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Windward Plains is one of the locales you explore in Monster Hunter Wilds. See a map of the Windward Plains and all its camps, how to get to this location, and the monsters, endemic life, and quests you encounter here.
List of Contents
Camp & Cost | Location and Details |
---|---|
Area 3: South
(50 Guild Pts.) |
![]() Use the nearby Wedge Beatle or climb the geode towards the south to reach this camp. Security: Insecure |
Area 4: West
(75 Guild Pts.) |
![]() Climb the roots north of Area 3 and continue the path to reach this camp site thats near five environmental traps which you can use against a monster. Security: Dangerous |
Area 4: Mineral Cave
(25 Guild Pts.) |
![]() Use your Seikret to traverse the narrow paths to reach this camp inside a large geode. Security: Safe |
Area 6: Valley Hideaway
(25 Guild Pts.) |
![]() Climb the tall network of roots in Area 6. Security: Safe |
Area 8: Southeast
(75 Guild Pts.) |
![]() Found at the Southeast corner of Area 8. Useful for periodically gathering Honey. Security: Dangerous |
Area 8: Southwest
(75 Guild Pts.) |
![]() You'll find this camp at the east exit of Kunafa, Windsong Village. Security: Dangerous |
Area 9: Lookout Hill
(50 Guild Pts.) |
![]() Found on top of the hill west of the river. Useful for periodically gathering Bones and Ores. Security: Insecure |
Area 10: Southeast
(75 Guild Pts.) |
![]() A camp found east of the river. Useful for periodically gathering Bones and Dung. Security: Dangerous |
Area 13: Oasis
(75 Guild Pts.) |
![]() A camp beside the oasis. Best for gathering Honey and Bitterbug, and getting Points. Security: Dangerous |
Area 13: West
(50 Guild Pts.) |
![]() Hidden behind the sand dunes to the southwest corner of the map. A safer alternative to the Oasis camp. Security: Insecure |
Area 14: Groundwater Vein
(25 Guild Pts.) |
![]() Accessed near the Oasis or Area 16 Northwest camp, this underground camp is great for farming Points and reaching the lower levels of this locale. Security: Safe |
Area 16: Northwest
(50 Guild Pts.) |
![]() A camp found in the open to easily access the southern desert area. Security: Insecure |
Area 16: Bone Desert
(50 Guild Pts.) |
![]() A camp spot found beneath the large bones to the south. Useful for gathering Godbugs, Adamant Seed, various Ores, and to easily access the secluded Area 17. Security: Insecure |
※ To search for a specific item or material, press the magnifying glass icon on the bottom right. Select from the dropdown button to see other levels and areas.
There are 23 Mining Outcrops and 12 Bonepiles in the Windward Plains. Follow these steps to efficiently collect all of these spots:
Remember to use the Geologist skill to maximize the yield of your farming runs and do them while there are Bonepile or Mining Outcrop Upsurges.
Low Rank | High Rank |
---|---|
・ Iron Ore ・ Machalite Ore ・ Earth Crystal |
・ Earth Crystal ・ Lightcrystal ・ Carbalite Ore ・ Novacrystal (Very Rare) |
Low Rank | High Rank |
---|---|
・ Mystery Bone ・ Sturdy Bone |
・ Sturdy Bone ・ Quality Bone ・ Dragonbone Relic (Very Rare) |
Though not entirely a secret, this platform in Area 3 is the only area in the Windward Plains that you cannot reach automatically with the Seikret. If you set any item as a waypoint in the platform, the Seikret will guide you to the Area 5 ledge. From here, drop down and use your Seikret to glide and reach the area.
This platform has a multitude of Ore Outcrops, Adamant Seeds, Dragonstrike Nuts, Dragonfell Berries, and Fulgurite Crystals.
Trap | Details |
---|---|
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Large boulders that could fall at any moment. Hit them with your Slinger to make them dorp and hit what lurk underneath. |
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Boulders that could fall at any moment. Use your Slinger to drop them onto unsuspecting targets. |
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A jagged peak of keen fulgurite crystal. Crumbles on impact, collapsing atop anything caught beneath. |
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A brittle cliffside made of fulgurite. A strong impact will bring it down, revealing sharp crystalline thorns in its place. |
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A grounding rock protrusion; easily felled when struck. The fallen fragments repel electricity, and can be used as Slinger ammunition. |
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An enormous mass of overgrown vines. They'll fall when struck, and monsters caught underneath will temporarily be unable to move. |
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A brittle outcropping of fulgurite. A strong impact will bring it down, revealing sharp crystalline thorns at its place. |
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A trap laid by a Balahara to snare prey. Large monsters that draw too close are caught in its flow and dragged underground. |
Trap | Details |
---|---|
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An area covered in tall grass that can conceal a crouching hunter from sight. |
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A large rock pillar that intercepts lightning strikes, affording protection to the surrounding area. |
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|
NPC | Function |
---|---|
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Item Trader Item trader found in Kunafa at the Windward Plains. Accepts a variety of items in exchange for useful materials. |
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Material Retrieval Material Retriever NPC who gathers items passively. |
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Seikret Customization NPC Allows you to customize your Seikret mount. |
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Y'sai and Nona's Mother Mother of Y'sai and Nona who welcomes the Astrum unit to their home. |
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Meal Invitation Will occasionally invite you to meals for powerful stat bonuses. |
Kunafa, Windsong Village is home to the Sandfolk, a tribe of livestock farmers found at the center of the Windward Plains. Most notably, this is the only location you can access the Seikret Customization by interacting with Nona.
Kunafa, Windsong Village Guide
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List of All Items and Materials
Map Icon | Items to Farm |
---|---|
![]() Windward Succulent Normally gives Windward Aloe, but on rare occasions can give Fine Windward Aloe. |
|
![]() Great Windward Succulent This node will only appear during an emergence event. Will give Great Windward Aloe. |
|
![]() Fulgurite Crystal Normally gives Fulgurite Shards, but on rare occasions can give Pure Fulgurite. |
|
![]() Fulgurite Vein This node will only appear during an emergence event. Will give Thundering Fulgurite. |
|
![]() Sandpepper Normally gives Sandpepper, but during Plenty weather can give Fiery Sandpepper. |
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Kilama is the main trader in the Windward Plains found inside the Windsong Village. Their wares will change every day, but you can always check in with Nata in the Base Camp of any locale you are currently in. Filter your map to the items listed above to get the appropriate items for trading.
Trade Items | Item Recieved | Trade Limit |
---|---|---|
2 | ||
2 | ||
1 | ||
1 | ||
1 | ||
3 | ||
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5 | |
4 | ||
2 | ||
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2 | |
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5 | |
5 | ||
4 | ||
2 | ||
2 | ||
1 | ||
3 | ||
3 | ||
1 |
Item | Yield On Plenty | Yield On Fallow |
---|---|---|
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The number of stars determine the likelihood of getting the item given the weather conditions.
Murtabak is the primary gatherer for the Windward Plains. They will automatically gather as much as 16 items while you are off hunting.Their yield will depend on the weather and elemental conditions of the region. You can also check with Nata as the Intermediary to claim these items.
Material Retrieval Guide: How to Unlock the Farm
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✔️ | Quest | Quest Type | Quest Details |
---|---|---|---|
Slimy Situation | Assignments |
Objectives Hunt the Chatacabra
Time: Daytime State: Fallow |
|
Roaring Rey Dau | Assignments |
Objectives Slay the Rey Dau
Time: Daytime State: Sandtide |
|
Awaking From a Dream | Assignments |
Objectives Slay the Arkveld
Time: Daytime State: Sandtide |
|
A Merciless Glare | Assignments |
Objectives Hunt the Rey Dau
Time: Daytime State: Sandtide |
|
Balahara of the Sandsea | Assignments |
Objectives Hunt the Balahara
Time: Daytime State: Fallow |
|
Pinnacle of the Pack | Assignments |
Objectives Hunt the Alpha Doshaguma
Time: Daytime State: Sandtide |
|
Hot on Their Tails | Assignments |
Objectives Hunt the Quematrice
Time: Daytime State: Fallow |
|
Like a Fire Hidden by Sand | Event |
Objectives Hunt the Rathian
Time: Nighttime State: Plenty |
|
Sand-Scarred Soul | Event |
Objectives Hunt the Doshaguma
Time: Late Night State: Fallow |
|
Tongue-Tied | Event |
Objectives Hunt the Tempered Chatacabra
Time: Morning State: Fallow |
|
Stalking Supper | Event |
Objectives Hunt the Quematrice
Time: Evening State: Plenty |
|
When the Dust Settles | Optional |
Objectives Hunt the Rey Dau
Time: Daytime State: Sandtide |
|
The Desert Knows Not the Sea | Optional |
Objectives Hunt the Balahara
Time: Evening State: Fallow |
|
A Leviathan's Temper | Optional |
Objectives Hunt the Tempered Balahara
Time: Evening State: Plenty |
|
Continuing Conflict | Optional |
Objectives Hunt all target monsters
Time: Daytime State: Plenty |
|
Chains of Life | Optional |
Objectives Hunt the Arkveld
Time: Daytime State: Sandtide |
|
A Vow to Remain | Optional |
Objectives Slay 8 Talioth
Time: Daytime State: Fallow |
|
Rath-from-Above,Go! | Optional |
Objectives Hunt the Quematrice
Time: Daytime State: Fallow |
|
The Pursued and the Pursuer | Optional |
Objectives Hunt the Quematrice
Time: Daytime State: Plenty |
|
A Futile Fight | Optional |
Objectives Hunt the Chatacabra
Time: Daytime State: Plenty |
|
Time to Exorcise | Optional |
Objectives Slay 12 Bulaqchi
Time: Daytime State: Fallow |
|
Sultan of the Sand | Optional |
Objectives Hunt the Rey Dau
Time: Daytime State: Sandtide |
|
Sand Sea Surges | Optional |
Objectives Hunt the Balahara
Time: Evening State: Fallow |
|
Fire Starter | Optional |
Objectives Hunt the Quematrice
Time: Daytime State: Fallow |
|
Beware the Chatacabra | Optional |
Objectives Hunt the Chatacabra
Time: Daytime State: Fallow |
|
A Sharp Sort | Optional |
Objectives Slay 8 Piragill
Time: Daytime State: Fallow |
|
Buggin' in the Scarlet Forest | Optional |
Objectives Slay 8 Vespoid
Time: Daytime State: Fallow |
|
The Desert is Demanding | Optional |
Objectives Slay 8 Talioth
Time: Daytime State: Fallow |
|
Buggin' in the Desert | Optional |
Objectives Slay 12 Bulaqchi
Time: Daytime State: Fallow |
Windward Plains Overview | |
---|---|
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|
Areas | 17 |
Pop-Up Camps | 13 |
Inclemency | Sandtide |
Local Settlement | Kunafa, Windsong Village |
The Windward Plains features vast deserts and savannas and is exposed to the Sandtide that sweeps the location in a thick sandstrom that causes frequent lightning strikes. Sheltering in the center of the location is the village of Kunafa, which is populated by the Sandfolk.
The Windward Plains is where the story starts in Monster Hunter Wilds. You can start freely exploring this location by completing the prologue cutscenes and defeating the Chatacabra.
All Locations | |
---|---|
Windward Plains | Scarlet Forest |
Oilwell Basin | Iceshard Cliffs |
Ruins of Wyveria | - |
Settlements | |
---|---|
Kunafa, Windsong Village | Wudwud Hideout |
Azuz, the Everforge | Sild, the Keepers' Vigil |
Special Areas | |
---|---|
Suja, Peaks of Accord | Wounded Hollow |
Rimechain Peak | Dragontorch Shrine |
Other Location Guides | |
---|---|
All Pop-Up Camp Locations | All Bonepile Locations |
All Mining Outcrop Locations | Training Area Location and Features |
Windward Plains Camps and Map Guide
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Thank you both for pointing out this inconsistency! The page has been updated to show 13 Pop-Up Camps, with the addition of one in Area 16. We appreciate the help!