge past its maximum. |
Song | Effect |
---|---|
Infernal Melody | Boosts attack considerably for a period of time. (Limited to filling up the Hunting Horn gauge.) |
Attack Up | Temporarily boosts attack. |
Defense Up | Temporarily boosts defense. |
Attack and Defense Up | Temporarily boosts attack and defense. |
Affinity Up | Temporarily boosts attacks. |
Attack and Affinity Up | Temporarily boosts attack and increases affinity. |
Elemental Attack Boost | Temporarily boosts the weapon's element. |
Divine Protection | Has a chance of temporarily decreasing damage received. |
Song | Effect |
---|---|
Health Regeneration | Gradually restores health for a period of time. |
Health Recovery (S) | Restores a sliver of health. |
Health Recovery (L) | Restores health. |
Health Recovery (S) + Antidote | Remedies poison and restores a sliver of health. |
Stamina Use Reduced | Temporarily reduces stamina depletion. |
Stamina Recovery Up | Temporarily increases stamina regeneration. |
Song | Effect |
---|---|
Sonic Barrier | Temporarily creates a barrier of sound that nullifies damage once. |
Blight Negated | Temporarily nullifies all elemental blights. |
Earplugs (S) | Nullifies weak monster roars. |
Earplugs (L) | Nullifies weak and strong monster roars. |
Knockbacks Negated | Temporarily prevents knockback from enemy attacks. |
Stun Negated | Temporarily grants protection against being stunned. |
Tremors Negated | Temporarily grants protection against ground tremors. |
Wind Pressure Negated | Temporarily grants protection against wind pressure. |
Blue | Red | Green |
---|---|---|
Controls | ||
(X)
(Y) |
+ (X + A)
+ (Left + Right Click)
+ (Triangle + Circle)
+ (Y + B) |
There are three types of notes you can play through the three different basic attacks. Different song effects are activated by using their corresponding notes.
By default, activating one type of note with Melody Mode: Performance requires that you play the same note twice in a row to play a song.
With Melody Mode: Echo, you only need to play one type of note once and use the Chord move (zR, MB4, R2, or RT) to activate a song. Using the Chord move will activate all notes placed on the staff.
Magnificent Trio (Play All Notes) | ||
---|---|---|
+ zR + X
+ MB4 + Left Click
+ R2 + Triangle
+ RT + Y |
The Magnificent Trio is a move that becomes available as you input all three types of notes on the musical staff of your hunting horn.
The benefit is that you can save this move without sacrificing any other notes on the staff. Inputting the Magnificent Trio will have all of your hunting horn's songs activated along with the Self-Improvement song.
It should be noted that all songs expire after a period of time, so make sure to keep an eye on their color and keep them active! When the song is white, that means it is inactive. When it's orange, that means it's currently active.
Of course, there are exceptions to this, which are the songs with one-time effects like Health Recovery (S) and Sonic Wave.
It should be noted that songs aren't exclusive to one note. For example, one Hunting Horn could have Defense Up tied to the blue note (Kamura Chorus), while another Hunting Horn can have it on its red note (Zurogong Primo), and another would have it on the green note (Frilled Flute).
So keep an eye on what Hunting Horn you're using and what songs it offers! Not every Hunting Horn is made equal, and some are just bound to be better than others.
Playing the same melodies at the same time only refreshes the melody timer and does not stack the effects and time.
For example, if you play an Attack Up melody one after another, it will not stack the attack buff and the remaining melody timer.
If there are two Hunting Horn users in your party and both have Infernal Melody ready, only one can play the Song of Raging Flame at a time.
The other Horn user must wait for the first Song of Raging Flame to expire before they can play!
Hunting Horn Builds and Best Equipment
Weapon Type Guides | ||
---|---|---|
Weapons and Weapon Types | Weapon Type Tier List | Builds for Each Weapon Type |
Melee Weapons | ||
---|---|---|
Great Sword Guide | Weapon Tree |
Long Sword Guide | Weapon Tree |
Sword and Shield Guide | Weapon Tree |
Dual Blades Guide | Weapon Tree |
Lance Guide | Weapon Tree |
Gunlance Guide | Weapon Tree |
Hammer Guide | Weapon Tree |
Hunting Horn Guide | Weapon Tree | Melodies |
Switch Axe Guide | Weapon Tree |
Charge Blade Guide | Weapon Tree |
Insect Glaive Guide | Weapon Tree | Kinsects |
Ranged Weapons | ||
---|---|---|
Light Bowgun Guide | Weapon Tree |
Heavy Bowgun Guide | Weapon Tree |
Bow Guide | Weapon Tree |
Hunting Horn Songs and Effects
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this post does not list any DLC songs like sharpness regeneration.