Monster Hunter Wilds

Hammer Weapon Guide and Best Combos

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Hammer Weapon Guide and New Moves Monster Hunter Wilds
The Hammer is a blunt weapon with satisfying destructive power on top of its mobility in Monster Hunter Wilds. See all the mechanics for the Hammer, its controls, best combos, advanced tips, and how good it is!

Hammer Guides
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Hammer Mechanics

Hammer Mechanics







Aim for the Head

As a general rule, any Hammer player should know that they should always aim for the monster's head. Even with other contenders that deal blunt damage, the Hammer can consistently accumulate stun values due to its move-set's mobility, meaning it should be given priority with head positioning.

Use the Different Charge Attacks

Lv. Attack Description
Situational Uses
1 Charged Side Blow Quickly swings the hammer from the side while traveling a minimal distance.
・When you need to quickly extend your combos.
・When you are out of position during a combo and you need movement.
2 Charged Upswing Swings the hammer in an uppercut-like motion while traveling a short distance.
・Often used as a punish for quick monster attacks.
・Best move to stun monsters with.
3 Charged Big Bang Swings the hammer upwards then ends with a crushing slam while stationary.
・Used as a punish for monster attacks with medium recovery.
・Used to quickly exhaust monsters.
4 Mighty Charge Upswing Wildly wind up the hammer for a devastating multi-hit slam.
・Best punish for when the monster uses a long recovery attack.
・Combo starter for max damage.

While the Hammer is famous for its easy-to-use charge mechanic, using the right Charge Level depending on the situation is key to mastering the Hammer. You can charge it up to four levels, each having unique properties and different damage values!

Make Use of Stuns

Players can deal ludicrous amounts of damage on a monster once they are stunned, and that goes exceptionally hard for Hammer players. Thanks to the Hammer's ability to stun monsters, all players in the team will have multiple windows of opportunity to deal devastating attacks.

Access the Mighty Charge

PC
PS5
XBOX
Input
R Button (At Charge Level 3)

Mouse Left Button + Mouse Right Button

R Button (Hold until red then release)
Input
PS4 - R2 Button (At Charge Level 3)

PS4 - Triangle Button + PS4 - Circle Button

PS4 - R2 Button (Hold until red then release)
Input
XBOX - Right Trigger (At Charge Level 3)

XBOX - Y Button + XBOX - B Button

XBOX - Right Trigger(Hold until red then release)

The Hammer now has a move called the Mighty Charge that either can be let go. It is a move that, if accessed through initial charging, requires a lot of time and charge. However, once it hits the monster's head it would deal massive stun damage, making the preparations worth it.

As a shortcut, you can also access the Mighty Charge everytime you finish a Upswing, so keep that in mind whenever you swing for the fences!

Keep Charges Using Charged Step

Better known as the Keeping Sway from the Rise title, the Charged Step is now a staple move for the Hammer! Successfully doing so will allow the Hunter to retain their charge levels while having invulnerability frames akin to a dodge.

To use the Charged Dash, input the circle button while charging for an attack to sling your hunter a small distance.

Extend Combos With Spinning Bludgeon

Ever since the first iteration of Monster Hunter, the Hammer has always had the Spinning Bludgeon as their Running Charged Lv. 3. The Spinning Bludgeon is now an extension after finishing any Charge Attack, opening up multiple combo possibilities depending on the situation!

Use the Newly Improved Upswing

Use Video
Timed Swings
Freedom of Movement

Timed Swings

Reminiscent of the Hammer's signature charge, you can now time the Upswing by holding down its input and letting go at the opportune time.

The delayed swing is considered an Offset Attack, meaning it will stagger monsters during their attack animations when hit by this variant of the Upswing as a counter-attack.

Freedom of Movement

Furthermore, Hammer players can move between attacks before reaching the Upswing. This freedom of movement is best used as an offensive maneuver through repositioning so that the Upswing can now consistently hit monster heads!

Hammer No Longer Launches People

The Hammer's Upswing no longer launches people into the air, lowering the chance of friendly fire. This change also applies to other weapons, such as the Gunlance's Wyvern's Fire.

Hammer Controls

Hammer Action and Inputs

PC
PS5
XBOX
Action
Overhead Smash

Upswing
Mouse Left Button
Side Smash
W Button +Mouse Left Button
Big Bang
Mouse Right Button (multiple times)
Spinning Bludgeon After any charge attack
Mouse Left Button + Mouse Right Button
Charge
Hold R Button
(Can move while charging)
Charge Step
R Button(Press and Hold)

Mouse Right Button
Mighty Charge
R Button (At Charge Level 3)

Mouse Left Button + Mouse Right Button
Mighty Charge Slam R Button (Hold after Mighty Charge then release)
Focus Blow: Earthquake
Monster Hunter Wilds - Mouse 4 Input + Shift

Hold R Button to charge
Action
Overhead Smash

Upswing
PS4 - Triangle Button
Side Smash
PS4 - Left Stick + PS4 - Triangle Button
Big Bang
PS4 - Circle Button (multiple times)
Spinning Bludgeon After any charge attack
PS4 - Triangle Button + PS4 - Circle Button
Charge
Hold PS4 - R2 Button
(Can move while charging)
Charge Step
PS4 - R2 Button(Press and Hold)

PS4 - Circle Button
Mighty Charge
PS4 - R2 Button (At Charge Level 3)

PS4 - Triangle Button + PS4 - Circle Button
Mighty Charge Slam PS4 - R2 Button (Hold after Mighty Charge then release)
Focus Blow: Earthquake
PS4 - L2 Button + PS4 - R1 Button

Hold PS4 - R2 Button to charge
Action
Overhead Smash

Upswing
XBOX - Y Button
Side Smash
XBOX - Left Stick + XBOX - Y Button
Big Bang
XBOX - B Button (multiple times)
Spinning Bludgeon After any charge attack
XBOX - Y Button + XBOX - B Button
Charge
Hold XBOX - Right Trigger
(Can move while charging))
Charge Step
XBOX - Right Trigger(Press and Hold)

XBOX - B Button
Mighty Charge
XBOX - Right Trigger (At Charge Level 3)

XBOX - Y Button + XBOX - B Button
Mighty Charge Slam XBOX - Right Trigger (Hold after Mighty Charge then release)
Focus Blow: Earthquake
XBOX - Left Trigger + XBOX - Right Bumper

Hold XBOX - Right Trigger to charge

Hammer Best Combos

Best Hammer Combos



Side Smash to Mighty Charge

PC
PS5
XBOX
Combo Input
(W Button + Mouse Left Button) → Mouse Left ButtonMouse Left Button→ (R Button + Mouse Left Button + Mouse Right Button)
Input
(PS4 - Left Stick + PS4 - Triangle Button) → PS4 - Triangle ButtonPS4 - Triangle Button→ (PS4 - R2 Button + PS4 - Triangle Button + PS4 - Circle Button)
Input
(XBOX - Left Stick + XBOX - Y Button) → XBOX - Y ButtonXBOX - Y Button→ (XBOX - Right Trigger + XBOX - Y Button + XBOX - B Button)

Currently, this is the best bread-n'-butter combo of the Hammer in Monster Hunter Wilds due to its ability to access Mighty Charge quickly, only needing about 6.5 seconds to complete. This combo is used to promptly set up an offset attack with the Upswing or as a high-damaging quick punish.

Depending on the position or length of a monster's downtime, adjust whether or not to proceed with the Mighty Charge Upswing or Slam. After the attack, you can reposition with a dodge, repeat the combo, or transition into different attack branches.

Big Bang to Mighty Charge

PC
PS5
XBOX
Combo Input
Mouse Right ButtonMouse Right ButtonMouse Right ButtonMouse Right Button→ (R Button + Mouse Left Button + Mouse Right Button)
Input
PS4 - Circle ButtonPS4 - Circle ButtonPS4 - Circle ButtonPS4 - Circle Button→ (PS4 - R2 Button + PS4 - Triangle Button + PS4 - Circle Button)
Input
XBOX - B ButtonXBOX - B ButtonXBOX - B ButtonXBOX - B Button → (XBOX - Right Trigger + XBOX - Y Button + XBOX - B Button)

This combo has you do the Big Bang Combo until the fourth hit, and then transition into Mighty Charge to deal the highest amount of damage the Hammer can dish out.

However, this combo takes a significant amount of time to perform, so it is best used when the monster is toppled down or stunned.

Charged Upswing Poke Combo

PC
PS5
XBOX
Combo Input
( Hold R Button up to Charge 2) → Mouse Left ButtonMouse Left Button
Input
(Hold PS4 - R2 Button up to Charge 2) → PS4 - Triangle ButtonPS4 - Triangle Button
Input
(Hold XBOX - Right Trigger up to Charge 2) → XBOX - Y ButtonXBOX - Y Button

This combo is best used for generally poking the monster or when you need to close the distance and quickly punish them. This combo also deals more damage than the generic Charged Big Bang and can be used to transition into the Overhead Slam, meaning you can access the Upswing if given enough time!

Focus Blow Combo

PC
PS5
XBOX
Input
Monster Hunter Wilds - Mouse 4 Input + Shift → Hold R Button to charge
Input
PS4 - L2 Button + PS4 - R1 Button → Hold PS4 - R2 Button to charge
Input
XBOX - Left Trigger + XBOX - Right Bumper → Hold XBOX - Right Trigger to charge

When the opponent is wounded and you are able to stagger during Focus Blow: Earthquake, utilize the time you get to charge and transition to Mighty Charge to deal massive amounts of damage to the monster.

Hammer Advanced Tips

Hammer Advanced Tips




Use Offset Upswings

Offset Attacks are one of the best ways to have fast monster clears due to their ability to stagger monsters and set off Counterstrike. The Hammer, while a little unconventional, has access to this as the Upswing obtains these properties by delaying its release.

The quickest way to access the Upswing is by doing a Side Smash to transition into a Overhead Smash II. After that, you can move a short distance and then hold the primary attack button to do an Offset Upswing!

All Offset Attacks and How to Use

Transition Upswings to a Mighty Charge

The highest damage a Hammer can do in Monster Hunter Wilds is hitting the final swing of the new Mighty Charge. The challenge with the Mighty Charge, however, is the amount of time to set it up with the conventional charge.

The best way to currently access this new move is to use the Upswing as it can seamlessly transition into Mighty Charge. Do note that applying this strategy needs getting used to as you will need to know most of the monster's moveset!

Utilize Charged Dash in Creative Ways

Charged Step, while a simple move itself, has multiple uses that open the Hammer up for different strings depending on what the Hunter wants to achieve:

  • Quickly reposition to the head while remaining full charge as a starter.
  • Dodge attacks while keeping full charge levels.
  • Combo extender when a monster gets knocked down.

Dodge Out of Charges

You always have the option to dodge out of both your Charge and Charge attacks when you are far away or you think you cannot safely damage a monster. Knowing when to dodge-cancel your charges is a solid indicator for an exceptional Hammer user!

Aim Mighty Charge Slam With Focus Mode

When you are aiming for specific parts to break or just to make aiming for the head easier, you can use Focus Mode to aim your Mighty Charge Slams.

For example, it is paramount to stack your damage on Arkveld's chains when it is glowing so that it will get staggered or topple over. In that scenario, Arkveld's head takes priority of the damage when you are near it, so use Focus Mode to aim your last swing!

How Good is the Hammer?

Tier List Ranking

Weapon Ranking
B
Damage Type Entry Barrier Difficulty to Master
Monster Hunter Wild Blunt:30x30Blunt
Low ★★★★
Weaknesses and Strengths
Monster Hunter Wild - Pro High Mobility and Damage

Monster Hunter Wild - Pro Consistent Stuns

Monster Hunter Wild - Pro Access to an Offset Attack

Monster Hunter Wild - Con Difficult to Master

Monster Hunter Wild - Con Offset is Hard to Access

Entry Barrier pertains to how easy it is to learn the weapon from scratch, while Difficulty to Master is a rating on how difficult it is to perfectly execute the weapon mechanics.

The Hammer is at the B Tier because while it has the potential to deal absurd amounts of damage, the effort it takes for it to produce those numbers when compared to the other weapons is significantly high. Furthermore, while it has an offset attack, it is barred by difficulty, unlike other weapons!

The Hammer is considered one of the easiest weapons to pick up due to its simple mechanics and ability to move while charging its attacks.

However, this weapon is challenging to master since you mustlearn most of a monster's move set and timings to punish its openings properly. In short, this weapon requires you to always be at the right place and time, the opportune moment to bonk!

Best Weapon Type Tier List

Monster Hunter Wilds Related Guides

Monster Hunter Wilds - Weapons

All Weapons and Guides

All Weapon Guides

All Weapon Tutorials
Great SwordGreat Sword Long SwordLong Sword Sword & ShieldSword & Shield
Dual BladesDual Blades HammerHammer Hunting HornHunting Horn
LanceLance GunlanceGunlance Switch AxeSwitch Axe
Charge BladeCharge Blade Insect GlaiveInsect Glaive Light BowgunLight Bowgun
Heavy BowgunHeavy Bowgun BowBow

All Weapon Trees

All Weapon Trees
Great SwordGreat Sword Long SwordLong Sword Sword & ShieldSword & Shield
Dual BladesDual Blades HammerHammer Hunting HornHunting Horn
LanceLance GunlanceGunlance Switch AxeSwitch Axe
Charge BladeCharge Blade Insect GlaiveInsect Glaive KinsectKinsects
Light BowgunLight Bowgun Heavy BowgunHeavy Bowgun BowBow

Comment

3 Walkthrough Team@Game818 days

Hello! Thank you for pointing out this error. The page has been updated to reflect the correct and official term for Upswing. We appreciate the feedback!

2 Anonymous18 days

yeah I don’t even understand why the author put that in…

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