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Monster Hunter Wilds

Flayer Skill Effects

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Flayer has a roughly 33% chance of creating wounds faster in Monster Hunter Wilds (MH Wilds). Learn about the effects of Flayer and how it works, if the skill is bugged, and see a list of armor with the Flayer skill.

Flayer Skill Effect

Skill Effects Per Level

Flayer Skill
Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage,
Level Effect
1 Makes it ever so slightly easier to inflict wounds. Also deals additional non-elemental damage.
2 Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage.
3 Makes it easier to inflict wounds. Also deals moderately more additional non-elemental damage.
4 Makes it much easier to inflict wounds. Also deals more additional non-elemental damage.
5 Makes it significantly easier to inflict wounds. Also deals much more additional non-elemental damage.

Flayer lessens the amount of attacks needed to create Wounds on monsters whenever the skill activates. Additionally, once you deal enough damage, Flayer will deal a burst of non-elemental damage to the monster, which can also help create wounds. The strength of the Wound creation and the damage dealt by the burst both increase with Flayer's level.

Activates Roughly 33% of the Time

Level Number of Attacks Flayer Activation Activation Rate
1 187 69 36.90%
2 179 53 29.61%
3 169 62 36.69%
4 169 53 31.36%
5 156 54 34.62%
Total 860 291 33.84%

Flayer has a computed activation time of 33.84%, which is rounded down to 33%, or one in every three attacks. This was computed after attacking the target dummy in the Training Area a total of 860 times over the five levels of Flayer, with the skill activating a total of 291 times. As the skill's activation chance is constant on all levels (only the skill's strength increases per level as per the skill description), it is possible to add together the stats listed above to compute the skill's total activation chance with little to no error.

Higher Flayer Levels Makes Wounds Faster

Level Attacks Total
(24 Wounds)
Wound Hit Reduction Rate
0 192 0%
1 187 2.60%
2 179 4.28%
3 169 11.98%
4 169 11.98%
5 156 18.75%

To conduct this test, the target dummy in the Training Area was attacked continuously with the Hope Sword I's Chop attack while at Green Sharpness until a total of 24 Wounds were made. This was repeated for all levels of Flayer (from 0 to 5), with the number of attacks at Flayer Level 0 being treated as the control. Without any levels of Flayer, it took a total of 192 attacks to create 24 Wounds, or 8 attacks per Wound.

As can be seen in the table above, higher levels of Flayer decreases the hits needed to create Wounds, with Flayer Level 5 decreasing the total amount of hits needed to create 24 wounds by 36, or about 1.5 attacks per Wound. The only downside is that you are still subject to Flayer's roughly 33% activation chance, making the skill unreliable.

Flayer Extra Damage Is Fixed

Flayer Damage per Level
Level 1 140 Damage
Level 2 160 Damage
Level 3 190 Damage
Level 4 230 Damage
Level 5 280 Damage

Upon testing the skill on the training dummy, level 1 Flayer has a fixed damage of 140. Higher levels deal more damage but the damage is fixed, regardless of weapon type and weapon damage.

Is Flayer Good?

Not Recommended Over Other Offensive Skills

Flayer is not recommended taking at the expense of other offensive skills that give a straight up damage increase like Attack Boost and Weakness Exploit.

Some weapons, however, appreciate the ability to inflict wounds faster like the Long Sword, Sword and Shield, and the Charge Blade.

It is also good to have if you are running the G. Arkveld Armor thanks to its Decimator skill.

List of Skills

Is Flayer Skill Bugged?

Flayer Is Working as Intended

Flayer is working as intended, as stated in Capcom's support page. The issue stems from the skill not being activated by all weapon moves and the vague description. This is the reason why a lot of players believe it is bugged, as it did not behave like a similar skill: Partbreaker.

Partbreaker works by increasing how much "part damage" you deal to monster body parts, making it easier to break horns, sever tails, and more. As Flayer does not do this thanks to its 33% activation chance, it was assumed that the skill was bugged, as the Wound frequency did not appear to reliably increase even with higher Flayer levels.

Capcom plans to update the skill's description in a future update.

Patch Notes and Updates

Equipment with Flayer Skill

Armor With Flayer

Armor Rank Def Skills
Chest G. Arkveld Mail α High Rank 66
Flayer Lv. 2
Waist G. Arkveld Coil α High Rank 66
Flayer Lv. 2
Waist G. Arkveld Coil β High Rank 66
Flayer Lv. 2
Head G. Arkveld Helm α High Rank 66
Partbreaker Lv. 2
Flayer Lv. 1
Head G. Arkveld Helm β High Rank 66
Partbreaker Lv. 1
Flayer Lv. 1
Chest G. Arkveld Mail β High Rank 66
Flayer Lv. 1
Legs Artian Greaves α High Rank 44
Flayer Lv. 1
Waist King Beetle Elytra α High Rank 44
Heroics Lv. 1
Flayer Lv. 1
Legs King Beetle Crura α High Rank 44
Heroics Lv. 1
Flayer Lv. 1
Head Artian Helm α High Rank 44
Flayer Lv. 1
Earplugs Lv. 1
Chest Artian Mail α High Rank 44
Flayer Lv. 1
Adaptability Lv. 1
Arms Artian Vambraces α High Rank 44
Flayer Lv. 1
Waist Artian Coil α High Rank 44
Windproof Lv. 2
Flayer Lv. 1
Chest Dreamwalker Mail α High Rank 36
Wide-Range Lv. 1
Flayer Lv. 1
Legs Dreamwalker Greaves α High Rank 36
Wide-Range Lv. 2
Flayer Lv. 1
Arms Dreamwalker Braces α High Rank 36
Flayer Lv. 1
Waist Dreamwalker Coil α High Rank 36
Ambush Lv. 2
Flayer Lv. 1
Head Dreamwalker Helm α High Rank 36
Wide-Range Lv. 2
Ambush Lv. 1
Flayer Lv. 1
Arms G. Arkveld Vambraces Low Rank 30
Flayer Lv. 1
Chest G. Arkveld Mail Low Rank 30
Flayer Lv. 1
Head G. Arkveld Helm Low Rank 30
Flayer Lv. 1

Decorations With Flayer

List of Decorations
Flayer Jewel【3】Flayer Jewel【3】

Talismans With Flayer

List of Talismans
Chainblade Charm IChainblade Charm I Chainblade Charm IIChainblade Charm II

Skill Can Also Be Obtained from Appraised Talismans

Appraised Talismans

The Flayer skill also has a chance to be included in an appraised talisman. These talismans are appraised from 9-star hunts.

Appraised Talismans were released in the Version 1.021 update.

Appraised Talismans (RNG Talismans) Rolls Guide

Monster Hunter Wilds Related Guides

Skill Partial

List of All Skills

List of Skill Types
Weapon Skills Armor Skills
Group Skills Set Bonus Skills
Food Skills

All Armor Skills

List of Skills
Adaptability ImageAdaptability Adrenaline Rush ImageAdrenaline Rush Agitator ImageAgitator
Ambush ImageAmbush Antivirus ImageAntivirus Aquatic/Oilsilt Mobility ImageAquatic/Oilsilt Mobility
Bind Resistance ImageBind Resistance Blast Resistance ImageBlast Resistance Bleeding Resistance ImageBleeding Resistance
Blight Resistance ImageBlight Resistance Blindsider ImageBlindsider Bombardier ImageBombardier
Botanist ImageBotanist Burst ImageBurst Cliffhanger ImageCliffhanger
Coalescence ImageCoalescence Constitution ImageConstitution Convert Element ImageConvert Element
Counterstrike ImageCounterstrike Defense Boost ImageDefense Boost Divine Blessing ImageDivine Blessing
Dragon Resistance ImageDragon Resistance Earplugs ImageEarplugs Elemental Absorption ImageElemental Absorption
Entomologist ImageEntomologist Evade Extender ImageEvade Extender Evade Window ImageEvade Window
Fire Resistance ImageFire Resistance Flayer ImageFlayer Flinch Free ImageFlinch Free
Foray ImageForay Free Meal ImageFree Meal Geologist ImageGeologist
Heroics ImageHeroics Hunger Resistance ImageHunger Resistance Ice Resistance ImageIce Resistance
Intimidator ImageIntimidator Iron Skin ImageIron Skin Item Prolonger ImageItem Prolonger
Jump Master ImageJump Master Latent Power ImageLatent Power Leap of Faith ImageLeap of Faith
Marathon Runner ImageMarathon Runner Maximum Might ImageMaximum Might Mushroomancer ImageMushroomancer
Outdoorsman ImageOutdoorsman Palico Rally ImagePalico Rally Paralysis Resistance ImageParalysis Resistance
Partbreaker ImagePartbreaker Peak Performance ImagePeak Performance Poison Resistance ImagePoison Resistance
Quick Sheathe ImageQuick Sheathe Recovery Speed ImageRecovery Speed Recovery Up ImageRecovery Up
Resentment ImageResentment Rice Ball ImageRice Ball Self-Improvement ImageSelf-Improvement
Shock Absorber ImageShock Absorber Sleep Resistance ImageSleep Resistance Speed Eating ImageSpeed Eating
Stamina Surge ImageStamina Surge Stench Resistance ImageStench Resistance Stun Resistance ImageStun Resistance
Survival Expert ImageSurvival Expert Thunder Resistance ImageThunder Resistance Tool Specialist ImageTool Specialist
Tremor Resistance ImageTremor Resistance Water Resistance ImageWater Resistance Weakness Exploit ImageWeakness Exploit
Wide-Range ImageWide-Range Windproof ImageWindproof

Comment

1 Jechulicious Jechulicious 7 months

hey in your "Higher Flayer Levels Makes Wounds Faster" table, you put the exact same values for level 3 and level 4. is this correct?

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