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★ Title Update 4 on 12/16: Gogmazios
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Super and Hyper Armor in Monster Hunter Wilds gives your attacks defensive properties, allowing you to prevent flinching or power through Monster attacks. See a list of all moves with Super Armor and Hyper Armor, as well as a comparison of the two!
List of Contents
| Move | Weapon | Description |
|---|---|---|
| Charged Slash | ・During any of your charges, you cannot flinch. |
|
| Offset Slash | ・Even if not hitting as an offset, your attack will pull through. | |
| Helm Breaker | ・Minor hits do not stop you from continuing with the full string. | |
| Falling Bash | ・After performing a Perfect Rush, Falling Bash will have Super Armor | |
| Perfect Rush | ・After performing a Perfect Rush, Perfect Rush will have Super Armor. | |
| Archdemon Mode | ・When you are in Archdemon Mode, all your attacks are uninterruptible. | |
| Upswing | ・You cannot be interrupted whilst you are holding or letting go of your Upswing. | |
| Mighty Charge | ・While in your Mighty Charge state or letting either attack rip. | |
| Performance | ・During your recitals and encores, small attacks do not stop you. | |
| Echo Bubble | ・Setting up your Echo Bubble is not interruptable. | |
| Guard Dash | ・The whole duration of the Guard Dash prevents you from being tripped. | |
| Guard Follow-ups | ・Follow ups from your Guard and Power Guard are uninterruptable. | |
| Wide Sweep | ・Wide Sweep, also known as slaps, have Super Armor properties. | |
| Most Axe and Sword Attacks | ・Innately, the Switch Axe has Super Armor properties on most of its attacks. | |
| Charged Attacks | ・Any of your attacks that charge like Charged Double Slash cannot be flinched. | |
| Elemental Discharge | ・The Charge Blade's signature attack cannot be tripped. | |
| Orange Extract | ・All of your attacks will have Flinch Free when your Kinsect gets an Orange Extract. |
| Move | Weapon | Description |
|---|---|---|
| Tackle | ・During any charge apart from Offset Slash, cancel into a shoulder tackle. |
|
| Spirit Unleash | ・Best used after a Helm Breaker to armor through an attack and deal significant damage. | |
| Archdemon Mode | ・For a split second, the activation of Archdemon Mode allows you to tank a hit. | |
| Offset Melody | ・During the whole duration, Offset Melody's attack goes through even if it does not hit an offset. | |
| Focus Strike: Reverb | ・After striking a wound successfully, the whole guitar solo has Hyper Armor. | |
| Counter Rising Slash | ・While it tries to emulate the Longsword's Foresight Slash, Counter Rising Slash still damages you after countering an attack. | |
| Full Release Slash | ・Upon the recent community update, the Full Release Slash now has Hyper Armor! | |
| Focus Slash: Double Rend | ・After striking a wound successfully, the buzzsaw attack has Hyper Armor. |
Attacks that have the Super Armor property will give off an effect like Flinch Free, which prevents you from staggering whenever you are hit by friendly fire or weak Monster attacks.
While Super Armor may seem obsolete compared to Hyper Armor, it allows you to continue through a Monster's poke-like attacks that would otherwise knock you off your feet.
For example, while you are charging with the Greatsword, Arkveld performs a quick head poke. During any charge, you have the Super Armor property, which allows you to pull through with your attack!
How to Prevent Flinching in Multiplayer
Often mistaken as a parry, Hyper Armor attacks allows you to power through certain Monster attacks while reducing damage, resulting in your attacks as a priority. However, Hyper Armor does not make you invulnerable to damage, meaning you can still faint if you take enough damage.
While this property is strong, it still requires you to have a solid understanding of hunting fundamentals and the monster you are facing. Always keep in mind to gauge out whether or not it is worth it to Hyper Armor through a Monster's notorious move!

List of Moves with Super and Hyper Armor



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