★ NEW: Open Beta Release Time and How to Play
☆ Find out all about the 14 Weapon Types in the game!
★ See a list of all confirmed Monsters
┗ New Monsters | Returning Monsters
☆ Learning how to hunt? Check our Beginner's Guide!
This is a list of all fourteen weapons in Monster Hunter Wilds. See a list of all weapons, their strengths and new characteristics, as well as what weapons are recommended for use in this guide!
List of Contents
Click on a Weapon below to jump to its section!
All Weapon Types and Explanations | ||
---|---|---|
Great Sword | Long Sword | Sword & Shield |
Dual Blades | Hammer | Hunting Horn |
Lance | Gunlance | Switch Axe |
Charge Blade | Insect Glaive | Light Bowgun |
Heavy Bowgun | Bow | - |
All fourteen weapon types from previous entries will be available in Monster Hunter Wilds, so players can once again find what weapon best suits them as they play through the game.
The Great Sword is a heavy melee weapon that is slow to act, but can charge its attacks to unleash devastating hits. It can also block attacks with the flat of its blade, and excels at hit-and-run playstyles.
Great Sword Weapon Guide and New Moves
The Long Sword excels at fluidly chaining together attacks, combos, and counters. Landing certain attacks with the Long Sword will cause its Spirit Gauge to rise, improving its damage and granting access to stronger moves.
Long Sword Weapon Guide and New Moves
The Sword & Shield is a versatile weapon that allows for quick movement on the battlefield, and enables hunters to use some items even while the weapon is drawn.
The shield can be used to both guard and attack, further diversifying the weapon's capabilities in battle as it can both cut with the sword, and stun with the shield.
The Dual Blades are the pinnacle of speed and agility, as they focus on a rapid flurry of attacks and evasive maneuvers. Hunters using them can enter Demon Mode and Archdemon Mode to further increase their combat capabilities.
The Hammer is a hefty blunt weapon that can deliver immense amounts of stun damage to monsters when striking their heads, while remaining mobile. Similarly to the Great Sword, the Hammer can charge to augment its attacks.
The Hunting Horn is another blunt weapon that can play melodies and lay down Echo Bubbles that buff all allies. These melodies provide beneficial buffs to the party, and are an invaluable form of support during hunts.
The Lance is a weapon with top-class defense, as its shield can block many monster attacks. Its thrusting attacks are fast and safe to use, and it can also utilize guard-related moves and counters to diversify its strategy in battle.
The Gunlance is a weapon that utilizes Shells in its attacks for explosive damage. It also carries a tough shield, and uses sidestepping to reposition for attacks. It has access to a variety of shell-based attacks to use in combat.
The Switch Axe is a weapon that can swap between two forms: Axe Mode has great reach and sweeping attacks, while Sword Mode is more agile and attacks faster. Switching between the two forms the core of this weapon.
The Charge Blade is another weapon that swaps between its quicker Sword Mode to build Phials, and the Axe Mode to use those Phials for more damage. The Sword Mode also carries a shield, enabling hunters to guard.
Phials can also be used to charge various parts of the weapon, further empowering its attacks to do even more damage.
The Insect Glaive brings a Kinsect onto the field, and works as an acrobatic weapon with lots of aerial mobility. It uses these Kinsects to harvest Extracts from monsters, enhancing the hunter in combat.
The Light Bowgun is a ranged weapon that expends various types of ammo to attack at mid-range. It is lighter than its Heavy counterpart, allowing for quick attacks and repositioning.
It can also use Rapid Fire energy to swiftly fire attacks in succession, barraging monsters in the hunter's line of sight. This energy regenerates over time and on landing hits on a monster.
Light Bowgun Weapon Guide and New Moves
The Heavy Bowgun also uses Ammo, but trades the mobility of the Light Bowgun for more firepower. It can use Ignition Mode to fire rapidly, and can use Auto-Guard to defend against attacks from monsters.
Energy for Ignition Mode also regenerates over time, or when landing hits on monsters.
Heavy Bowgun Weapon Guide and New Moves
The Bow is a ranged weapon that fires arrows instead of ammo, and has high mobility in combat. It can charge its shots, with shots charged for longer doing more damage.
It can also launch a Tracer that causes arrows to home in on the part it hits; the Tracer explodes after it takes enough hits, or when enough time has passed.
The Long Sword and Dual Blades are popular melee options that have garnered a lot of fans from players of the series. Players looking to pick them up can find lots of tutorials and advice online, making them simpler to learn.
Similarly, both the Light and Heavy Bowgun have a reputation for being high-damage weapons used to quickly clear fights. It is expected that setting these weapons up with the proper build will lead to great performance.
As Monster Hunter Wilds allows players to take two weapons out on hunts, the Hunting Horn is recommended as a secondary weapon for its invaluable buffing songs.
All of the weapons in Monster Hunter Wilds can perform excellently, so use the one you are most comfortable with, or that you find most fun to use. Below are some characteristics for each weapon that you can refer to, to help you pick.
Weapon | Summary |
---|---|
Great Sword | ・ Slow swings, but big damage numbers ・ Dodge damage with guards and tackles ・ Simple but deep controls and gameplay |
Long Sword | ・ Fluid combos and movement ・ Good damage as the Spirit Gauge ramps up ・ One of the most popular weapons in previous titles |
Sword & Shield | ・ Agile movement and attacks ・ Great evasive backstep with a long invincibility period ・ Powerful combo attack in Perfect Rush |
Dual Blades | ・ Can perform rapid attacks ・ Increases attack frequency even more in Demon Mode ・ Top-tier elemental damage |
Hammer | ・ Surprisingly mobile in battle ・ Immense stun damage when attacking the head ・ Simpler gameplay loop for ease of use |
Hunting Horn | ・ Long-reaching and easy to use weapon ・ Access to supportive effects via melodies ・ Greatly increased efficacy in multiplayer |
Lance | ・ Best defense amongst weapons ・ Quick and safe thrusting attacks give monsters no openings ・ Has access to counterattacks for more damage |
Gunlance | ・ Uses artilery shells to attack in combos ・ Various explosive attacks, like Wyvern Fire ・ Can defend well using sidesteps and guarding |
Switch Axe | ・ Swaps between Axe and Sword Mode ・ Sword Mode attacks quicker for more damage ・ Zero Sum Discharge is a great finisher attack |
Charge Blade | ・ Great damage from Element Discharge attacks ・ Shield allows for guard points and counterattacks ・ Various ways to strengthen the weapon using phials, such as through the sword, shield, and axe |
Insect Glaive | ・ Unique aerial mobility and movement ・ Can improve its performance by collecting Essence with the Kinsect ・ Can fight well in aerial combat |
Light Bowgun | ・ Mid-range weapon with quick shots and good evasion ・ Great elemental damage with elemental ammo ・ Can also utilize status ailment bullets, like paralysis and sleep ammo |
Heavy Bowgun | ・ Long-range weapon with more firepower ・ Also has good elemental damage with elemental ammo ・ Can be customized to guard against attacks better |
Bow | ・ Close-to-medium-range weapon that can charge its shots ・ Can use coatings to empower arrows or inflict statuses ・ Access to Rapid, Pierce, or Spread Bows for better efficiency against certain monsters |
As of the moment, there are no new weapon types that will be added to Monster Hunter Wilds. All weapon trailers have currently been released, and similar to previous entries, there will only be fourteen in the game.
Monster Hunter Wilds Walkthrough Wiki
Monster Hunter Wilds Wiki Contents | |
---|---|
Monsters | Weapons |
Tips and Tricks | News and Game Info |
List of All Weapons and Weapon Types
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