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The best way to avoid attacks is by making use of i-frames from your dodge roll in Monster Hunter Wilds (MH Wilds). Read on to learn more about how to dodge roll and perfect dodge, what i-frames are, and how to take advantage of them here!
List of Contents
In order to dodge attacks, you have to time your dodge roll just before the attack hits you. We recommend learning the monster's attack patterns as this can be different for each monster you face. Ideally, it is best to dodge roll towards the opposite direction of the monster attack so that your player can land outside the attack range.
Keep in mind that some attacks can hit multiple times which can render your dodge roll useless. For these types of attacks, it is best to position yourself at a safe distance so you can avoid getting hit without needing to rely on dodge rolling.
The Dive-Evade, most commonly known as the Superman Dive, can be performed by dodge rolling away from the monster while you are sprinting. The i-frames for this move are much longer compared to the regular dodge roll at the cost of having a longer recovery animation.
How to Dive Evade (Superman Dive)
Perfect Dodges require you to time your dodge exactly when the monster attack lands and are exclusive to the Dual Blades and Bow. You can identify if you have done a perfect dodge when a white visual cue appears on your player together with a bell audio cue, while your screen is briefly distorted.
In order to execute a Perfect Dodge for the Dual Blades, you first have to enter Demon Mode so that your standard Dodge Roll will be replaced with a short dash. Once you are in Demon Mode, time your dodge as soon as the monster attack lands on the last second and you will perform a spinning dash that deals damage and gives you a damage buff for a few seconds.
As for the Bow, you will need to perform a Charging Sidestep just before the monster attack hits you. This allows the Bow to regain a portion of their Trick Arrow gauge while also repositioning farther than the usual Charging Sidestep.
| Name | Move Button Input |
|---|---|
| Demon Dodge (Dual Blades) |
(Enter Demon Mode) |
| Foresight Slash (Long Sword) |
|
| Iai Spirit Slash (Long Sword) |
|
| Crimson Whirl Slash (Long Sword) |
|
| Descerning Dodge (Bow) |
(Hold) |
| Backstep (Sword and Shield) |
|
| Dash Step (Lance/Gunlance) |
|
| Charged Step (Hammer) |
(Press and Hold) |
| List of I-Frame Advantages |
|---|
|
|
Typical monster attacks tend to have flinching and interrupting effects when landing near a player so we recommend dodge rolling away even if the monster attack is a bit off from your position to avoid getting interrupted.
Keep in mind that not all monster attacks can flinch and interrupt so it is best to study the monster's attack patterns to learn when to dodge and when not to.
Aside from the usual monster attacks, Monster Roars can also be dodged with i-frames as long as you time it right. These roars are hard to telegraph but with a good amount of practice and timing, you can pull it off so you have more time to dish out damage.
For situations where it seems impossible to dodge a large hit, i-frames will be your best friend as they are capable of avoiding any instance of damage. There are various moves that can quickly give i-frames in tight situations such as the Long Sword's Foresight Slash and the Dual Blades' Demon Dodge.
The real advantage of i-frames, especially for veteran players, is being able to position yourself for attacking after dodging the monster attacks. This means you can trade hits with the monster as long as you are perfectly dodging their attacks, allowing you to dish out damage without any problems.

I-Frames are a small window of invincibility that allows you to avoid any damage that a monster attack deals within that window. Certain actions within the game have i-frames at the beginning of their animation such as dodge rolling, the Demon Dodge of Dual Blades, and the Foresight Slash of Long Sword.
Keep in mind that this does not include damage over time effects such as Poison, Bleeding, or Burning as they are a completely different damage type.
| Skill Level | I-Frame Duration | |
|---|---|---|
| 30 FPS | MS | 60 FPS | MS | |
| 0 | 9 | 300ms | 15 | 250ms |
| 1 | 10 | 333ms +1 (+11.1%) |
17 | 283ms +2 (+13.3%) |
| 2 | 11 | 366ms +2 (+22.2%) |
19 | 316ms +4 (+26.6%) |
| 3 | 12 | 400ms +3 (+33.3%) |
21 | 350ms +6 (+40%) |
| 4 | 13 | 433ms +4 (+44.4%) |
23 | 383ms +8 (+53.3%) |
| 5 | 15 | 500ms +6 (+66.7%) |
28 | 466.7ms +13 (+86.6%) |
Notes:
・Tests are done at 30 and 60FPS on a Paratoad near the Pop-Up Camp site at Area 10: Southeast of the Windward Plains. ・Paratoads are shown to be the easiest way to visually display these windows compared to Training Dummy attacks which are momentary. ・Measurements are done at the beginning of the dodge roll animation up until the beginning of the Paralysis animation. Frame test results may differ per system performance, but the skill's improvement should still be noticeable regardless. |
||
I-Frames can be increased by the skill Evade Window. Evade window also increases the I-Frames of certain weapon attacks, such as the Long Sword's Foresight Slash and the Bow's sidestep, to name a few.

I-Frame Guide: How to Dodge Attacks



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