Monster Hunter Wilds

Hammer Weapon Guide and New Moves

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Hammer Weapon Guide and New Moves Monster Hunter Wilds
The Hammer is a blunt weapon with satisfying destructive power on top of its mobility in Monster Hunter Wilds. See what new actions the Hammer can perform, how to use it, its controls, and the best combos in this guide, as well as the pre-launch update.

Hammer Adjustments (December 19, 2024)

Hammer No Longer Launches People

The Hammer's Upswing will no longer be able to launch people into the air, lowering the chance of friendly fire. This change also applies to other weapons, such as the Gunlance's Wyvern's Fire. This change, however, had a mixed reception with the community.

New Hammer Moves

Mighty Charge and Mighty Charge Slam

Platform Move Input
PC
R Button (At Charge Level 3)

Mouse Left Button + Mouse Right Button

R Button (Hold until red then release)
PS5
PS4 - R2 Button (At Charge Level 3)

PS4 - Triangle Button + PS4 - Circle Button

PS4 - R2 Button (Hold until red then release)
Xbox
XBOX - Right Trigger (At Charge Level 3)

XBOX - Y Button + XBOX - B Button

XBOX - Right Trigger(Hold until red then release)

A new powerful charge move similar to the Spinning Bludgeon makes its way to Monster Hunter Wilds. It's a move that requires a lot of time and charge However, once it hits the monster's head it would deal massive damage and could potentially stun it, making the preparations worth it.

Charged Step

Better known as the Keeping Sway from the Rise title, the Charged Step has become a staple move for the Hammer!

To use the Charged Dash, input the circle button while charging for an attack to sling your hunter a small distance. Successfully doing so will allow the Hunter to retain their charge levels and invulnerability frames.

Spinning Bludgeon Extension

Ever since the first iteration of Monster Hunter, the Hammer has the Spinning Bludgeon as their Running Charged Lv. 3. With Wilds, the Spinning Bludgeon is now an extension after finishing any Charge Attack, opening up multiple combo possibilities depending on the situation!

How to Use the Hammer

Hammer Gameplay Tips



Aim for the Head

As a general rule, any Hammer player should know that they should always aim for the monster's head. Even with other contenders that deal blunt damage, the Hammer can consistently accumulate stun values due to its move-set's mobility, meaning it should be given priority with head positioning.

Use the Different Charge Attacks

Lv. Attack Description
Situational Uses
1 Charged Side Blow Quickly swings the hammer from the side while traveling a minimal distance.
・When you need to quickly extend your combos.
・When you are out of position during a combo and you need movement.
2 Charged Upswing Swings the hammer in an uppercut-like motion while traveling a short distance.
・Often used as a punish for quick monster attacks.
・Best move to stun monsters with.
3 Charged Big Bang Swings the hammer upwards then ends with a crushing slam while stationary.
・Used as a punish for monster attacks with medium recovery.
・Used to quickly exhaust monsters.
4 Mighty Charge Upswing Wildly wind up the hammer for a devastating multi-hit slam.
・Best punish for when the monster uses a long recovery attack.
・Combo starter for max damage.

While the Hammer is famous for its easy-to-use charge mechanic, using the right Charge Level depending on the situation is key to mastering the Hammer. You can charge it up to four levels, each having unique properties and different damage values!

Utilize Charged Dash in Creative Ways

Charged Step, while a simple move itself, has multiple uses that open the Hammer up for different strings depending on what the Hunter wants to achieve:

  • Quickly reposition to the head while remaining full charge as a starter.
  • Dodge attacks while keeping full charge levels.
  • Combo extender when a monster gets knocked down.

Make Use of Stuns

Players can deal ludicrous amounts of damage on a monster once they are stunned, and that goes exceptionally hard for Hammer players. Thanks to the Hammer's ability to stun monsters, all players in the team will have multiple windows of opportunity to deal devastating attacks.

Hammer Controls

Hammer Action and Inputs

Action PC PS5 Xbox
Overhead Smash → Wild Swing Mouse Left Button PS4 - Triangle Button XBOX - Y Button
Side Smash
W Button +Mouse Left Button
PS4 -  Left Stick + PS4 - Triangle Button
XBOX - Left Stick + XBOX - Y Button
Big Bang
Mouse Right Button (multiple times)
PS4 - Circle Button (multiple times)
XBOX - B Button (multiple times)
Spinning Bludgeon After any charge attack
Mouse Left Button + Mouse Right Button
After any charge attack
PS4 - Triangle Button + PS4 - Circle Button
After any charge attack
XBOX - Y Button + XBOX - B Button
Charge
Hold R Button
(Can move while charging)
Hold PS4 - R2 Button
(Can move while charging)
Hold XBOX - Right Trigger
(Can move while charging)
Charged Step
R Button(Press and Hold)

Mouse Right Button
PS4 - R2 Button(Press and Hold)

PS4 - Circle Button
XBOX - Right Trigger(Press and Hold)

XBOX - B Button
Mighty Charge
R Button (At Charge Level 3)

Mouse Left Button + Mouse Right Button
PS4 - R2 Button (At Charge Level 3)

PS4 - Triangle Button + PS4 - Circle Button
XBOX - Right Trigger (At Charge Level 3)

XBOX - Y Button + XBOX - B Button
Mighty Charge Slam R Button (Hold after Mighty Charge then release) PS4 - R2 Button (Hold after Mighty Charge then release) XBOX - Right Trigger (Hold after Mighty Charge then release)
Focus Blow: Earthquake
Monster Hunter Wilds - Mouse 4 Input + Shift

Hold R Button to charge
PS4 - L2 Button + PS4 - R1 Button

Hold PS4 - R2 Button to charge
XBOX - Left Trigger + XBOX - Right Bumper

Hold XBOX - Right Trigger to charge

Hammer Best Combos

Quick Access to Wild Swing

Platform Combo Input
PC
(W Button + Mouse Left Button) → Mouse Left ButtonMouse Left Button
PS5
(PS4 -  Left Stick + PS4 - Triangle Button) → PS4 - Triangle ButtonPS4 - Triangle Button
Xbox
(XBOX - Left Stick + XBOX - Y Button) → XBOX - Y ButtonXBOX - Y Button

Use this combo when you are confident your position is optimal and that you got the opponent's timing right. This combo tries to quickly access Wild Swing's motion value by using Side Blow.

Max Damage While Toppled

Platform Combo Input
PC
Hold R Button → Mighty Charge Slam → Mouse Left Button + Mouse Right Button (spin 4 times) → Mouse Left Button
PS5
Hold PS4 - R2 Button → Mighty Charge Slam → PS4 - Triangle Button + PS4 - Circle Button (spin 4 times) → PS4 - Triangle Button
Xbox
Hold XBOX - Right Trigger → Mighty Charge Slam → XBOX - Y Button + XBOX - B Button (spin 4 times) → XBOX - Y Button

If you are in the correct position after knocking down a monster, use this combo to deal the maximum amount of damage possible. With the ability to use Spinning Bludgeon after most charge attacks, you can adjust on the fly whether or not to let go early!

Big Bang Combo

Platform Combo Input
PC
Mouse Right Button x5
PS5
PS4 - Circle Button x5
Xbox
XBOX - B Button x5

Use this Big Bang combo when you are late to punish a stunned opponent due to being out of position.

Focus Blow Combo

Platform Combo Input
PC
Monster Hunter Wilds - Mouse 4 Input + Shift → Hold R Button to charge
PS5
PS4 - L2 Button + PS4 - R1 Button → Hold PS4 - R2 Button to charge
Xbox
XBOX - Left Trigger + XBOX - Right Bumper → Hold XBOX - Right Trigger to charge

When the opponent is wounded and you are able to stagger during Focus Blow: Earthquake, utilize the time you get to charge to deal massive amounts of damage to the monster.

Monster Hunter Wilds Related Guides

Monster Hunter Wilds - Weapons

All Weapons and Guides

All Weapon Guides

All Weapon Types
Great SwordGreat Sword Long SwordLong Sword Sword & ShieldSword & Shield
Dual BladesDual Blades HammerHammer Hunting HornHunting Horn
LanceLance GunlanceGunlance Switch AxeSwitch Axe
Charge BladeCharge Blade Insect GlaiveInsect Glaive Light BowgunLight Bowgun
Heavy BowgunHeavy Bowgun BowBow

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