★ Dreamspell Festival: Dreamwalker | Nu Udra γ
☆ FF14 Collab / Title Update 3
┗ Omega Planetes | Savage Omega | Builds vs Omega
★ Title Update 4 on 12/16: Gogmazios
☆ Armor Set Search updated with Appraised Talismans
★ HR50+ Builds | Tier List | Weapon Guides
The Version 1.021 endgame expansion update for Monster Hunter Wilds was released on August 12, 2025 (ET). See the update features and full patch notes for update 1.021 here!
| Version 1.021 Guides | |
|---|---|
9-Star Quests |
Best Talismans |
Appraised (RNG) Talismans |
How to Farm Talismans |
Talisman Rating Tool |
All Weapon Changes |
Version 1.021 introduces 9-Star quests that reward Glowing Stones, which become Appraised Talismans upon completion. These Talismans have random skills and decoration slots, acting as an expansion of the endgame.
This version also includes several changes, mostly buffs, to all weapons across the board except for the Hammer.
| Jump to a Section |
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| Major Additions and Changes | |||
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| Monsters | Player | System | Bases |
| Monsters Updates |
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・At HR 100 or higher, tempered versions of the following nine monsters will now begin to appear in the field as 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios. ・Regular and tempered versions of Rey Dau and Nu Udra will now appear in the Wounded Hollow at HR 100 or higher. ・Adjusted the appearance rate of monsters at HR 100 and higher. ・The appearance rate of standard monsters has been slightly increased. |
| Player Updates |
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・A new appraisal item, Glowing Stone, has been added. ・Note: It can be obtained as a reward from 9★ monster quests. The item is appraised upon quest completion, yielding a talisman with random skill attributes. ・The upgrade limit has been increased for armor of rarity 5 and above. |
| System Updates |
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・Added a feature to hide/show specific ammo and coatings in the Ammo/Coatings Bar. This can be configured from the Ammo Pouch and Coating Pouch. ・Added the new Recoil Aim Assist option. ・You can now set weapons, armor, and talismans as Favorites. Favoriting an item provides the following benefits: ・A star icon will display, making it easier to identify. ・You can sort and rearrange by Favorites. ・A confirmation message will appear if you try to sell or use it as melding material. ・Added an option to sort by Favorites to the Equipment Box, Decoration Box, and Artian Materials Box. ・Improved directional input responsiveness on the World Map, allowing for more intuitive cursor movement. |
| Bases and Facilities Updates |
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| ・Added a new feature related to Appraised Talismans to the Melding Pot. |
| Bug Fixes and Balance Adjustments | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Skills | Bases | Monster | Player | ||||||||
| Great Sword | Long Sword | Sword and Shield | Dual Blades | ||||||||
| Hunting Horn | Lance | Gunlance | Switch Axe | ||||||||
| Charge Blade | Insect Glaive | Light Bowgun | Heavy Bowgun | ||||||||
| Bow | Support Hunters | Seikret | |||||||||
| Skill Changes | |
|---|---|
| Bubbly Dance | The increase in evasion previously activated by Bubbly Dance I is now activated by Bubbly Dance II. Additionally, the self infliction of minor Bubbleblight is now tied to Bubbly Dance I. |
| Meal Skills | Meal Skills now have a base duration of 50 minutes and last for a total of 70 minutes with additional ingredients. Additionally, Meal Invites now last for 90 minutes. |
| War Cry | War Cry will now only last for 1 minute, but can now be stacked with other buffs. |
| Affinity Sliding | Affinity Sliding now lasts for 60 seconds, compared to its previous duration of 30 seconds. |
| Burst Boost | Burst Boost now adds +8 and +18 raw for levels I and II respectively. Before, it only added +3 and +10. |
| Powerhouse | Powerhouse can now be stacked with other buffs. |
| Shock Absorber | Shock Absorber will no longer trigger guarding (blocking) effects when an ally hits you or vice versa. |
| Ballistics | Ballistics received a buff to further increase the effective range of Normal, Spread, and Pierce ammo when equipped. Additionally, Ballistics level 2 and 3 now allows Normal and Spread Ammo to include point blank distance within their effective range. |
| Bases and Facilities Fixes and Adjustments |
|---|
| ・Increased the duration of meal effects from Portable BBQ Grill meals, Meal Invitations, and Canteen meals. |
| Monsters Fixes and Adjustments |
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・Fixed an issue where Focus Strikes could fail if a tear was present near an exposed weak point. ・Fixed an issue where it was difficult to cause wounds with attacks while mounted on Blangonga and Ajarakan. |
| General Fixes and Adjustments |
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・Fixed an issue where using an item via shortcut while recovering from a damage reaction or evading with weapon drawn would not trigger item use. Items will now be used automatically after those actions complete. ・Adjusted the damage scaling during mounts to tone down the amount of damage reduction applied to non-mounted players' attacks. ・Fixed an issue where the wet status would not be removed when retrying an Arena Quest while the player was wet. |
| Underwater Hunting Fixes and Adjustments |
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・You can now chain into an evade from ascending/descending movement. ・You can now use items during ascending/descending movement. ・Fixed an issue where items could not be used while in Focus Mode underwater. |
| Great Sword Fixes and Adjustments |
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・Made it easier to chain into Tackle from combos such as Strong Wide Slash to True Charged Slash, Tackle to True Charged Slash, and Side Blow to Strong Charged Slash. ・Leaping Wide Slash now chains faster into Side Blow. ・Strong Wide Slash now chains faster into True Charged Slash. ・Raw damage for Charged Slash, Jumping Charged Slash, Strong Charged Slash, True Charged Slash, and Strong Wide Slash has been slightly increased. ・Element scaling for Strong Charged Slash, True Charged Slash, and Strong Wide Slash have been increased. |
| Long Sword Fixes and Adjustments |
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・You can now chain into an evade from ascending/descending movement. ・You can now use items during ascending/descending movement. ・Fixed an issue where items could not be used while in Focus Mode underwater. |
| Sword and Shield Fixes and Adjustments |
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| ・Counter Slash raw damage has been increased. |
| Dual Blades Fixes and Adjustments |
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・Adjusted Focus Strike: Turning Tide so that it can now be chained into Turning Tidedrill, a new finisher action that delivers a multi-hit attack to a targeted wound, by pressing △ (PS5) / Y (Xbox) / default Right Click (PC). ・Increased the effect duration triggered by a Perfect Evade while in Demon Boost Mode. ・Movement speed during Demon Mode has been increased. ・The window for a successful Perfect Evade has been extended very slightly. ・Improved the responsiveness of directional changes when using Screw Slicer during Focus Mode. |
| Hunting Horn Fixes and Adjustments |
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・Added armor properties to Hilt Stab, preventing the user from being knocked back by monster attacks. ・Hilt Stab can now be chained into from Focus Strike: Reverb, Echo Bubble, Special Performance, Encore, or evading. ・Echo Bubble can now be chained into from Offset Melody, Resounding Melody, or Encore. ・Fixed an issue that caused the finisher attack Focus Strike: Reverb to be difficult to connect. |
| Lance Fixes and Adjustments |
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・Damage taken while in Power Guard has been further reduced. ・Raw damage and elemental scaling for Retribution Thrust following a Perfect Guard have been increased. ・Wide Sweep, Reverse Attack, Finishing Thrust, Finishing Twin Thrust, and Counter Rush raw damage and elemental scaling have been increased. ・Charge Counter can now be chained into after a Perfect Guard or Guards with minimal knockback. ・Elemental scaling for Return Thrust , Mid Thrust I, II, III, and Triple Thrust have been increased. ・Payback Thrust, Grand Retribution Thrust, and High Thrust I, II, III raw damage have been increased. ・The hitbox for Retribution Thrust has been enlarged. ・Extended the distance traveled when inputting a direction with Leaping Thrust, Return Thrust, and Payback Thrust. ・Adjusted the transition from Wide Sweep into Mid Thrust, High Thrust, and Dash Attack to be quicker. ・The amount of weapon sharpness consumed when performing a Focus Strike: Victory Thrust was reduced. ・After winning a Power Clash, you can now follow up with Return Thrust, Payback Thrust, or Retribution Thrust. ・Fixed an issue where certain attacks hitting the opposite direction the player is facing during a Power Guard would not correctly transition into a Stalwart Guard. ・Fixed an issue where guarding while moving would not properly block attacks. |
| Gunlance Fixes and Adjustments |
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| ・Fixed an issue where, under certain conditions, performing Burst Fire while the skill Load Shells Lv 2 was active would result in fewer hits than intended. |
| Switch Axe Fixes and Adjustments |
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・Relaxed the offset detection for Axe: Offset Rising Slash, making it easier to trigger an offset attack. ・The offset buildup for Axe: Offset Rising Slash has been increased. |
| Charge Blade Fixes and Adjustments |
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・The raw damage for Axe: Element Discharge I and II has been increased. ・The raw damage for multi-hit attacks while in Power Axe Mode has been increased. ・Adjusted Axe: Element Discharge I and II so that, when an enhanced phial is used during Power Axe Mode, the explosion damage properly reflects the enhanced phial's effect. |
| Insect Glaive Fixes and Adjustments |
|---|
| ・ Relaxed offset detection, making it easier to trigger offset attacks. ・ The invulnerability window when vaulting backwards has been increased. ・ Increased the distance when vaulting backwards granted by the skill Evade Extender. ・ The raw damage of Strong Reaping Slash and Dodge Slash has been increased. ・ The raw damage and elemental scaling of Strong Double Slash and Tornado Slash have been increased. ・ Fixed an issue that caused the midair combo to have lower than intended attack power. ・ Improved the hit detection of Focus Thrust: Leaping Strike while moving away from the target in the air. This attack will now also retrieve extracts upon a successful hit, as it does when performed on the ground. ・ Fixed an issue where certain parts of Rathalos would not yield the intended extract colors. ・ Fixed an issue where the amount of mount buildup from Jumping Advancing Slash performed as a drawn attack varied depending on the timing of the hit. ・ Fixed an issue where, when quickly inputting commands after getting up, Leaping Slash or Sidestep Slash would trigger instead of Kinsect: Harvest Extract or Kinsect: Recall. ・ Fixed an issue where Descending Slash could not be performed after getting up. ・ Fixed an issue where, when performing a Strong Jumping Slash in Focus Mode and the player took damage while the Kinsect was in flight, the Kinsect would continue to repeatedly hit the monster. |
| Light Bowgun Fixes and Adjustments |
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・ Adhesive Ammo and Wyvernblast raw damage have been increased. ・ Increased the recovery speed of the Rapid Fire Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo. ・ The reload speed for Adhesive Ammo and Focus Blast: Eagle Strike has been increased. ・ The raw damage and elemental scaling for Flaming Ammo, Water Ammo, Thunder Ammo, Freeze Ammo, and Dragon Ammo have been slightly increased. ・ The amount of Rapid Fire Gauge consumed while using Dragon Ammo in Rapid Fire Mode has been decreased. ・ The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been increased. ・ Fixed an issue where only one projectile out of the multiple projectiles fired with the light bowgun's Spread Ammo would receive the scaling from the Ballistics skill. |
| Heavy Bowgun Fixes and Adjustments |
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・ Wyvernblast Ignition and Wyverncounter Ignition raw damage have been increased. ・ The scaling for Wyvernblast Ignition and Wyverncounter Ignition during Ignition Mode ST I and ST II has been increased. ・ Increased the recovery speed of the Ignition Gauge when using Exhaust Ammo, Poison Ammo, Paralysis Ammo, or Sleep Ammo. ・ Adjusted the hitbox of Focus Blast: Wyvern Howl to make it easier to land. ・ Chaining into Guard after firing Spread Ammo is now faster. ・ The amount of Ignition Gauge recovered while using Pierce Ammo has been increased. |
| Bow Fixes and Adjustments |
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| ・Fixed an issue where the arrows from an Arc Shot would disappear if the attack hit the top of the area. |
| Support Hunters Fixes and Adjustments |
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・Adjusted the performance of Alessa and Fabius to reflect the changes made to the Lance. ・Fixed an issue that caused Support Hunters to stop attacking under certain conditions during underwater hunts. |
| Seikret Fixes and Adjustments |
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・Increased the speed at which you can turn 180 degrees while mounted on Seikret. ・Adjusted the dismount timing window after a successful evasion, allowing players to dismount earlier. ・Adjusted input timing to make it easier to open the map immediately after mounting. |
| System |
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・Fixed an issue where performing certain actions in the item bar could cause the game to crash. ・Increased the amount of Guild Points awarded from Limited Bounties. |
| Network |
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・Fixed an issue where, if a player disconnected just before the animation of gestures like Gou Hadoken or Water Gun hit, the game would crash for other players. ・Fixed an issue that caused the following incorrect message to display when viewing the rankings for a new Challenge Quest or Free Challenge Quest: "This is a repeated quest. You can view the results from when it was last available." |
| Locales |
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・Fixed an issue where shrine fragments that appear during quests in the Dragontorch Shrine would sometimes not activate from direct attacks. ・Fixed an issue in Photo Mode where toggling off the scoutfly effects from the edit menu only hid the glowing effect. |
| Others |
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・Fixed an issue where some voice lines would not trigger properly. ・Fixed various text issues. ・Fixed other miscellaneous issues. |

There is no new monster in Version 1.021, but the update introduces 9-star tempered monsters. Title Update 3, which will release late September 2025, will introduce a new monster. No news has been shared on what the next monster will be.

| Ver. 1.021 Countdown |
|---|
| Version 1.021 is live! |
Version 1.021 is now available to enjoy along with online features. Happy hunting!
Title Updates Roadmap and Schedule

*Expected dates for US time zones; releases for European and Asian time zones will come the following day.
| Update 1.030.01.00 | |
|---|---|
|
October 1, 2025 ・Fixed an issue that caused some skill effects to be lost when drawing enmity from Omega Planetes. ・Fixed an issue where performing a mounted attack on Omega Planetes could prevent quest progress. ・Fixed an issue where Lagiacrus could appear in the Wounded Hollow regardless of story progression. ・Fixed an issue where Omega Planetes' Rocket Punch animation would sometimes remain on screen. ・Fixed an issue where Cactuar could appear in the Filter Icons list even when not present. ・Fixed an issue where coatings would sometimes fail to apply when attempting to apply them while charging with the bow. |
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| Update 1.030.00.00 | |
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September 29, 2025 ・Added Omega Planetes as part of the FF14 collab. ・Added new equipment and skills. ・Added new pendants, stickers, and gestures. ・Added new Seikret decorations. ・Added new Support Hunter who wields a Hunting Horn, Kai. ・Added new pop-up camp gear options. |
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| Update 1.021.03.00 | Update 1.021.02.00 |
| Update 1.021.01.00 | Update 1.020.02.00 |
| Update 1.020.01.00 | Update 1.020.00.00 |
| ▶︎ All Patch Notes and Updates | |
| Always Available | |
|---|---|
| Street Fighter 6 Collab | CAPCOM ID Registration Bonus |
Version 1.021 Update Patch Notes and Features



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