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Monster Hunter Wilds

List of Moves with Super and Hyper Armor

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Monster Hunter Wilds Super and Hyper Armor
Super and Hyper Armor in Monster Hunter Wilds gives your attacks defensive properties, allowing you to prevent flinching or power through Monster attacks. See a list of all moves with Super Armor and Hyper Armor, as well as a comparison of the two!

All Moves With Super Armor

Move Weapon Description
Charged Slash Monster Hunter Wilds - GreatswordGreatsword
・During any of your charges, you cannot flinch.
Offset Slash Monster Hunter Wilds - GreatswordGreatsword ・Even if not hitting as an offset, your attack will pull through.
Helm Breaker Long Sword Longsword ・Minor hits do not stop you from continuing with the full string.
Falling Bash Sword and Shield Sword and Shield ・After performing a Perfect Rush, Falling Bash will have Super Armor
Perfect Rush Sword and Shield Sword and Shield ・After performing a Perfect Rush, Perfect Rush will have Super Armor.
Archdemon Mode Dual Blades Dualblades ・When you are in Archdemon Mode, all your attacks are uninterruptible.
Upswing Hammer Hammer ・You cannot be interrupted whilst you are holding or letting go of your Upswing.
Mighty Charge Hammer Hammer ・While in your Mighty Charge state or letting either attack rip.
Performance Hunting Horn Hunting Horn ・During your recitals and encores, small attacks do not stop you.
Echo Bubble Hunting Horn Hunting Horn ・Setting up your Echo Bubble is not interruptable.
Guard Dash Lance Lance ・The whole duration of the Guard Dash prevents you from being tripped.
Guard Follow-ups Lance Lance ・Follow ups from your Guard and Power Guard are uninterruptable.
Wide Sweep Gunlance Gunlance ・Wide Sweep, also known as slaps, have Super Armor properties.
Most Axe and Sword Attacks Switch Axe Switch Axe ・Innately, the Switch Axe has Super Armor properties on most of its attacks.
Charged Attacks Charge Blade Charge Blade ・Any of your attacks that charge like Charged Double Slash cannot be flinched.
Elemental Discharge Charge Blade Charge Blade ・The Charge Blade's signature attack cannot be tripped.
Orange Extract Insect Glaive Insect Glaive ・All of your attacks will have Flinch Free when your Kinsect gets an Orange Extract.

All Moves With Hyper Armor

Move Weapon Description
Tackle Monster Hunter Wilds - GreatswordGreatsword
・During any charge apart from Offset Slash, cancel into a shoulder tackle.
Spirit Unleash Long Sword Longsword ・Best used after a Helm Breaker to armor through an attack and deal significant damage.
Archdemon Mode Dual Blades Dualblades ・For a split second, the activation of Archdemon Mode allows you to tank a hit.
Offset Melody Hunting Horn Hunting Horn ・During the whole duration, Offset Melody's attack goes through even if it does not hit an offset.
Focus Strike: Reverb Hunting Horn Hunting Horn ・After striking a wound successfully, the whole guitar solo has Hyper Armor.
Counter Rising Slash Switch Axe Switch Axe ・While it tries to emulate the Longsword's Foresight Slash, Counter Rising Slash still damages you after countering an attack.
Full Release Slash Switch Axe Switch Axe ・Upon the recent community update, the Full Release Slash now has Hyper Armor!
Focus Slash: Double Rend Charge Blade Charge Blade ・After striking a wound successfully, the buzzsaw attack has Hyper Armor.

Super Armor VS Hyper Armor

Super Armor Acts Like Flinch Free

Attacks that have the Super Armor property will give off an effect like Flinch Free, which prevents you from staggering whenever you are hit by friendly fire or weak Monster attacks.

While Super Armor may seem obsolete compared to Hyper Armor, it allows you to continue through a Monster's poke-like attacks that would otherwise knock you off your feet.

For example, while you are charging with the Greatsword, Arkveld performs a quick head poke. During any charge, you have the Super Armor property, which allows you to pull through with your attack!

How to Prevent Flinching in Multiplayer

Hyper Armor Tanks Monster Attacks

Often mistaken as a parry, Hyper Armor attacks allows you to power through certain Monster attacks while reducing damage, resulting in your attacks as a priority. However, Hyper Armor does not make you invulnerable to damage, meaning you can still faint if you take enough damage.

While this property is strong, it still requires you to have a solid understanding of hunting fundamentals and the monster you are facing. Always keep in mind to gauge out whether or not it is worth it to Hyper Armor through a Monster's notorious move!

What Happens When You Faint?

Monster Hunter Wilds Related Guides

Game Mechanics

Game Mechanics

All Game Mechanics Guides

Hunting Mechanics
Quest Rewards Starting Quests Climate Effects
Weather System Health Stamina
Fainting Penalty Seikret Pop-up Camps
Fast Travel Climbing Walls Crafting Items
Supply Items Slinger SOS Flare
Hunting Assistants Sharpening Weapons Forge Weapons and Armor
Switching Weapons Starting Monster Fights Setting Traps
Capturing Monsters Mounting Monsters Tracking Monsters
Sneak Attack Separate Monster Herds Stunning Monsters
Dodging Attacks Status Effects Poison Status
Fireblight Status Waterblight Status Thunderblight Status
Iceblight Status Blastblight Status Paralysis Status
Sleep Status Exhaust Status Frenzy Status
Bubbleblight Status Underwater Combat -
Weapon and Armor Mechanics
Stats Explained Attack Stat Defense Stat
Elemental Resistance Weapon Sharpness Affinity
Damage Formula Damage Number Colors Elemental Damage
Dragon Element Motion Values Hitzone Values
Critical Distance Offset Attacks Wounding Mechanic
Focus Mode and Strike Power Clash Super and Hyper Armor
Block and Perfect Guard Hunting Horn Songs Bowgun Mods
Gunlance Shelling Bowgun Special Ammo Phial Types
Blunt, Sever, and Shot - -
Facilities
Material Retrieval Item Trading Smelting
Melding Pot Support Ship Bounties and Research Help

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