★ Dreamspell Festival: Dreamwalker | Nu Udra γ
☆ FF14 Collab / Title Update 3
┗ Omega Planetes | Savage Omega | Builds vs Omega
★ Title Update 4 on 12/16: Gogmazios
☆ Armor Set Search updated with Appraised Talismans
★ HR50+ Builds | Tier List | Weapon Guides

A list of Items and Materials in Monster Hunter Wilds. See the items and materials by rarity and type, as well as learn how to get them in this guide!
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
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4 | A tool that magnifies distant objects and lets you learn more about them. |
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4 | A coating that applies explosive powder to arrows. |
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4 | A kit with all the tools to make camp. Use to set up and edit Pop-up Camps in available campsites. |
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4 | A net that can be fired from your Slinger. Use it to capture small creatures. |
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4 | A coating designed to deal more damage to nearby targets, at the cost of a reduced maximum range. |
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4 | A common wooden lure shaped like a small fish. Good for any kind of fish. |
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4 | Decreases health, but raises affinity and weapon stats. Attack and affinity further increased in certain conditions. |
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4 | A lure shaped like a Starduster. Good for catching fish that like dark or muddy places, like Gajau. |
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4 | A lure with a blade made of ore. Good for catching useful fish, like Sushifish. |
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4 | Upon just evading a blow, triggers a special evasive maneuver that boosts attack and alters combos. |
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4 | A coating that applies a fluid which induces exhaust to arrows. |
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4 | A tool for fishing. Cast the lure into bodies of water and use the reel to wind in the line. |
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4 | Temporarily conceal yourself from view. The effect ends if you perform an attack or take damage. |
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4 | A lure that looks like a shining beetle. Good for catching gaudy fish, like Goldenfish. |
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4 | Steadily restores health over a set amount of time. |
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4 | Slinger ammo that makes a monster or location temporarily easier to find. |
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4 | A coating that applies paralysis effects to arrows. |
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4 | A coating that increases piercing ability. Depending on the monster, it can deal multiple hits. |
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4 | A coating that applies poison effects to arrows. |
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4 | A portable BBQ grill that can be used for grilling up raw meat and other ingredients. |
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4 | A coating that increases the attack power of arrows. |
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4 | Negates damage reactions, protects hearing, grants wind and tremor resistance, and reduces damage. |
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4 | A coating that applies sleep effects to arrows. |
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4 | A lure made with thorngrass. Good for catching aquatic creatures that have tentacles or feelers. |
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4 | A knife that can be equipped to your Slinger. Can be coated with a range of substances. |
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4 | A lure shaped like a Cephalos. Good for catching large, swift fish, like Gastronome Tuna. |
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4 | A standard-sized whetstone. Use it to restore a weapon's sharpness. |
Essential Items are various tools that help Hunters out during hunts. Each Essential Item helps hunters in different ways, such as for scouting, setting up camps, and even improving ammo.
Essential Items can be used an unlimited number of times, but some essential Items have a cooldown before they can be used again.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
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4 | Temporarily makes your skin as hard as adamant. Potent! |
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2 | Temporarily raises your defense when ingested by hardening tissue. |
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5 | Fully restores health and temporarily maximizes the size of your Health and Stamina Gauges. |
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1 | A cure for poison. |
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4 | Temporarily boosts your defense by turning your skin as hard as rock. |
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2 | A small time bomb. |
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4 | A large barrel bomb from the Flamefete. Explodes into a colorful bouquet of fireworks. |
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4 | A large barrel bomb from the Blossomdance. Explodes with a flurry of flower petals. |
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1 | Restores stamina, but it may be a bit too charred to provide any healing effects... |
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4 | A lizard charred crispy by Wudwuds. Removes all traces of poison and restores both health and stamina. |
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2 | Immediately removes any frost or webbing on your body. |
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1 | Provides temporary relief from extreme heat. |
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4 | Recovers stamina and also temporarily reduces stamina depletion when performing actions. |
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4 | A mysterious powder that produces a cloud around the area that temporarily strengthens attacks. |
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4 | Temporarily boosts your attack power by filling you with demonic strength. |
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2 | Produces a cloud of cleansing smoke that cures blastblight and stench. |
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2 | Raw meat that puts whatever eats it to sleep. Makes great bait for traps. |
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6 | Produces a cloud that restores a large amount of health for you and anyone nearby. |
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2 | A Guild-approved beverage that boosts your stamina. Helps shake off sleep, too! |
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3 | Call for a wingdrake to transport you to the nearest camp. Can also be used during combat. |
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4 | Scale from a Sushifish. Eat to get a large health/natural healing boost or to treat bleeding. |
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4 | A mysterious powder; when dispersed, temporarily strengthens defense. |
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2 | Removes all traces of poison and restores a slight amount of health. |
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4 | Produces a cloud that cures poison and heals you a bit. |
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1 | Provides temporary relief from extreme cold. |
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3 | Temporarily boosts your natural ability to recover lost health. |
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3 | A bomb that can be rolled after placing it on the ground. Strike it to trigger a powerful blast. |
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4 | Produces a cloud that heals you and anyone nearby. |
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3 | Fully restores health and temporarily maximizes the size of your Health Gauge. |
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5 | Temporarily boosts your defense even more than regular Armorskin. |
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4 | An upgraded large barrel bomb. Effective against large monsters. Can be rolled after placement. |
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5 | Temporarily boosts your attack power even more than a regular Demondrug. |
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2 | Restores a moderate amount of health. |
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4 | Temporarily endows you with the strength of a mighty god. Potent! |
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2 | Temporarily strengthens your attacks when ingested by improving energy flow. |
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2 | A mysterious berry that cures various blights. |
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3 | A trap for catching large monsters. It is tripped by heavy weight. |
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2 | Releases a cloud of toxic mist when used. Also popular as a household bug bomb. |
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2 | Raw meat that poisons whatever eats it. Makes great bait for traps. |
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1 | Restores a small amount of health. |
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1 | Restores health and stamina and moderately increases the size of your Health Gauge temporarily. |
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1 | Food that restores a bit of stamina. It can also be used on the Portable BBQ Grill to have a meal. |
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1 | Meat carved from a monster. Can be cooked, combined, or used to set a trap. |
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3 | A trap that immobilizes a target. Use it to capture monsters. |
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2 | Creates a large cloud of smoke when thrown against the ground that can hide you from a monster's sight. |
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4 | A large barrel bomb from the Dreamspell. Releases something when it detonates... |
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2 | A scale from a Sushifish. Slightly restores health and treats bleeding. |
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2 | Raw meat that paralyzes whatever eats it. Makes great bait for traps. |
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3 | A hand grenade used to capture monsters ensnared in traps. Can be slammed against the ground. |
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2 | A hearty roast that restores health and stamina and boosts both their max gauges. So tasty! |
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2 | A fish fin that greatly restores sharpness and requires fewer strokes than a whetstone. |
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4 | A fish fin used to sharpen weapons. Works better than a whetstone and can be reused if you're lucky. |
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2 | Dried meat beloved for its wild flavor and toughness. Increases natural healing and cures bleeding. |
Hunting Items are consumable items that are mostly used before or during a Hunt.
Hunting Items can recover HP, provide various buffs, or allows players to remove different Ailments which they can receive while in combat.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
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6 | Fangs come in many shapes and sizes. This one is small but can still pierce scale. |
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6 | Reacts uniquely to heat. Fuse this to armor to improve it. |
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6 | A tough Ajarakan carapace. Even fierce explosions can't damage it. |
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4 | A Guild certificate awarded to those who have hunted an Ajarakan. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted an Ajarakan. Used to make equipment. |
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4 | A rare jewel that developed in an Ajarakan's body. Said to wield enough force to explode bedrock. |
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6 | A large jewel that developed in an Ajarakan. Glows red, as if holding an inferno within. |
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5 | Bone marrow from an Ajarakan. Almost too hot to handle. |
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7 | The brainstem of an Ajarakan. Constantly burning, as if all its body heat is concentrated within. |
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4 | The hard casing that runs along the back of an Ajarakan. Its bright scarlet color echoes a raging fire. |
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6 | A rock-solid ridge from an Ajarakan. Reminiscent of a fire in its color and uneven curves. |
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4 | A scale from an Ajarakan. Extremely resistant, not even the hardest of stone will scratch it. |
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6 | A high-quality scale from an Ajarakan. The flame-like spikes project the monster's hot fury. |
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4 | The shell of an Ajarakan. Capable of producing a shower of sparks with the slightest scrape. |
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4 | The tail of an Ajarakan. Its uneven spikes are highly combustible. |
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6 | A ticket depicting the ecology of Amstrigian. Give it to the Smithy to get special equipment. |
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4 | A monster organ designed to hold and preserve water. |
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5 | A mysterious material smelted in Azuz. It's apparently primarily used in high-quality equipment. |
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6 | A durable Arkveld carapace. Named for how its scales overlap like plate armor. |
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6 | A linked Arkveld carapace that is connected by flexible sinew, allowing it to move like a chain. |
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6 | A Guild certificate awarded to those who have hunted an Arkveld. Used to make equipment. |
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7 | A mysterious gem that formed inside an Arkveld. Its pulsating white light seems to absorb life. |
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6 | A sharp, pointed Arkveld horn. So menacing, its mere sight dispirits any who must stand against it. |
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6 | A high-quality Arkveld scale. Despite being incredibly dense and hard, the edges chip easily. |
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6 | The tail of an Arkveld. Highly prized for the thick muscle hidden beneath its skin and hair. |
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4 | Reacts uniquely to heat. Fuse this to armor to improve it by a tiny amount. |
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5 | Reacts uniquely to heat. Fuse this to armor to improve it by a small amount. |
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6 | A product of Azuz. The leather is repeatedly repaired for extended use. Try taking it to the Smithy. |
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4 | A jewel formed from ore that spent years inside a Balahara. Bewitchingly beautiful. |
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6 | A hard Balahara carapace. A quality material from a specimen wrapped in pure Fulgurite. |
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4 | A Guild certificate awarded to those who have hunted a Balahara. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Balahara. Used to make equipment. |
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4 | A Balahara scale. The erosion caused by constant digging limits its usefulness in crafting. |
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6 | A high-quality Balahara scale. Thick and durable enough to carve through stone without a scratch. |
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4 | A Balahara shell. The fulgurite it has absorbed enhances its hardness. |
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4 | The skull of a Balahara. Stronger than most, it's built to withstand harsh dives into sand. |
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6 | A Balahara's pointy skull. An incredibly tough shell that digs through hard bedrock with ease. |
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4 | A Balahara tail. Its unique, twisted shape allows it to propel itself through earth with great force. |
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7 | A valuable jewel formed from coagulated juices inside a monster. Glows wildly. |
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7 | A valuable gem that can be harvested from bird wyverns. Said to fetch a high price on the market. |
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6 | A small, swollen mass from the inside of Zoh Shia. It pulses with an alien-like quality. |
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6 | A high-quality Blango pelt. Difficult to process, but valuable nonetheless. |
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6 | A Guild certificate awarded to those who have hunted a Blangonga. Used to make equipment. |
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6 | A Blangonga canine. As large as a human thigh, it's basically a weapon already. |
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6 | Fine fur from a Blangonga. Its springy resilience and warmth make it prized in cold regions. |
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6 | The tail of a Blangonga. The silky, lustrous coat is heavenly to the touch. |
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6 | A glorious mustache is the mark and pride of a Blangonga leader, a symbol of its might. |
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6 | A ticket depicting a flowery set of armor. Give it to the smithy to get special equipment. |
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6 | A ticket depicting elegant decorations. Give it to the smithy to get special equipment. |
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6 | A ticket you receive for attending the Blossomdance. Can be exchanged for festive equipment. |
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4 | A sturdy bone from a beast. Easy to use in crafting. |
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6 | The top layer of Mizutsune fluid. Removes impurities and is used in many rituals. |
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6 | A high-quality Bulaqchi carapace. Easy to process and incredibly tough. |
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4 | A Bulaqchi shell. Great for crafting thanks to its advanced durability and light weight. |
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6 | Ore obtained from mining outcrops. Still under research, but known to yield highly pure metal. |
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4 | A bone found in the Oilwell Basin. Covered in a thick coat of oil that built up over many years. |
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6 | A coin given to those who have bested a Chatacabra in the Arena. |
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6 | Stout plating from a Chatacabra's arms. Constant friction with the ground has polished it to gleam. |
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4 | A Guild certificate awarded to those who have hunted a Chatacabra. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Chatacabra. Used to make equipment. |
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4 | The thick hide of a Chatacabra. Elastic and easy to mold thanks to the monster's gluttonous diet. |
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6 | A high-quality Chatacabra hide. Tempered by its harsh environment. Makes a fine crafting material. |
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4 | The mandible plating of a Chatacabra. Hard protrusions stud the thick but supple leather. |
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6 | Fine plating from a Chatacabra's hulking jaw. Its density and heft are quite impressive. |
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4 | A jagged scale from a Chatacabra's hide, especially tough and well suited for use in crafting armor. |
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6 | A high-quality Chatacabra scale. Its enhanced durability makes it impervious to most blows. |
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4 | Plating that covers a Chatacabra's forelimbs. A lifetime of licking has left it both smooth and sturdy. |
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6 | A massive bone from a beast. Carefully cut out and used for crafting. |
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6 | A monster organ filled with a dangerous powder. One whiff can induce a coma. |
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6 | A high-quality Comaqchi shell. Its glorious color bewitches all those who see it. |
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4 | A Comaqchi shell. Incredibly smooth with an attractive luster. |
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6 | A ticket in the image of a hunter who traveled to the New World. Try taking it to the Smithy. |
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4 | A Conga pelt. Sturdy and soft to the touch but must be deodorized before it's processed. |
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6 | A high-quality Conga pelt. The thick fur can be used to make long-lasting equipment. |
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4 | A Guild certificate awarded to those who have hunted a Congalala. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Congalala. Used to make equipment. |
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4 | The long claw of a Congalala. Large and sharp, it gouges anything it touches. |
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6 | A long, hard, sharp claw from the wildest of Congalala, and no less tricky to manage than its source. |
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4 | A Congalala incisor. While blunt, it is tough enough to crush even the hardest of substances. |
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6 | An extra large Congalala fang. Its sturdiness is better suited for crushing than tearing. |
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4 | The pink fur of a Congalala. The tufts of fluffy hair are an ideal material for clothing. |
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6 | High-quality Congalala fur. Stout and resilient, an important crafting material once processed. |
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6 | A product of Kunafa. Perfectly suited for desert life. Try bringing it to the Smithy. |
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6 | A ticket depicting gear for those who love to swim. Give it to the Smithy to get special equipment. |
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4 | A Guild certificate awarded to those who have hunted a Doshaguma. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Doshaguma. Used to make equipment. |
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4 | A Doshaguma claw. Sharp as it is tough, it can cut through muscled prey without a single chip. |
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6 | A sharp Doshaguma claw. One poke pierces skin, and one swipe tears flesh from bone. |
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4 | A Doshaguma fang. They grow large and sharp so they can pierce their prey with ease. |
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6 | A sharp Doshaguma fang. Proof of its owner's feral nature in its ability to chew through even bone. |
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4 | Doshaguma fur. It makes a durable crafting material thanks to its stiff, bristly texture. |
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6 | High-quality Doshaguma fur. So accustomed to harsh climes that it's akin to armor. |
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4 | A Doshaguma hide. The numerous scars on its body are proof of its beastly, aggressive nature. |
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6 | High-quality Doshaguma hide. Its thick, comfortable weight gives reassurance to those who wear it. |
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6 | A ticket with detailed sketches of a Doshaguma's head. Give it to the Smithy to get special equipment. |
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7 | A high-quality bone taken from a bonepile. The remains of a dragon that once roamed these lands. |
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4 | Ore sourced from mining outcrops. A rare material coveted for its durability in armor crafting. |
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6 | A ticket depicting elegant decorations. Give it to the Smithy to get special equipment. |
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6 | A ticket you receive for attending the Dreamspell. Can be exchanged for festive equipment. |
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4 | A mysterious material smelted in Azuz. Has been used to make equipment since ancient times. |
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6 | Metal scraps manufactured in Azuz. Can be used as a material once smelted. |
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4 | Crystallized microbes sourced from mining outcrops. Coveted as an abrasive for polishing equipment. |
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6 | A ticket inscribed with the emblem of the expedition. Give it to the Smithy to get special equipment. |
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7 | An inorganic orb from inside Zoh Shia. Something wriggles deep within its elaborate design. |
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6 | A ticket depicting sketches of Felynes. Give it to the Smithy to get special equipment. |
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7 | A magma-like deposit that only trained hands can handle. Armor made from it is first-class. |
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4 | Ore that is scorching even at room temperature. Its heat can be used to fuse materials. |
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4 | A monster organ filled with flammable powder. Handle with extreme care. |
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6 | A ticket depicting elegant decorations. Give it to the Smithy to get special equipment. |
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6 | A ticket you receive for attending the Flamefete. Can be exchanged for festive equipment. |
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6 | A monster organ with tremendous chilling power. Flash-freezes its surroundings. |
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7 | An unsettling crystal wreathed in Frenzied power. Handle with extreme care. |
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6 | A fragment of a disturbing crystal that possesses a hidden power. |
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4 | A monster organ filled with extremely cold fluid. Handle with care. |
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4 | A bone found in the Iceshard Cliffs. Tempered over millennia deep within the frozen earth. |
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6 | A mysterious metal found in the Ruins of Wyveria, capable of fusing any other materials together. |
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4 | A Guild certificate awarded to those who have hunted a Guardian Doshaguma. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Guardian Doshaguma. Used to make equipment. |
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4 | A Guild certificate awarded to those who have hunted a Guardian Ebony Odogaron. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Guardian Ebony Odogaron. Used to make equipment. |
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4 | A Guild certificate awarded to those who have hunted a Guardian Rathalos. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Guardian Rathalos. Used to make equipment. |
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4 | The hide of a Gajau. Covered in a thick slime that grants water resistance. |
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6 | The massive beak of a Yian Kut-Ku. Sturdy enough to peck through even the rockiest of terrain. |
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4 | The golden corneum of a Xu Wu. Formed by hardened secretions that glisten with a disturbing light. |
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6 | A glittering golden corneum of a Xu Wu. Further hardened by its extremely pure secretions. |
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6 | The Gore Magala's handsome black suit of armor, said to negate all blows. |
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6 | A Guild certificate awarded to those who have hunted a Gore Magala. Used to make equipment. |
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6 | A well-honed sensory organ from a Gore Magala that oozes violet melancholy from its infected tip. |
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7 | A pure, jet-black jewel that imprisons and swallows all nearby light. |
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6 | A claw from a Gore Magala's second foreleg. It inflicts Frenzy and generations of suffering. |
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6 | A deep black scale that seems to devour surrounding light, not reflect it. |
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6 | A pliant tail covered in reverse scales that strikes like a whip, not a blade. |
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6 | A horrifying wing that casts a hungry shadow over prey and drives them insane. |
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4 | Precious ore from the Iceshard Cliffs. Swathed in frigid air that shines pale blue when the light catches it. |
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6 | The sturdy carapace of a Gravios. Fused with ore by intense heat, it has grown abnormally tough. |
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6 | A Guild certificate awarded to those who have hunted a Gravios. Used to make equipment. |
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7 | Though hard to extract and hard to craft, the brain stem is an especially precious Gravios part. |
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6 | Shell that covers a Gravios's torso. It's grown so thick over time that average attacks do nothing to it. |
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6 | The head armor of a Gravios, hardened by its own heat. Makes it hard to work with, too. |
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6 | The hefty wing of a Gravios. Recently, the demand and value of the material has been rising. |
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6 | A large, brightly colored flower found in the Ruins of Wyveria. Spreads its seeds through the air. |
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6 | Found in the Scarlet Forest. An insect with a giant horn, huge shell, and butterfly wings. |
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6 | The bone of a large, high ranking monster. Extremely solid and durable. |
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4 | Guardian blood containing an unknown substance. A valuable research material. |
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6 | Guardian blood with rather peculiar properties. Requires further research. |
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4 | The claw of a Guardian Doshaguma. Energy coursing through it has turned it white and rigid. |
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6 | An especially sharp claw from a Guardian Doshaguma. Filled with energy, it easily cuts through armor. |
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4 | The fang of a Guardian Doshaguma. Tough enough to withstand the Doshaguma's fiercely acidic saliva. |
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6 | An especially sharp fang from a Guardian Doshaguma. Mercilessly crushes anything in its way. |
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4 | The fur of a Guardian Doshaguma. Energy coursing through it has turned it white and strengthened it. |
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6 | High-quality fur from a Guardian Doshaguma. Energy coursing through it has rendered it hard as steel. |
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4 | The hide of a Guardian Doshaguma. It is especially thick and tough, with a distinctive white pattern. |
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6 | A high-quality hide from a Guardian Doshaguma. Tough as iron and able to withstand any kind of attack. |
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4 | A Guardian Ebony Odogaron claw. Made for ripping things open, even the slightest touch is dangerous. |
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6 | A sharp claw from a Guardian Ebony Odogaron. Its saw-like form lets it mercilessly rip apart its prey. |
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4 | A Guardian Ebony Odogaron fang. Its sharp point allows it to pierce the vitals of any prey. |
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6 | A sharp Guardian Ebony Odogaron fang. Shrouded in misfortune, only the bravest dare touch it. |
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7 | A rare jewel that developed within a Guardian Ebony Odogaron. Said to hold a strange draconic power. |
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5 | A Guardian Ebony Odogaron plate. Energy has bolstered its draconic power to incredible heights. |
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4 | A scale from a Guardian Ebony Odogaron. Energy coursing through it has turned parts of it white. |
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6 | A high-quality Guardian Ebony Odogaron scale. The flow of pure energy has strengthened it. |
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4 | Tightly packed sinew from a Guardian Ebony Odogaron. Especially strong and heavy. |
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6 | A large piece of sinew from a Guardian Ebony Odogaron. Excess energy has strengthened it greatly. |
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4 | A Guardian Ebony Odogaron tail. Covered in bristled scales that call to mind its terrible rage. |
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6 | A Guild certificate awarded to those who have hunted a Guardian Fulgur Anjanath. Used to make equipment. |
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6 | A sharp fang from a Guardian Fulgur Anjanath. Built to withstand the fierce crushing power of its jaw. |
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7 | A rare jewel that developed within a Guardian Fulgur Anjanath. Said to hold the might of the heavens. |
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6 | The nasal bone of a Guardian Fulgur Anjanath. The mucus from it is charged with electricity. |
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6 | A high-quality Guardian Fulgur Anjanath pelt. Wild patterns have overshadowed its original form. |
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6 | A high-quality Guardian Fulgur Anjanath scale. Surprisingly heavy, and zaps you when touched. |
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6 | A Guardian Fulgur Anjanath tail. Packed with thick muscles that help it maintain balance. |
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4 | Contains an unknown substance. It has lost any color it previously had and courses with energy. |
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6 | A high-quality Guardian pelt. Exceptionally smooth and tough. |
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6 | The tough carapace of a Guardian Rathalos. Durable enough to withstand even the fiercest flames. |
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5 | A plate from a Guardian Rathalos. Strengthened by the flow of energy, its inherent heat blazes forth. |
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7 | A rare jewel that developed in a Guardian Rathalos' body. Said to wield the power of an inferno. |
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4 | A scale from a Guardian Rathalos. Made thick and tough by the energy coursing through it. |
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6 | A high-quality scale from a Guardian Rathalos. Accumulated energy has made it scorching hot. |
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4 | The shell of a Guardian Rathalos. Still radiates heat from the energy coursing through it. |
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4 | The tail of a Guardian Rathalos. The energy coursing through it has made it into an adaptable material. |
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4 | Webbing from a Guardian Rathalos. The energy coursing through it has enhanced its flight capabilities. |
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6 | A wing from a Guardian Rathalos. Energy courses through each vein, producing gale-force winds. |
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4 | Contains an unknown substance. It has lost any color it previously had and possesses unique properties. |
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6 | A high-quality Guardian scale. Sparkles like snow, as if it had always been pure white. |
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4 | A Guardian Seikret feather. Strong enough to deflect blades. |
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6 | A high-quality Guardian Seikret feather. Astoundingly lightweight, yet perfectly resilient. |
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6 | A Guild certificate awarded to those who have hunted a Gypceros. Used to make equipment. |
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6 | The uniquely shaped head of a Gypceros. A must-have for Gypceros lovers! |
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6 | The tail of a Gypceros. The most pliant body part, and thus the most difficult part to damage. |
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6 | A quality Gypceros wing membrane. Offers the same shock and poison protection—now with comfy stretch! |
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7 | A rigid, high-density armor sphere. Fuse this to armor to improve it by a great amount. |
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6 | A ticket depicting an autumnal set of armor. Give it to the Smithy to get special equipment. |
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8 | A solid, high-density armor sphere. Fuse this to armor to improve it by a vast amount. |
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6 | A thick carapace from an herbivore. Even the smallest ones are incredibly durable. |
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4 | Part of a shell taken from an herbivore. Relatively sturdy for a small monster material. |
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4 | A Guild certificate awarded to those who have hunted a Hirabami. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Hirabami. Used to make equipment. |
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4 | The hide of a Hirabami. Light and smooth like cloth, it is known for its unique texture. |
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6 | A high-quality Hirabami hide. Soft as the finest fabric, with the warmth to endure a blizzard. |
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4 | A scale from a Hirabami. Though small and lightweight, it's very strong and easy to process. |
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6 | A high-quality scale from a Hirabami. Not only is it strong, but also exceedingly light. |
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4 | A claw from the tail of a Hirabami. Its curved shape allows it to easily trap prey. |
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6 | A high-quality claw from the tail of a Hirabami. No prey can escape its scythe-like bite. |
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4 | Webbing from a Hirabami. Its superb elasticity allows the monster to float in the air. |
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6 | High-quality Hirabami webbing. Can manipulate air currents even in the fiercest blizzards. |
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6 | Proof that you've hunted a tempered monster, certifying your strength. |
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7 | Proof that you've hunted a fierce tempered monster, certifying your fearlessness. |
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8 | Proof that you've hunted a vicious tempered monster, certifying your heroism. |
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4 | Precious metal from the Iceshard Cliffs. Shines bright white when the light catches it. |
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6 | A monster organ filled with powder that ignites if it so much as touches air. Danger! |
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4 | Ore that can be smelted into a multi-purpose metal. |
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6 | The tough carapace of a Jin Dahaad. Tough as steel without impeding movement. |
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6 | A Guild certificate awarded to those who have hunted a Jin Dahaad. Used to make equipment. |
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6 | A sharp claw from a Jin Dahaad. Terrifyingly cold, it freezes everything it touches. |
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6 | A layered horn from a Jin Dahaad. Also acts as a heat vent. |
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7 | A rare jewel developed within a Jin Dahaad. Said to wield the power to freeze entire cliffs. |
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6 | From the back of a Jin Dahaad, this plate's metallic properties allow it to freeze the surrounding air. |
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6 | A high-quality Jin Dahaad scale. Its metallic properties prevent it from freezing. |
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6 | The tail of a Jin Dahaad. Has a cooling organ that continues to make cold air even when severed. |
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4 | A Kranodath skull. Its incredible resilience makes it a great material for armor. |
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6 | An extra hard Kranodath skull. So tough that it won't crack even if you pound on it with all your might. |
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6 | Unyielding Yian Kut-Ku carapace. Its vivid red hue won't dim even when exposed to intense heat. |
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6 | The distinctive ear of a Yian Kut-Ku. Stretchy and resistant to fire, it makes fine armor lining. |
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6 | Quality scale from a Yian Kut-Ku. Its size and weight make it even more impressive than normal. |
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6 | Quality Yian Kut-Ku wing membrane. A triple threat of sturdiness, flexibility, and fire resistance. |
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6 | A Guild certificate awarded to those who have hunted a Lagiacrus. Used to make equipment. |
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6 | The sharp claw of a Lagiacrus. Though unremarkable at a glance, a single strike from it can be fatal. |
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6 | A fine hide taken from a Lagiacrus. It's quite strong and immensely flexible. |
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6 | A fine horn taken from a strong Lagiacrus. Merely having one on hand is enough to draw attention. |
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7 | A deep azure gem formed inside a Lagiacrus. The sound of rippling water can be heard from its core. |
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6 | A high-quality Lagiacrus scale. Both its robustness and beautiful blue hue are truly breathtaking. |
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6 | The spike from a Lagiacrus's back. Safe to handle since it's used to release electricity, not generate it. |
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6 | The tail of a Lagiacrus. Used not only in weaponcraft, a certain village also considers it a delicacy. |
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6 | The hard carapace of a Lala Barina. A bit of polish will make it shine black as night. |
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4 | A Guild certificate awarded to those who have hunted a Lala Barina. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Lala Barina. Used to make equipment. |
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4 | A claw from a Lala Barina. Vivid scarlet decorates its keen edge. |
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6 | A sharp claw from a Lala Barina. The deep crimson tip mirrors the blood of countless victims. |
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4 | Hair from a Lala Barina. So white and pristine that it could pass for a high quality pelt. |
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6 | High-quality hair from a Lala Barina. Its delicate, transparent strands dance in the wind. |
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4 | Body fluid from a Lala Barina. A sticky, red liquid that causes paralysis. |
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6 | Thick body fluid from a Lala Barina. As red as fresh blood, it contains a powerful paralytic. |
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4 | The outer shell of a Lala Barina. Has a dark luster and is wonderfully lightweight. |
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4 | The stinger from a Lala Barina. Sharp as a sword, one thrust is all it takes to subdue prey. |
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6 | The razor-sharp stinger of a Lala Barina. Capable of piercing even the thickest armor. |
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5 | A precious and extremely hard substance with a faint glow. Sometimes used for crafting tools. |
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4 | Ore mined from mineral veins. Refined Machalite Steel is far sturdier than its iron cousin. |
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6 | A ticket depicting the ecology of Mimiphyta. Give it to the Smithy to get special equipment. |
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6 | A Guild certificate awarded to those who have hunted a Mizutsune. Used to make equipment. |
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6 | Friction-reducing bubblefoam helps this deadly claw slice through prey like sushi. |
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6 | A high-quality Mizutsune fin. Bubblefoam gives it an elegant pattern prettier than dye. |
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6 | High-quality purple Mizutsune fur. More foam-absorbent than its lighter counterpart. |
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6 | A high-quality Mizutsune scale. Older scales polished over time can be very valuable. |
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6 | A flowing Mizutsune tail. It's prized for its supple fur and beautiful scales. |
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7 | A multicolored orb formed from a crystalized Mizutsune scale and bubblefoam. |
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6 | A broth made from only the thickest of a monster's juices. Quite rich. |
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4 | A liquid bugs suck from monsters. Mixes with insect fluids to form an adhesive. |
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6 | Precious bone obtained from high rank large monsters. Their rarity makes them highly sought after. |
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6 | Bone obtained from high-rank large monsters. It has a razor sharp tip that retains its strength after forging. |
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4 | A weathered bone taken from a bonepile. Erosion has left it too fragile to use in crafting. |
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6 | A ticket depicting designs for a striking necklace. Give it to the Smithy to get special equipment. |
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6 | A sturdy Nerscylla carapace. The porcelain-white material is highly prized, particularly among women. |
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4 | A Guild certificate awarded to those who have hunted a Nerscylla. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Nerscylla. Used to make equipment. |
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4 | The retractable venomous fang of a Nerscylla. Handle with care! |
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4 | A lightweight, scythe-like claw that enables the Nerscylla's swift and deadly attacks. |
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6 | This keen Nerscylla claw lashes out from the shadows to claim an ever-growing list of victims. |
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6 | A flexible, venomous Nerscylla fang. Beware its lethal poison when handling it! |
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4 | The outer shell of a Nerscylla. Extremely light, with a distinctly aposematic coloration. |
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4 | A dorsal spike and poison sac used to drip poison onto prey passing under the Nerscylla's nest. |
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6 | An especially large Nerscylla spike, prized more for its lethal poison sac than its sharpness. |
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7 | High quality Lightcrystal. Highly coveted for its rarity, it's used for only the finest of metalworking. |
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5 | A strange fluid formed inside a Nu Udra. It glows blue and can strengthen materials. |
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4 | A guild certificate awarded to those who have hunted a Nu Udra. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Nu Udra. Used to make equipment. |
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7 | A Guild certificate for hunting an Arch-tempered Nu Udra. Used to make equipment. |
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7 | A mysterious gem formed inside a Nu Udra. Said to hold the power to burn the world to the ground. |
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4 | A highly-elastic Nu Udra hide. It looks smooth but has a subtle roughness. |
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6 | High-quality Nu Udra hide. Especially elastic and fire resistant. Eternally slimy. |
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4 | A Nu Udra Horn. Curved to protect the eyes and smattered with small spines. |
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6 | A sharp Nu Udra Horn. Each one twists eerily outward, as if in search of something. |
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4 | A viscous liquid made from a Nu Udra's body fluids and oil. Adding oil to it makes it more flammable. |
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6 | Dense Nu Udra Oilmucus. Burns unbelievably hot and long once ignited. |
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4 | A Nu Udra spike. Requires a skilled hand to handle its twisted, non-uniform shape. |
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6 | A quality Nu Udra spike. Will gouge out the surrounding flesh when removed from its victim. |
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4 | A Nu Udra tentacle. Incredibly flexible and elastic, only the sharpest of blades can pierce it. |
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6 | A large Nu Udra tentacle. A huge slab of muscle that will thrash uncontrollably even when cut off. |
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6 | A puzzling axle from Omega Planetes. Interdimensional technology allows it to rotate with immense force. |
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6 | Data left behind by Omega Planetes. Includes records of the countless battles it has had with various heroes. |
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8 | Battle data left behind by Omega Planetes (Savage). Includes records of the fierce battles it has had with various heroes. |
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6 | A puzzling lens from Omega Planetes. It's said that peering through it allows you to see into a new dimension. |
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7 | A puzzlin core from Omega Planetes. It pulsates with heat, as if still active even after being removed from the main body. |
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6 | A puzzling pedal from Omega Planetes. Its incredible technological capablities allow it to move many parts at once. |
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6 | A puzzling screw from Omega Planetes. Made with such precision and complexity that it cannot be replicated. |
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6 | A puzzling spring from Omega Planetes. Its detailed makeup allows it to bear unusually heavy loads. |
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6 | A mysterious, high-quality material smelted in Azuz. Equipment made from it is second to none. |
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6 | A commemorative coin bestowed on hunters who have mastered the craft. The value of its sheen? Priceless. |
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4 | A Piragill fin. Its sharp edge cuts into prey like a knife through butter. |
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6 | A high-quality Piragill fin. A deep scarlet, it will slice flesh at the slightest touch. |
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4 | A monster organ filled with a lethal toxin. Handle with extreme care. |
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6 | A bone used as crafting material. Its ease of use and hardness allow it to be shaped into better gear. |
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4 | A Guild certificate awarded to those who have hunted a Quematrice. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Quematrice. Used to make equipment. |
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4 | The crest of a Quematrice. Its flamboyant red color serves as a decoy to would-be predators. |
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6 | The large crest of a Quematrice. Colored an angry red and shaken violently in a show of aggression. |
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4 | The hide of a Quematrice. Quite thick despite its wrinkly form, it is highly resistant to fire. |
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6 | Fine Quematrice hide, hardened by the struggle to survive. Offers exceptional fire protection. |
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4 | Flammable fluids from a Quematrice, expelled as a gas then ignited by sparks from its coarse tail. |
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6 | Especially viscous fluid from a Quematrice. The gas it releases burns at a perilous temperature. |
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4 | The scale of a Quematrice. Its fine texture acts as a natural file used to grind and polish armor. |
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6 | A high-quality Quematrice scale. Its keen ridges allow it to cleave stone in a single stroke. |
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4 | The tail of a Quematrice. Its many pleats scrape against each other to create sparks. |
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6 | Only recently extractable due to advances in carving techniques. Hard to forge. |
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6 | This Rathalos carapace emanates a nobility befitting the King of the Skies. |
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6 | A Guild certificate awarded to those who have hunted a Rathalos. Used to make equipment. |
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7 | A rare, precious gem from inside a Rathalos. Almost too nice to use. |
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6 | An extraordinarily durable scale carved from the body of a Rathalos. |
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6 | A severed Rathalos tail covered in plates and keen spines. It has any number of uses. |
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6 | The wing of a Rathalos. Skilled artisans can craft it into strong equipment. |
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6 | Rathian carapace prized for its lavish green coloration. An excellent armor material. |
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6 | A Guild certificate awarded to those who have hunted a Rathian. Used to make equipment. |
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6 | A coin given to those who have bested a Rathian in the Arena. |
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7 | A rare, precious gem from inside a Rathian. Almost too nice to use. |
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6 | A superior Rathian scale. Looks like a normal Rathian scale but is much harder. |
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6 | Rathian hairs, keen as a sword. Longer and sturdier than normal, they also contain more poison. |
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6 | A quality Rathian wing membrane. This heat-resistant material is often used as armor lining. |
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7 | A rare jewel that developed within a Rey Dau. Said to wield the power of ten thousand storms. |
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6 | A Rey Dau horn crackling with lightning. Durable enough to sustain great bolts of electricity. |
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6 | The tough carapace of a Rey Dau. Its complex but consistent pattern enhances its conductivity. |
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4 | A Guild certificate awarded to those who have hunted a Rey Dau. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Rey Dau. Used to make equipment. |
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7 | A Guild certificate for hunting an Arch-tempered Rey Dau. Used to make equipment. |
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6 | A Rey Dau wingtalon with an azure glow. Coated with pure, razor-sharp Fulgurite. |
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5 | A Rey Dau plate. The backward-facing scale accumulates a massive amount of energy. |
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4 | A Rey Dau scale. Its unique shape allows electricity from its organs to pass through. |
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6 | A high-quality Rey Dau scale. Constant exposure to the Sandtide made it as sturdy as it is smooth. |
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4 | The shell from a Rey Dau. Highly conductive and capable of producing large electrical currents. |
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4 | A Rey Dau tail. Its Fulgurite-covered spines rub together to produce a threatening melody. |
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4 | An electrically charged Rey Dau horn. The thick, flexible muscle at its base lets it move freely. |
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4 | The claw-shaped energy conduit of a Rey Dau. Coated in sharp fulgurite blades formed by electric discharges. |
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4 | The beak of a Rompopolo. Its disturbing shape evokes an indescribable sense of unease. |
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6 | A large beak from a Rompopolo. Its sharp point and gentle curve strike untold fear into its prey. |
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4 | A Guild certificate awarded to those who have hunted a Rompopolo. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted a Rompopolo. Used to make equipment. |
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4 | A claw from a Rompopolo. Developed for the specific purpose of piercing prey. |
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6 | A sharp claw from a Rompopolo. Perfectly suited to piercing vitals with acute precision. |
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4 | A Rompopolo hide. It returns to its original shape even if stretched to its limit. |
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6 | A high-quality Rompopolo hide. Can expand to extreme lengths when filled with gas. |
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4 | Elastic, electricity-resistant hide worn by a Nerscylla. Thought to be from another monster. |
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6 | The quality hide of a Gypceros. The baggy, stretchy feel of it is oddly pleasing to the wearer. |
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6 | A material found in the Iceshard Cliffs. Despite its scarring, it remains tough as any other scale. |
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6 | A cloth used to seal the corpse of a dreaded elder dragon. Truth or lie, the ominousness is palatable. |
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6 | A blade shot from the body and carried on the wind toward unsuspecting hunters. |
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6 | A sharp horn like a hefty axe that, not surprisingly, makes for fine equipment. |
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6 | Hooked hind leg talons that tear through armor and flesh without mercy. |
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6 | A Guild certificate awarded to those who have hunted a Seregios. Used to make equipment. |
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7 | A single scale that points defiantly in a different direction from its brethren. |
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6 | A spear-like tail covered in blade-like scales. Capable of truly horrific things. |
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6 | A wing talon. Most attacks come from the hind legs; the wings serve to shift weight. |
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6 | A sharp scale the Seregios can make stand on end. Gouges anything it touches. |
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6 | A ticket depicting seekers of strength. Give it to the Smithy to get special equipment. |
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4 | Fangs come in many shapes and sizes. Choose the right fang for the job. |
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6 | A product of Sild. A high-quality material that can be used as-is. Try bringing it to the Smithy. |
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6 | Suspicious cloth found somewhere in the Windward Plains. Drips with an aura of pure evil. |
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6 | A ticket depicting a skull. Give it to the Smithy to get special equipment. |
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4 | A monster organ filled with a knockout powder capable of inducing sleep. |
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6 | A ticket depicting a Hymstrigian. Give it to the Smithy to get special equipment. |
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4 | The sharp fin of a Speartuna. Might be useful for something if you bring it to the Smithy. |
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5 | A mysterious material smelted in Azuz. Not as pure as it could be, but still of impeccable quality. |
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4 | A poisonous hide from a Rompopolo. The vibrant speckles warn of its inherent danger. |
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6 | A highly poisonous hide from a Rompopolo. The more striking the pattern, the more poisonous it is. |
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6 | The bone of a large, high ranking monster. Very sturdy. |
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4 | A rigid bone taken from a bonepile. Durable but light and easy to handle. |
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|
6 | A product of Suja. Its unique pattern has roots in Wyverian tradition. Try taking it to the Smithy. |
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4 | A Talioth scale. Conditioned in harsh environments, it is built to protect the body like armor. |
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6 | A high-quality Talioth scale. Built to survive fierce battles, but still not much to look at. |
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6 | A monster organ that can store up large amounts of high voltage electricity. |
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6 | A ticket stamped with what appears to be a Palico's pawprint. Give it to the Smithy to get special equipment. |
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|
6 | A monster organ designed to hold and preserve copious amounts of water. |
|
|
4 | A bone found in the Ruins of Wyveria. Its peculiar shape is unique to the local wildlife. |
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6 | A monster organ filled with an extremely potent toxin. Even one touch can be risky. |
|
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4 | A Guild certificate awarded to those who have hunted an Uth Duna. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted an Uth Duna. Used to make equipment. |
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7 | A Guild certificate for hunting an Arch-tempered Uth Duna. Used to make equipment. |
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4 | Extremely fine hair from an Uth Duna. When woven together, it forms a thin, watery membrane. |
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6 | High-quality Uth Duna hair. Weak to cutting force, but can hold a vast amount of water. |
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4 | A claw from an Uth Duna. Its curvature helps to anchor it against the waves it creates. |
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6 | A sharp claw from an Uth Duna. Heavy enough to easily crush even the thickest trees. |
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4 | The hide of an Uth Duna. Highly prized for its density and spectacularly vibrant pattern. |
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6 | A high-quality hide from an Uth Duna. Its pattern holds an almost divine beauty. |
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5 | A rare plate from an Uth Duna. Hailed as a symbol of Plenty due to the amount of water it holds. |
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4 | A scale from an Uth Duna. Glistens in a kaleidoscope of colors. |
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6 | A high-quality scale from an Uth Duna. Thin grooves allow it to store water to strengthen itself. |
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|
4 | A tentacle from the back of an Uth Duna. Covered in a gelatinous mix of water and body fluid. |
|
|
6 | An elegant and flexible tentacle from an Uth Duna. A membrane of water surrounds it like a veil. |
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7 | A rare jewel that developed within an Uth Duna. Said to wield the power of a devastating flood. |
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6 | The hard carapace of a Vespoid. It takes on a unique quality once processed. |
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6 | The innerwing of a Vespoid. Sharp and elegant, like a blade. |
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4 | A Vespoid shell. If processed correctly, it can become just as tough as a wyvern's hide. |
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4 | The wing of a Vespoid. Extremely difficult to process and produces widely varying results. |
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4 | Vibrant hair that grows on the head of a Congalala. The lovely colors are proof of its position in its pack. |
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|
6 | Vibrant hair from a Congalala's head. The tuft works as crown of sorts, establishing its status as leader. |
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|
6 | A recipe for a special well-done steak. Give it to the Smithy to get special equipment... But why? |
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|
6 | A white Arkveld pelt. Strong, naturally twining strands create extra protection against attacks. |
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|
4 | A material carved from wingdrakes. Lightweight and often used when crafting armor. |
|
|
6 | A rare material carved from wingdrakes. It's both tough and easy to work with. |
|
|
6 | A once-treasured pickaxe, well- worn from heavy use. Give it to the Smithy to get special equipment. |
|
|
6 | Treasure given by the Wudwuds. They swear that it's priceless, but it looks like garbage. |
|
|
7 | Throughout a wyvern's life, impurities gather and form this peculiar gem. |
|
|
5 | Cerebrospinal fluid from a Xu Wu. A great deal of energy is concealed within, causing it to glow. |
|
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4 | A Guild certificate awarded to those who have hunted a Xu Wu. Used to make equipment. |
|
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6 | A Guild certificate awarded to those who have hunted a Xu Wu. Used to make equipment. |
|
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4 | A claw from a Xu Wu. Sharp as a knife and able to pierce prey without a sound. |
|
|
6 | A sharp claw from a Xu Wu. It's longer and keener, allowing it to more easily bring down prey. |
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4 | A fang from a Xu Wu. Tough enough to crush any matter of prey. |
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6 | A sharp fang from a Xu Wu. Dyed with the blood of all the prey it has mercilessly crushed. |
|
|
4 | The hide of a Xu Wu. Covered in mucus and uniquely flexible, it's quite a trial to work with. |
|
|
6 | A high-quality Xu Wu hide. Tough enough to repel a Guardian's claws and fangs. |
|
|
4 | A Xu Wu tentacle. It's flexible musculature makes it perfect for weapon and armor crafting. |
|
|
6 | A high-quality Xu Wu tentacle. Continues to squirm while being processed, displaying its vitality. |
|
|
7 | A rare jewel developed within a Xu Wu's body. Harbors a deep and impenetrable darkness. |
|
|
6 | A Guild certificate awarded to those who have hunted a Yian Kut-Ku. Used to make equipment. |
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6 | A Guild certificate awarded to those who have hunted Zoh Shia. Used to make equipment. |
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6 | A crystal-coated Zoh Shia horn. Heavy and wedge-like, as though it were used to seal something. |
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6 | A crystallized Zoh Shia scale. Its dull glow evinces the great energy it contains. |
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6 | A crystal-covered Zoh Shia tail. The crystals continue to grow even after the tail is severed. |
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6 | The coiled nature of Zoh Shia's layered shell looks as though it protects as much as it constricts. |
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6 | Stake-like Zoh Shia claws extended by hardened Wylk. The Wylkrystal growths are eerily uniform. |
Equipment Materials are items used to craft weapons and Armor.
Most Equipment Materials are monster drops, which can be obtained by hunting various monsters.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
1 | A primary ingredient in antidotes. |
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1 | Bitterbug essence that has innate healing abilities. Used as a component in many medicines. |
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1 | A nut that explodes its hard contents on impact. Used to make Sticky Ammo. |
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2 | A mushroom infused with power-enhancing effects. Used in restorative items. |
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2 | A Bomb Arowana scale. Combine with Normal Ammo to make a large amount of Sticky Ammo. |
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2 | A berry that ruptures on impact. Used to make cluster bombs. |
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2 | A Burst Arowana scale. Combine with Normal Ammo to make a large amount of Slicing Ammo. |
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2 | Works with other materials to enhance their effects. Cannot be used by itself. |
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3 | This frosty mushroom is a primary ingredient in cool drinks. |
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4 | A mysterious substance culled from certain monsters that increases endurance. |
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3 | A very rare fungus that pulses with extreme heat. Add to a barrel bomb for a dramatically stronger blast. |
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4 | A mysterious berry rumored for eons to be loathed by dragons. Required to craft Dragon Ammo. |
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2 | A nut that explodes on impact. Used to make Wyvern Ammo. |
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1 | Its eye-watering stench makes useful Slinger ammo. |
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3 | Has a very strange aroma. Is it edible? Is it deadly? Required to make farcasters. |
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2 | A wondrous, flammable plant. Useful for crafting explosives and Flaming Ammo. |
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2 | Luminous essence from an insect that emits a powerful flash when it dies. Used to craft flash pods. |
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1 | This plant's leaves store a great amount of water. A component for making Water Ammo. |
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4 | A plant with healing properties. Combine with Godbug essence to unleash its true potential. |
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4 | Essence from an insect said to live a millennium. Combine it with other items to add their properties. |
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2 | A dangerous substance that explodes when struck or heated. Used in Large Barrel Bombs. |
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3 | A Gunpowderfish scale. Combine with a large barrel bomb to dramatically increase its firepower. |
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1 | A primary ingredient in potions. |
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2 | Highly nutritious honey. Combine with potions to make the more potent mega potion. |
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1 | A plant spicy enough to set your mouth on fire. Used for making hot drinks. |
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1 | A lightweight and extremely strong plant. Used to make nets for pitfall traps. |
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2 | A large, empty barrel. Combine with gunpowder to make it into a bomb. |
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3 | A dangerous fungus said to draw the life out of people. Required to craft immunizers and max potions. |
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2 | A sturdy net that supports a certain amount of weight without breaking. Perfect for pitfall traps. |
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2 | A hard-to-find mushroom with the power to generate blazing heat. Required to craft gunpowder. |
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4 | Can be obtained from some large monsters. Has the ability to amplify the effects of certain medicines. |
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3 | A mushroom that induces paralysis. Needed to craft Paralysis Ammo and tranq bombs. |
|
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1 | A ball of condensed monster dung. Used to make dung pods for your Slinger. |
|
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1 | A berry that shatters into razor-like pieces. Used to make Slicing Ammo. |
|
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1 | A plant containing sleeping agents. Needed to craft Sleep Ammo and tranq bombs. |
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1 | A small, empty barrel. Combine with fire herbs to make it into a bomb. |
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1 | A nut that produces torrents of smoke. Combine with other items to add more effects. |
|
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2 | A plant that radiates ice-cold air. Use in combinations to create Freeze Ammo. |
|
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1 | A very sticky web. Used to craft pitfall traps. |
|
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4 | Substance from an insect that emits electricity when struck. Required to craft Shock Traps and Thunder Ammo. |
|
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2 | A mushroom with poison properties. Needed to craft Poison Ammo and smoke bombs. |
|
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3 | A must-have item for putting together pitfall traps and shock traps. |
Crafting Materials are items that are used in crafting useful items.
Crafting Materials are the items required in order to craft Hunting Items, Traps, and even Ammo.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
2 | Slinger ammo that lodges into a target for continuous damage. Can be attacked for additional damage. |
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2 | Slinger ammo that can be used to inflict massive damage on monster wounds. |
|
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1 | Slinger ammo that explodes on impact. |
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1 | Slinger ammo that illuminates dark areas when fired and can dazzle flying monsters. |
|
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1 | Slinger ammo that detonates on impact. Use it to stagger a monster when you're in a pinch. |
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1 | Slinger ammo imbued with dragon element. |
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2 | Slinger ammo that releases a strong odor on impact. Causes certain monsters to flee. |
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2 | Slinger ammo that causes a violent flash on impact. Will temporarily blind monsters if used in front of them. |
|
|
1 | Slinger ammo imbued with ice element. |
|
|
1 | Slinger ammo imbued with the ice element. Use it to stagger a monster when you're in a pinch. |
|
|
1 | Slinger ammo that can dissipate electricity from the area it lands. |
|
|
2 | Slinger ammo that inflicts massive blunt damage where it lands. |
|
|
2 | Slinger ammo that explodes on impact, causing massive damage. |
|
|
2 | Slinger ammo that inflicts massive piercing damage on impact. |
|
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2 | Slinger ammo that inflicts massive severing damage where it lands. |
|
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1 | Slinger ammo usable even underwater that deals piercing damage on impact. |
|
|
3 | Slinger ammo that releases a strong odor on impact, causing any surrounding monsters to flee. |
|
|
3 | Slinger ammo that can be used to lure monsters toward yourself. |
|
|
2 | Slinger ammo that inflicts paralysis on a target upon impact. |
|
|
1 | Slinger ammo that deals piercing damage on impact. |
|
|
2 | Slinger ammo that inflicts poison on a target upon impact. |
|
|
1 | Slinger ammo imbued with water element. Can remove some statuses on monsters. |
|
|
2 | Used as ammo for your Slinger. Emits a harsh, high-frequency sound that can disrupt sensitive monsters. |
|
|
1 | Slinger ammo that can be used to hit faraway plant life and bombs. |
|
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1 | Slinger ammo that lodges into a target. Attacking where it's lodged deals extra damage. |
|
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1 | Slinger ammo imbued with thunder element. |
|
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1 | Slinger ammo that can be used to scare away creatures that don't like fire and draw in those that do. |
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3 | A knife coated with a tranquilizer that can be shot from your Slinger to put trapped monsters to sleep. |
Slinger Ammo are ammunition loaded into your Slinger, which applies different ailments against monsters.
Each Slinger Ammo has a unique effect, which can be helpful during Hunts, especially by knowing the Monster's weakness.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
4 | Ammo that produces a cloud that temporarily strengthens defense in the impact zone of where it lands. |
|
|
2 | Ammo that fragments into multiple shells upon impact. Beware of friendly fire! |
|
|
4 | Ammo that produces a cloud that temporarily strengthens attacks in the impact zone of where it lands. |
|
|
3 | Ammo that packs a punch against monsters weak to dragon. |
|
|
2 | Ammo that drains a monster's stamina. |
|
|
2 | Ammo that packs a punch against monsters susceptible to fire. |
|
|
2 | Ammo that packs a punch against monsters susceptible to ice. |
|
|
1 | Standard ammo. Fires multiple shots with each pull of the trigger. Unlimited capacity. |
|
|
2 | Ammo that causes paralysis. Some targets require multiple shots in order for the status to take effect. |
|
|
1 | Armor-piercing ammo. Depending on the monster, it can deal multiple hits. Unlimited capacity. |
|
|
2 | Ammo that inflicts poison. Some targets require multiple shots in order for the status to take effect. |
|
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2 | Ammo that produces a healing cloud in the impact zone of where it lands. |
|
|
2 | Ammo that induces sleep. Some targets require multiple shots in order for the status to take effect. |
|
|
2 | Ammo that ejects sharp blades on impact, which can sever tails. |
|
|
1 | Ammo made for close combat. Short range but high power. Unlimited capacity. |
|
|
1 | Powerful ammo that lodges in a target and explodes. Headshots stun. |
|
|
2 | Ammo that packs a punch against monsters susceptible to thunder. |
|
|
3 | Ammo used to capture monsters ensnared in traps. |
|
|
2 | Ammo that packs a punch against monsters susceptible to water. |
|
|
3 | Ammo created through years of research into Wyvern's Fire. Short ranged, but destructive. |
Bowgun Ammo are ammunition loaded into both the Light and Heavy Bowguns.
Each Bowgun Ammo has a different effect, ranging from their damage dealt, to having their own elemental infusion.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
5 | A high-quality egg that sends you straight to flavor heaven. A great addition to any dish. |
|
|
5 | An extremely rare delicacy that is cause for a Wudwud celebration. A great addition to any dish. |
|
|
4 | A mushroom that grows in a secret spot known only to Wudwuds. A great addition to any dish. |
|
|
4 | Has a unique flavor, making it the perfect secret ingredient. A great finishing touch to any dish. |
|
|
4 | An egg with a yolk and white as fluffy as the Downy Crake that laid it. A great addition to any dish. |
|
|
4 | These fish eggs truly shine like diamonds. A great finishing touch to any dish. |
|
|
4 | An artisan cheese made in Kunafa, deliciously gooey when heated, and a great addition to any dish. |
|
|
4 | A powerful spice that enhances flavor and sweat production. A great finishing touch to any dish. |
|
|
4 | A nutritious shrimp native to Oilwell Basin and favored in Azuz. A great addition to any dish. |
|
|
5 | A rich, decadent cheese made by skilled craftspeople. A great addition to any dish. |
|
|
4 | A highly nutritious and fragrant bulb of garlic grown in Sild. A great addition to any dish. |
|
|
5 | The ultimate bulb of garlic, grown in just the right conditions. A great addition to any dish. |
|
|
4 | Often dug up by its namesake, Congalala. A great finishing touch to any dish. |
|
|
5 | A large, chewy shrimp packed to the gills with nutrients. A great addition to any dish. |
|
|
4 | This herb's refreshing aroma can mask any foul odor. A great finishing touch to any dish. |
|
|
4 | Oil that packs both flavor and the power of nature. A great finishing touch to any dish. |
Ingredients are Food Items that are used when cooking.
Ingredients provide a Food Skill when added during Meal Preparation, which can provide helpful effects during a Hunt.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
5 | The blackened, stony remains of old bones unearthed in the east. When polished, it gains a velvety sheen. |
|
|
5 | A rarity found in the East. A coin bearing a delicate etched relief, long out of use. |
|
|
4 | A mineral from Oilwell Basin with a unique sheen. Used by the Flameborn in alloy production. |
|
|
6 | A hulking antimite formation that produces strange reactions not yet understood by science. |
|
|
5 | Exceptionally pure, golden mineral oil from Oilwell Basin. Used widely in Flameborn crafts. |
|
|
6 | The sheer scale of this Scarlet Forest rarity makes it the object of obsession for all Wudwuds. |
|
|
5 | Care must be taken not to disturb the delicate form of this rare and stunning algae when harvesting it. |
|
|
5 | Each individual scale ornamenting this vase from the Iceshard Cliffs sparkles with a fiery brilliance. |
|
|
4 | A species of translucent sea squirts found in the East. When salt-dried, it becomes a fine preserved food. |
|
|
6 | Colossal amber from the Scarlet Forest. Ancient life has been sealed away inside it for eons. |
|
|
5 | A rarity from the Windward Plains. A spice so hot that a single bite opens the taster's third eye. |
|
|
5 | An Oilwell Basin rarity too pure to be worked by any but the Flameborn artisans. |
|
|
5 | Rare amber from the Scarlet Forest. Immaculate insect specimens sleep in this amber, red as fine liquor. |
|
|
5 | A rarity from the Windward Plains. A single drop of its delicious sap transforms water into ambrosia. |
|
|
5 | This gorgeous fossil is marked by an exceptionally clear and fiery opal. A truly radiant rarity. |
|
|
4 | A mass of organic material fossilized into opal over time. It has a deep crimson shine. |
|
|
4 | Found in the Windward Plains. The shape of this fulgurite was sculpted by a chance lightning strike. |
|
|
6 | The opal inclusion in this fossil burns with the fire of creation that first shaped this world. |
|
|
4 | Algae that grows in the East. It resembles a ceremonial cup— Cheers for finding such a beauty! |
|
|
6 | A treasure of the Windward Plains. Its leaves hold enough water to fill a bath in the driest desert. |
|
|
5 | Skin shed from a Hirabami. Treasured by the people of the Iceshard Cliffs as a curative. |
|
|
6 | An exquisite, inscribed vase from the Iceshard Cliffs. A treasure worthy of kings, lost to the world. |
|
|
5 | A rarity in the Ruins of Wyveria. The ripening process imbues the fruit with medicinal properties. |
|
|
5 | A curious fiber found in the Ruins of Wyveria. A resource treasured by the Keepers. |
|
|
6 | Pollen from a flower that blooms under a full moon. It exudes an ethereal pale glow. |
|
|
5 | A precious find from the Ruins of Wyveria. More transparent than other Wylkdrops and has considerable heft. |
|
|
5 | A rarity from the Windward Plains. Crystallized fulgurite, free of any impurity. Extremely delicate. |
|
|
6 | Pollen from a giant flower in the Scarlet Forest, as regal as it is massive. Makes a heady perfume. |
|
|
5 | A rare, meatier species of sea squirt found in the East. Keeps its rich flavor, even when preserved. |
|
|
4 | Found in the Windward Plains. This dried spice lends a rich and aromatic heat to any dish. |
|
|
4 | Amber from the Scarlet Forest. The bodies of fossilized insects float in its scarlet confines. |
|
|
4 | An ancient artifact Wudwuds found in the Scarlet Forest. Purely aesthetic in nature. |
|
|
5 | A rarity of the Scarlet Forest. The fine detail and lavish use of gold show quite advanced techniques. |
|
|
6 | A treasure of the Windward Plains. A colossal fulgurite crystal, born of a sky-splitting thunderstrike. |
|
|
6 | The size of this rare find from the East is the result of an eons-long natural formation process. |
|
|
4 | Found in the Windward Plains. The water stored within its plump leaves has saved many a parched traveler. |
|
|
5 | A beautiful, faintly luminescent stone occasionally found inside Wylkdrops harvested in the East. |
|
|
4 | Small stones found across the East. A rich source of energy, they are often burned for fuel. |
|
|
4 | Fruit encased in a mesh shell, found in the Ruins of Wyveria. A precious source of sustenance to the natives. |
|
|
4 | An ancient ornamental vase found in the Iceshard Cliffs. The techniques used to craft it are lost to time. |
|
|
6 | A parasitic fungus that grows on the bodies of dead monsters. Prized as a symbol of reincarnation. |
Special Items give Guild Points, and are used in NPC Trades.
Special Items can be obtained from various Gathering Spots.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
1 | Restores a small amount of Health. Returned after quest completion. |
|
|
2 | Restores a moderate amount of health. Returned after quest completion. |
|
|
2 | A knife fired with the Slinger, inflicting paralysis on a target. Returned after quest completion. |
Supply Items are useful items provided to players during a Hunt. Supply Items can be found in your Seikret Pouch, which can be accessed while mounting your Seikret.
Supply Items are automatically restocked at the start of a Quest, so make sure to check your Seikret Pouch at the start of a Quest to take the Supply Items provided.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
4 | A Goldenfry scale. Used by artisans in their crafts. |
|
|
4 | An egg of glittering gold. Valuable but useless to hunters. Sells for a fortune. |
|
|
4 | A Goldenfish scale. They shimmer like only pure gold can. |
|
|
4 | Copper pyrite from a Kranodath's shell. Its luster makes it a prime material for decorations. |
|
|
6 | High-quality copper pyrite from a Kranodath's shell. Its brilliant sheen is stunning to behold. |
|
|
4 | A Platinumfish scale. They give off a beautiful gleam. |
|
|
4 | An egg of glittering silver. Rare but useless to hunters. Sells for a very good price. |
|
|
4 | An egg of glittering steel. Rare but useless to hunters. Sells for a good price. |
Trade-In Materials are valuable items that can be collected and sold for Zenny.
Selling Trade-In Materials in bulk can generate a profit, especially if you have a surplus of these items laying around.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
4 | Exchange this voucher in the Grand Hub Canteen for one order of the Azuz regional meal. |
|
|
4 | A voucher for a chance to play a Grand Hub mini-game. Has a whimsical DIY look. |
|
|
4 | A voucher usable only during the Blossomdance. Exchange it for a festive meal. |
|
|
6 | A hazy crystal carved from the carcass of a Guardian. Can be used as a melding material. |
|
|
6 | A glittering crystal carved from the carcass of a Guardian. Can be used as a melding material. |
|
|
4 | A shard of crystal carved from the carcass of a Guardian. Can be used as a melding material. |
|
|
6 | A voucher usable only during the Dreamspell. Exchange it for a festive meal. |
|
|
4 | A voucher usable only during the Flamefete. Exchange it for a festive meal. |
|
|
7 | A ticket used by Wyverians. Hand it over when melding decorations to get a great discount. |
|
|
7 | A ticket used by Wyverians. Hand it over when melding relics to get a great discount. |
|
|
4 | Exchange this voucher in the Grand Hub Canteen for one order of the Kunafa regional meal. |
|
|
5 | Exchange this voucher in the Grand Hub Canteen for one order of your favorite regional meal. |
|
|
4 | Exchange this voucher in the Grand Hub Canteen for one order of the Sild regional meal. |
|
|
6 | A ticket used by Wyverians. Hand it over when melding decorations to get a discount. |
|
|
6 | A ticket used by Wyverians. Hand it over when melding relics to get a discount. |
|
|
7 | A ticket used by Wyverians. Hand it over when melding talismans to get a discount. |
|
|
5 | A ticket used by Wyverians. Hand it over when melding decorations to get a slight discount. |
|
|
4 | Exchange this voucher in the Grand Hub Canteen for one order of the Suja regional meal. |
|
|
7 | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. |
|
|
7 | Obtained from destroying a tempered wound. Larger than most of its type. Can be used as a melding material. |
|
|
6 | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. |
|
|
8 | Obtained from destroying a tempered wound. One of the largest of its kind. Can be used as a melding material. |
|
|
6 | Obtained from destroying a tempered wound. Has a deep sanguine hue. Can be used as a melding material. |
Facility Items are items that are used in Melding, to obtain better equipment.
Facility Items can be obtained as Quest Rewards, or through Trading.
| Items and Materials by Type | ||
|---|---|---|
| Essential Items | Hunting Items | Equipment Materials |
| Crafting Materials | Slinger Ammo | Bowgun Ammo |
| Ingredients | Special Items | Supply Items |
| Trade-in Materials | Facility Items | Appraisal Items |
| Item | Rarity | Effects |
|---|---|---|
|
|
Varies | A sphere with incredible power that is revealed through appraisal. Becomes a defensive decoration. |
|
|
Varies | A sphere with incredible power that can be revealed through appraisal. Becomes an offensive decoration. |
|
|
7 | Part of an ancient weapon. Needs to be appraised. |
|
|
5 | An old, damaged weapon part. Needs to be appraised. |
|
|
Varies | A sphere with hidden power that is revealed through appraisal. Becomes a defensive decoration. |
|
|
Varies | A sphere with hidden power that can be revealed through appraisal. Becomes an offensive decoration. |
|
|
7 | Contains some secret power. Needs to be appraised in order to be equipped as a talisman. |
|
|
Varies | A sphere with faint power that is revealed through appraisal. Becomes a defensive decoration. |
|
|
Varies | A sphere with faint power that is revealed through appraisal. Becomes an offensive decoration. |
|
|
7 | A piece of a discarded, old blade. Needs to be appraised. |
|
|
7 | A part of an old weapon that has some sort of device on it. Needs to be appraised. |
|
|
7 | A disc-like part of an old weapon that's been thrown away. Needs to be appraised. |
|
|
7 | A cylindrical part of an old weapon that's been thrown away. Needs to be appraised. |
|
|
6 | An old, rusted weapon part. Needs to be appraised. |
Appraisal Items are Items that can be appraised to become Decorations.
Appraisal Items can be obtained as Quest Rewards, or through Field Investigations.

You can use the map to find items on nearby areas. The items are shown with an icon and hovering over it shows the item's name and effect. You can set the item as the waypoint to create a glowing trail that leads directly to it. Some crafting materials, such as bones and ores, can be acquired this way!
Like with other Monster Hunter games, you can purchase items from vendors. Each vendor has their list of offered items. Check out the link below to see the location of each vendor and what their offered items are!

Monsters may drop items that you can use as equipmental materials. After defeating a monster, press the Carving button to carve materials from it. You will also obtain numerous materials from quest rewards if you went for a monster tied to a quest!

Several Items can be obtained by Trading with NPCs from different Areas.
Item Trading can first be encounterd upon completing the Main Mission: The Eye of the Storm and reaching Kunafa, the Windsong Village.
Item Trading Guide

Items can also be obtained by assigning NPCs to retrieveve Materials, which allows you to passively farm items.
Unlock Murtabak by completing Beware the Gypceros, and unlock subsequent Gatherers by completing their respective missions.
Material Retrieval Guide: How to Unlock the Farm

A variety of items can also be obtained by requesting from the Support Ship.
Requesting Materials from the Support Ship requires Guild Points, but can come in handy when it comes to securing a variety of helpful items.

Monster Hunter Wilds Walkthrough Wiki
| Monster Hunter Wilds Wiki Contents | |
|---|---|
Weapons |
Armor Sets |
Monsters |
Builds |
Story Walkthrough |
Artian Weapons
|
Maps and Locations |
Items and Materials |
Tips and Tricks |
Game Mechanics |
Endemic Life |
Skills |
Decorations |
Talismans |
Characters |
Quests |
Palico |
Trophies |
Cosmetics |
Furniture |
Festivals
|
News and Game Info |
Message Boards |
|
List of Items and Materials



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