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Monster Hunter Wilds

How to Capture Monsters

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How to Capture Monsters Monster Hunter Wilds

To capture monsters in Monster Hunter Wilds, you must weaken it and lure it to a trap. Learn more about capturing monsters, and if you should kill or capture monsters!

How to Capture Monsters

To capture monsters, you'll need Shock or Pitfall Traps, and an item to knock down the monster such as the Tranq bomb.

  1. Prepare Traps and Tranq Bombs
  2. Fight and Weaken Monster
  3. Use Trap Item Once Monster is Weak
  4. Use Tranq Bombs or Tranq Blades to Capture Monster

Prepare Traps and Tranq Bombs

How to Craft Monster Capture Items
Trap ToolTrap Tool + NetNet Pitfall TrapPitfall Trap
Trap ToolTrap Tool + Thunderbug CapacitorThunderbug Capacitor Shock TrapShock Trap
Sleep HerbSleep Herb + ParashroomParashroom Tranq BombTranq Bomb
Tranq BombTranq Bomb + Throwing KnifeThrowing Knife Tranq BladeTranq Blade
Tranq BombTranq Bomb + Normal AmmoNormal Ammo Tranq AmmoTranq Ammo

Before heading out to a hunt where you need to capture a monster, make sure that you have prepared the important items for capturing.

You can craft these using materials that you can get in locales, while you can purchase Trap Tools from the Provisions Stockpile in your base camp.

Crafting Tranq Blades are optional, but they can come in handy if you want to tranquilize a monster first before you use a trap on it. Crafting Tranq Ammo is also optional but these can be used by both bowguns.

Fight and Weaken Monster

Once you have the items that you need, you can start the hunt and fight the monster that you want to capture. You need to keep damaging the monster until it is near death to be able to capture it, so be careful not to go all out as you may accidentally slay the monster.

Once you deal enough damage and the monster is near death, it will start moving slowly and begin limping, which signals that it can be captured.

Check for Skull Icon in Minimap

A skull icon will also appear next to a monster's icon in the minimap when it is near death, and is another indicator that the monster can now be captured.

However, it is good to note that this icon has a certain delay before it starts to show up on your map, so it still advised to observe the monster itself.

Use Trap Item Once Monster is Weak

Once the monster is weak, limping, and has a skull icon has appeared next to its icon in the minimap, it can now be captured using the items you prepared before the hunt!

Place a Pitfall Trap or Shock Trap near the monster to entrap it. This will immobilize the monster, which opens up the window to capturing it.

If you have previously used traps on the target monster, using the Tranq Bombs or Tranq Blades first is a viable option, especially if the monster has become resistant to either trap.

Retrieve Traps If Target Runs Away

If the monster runs away from the area and does not go near your trap, you can retrieve it from the ground and use it again once you're able to secure that the monster will no longer move to another location.

Environmental Traps Will Not Work

Vine Trap

Monsters can only be captured when they are immobilized by Pitfall Traps or Shock Traps. You cannot catch a monster trapped by vine traps and other environmental traps.

How to Set and Activate Traps

Some Traps Do Not Work on Certain Monsters

Certain monsters will also be immune to your trap items. Rey Dau and Gypceros cannot be affected by Shock Traps, while the enormous Jin Dahaad will not be able to trapped by Pitfall Traps.

Use Tranq Bombs or Tranq Blades to Capture Monster

Once the monster is immobilized with your trap item, throw two Tranq Bombs near it to complete the capture.

Do note that you need to be near the monster for the Tranq Bombs to take effect, so make sure that you approach the trapped monster first.

Alternatively, you can use Tranq Blades, which work essentially the same as Tranq Bombs, but with the added benefit of not having to unsheathe your weapon in order to fire them, as well as being able to fire them at a distance.

Should You Kill or Capture Monsters?

Capturing Monsters Ends Hunts Faster

Captured

Since you can capture monsters once they're in low health, you are saving time, as you don't have to deplete their entire health. For harder monsters, you will also avoid more risks and death at the end since you capture them instead.

Capture or Kill Depending on Active Food Skill

Grand Hub Canteen

The Capture Pro Meal is a food skill that, while active, rewards you with four monster materials after capturing a monster. Meanwhile, the Carver Meal can give you a chance to carve the slain monster by an additional 1-2 times.

Both meals can be eaten in the Grand Hub's canteen but will require a meal voucher. Alternatively, you can be invited by Tasheen in Ruins of Wyveria for the Capture Pro Meal, or by Maki in Oilwell Basin for the Carver Meal.

No Time to Carve the Tail If Captured

Carving the Tail
There may not be enough time to carve the tail once you capture the monster as the quest will be completed in 20 seconds. This also applies to ores or any items you wanna retrieve in the wild, which is why it's best to get them before you capture the monster.

How to Cut Monster Tails

Some Monsters Cannot Be Captured

Jin Dahaad

Story quest requires slaying Jin Dahaad.

Some monsters like Jin Dahaad, Guardian Arkveld, and Low Rank's final boss cannot be captured and need to be slain to complete their respective quests. Similarly, monsters classified as Elder Dragons also cannot be captured.

Are There Elder Dragons?

List of Monsters that Cannot be Captured

Monsters Appearances
Zoh Shia IconZoh Shia Germination and Investigations
Jin Dahaad IconJin Dahaad Frozen Lord of the Precipice and Investigations

Quests Differences

Hunt Quest Slay Quest
Hunt Quest Slay Quest
Capture Quest Repel Quest
Capture Quest Repel Quest

Quests may also have different objectives. Some quests will allow you to hunt the target monster, where you can either kill or capture it.

Some will only require you to either slay or capture the monster. Slaying a monster in a capture quest will make you fail the quest so it is best to be careful especially when the monster is already weak!

Repel quests on the other hand are present during story missions, where you only need to deal some damage to the monster to progress through the story; you will be able to hunt the monster at some other time.

Monster Hunter Wilds Related Guides

Game Mechanics

Game Mechanics

All Game Mechanics Guides

Hunting Mechanics
Quest Rewards Starting Quests Climate Effects
Weather System Health Stamina
Fainting Penalty Seikret Pop-up Camps
Fast Travel Climbing Walls Crafting Items
Supply Items Slinger SOS Flare
Hunting Assistants Sharpening Weapons Forge Weapons and Armor
Switching Weapons Starting Monster Fights Setting Traps
Capturing Monsters Mounting Monsters Tracking Monsters
Sneak Attack Separate Monster Herds Stunning Monsters
Dodging Attacks Status Effects Poison Status
Fireblight Status Waterblight Status Thunderblight Status
Iceblight Status Blastblight Status Paralysis Status
Sleep Status Exhaust Status Frenzy Status
Bubbleblight Status Underwater Combat -
Weapon and Armor Mechanics
Stats Explained Attack Stat Defense Stat
Elemental Resistance Weapon Sharpness Affinity
Damage Formula Damage Number Colors Elemental Damage
Dragon Element Motion Values Hitzone Values
Critical Distance Offset Attacks Wounding Mechanic
Focus Mode and Strike Power Clash Super and Hyper Armor
Block and Perfect Guard Hunting Horn Songs Bowgun Mods
Gunlance Shelling Bowgun Special Ammo Phial Types
Blunt, Sever, and Shot - -
Facilities
Material Retrieval Item Trading Smelting
Melding Pot Support Ship Bounties and Research Help

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