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★ Armor Set Search updated for Ver 1.041
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Flayer has a roughly 50% chance of creating wounds faster in Monster Hunter Wilds (MH Wilds). Learn about the effects of Flayer and how it works, if the skill is bugged, and see a list of armor with the Flayer skill.
List of Contents
| Flayer Skill | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Makes it easier to inflict wounds. Can also deal extra non-elemental damage upon buildup. (Excludes some attacks.) | |||||||||||
| Level | Effect | ||||||||||
| 1 | Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage. | ||||||||||
| 2 | Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage. | ||||||||||
| 3 | Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage. | ||||||||||
| 4 | Makes it much easier to inflict wounds. Also deals more additional non-elemental damage. | ||||||||||
| 5 | Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage. | ||||||||||
Flayer lessens the amount of attacks needed to create Wounds on monsters whenever the skill activates. Additionally, once you deal enough damage, Flayer will deal a burst of non-elemental damage to the monster, which can also help create wounds. The strength of the Wound creation and the damage dealt by the burst both increase with Flayer's level.
| Flayer Damage per Level | |
|---|---|
| Level 1 | 140 Damage |
| Level 2 | 160 Damage |
| Level 3 | 190 -> 220 Damage |
| Level 4 | 230 -> 300 Damage |
| Level 5 | 280 -> 400 Damage |
Title Update 4 increased the extra damage dealt by Flayer for levels 3 to 5.
The activation rate of Flayer was increased from roughly 33% to roughly 50%. These values are based on tests performed before and after the Title Update 4 adjustments.
| Weapon | Weapon Move |
|---|---|
| Long Sword |
• Spirit Thrust • Spirit Helm Breaker • Spirit Blade II |
| Hammer |
• Charged Upswing • Mighty Charge Upswing • Mighty Charge Slam |
| Lance | • Triple Thrust |
| Gunlance |
• Wyrmstake Cannon • Wyrmstake Full Blast • Multi Wyrmstake Full Blast |
| Charge Blade |
• Sword: Condensed Element Slash • Axe: Amped Element Discharge • Axe: Super Amped Element Discharge |
| Insect Glaive |
• Descending Thrust • Strong Descending Thrust • Descending Slash • Strong Descending Slash |
| Heavy Bowgun |
• Wyvernheart Ignition • Wyvernpiercer Ignition |
| Bow |
• Thousand Dragons • Piercing Coating on normal arrows and Tracers • Power Shot (excluding when Piercing Coating is applied) • Power Volley (excluding when Piercing Coating is applied) • Flying Swallow Shot (excluding when Piercing Coating is applied) |
Additional weapon moves can now trigger Flayer, making the skill more usable across all weapons.
| Number of Attacks | Flayer Activation | Activation Rate |
|---|---|---|
| 186 | 88 | 47.31% |
To conduct this test, the target dummy in the Training Area was attacked continuously with the Hope Sword I's Chop attack while at Green Sharpness until a total of 24 Wounds were made.
At Flayer Level 5, the skill activated a total of 88 times out of 186 total attacks, with the burst of damage activating twice. This test puts the activation rate of Flayer at 47.13%, or roughly 50% when rounded up.
| Flayer Damage per Level | |
|---|---|
| Level 1 | 140 Damage |
| Level 2 | 160 Damage |
| Level 3 | 220 Damage |
| Level 4 | 300 Damage |
| Level 5 | 400 Damage |
Upon testing the skill on the training dummy, level 5 Flayer has a fixed damage of 400. The damage dealt is fixed, regardless of weapon type and weapon damage.
Taking Flayer is not recommended if it is at the expense of other offensive skills that give a straight-up damage increase like Attack Boost and Weakness Exploit.
Some weapons, however, appreciate the ability to inflict wounds faster, like the Long Sword, Sword and Shield, and the Charge Blade.
It is also good to have if you are running the G. Arkveld Armor thanks to its Decimator skill.
Flayer is working as intended, as stated in Capcom's support page. The issue stems from the skill not being activated by all weapon moves and the vague description. This is the reason why a lot of players believe it is bugged, as it did not behave like a similar skill: Partbreaker.
Partbreaker works by increasing how much "part damage" you deal to monster body parts, making it easier to break horns, sever tails, and more. As Flayer does not do this thanks to its 33% activation chance, it was assumed that the skill was bugged, as the Wound frequency did not appear to reliably increase even with higher Flayer levels.
| Armor | Rank | Def | Skills |
|---|---|---|---|
|
|
High Rank | 68 |
Flayer Lv. 2
Blight Resistance Lv. 2
|
|
|
High Rank | 68 |
Weakness Exploit Lv. 2
Flayer Lv. 2
|
|
|
High Rank | 66 |
Flayer Lv. 2
Blight Resistance Lv. 2
|
|
|
High Rank | 66 |
Flayer Lv. 2
Elemental Absorption Lv. 1
|
|
|
High Rank | 66 |
Flayer Lv. 2
|
|
|
High Rank | 68 |
Flayer Lv. 1
Elemental Absorption Lv. 3
|
|
|
High Rank | 66 |
Partbreaker Lv. 2
Flayer Lv. 1
|
|
|
High Rank | 66 |
Partbreaker Lv. 1
Flayer Lv. 1
|
|
|
High Rank | 66 |
Flayer Lv. 1
Blight Resistance Lv. 2
|
|
|
High Rank | 44 |
Flayer Lv. 1
Adaptability Lv. 1
|
|
|
High Rank | 44 |
Tremor Resistance Lv. 2
Flayer Lv. 1
|
|
|
High Rank | 44 |
Windproof Lv. 2
Flayer Lv. 1
|
|
|
High Rank | 44 |
Flayer Lv. 1
Blight Resistance Lv. 2
|
|
|
High Rank | 44 |
Flayer Lv. 1
Earplugs Lv. 1
|
|
|
High Rank | 44 |
Poison Resistance Lv. 1
Heroics Lv. 1
Flayer Lv. 1
|
|
|
High Rank | 44 |
Paralysis Resistance Lv. 1
Heroics Lv. 1
Flayer Lv. 1
|
|
|
High Rank | 36 |
Wide-Range Lv. 2
Ambush Lv. 1
Flayer Lv. 1
|
|
|
High Rank | 36 |
Sleep Resistance Lv. 1
Wide-Range Lv. 1
Flayer Lv. 1
|
|
|
High Rank | 36 |
Sleep Resistance Lv. 1
Flayer Lv. 1
|
|
|
High Rank | 36 |
Ambush Lv. 2
Flayer Lv. 1
|
|
|
High Rank | 36 |
Wide-Range Lv. 2
Flayer Lv. 1
|
|
|
Low Rank | 30 |
Flayer Lv. 1
|
|
|
Low Rank | 30 |
Flayer Lv. 1
|
|
|
Low Rank | 30 |
Flayer Lv. 1
Blight Resistance Lv. 1
|
| List of Decorations | ||
|---|---|---|
|
|
||
| List of Talismans | ||
|---|---|---|
|
|
|
|

The Flayer skill also has a chance to be included in an appraised talisman. These talismans are appraised from 9-star hunts.
Appraised Talismans were released in the Version 1.021 update.
Appraised Talismans (RNG Talismans) Rolls Guide

| List of Skill Types | |
|---|---|
| Weapon Skills | Armor Skills |
| Group Skills | Set Bonus Skills |
| Food Skills | |
hey in your "Higher Flayer Levels Makes Wounds Faster" table, you put the exact same values for level 3 and level 4. is this correct?
Flayer Skill Effects

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the activation of flayer is indicated by two small white flash that almost appear as lightning. to clarify this indicates the activation of the increased part damage and NOT the additional non elemental damage which activation rate seems to be lower than 10% and varies by weapon