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Monster Hunter Wilds

What Happens When You Faint?

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Monster Hunter Wilds - What Happens When You Faint

Fainting, or carting, has numerous effects in Monster Hunter Wilds, both good and bad. Learn more about what happens when you faint, including the death penalty, here!

What Happens When You Faint?

Fainting Effects



Your Reward Money Decreases

Reward Decreases Per Faint 2.0

Whenever you faint, a third of the reward money is deducted from your final reward as a penalty.

For example, if the quest has an initial reward of 3,000 Zenny, and you faint twice, two-thirds of the the reward will be removed, bringing your final reward to 1,000 Zenny.

If you are playing online with other hunters, the reward money will also decrease if other hunters faint.

Some Quests Have More Fainting Allowances

Increased Faint Allowance

Some quests, like the Arkveld hunt during Open Beta 2, have increased fainting allowances, allowing players to faint more than three times (in this case five times).

When the fainting allowances increases, the Zenny deduction is adjusted accordingly to match the increased fainting allowance.

You Fail the Quest Once the Reward Reaches Zero

After fainting enough times, your final reward will be reduced to 0. When that happens, you automatically fail the quest.

You Are Brought Back to Camp

Whenever you faint, you are brought back to the nearest camp and healed to full HP. The downside of this is that if you do not have a nearby pop-up camp, you may end up being revived across the map, forcing you to travel a long distance to get back to your target.

How to Set Up Pop-up Camps

Some Helpful Armor Skills Activate

Some Armor Skills activate whenever you faint, usually providing powerful buffs to help you with your hunt.

One such skill is Fortify from the Inspiring Pelt Group Skill, which increases your Attack and Defense whenever you faint.

Food Skills Stay Active After Fainting

Unlike in previous games where your Food Skills disappear after fainting, buffs now stay active even after fainting. They are now instead time-based, so they will stay in effect no matter how many times you faint, so you don't need to eat a meal again each time you are knocked out.

List of Food Skills

What is Carting?

The Fan Base's Term for Fainting

Carting

In Monster Hunter games, players who faint are brought back to camp on a cart pulled by Felyne medics. Because of this, carting has become the term used by veterans of the game to refer to hunters who faint during quests.

Monster Hunter Wilds Related Guides

Game Mechanics

Game Mechanics

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Hunting Mechanics
Quest Rewards Starting Quests Climate Effects
Weather System Health Stamina
Fainting Penalty Seikret Pop-up Camps
Fast Travel Climbing Walls Crafting Items
Supply Items Slinger SOS Flare
Hunting Assistants Sharpening Weapons Forge Weapons and Armor
Switching Weapons Starting Monster Fights Setting Traps
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Sneak Attack Separate Monster Herds Stunning Monsters
Dodging Attacks Status Effects Poison Status
Fireblight Status Waterblight Status Thunderblight Status
Iceblight Status Blastblight Status Paralysis Status
Sleep Status Exhaust Status Frenzy Status
Bubbleblight Status Underwater Combat -
Weapon and Armor Mechanics
Stats Explained Attack Stat Defense Stat
Elemental Resistance Weapon Sharpness Affinity
Damage Formula Damage Number Colors Elemental Damage
Dragon Element Motion Values Hitzone Values
Critical Distance Offset Attacks Wounding Mechanic
Focus Mode and Strike Power Clash Super and Hyper Armor
Block and Perfect Guard Hunting Horn Songs Bowgun Mods
Gunlance Shelling Bowgun Special Ammo Phial Types
Blunt, Sever, and Shot - -
Facilities
Material Retrieval Item Trading Smelting
Melding Pot Support Ship Bounties and Research Help

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