What you can do as a member?

Get free access to these features:.
- Save your data on maps and other tools
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
NEW 3/25: Title Update 1 will arrive on April 3 (PT)!
★ Gold Crown Trading Board
★ 2 High Rank Event Quests live now!
☆ Tier List | Weapon Guides | Builds
┗ Artian Weapons | Best Artian Weapons
☆ Monsters | Items | Skills | Decorations
This is a guide to hunting horn songs and effects in Monster Hunter Wilds. Learn about the effect of each hunting horn melody, different note combinations, and how to play hunting horn songs!
List of Contents
Jump to a Section! | |||
---|---|---|---|
Self-Buff | Attack & Defense | Resistance | Recovery |
Stamina | Miscellaneous | Special Performance | Echo Bubble |
Melody | Effects |
---|---|
Self-Improvement | Increases movement speed. Playing an encore for this Melody Effect will also raise your attack power and prevent your attacks from being deflected. |
Melody | Effects |
---|---|
Attack Up (S) | Slightly increases attack damage for all hunters. |
Attack Up (L) | Greatly increases attack damage for all hunters. |
Defense Up (S) | Slightly increases Defense for all hunters. |
Defense Up (L) | Greatly increases Defense for all hunters. |
Elem Attack Boost | Increases the elemental power of your weapon. |
Status Attack Up (S) | Increases the potency of Status Ailment attack damage dealt to monsters. |
Attack/Defense Up | Temporarily boosts attack and defense. |
Affinity Up/Health Recovery | Increases affinity. Slightly recovers health upon activation. |
Sonic Barrier | Reduces damage once, and also nullifies wind pressure, ground tremors, and monster roars once. |
Divine Protection | Grants a chance of reducing damage taken. |
Melody | Effects |
---|---|
Earplugs (S) | Grants protection against weak monster roars. |
Earplugs (L) | Grants protection against strong monster roars. |
Stun Negated | Prevents stun. |
Tremors Negated | Grants protection against ground tremors. |
Paralysis Negated | Prevents paralysis. |
Wind Pressure Negated | Grants protection against wind pressure. |
All Wind Pressure Negated | Grants immunity against wind pressure. |
Aquatic/Oilslit Mobility | Prevents being slowed by deep wateror oilslit. Also nullifies effects from waves created by monsters. |
Environment Damage Negated | Nullifies damage taken from lava or spiked terrain, also prevents negative effects from intense heat or cold. |
Knockback Negated | Prevents knockback from enemy attacks. |
All Ailments Negated | Nullifies all status ailments. |
Blight Negated | Nullifies all elemental blights. |
Fire Resistance (S) | Slightly increases fire resistance and prevents fireblight. |
Fire Resistance (L) | Greatly increases fire resistance and prevents fireblight. |
Water Resistance (S) | Slightly increases water resistance and prevents waterblight. |
Water Resistance (L) | Greatly increases water resistance and prevents waterblight. |
Thunder Resistance (S) | Slightly increases thunder resistance and prevents thunderblight. |
Thunder Resistance (L) | Greatly increases thunder resistance and prevents thunderblight. |
Ice Resistance (S) | Slightly increases ice resistance and prevents iceblight. |
Ice Resistance (L) | Greatly increases ice resistance and prevents iceblight. |
Dragon Resistance (S) | Slightly increases dragon resistance and prevents dragonblight. |
Dragon Resistance (L) | Greatly increases dragon resistance and prevents dragonblight. |
Melody | Effects |
---|---|
Health Recovery (S) | Slightly recovers health when activating a Melody Effect. |
Health Recovery (M) | Moderately recovers health when activating a Melody Effect. |
Health Recovery (L) | Greatly recovers health when activating a Melody Effect. |
Health Recovery (S) + Antidote | Recovers health slightly and removes poison when activating Melody Effect. |
Health Recovery (M) + Antidote | Recovers health moderately and removes poison when activating Melody Effect. |
Recovery Speed (S) | Slightly increases the natural recovery rate of the red portion of your Health Gauge. |
Recovery Speed (L) | Greatly increases the natural recovery rate of the red portion of your Health Gauge. |
Melody | Effects |
---|---|
Stamina Use Reduced (S) | Stamina consumption is slightly reduced. |
Stamina Use Reduced (L) | Stamina consumption is greatly reduced. |
Melody | Effects |
---|---|
Sonic Wave | Creates the effect of a Screamer Pod around you. |
Extend All Melodies | Extends the duration of all melody effects. |
Restore Sharpness | Restores a certain amount of weapon sharpness when activating a Melody Effect. |
Echo Wave | A Melody Effect that deals damage. Each Hunting Horn ha different effects. Some deal blunt or severing damage, while others can inflict elemental damage or status ailments. |
Song | Effects |
---|---|
Offset Melody | A Special Performance attack that can offset attacks. Its high damage ensures its usefulness as a normal attack as well. |
Resounding Melody | A unique and powerful Performance attack that hits multiple tmes. Hitting a monster with the final part of the attack will unleash a piercing sound wave, dealing high damage. |
Melody of Life | A special performance that restores a large amount of health. While powerful, it will lead you wide open, so time its use wisely. |
Melody | Effects |
---|---|
Health Regeneration | Gradually recovers health. |
Stamina Regeneration | Continuously resotres stamina. |
Evasion & Movement Speed Up | Increases evasion and movement speed. |
Attack & Affinity Up | Increases attack and affinity |
Defense & Elemental Resistance Up | Increases defense and elemental resistances |
Ailments/Blights Negated | Removes and prevents various status ailments and blights. |
Note Colors | Songs |
---|---|
White, Red, Blue |
Self-Improvement
![]() ![]() Attack Up (S)
![]() ![]() ![]() Defense Up (S)
![]() ![]() ![]() Wind Pressure Negated
![]() ![]() ![]() Sonic Barrier
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Resounding Melody
![]() ![]() ![]() ![]() |
White, Red, Sky |
Self-Improvement
![]() ![]() Attack Up (S)
![]() ![]() ![]() Earplugs (S)
![]() ![]() ![]() ![]() Aquatic/Oilsilt Mobility
![]() ![]() ![]() Environment Damage Negated
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
White, Red, Yellow |
Self-Improvement
![]() ![]() Attack Up (S)
![]() ![]() ![]() Fire Res (S)
![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
White, Blue, Sky |
Self-Improvement
![]() ![]() Stamina Use Reduced (S)
![]() ![]() ![]() Defense Up (S)
![]() ![]() ![]() Wind Pressure Negated
![]() ![]() ![]() Sonic Barrier
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
White, Blue, Green |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Health Recovery (S) + Antidote
![]() ![]() ![]() ![]() Stamina Use Reduced (S)
![]() ![]() ![]() Defense Up (S)
![]() ![]() ![]() Wind Pressure Negated
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() |
White, Blue, Yellow |
Self-Improvement
![]() ![]() Stamina Use Reduced (S)
![]() ![]() ![]() Defense Up (S)
![]() ![]() ![]() Ice Res (S)
![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Resounding Melody
![]() ![]() ![]() ![]() |
White, Green, Sky |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Health Recovery (M)
![]() ![]() ![]() ![]() Earplugs (S)
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() ![]() |
White, Green, Yellow |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Recovery Speed (S)
![]() ![]() ![]() Thunder Res (S)
![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Red, Blue |
Self-Improvement
![]() ![]() Attack Up (L)
![]() ![]() ![]() ![]() Defense Up (L)
![]() ![]() ![]() ![]() Wind Pressure Negated
![]() ![]() ![]() Sonic Barrier
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Resounding Melody
![]() ![]() ![]() ![]() |
Purple, Red, Green |
Self-Improvement
![]() ![]() Attack Up (L)
![]() ![]() ![]() ![]() Health Recovery (S)
![]() ![]() ![]() Recovery Speed (L)
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() ![]() |
Purple, Red, Sky |
Self-Improvement
![]() ![]() Attack Up (L)
![]() ![]() ![]() ![]() Earplugs (S)
![]() ![]() ![]() ![]() Aquatic/Oilsilt Mobility
![]() ![]() ![]() Environment Damage Negated
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Red, Yellow |
Self-Improvement
![]() ![]() Attack Up (S)
![]() ![]() ![]() Fire Res (L)
![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Red, Orange |
Self-Improvement
![]() ![]() Attack Up (L)
![]() ![]() ![]() ![]() Knockback Negated
![]() ![]() ![]() ![]() Melody Effects Extended
![]() ![]() ![]() Restore Sharpness
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Resounding Melody
![]() ![]() ![]() ![]() |
Purple, Blue, Green |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Health Recovery (M) + Antidote
![]() ![]() ![]() ![]() Stamina Use Reduced (L)
![]() ![]() ![]() ![]() Defense Up (L)
![]() ![]() ![]() ![]() Wind Pressure Negated
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() |
Purple, Blue, Sky |
Self-Improvement
![]() ![]() Stamina Use Reduced (L)
![]() ![]() ![]() ![]() Defense Up (L)
![]() ![]() ![]() ![]() Stun Resistance
![]() ![]() ![]() Wind Pressure Negated
![]() ![]() ![]() Sonic Barrier
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Blue, Yellow |
Self-Improvement
![]() ![]() Stamina Use Reduced (L)
![]() ![]() ![]() Defense Up (L)
![]() ![]() ![]() ![]() Ice Res (L)
![]() ![]() ![]() All Wind Pressure Negated
![]() ![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Resounding Melody
![]() ![]() ![]() ![]() |
Purple, Blue, Orange |
Self-Improvement
![]() ![]() Stamina Use Reduced (L)
![]() ![]() ![]() ![]() Defense Up (L)
![]() ![]() ![]() ![]() All Wind Pressure Negated
![]() ![]() ![]() Attack and Defense Up
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Green, Sky |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Health Recovery (L)
![]() ![]() ![]() ![]() Earplugs (L)
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() ![]() |
Purple, Green, Yellow |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Recovery Speed (S)
![]() ![]() ![]() Elem Attack Boost
![]() ![]() ![]() ![]() Divine Protection
![]() ![]() ![]() ![]() Thunder Res (L)
![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Green, Orange |
Self-Improvement
![]() ![]() Health Recovery (S)
![]() ![]() ![]() Earplugs (L)
![]() ![]() ![]() ![]() Affinity Up (S) / Health Recovery (S)
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() ![]() |
Purple, Sky, Yellow |
Self-Improvement
![]() ![]() Elem Attack Boost
![]() ![]() ![]() ![]() Water Res (L)
![]() ![]() ![]() Dragon Res (L)
![]() ![]() ![]() Tremors Negated
![]() ![]() ![]() Paralysis Negated
![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Melody of Life
![]() ![]() ![]() ![]() |
Purple, Sky, Orange |
Self-Improvement
![]() ![]() Status Attack Up
![]() ![]() ![]() ![]() Divine Protection
![]() ![]() ![]() ![]() All Ailments Negated
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Offset Melody
![]() ![]() ![]() ![]() |
Purple, Yellow, Orange |
Self-Improvement
![]() ![]() Elem Attack Boost
![]() ![]() ![]() ![]() Blight Negated
![]() ![]() ![]() ![]() Sonic Waves
![]() ![]() ![]() Restore Sharpness
![]() ![]() ![]() ![]() Echo Wave
![]() ![]() ![]() Resounding Melody
![]() ![]() ![]() ![]() |
How to Use Hunting Horn |
---|
|
To actually start playing songs, you will need to prepare them first via attack inputs in order according to the requirements of the song. These notes are input left-to-right on the meter.
![]() | ![]() |
---|---|
![]() | ![]() |
![]() | ![]() ![]() ![]() ![]() ![]() |
![]() | ![]() ![]() |
![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() | ![]() |
![]() | ![]() |
---|---|
![]() | ![]() |
![]() | ![]() ![]() |
![]() | ![]() ![]() |
![]() | ![]() ![]() ![]() |
![]() ![]() ![]() | ![]() |
![]() | ![]() |
---|---|
![]() | ![]() |
![]() | ![]() ![]() |
![]() | ![]() ![]() |
![]() | ![]() ![]() ![]() |
![]() ![]() ![]() | ![]() |
※ Notes with '+1' mean that they allow 1 additional note of your choice as an additional input.
※ Hilt Stab allows you to input any 1 of the 3 Notes of your choice depending on your button press.
Now that you have Hunting Horn songs prepared on your meter, you will need to start playing them. Press the corresponding button for Perform to play a Song.
Perform can be done from neutral (standing/moving) position, after a combo, or a move such as Echo Bubble. The choice is yours when to best use it so as long as you have prepared songs beforehand!
Input | Note |
---|---|
![]() ![]() ![]() | Use Special Performance. |
![]() | Perform 1st song. |
![]() ![]() | Perform 3rd song. |
![]() ![]() | Perform 4th song. |
Input | Note |
---|---|
![]() ![]() ![]() | Use Special Performance. |
![]() | Perform 1st song. |
![]() ![]() | Perform 3rd song. |
![]() ![]() | Perform 4th song. |
Input | Note |
---|---|
![]() ![]() ![]() | Use Special Performance. |
![]() | Perform 1st song. |
![]() ![]() | Perform 3rd song. |
![]() ![]() | Perform 4th song. |
The default Perform will always play the first song prepared on the meter. But you can add other button modifiers to select your 2nd or 3rd song instead of the 1st. This is helpful if you want to use a specific Song right away that is queued at a different spot of the list.
You can check the song you are currently playing and the next song on the list by inspecting the Performance Bar (or you can just call it a Set List) under the Sharpness Gauge. This bar appears only during a performance.
Songs are that are performed will appear with a yellow glow while those used with Encore will appear with a purple glow. If you have any unplayed songs in the list after an Encore, they can be used again in another performance later.
The effects of played songs may be strengthened by performing them twice or using Encore when they are played. Of the two, Encore is the fastest option and will also amplify all songs performed on the meter.
Move Input | Use |
---|---|
Performance Beat![]() | Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts. |
Encore![]() ![]() ![]() | Use this if you want to perform only one song (or the last song) for one more performance with increased buffs. |
Move Input | Use |
---|---|
Performance Beat![]() | Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts. |
Encore![]() ![]() ![]() | Use this if you want to perform only one song (or the last song) for one more performance with increased buffs. |
Move Input | Use |
---|---|
Performance Beat![]() | Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts. |
Encore![]() ![]() ![]() | Use this if you want to perform only one song (or the last song) for one more performance with increased buffs. |
Using Perform will play all songs on the meter. To strengthen the damage from the swing of your Perform, you use Performance Beat and input it on the next song's start.
On the other hand, if you have a whole set of songs lined up but only want to perform 1 song, you can use Encore during the performance to end the song list early. Note that using an early Encore will require a different input noted in the above table. The rest of your song list will be preserved this way.
Note that you can also perfect input Encore for extra damage. Just make sure to time it similarly to a song start like you would with Performance Beat.
Above is our video on Perfect Input timing. Unmute the video to listen to the beat of the metronome!
The perfect input timing of Performance Beat is at the start of a song. The first song is always the hardest to perfect due to it starting a bit on off-timing, but the rest should be easy to follow.
Input timing for Performance Beat seemed to follow a tempo of 90 BPM immediately at the start of the first song. Perfect timing is at the start of every bar (the 1st beat after the 4th). If following the metronome is hard, try memorizing based on the sound of the horn itself.
Hunting Horn Weapon Guide and New Moves
Hunting Horn Songs and Effects
Monster Hunter Wilds Walkthrough & Guides Wiki
Genshin Impact Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Assassin's Creed Shadows (AC Shadows) Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Xenoblade Chronicles X: Definitive Edition Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
©CAPCOM
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Hello! Thank you for bringing this to our attention. The updated page should now display Melody Effects and Note Combinations for the Hunting Horn. We appreciate the feedback! :)