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☆ Tier List | Weapon Guides | Builds
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☆ Monsters | Items | Skills | Decorations
Armor Skills are skills tied to different armor pieces that give your character buffs in Monster Hunter Wilds. View all the available Armor Skills, as well as their effects in this page.
List of Contents
※ Select the search criteria below and press the Search button to filter the data.
Skill | Effect |
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Reduces stun duration. |
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Has a predetermined chance of reducing the damage you take. |
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Speeds up stamina recovery. |
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Gives you a predetermined chance of consuming a food or drink item for free. |
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Increases the damage of explosive items. |
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Increases meat-eating and item-consumption speed. |
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Speeds healing of recoverable damage (the red portion of the Health Gauge). |
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Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. |
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Grants protection against stench. |
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Increases fire resistance. Also improves defense at higher levels. |
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Prevents knockbacks and other reactions to small damage. |
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Increases the amount recovered when restoring health. |
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Reduces the duration of paralysis. |
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Grants protection against ground tremors. |
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Speeds up weapon sheathing. |
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Increases attack when you have recoverable damage (the red portion of your Health Gauge). |
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Prevents attacks from knocking you back during a jump. |
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Increases the quantity of herbs and other consumable items you gather |
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Reduces maximum stamina depetion over time. |
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Increases the number of times you gain at gathering points. |
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Slows down stamina depletion for actions that continuously drain stamina (such as dashing). |
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The bodies of small insect monsters won't be destroyed, allowing them to be carved. |
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Allows you to do a dive-evade when facing towards large monsters and extends the dive-evade distance. |
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Extends the duration of some item effects. |
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Increases water resistance. Also improves defense at higher levels. |
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Extra health is recovered from environmental interactables. |
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Increases evade distance. |
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Grants protection against wind pressure. |
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Reduces the duration of sleep. |
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Allows the effects of certain items to also affect nearby allies. |
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Reduces damage while poisoned. |
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Temporarily increases the damage to large monsters with a successful Sneak Attack. |
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Grants protection against webbed status and frostblight. |
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Extends the invulnerability period when evading. |
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Increases ice resistance. Also improves defense at higher levels. |
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Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. |
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Decrease stamina depletion when climbing on vines. |
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Increases attack when your health is full. |
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Reduces the recharge time for specialized tools. |
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Grants resistance against impairments to mobility while in water, oilsilt, or streams. |
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Temporarily increases affinity and reduces stamina depletion when certain conditions are met. |
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Reduces stamina depletion when evading, blocking, or doing certain other actions. |
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Increases attack power and defense when health drops to 35% or lower. |
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Grants protection against defense down. |
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Increases the affinity of attacks that exploit a monster's weak points and wounds. |
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Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.) |
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Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.) |
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Grants protection against bleeding. |
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Increases affinity if stamina is kept full for a period of time. |
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Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage, |
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Grants protection against all elemental blights. |
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Increases defense. Also improves resistances at higher levels. |
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Grants protection against blastblight. |
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Increases thunder resistance. Also improves defense at higher levels. |
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Increases dragon resistance. Also improves defense at higher levels. |
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Increases attack power and affinity against large monsters affected by poison or paralysis. |
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Grants protection against environmental damage, such as from heat or cold. |
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Disables damage reactions when you hit a friend or when a friend hits you. |
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Improves the effectiveness of flash attacks and items. |
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Increases attack power and affinity when large monsters become enraged. |
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Grants protection from large monsters' roars. |
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Temporarily increases attack power after being knocked back. |
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Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status. |
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Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks. |
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Improves fishing, grilling, and transporting abilities. |
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Powers up Palicoes. |
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Attack and defense increase as time passes while on a quest. (The maximum is reached after 30 minutes.) |
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After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends) |
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After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.) |
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Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. |
Equipping armor or weapons can provide you different skills. Each weapon and armor have differing skills, and it's up to you to choose which skills fit your playstyle.
Skills that affect weapons, such as Speed Sharpening or Critical Eye, are considered Weapon Skills and will be found on weapons, while skills that provide other passive effects, such as Speed Eating, will remain as Armor Skills.
Additionally, you will not lose skills whenever you upgrade weapons in the same Weapon Tree. Skills can only be upgraded or added as you go down a weapon's upgrade path.
You can view your current equipped skills inside tent or by pressing the Start button, then selecting Equipment Info > Skill Info and then pressing the L1 or R1 button to switch between Skill Info pages.
List of Skill Types | |
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Weapon Skills | Armor Skills |
Group Skills | Set Bonus Skills |
Food Skills |
List of Armor Skills
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