What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Monster Hunter Wilds

Hunting Horn Songs and Effects

Add to Watchlist

MH Wilds - Hunting Horn Songs and Effects

This is a guide to hunting horn songs and effects in Monster Hunter Wilds. Learn about the effect of each hunting horn melody, different note combinations, and how to play hunting horn songs!

Hunting Horn Song Effects

Jump to a Section!
Self-Buff Attack & Defense Resistance Recovery
Stamina Miscellaneous Special Performance Echo Bubble

Note: Each melody that grants a temporary buff has a tier (1 for yellow, 2 for purple). Tier 2 is reached when you perform a Tier 1 song for the 2nd time or when you use Encore.

Self-Buff Melody Effects

Melody Effects
Self-Improvement Increases movement speed. Playing an encore for this Melody Effect will also raise your attack power and prevent your attacks from being deflected.
Tier 1: Movement Speed buff only
Tier 2: +20% Raw Attack and prevents attack deflection

Attack and Defense Melody Effects

Melody Effects
Attack Up (S) Slightly increases attack damage for all hunters.
Tier 1: +2.7% Raw Attack
Tier 2: +4.5% Raw Attack
Attack Up (L) Greatly increases attack damage for all hunters.
Tier 1: +4.5% Raw Attack
Tier 2 +10% Raw Attack
Defense Up (S) Slightly increases Defense for all hunters.
Tier 1: +10% Defense
Tier 2: +15% Defense
Defense Up (L) Greatly increases Defense for all hunters.
Tier 1: +15% Defense
Tier 2: +20% Defense
Elem Attack Boost Increases the elemental power of your weapon.
Tier 1: +8% Element
Tier 2: +10% Element
Status Attack Up (S) Increases the potency of Status Ailment attack damage dealt to monsters.
Tier 1: +10% Status Element
Tier 2: +15% Status Element
Attack/Defense Up Temporarily boosts attack and defense.
Tier 1: +2.7% Raw Attack, +10% Defense
Tier 2: +4.5% Raw Attack, +15% Defense
Basically combines Attack Up (S) and Defense Up (S) in one melody.
Affinity Up/Health Recovery Increases affinity. Slightly recovers health upon activation.
Tier 1 & 2: +15% Affinity
Sonic Barrier Reduces damage once, and also nullifies wind pressure, ground tremors, and monster roars once.
Divine Protection Grants a chance of reducing damage taken.
Gives the temporary effect of Divine Blessing to all hunters.

Resistance Melody Effects

Melody Effects
Earplugs (S) Grants protection against weak monster roars.
Grants temporary Earplugs 2 to all hunters.
Earplugs (L) Grants protection against strong monster roars.
Grants temporary Earplugs 3 to all hunters.
Stun Negated Prevents stun.
Grants equivalent to temporary Stun Resistance 3.
Tremors Negated Grants protection against ground tremors.
Grants equivalent to temporary Tremor Resistance 3.
Paralysis Negated Prevents paralysis.
Grants equivalent to temporary Paralysis Resistance 3.
Wind Pressure Negated Grants protection against wind pressure.
Grants temporary Windproof 1 to all hunters.
All Wind Pressure Negated Grants immunity against wind pressure.
Grants temporary Windproof 3 to all hunters.
Aquatic/Oilslit Mobility Prevents being slowed by deep wateror oilslit. Also nullifies effects from waves created by monsters.
Environment Damage Negated Nullifies damage taken from lava or spiked terrain, also prevents negative effects from intense heat or cold.
All effects apply to all tiers. Tier 2 extends the duration.
Knockback Negated Prevents knockback from enemy attacks.
Grants a temporary equivalent to Flinch Free 1.
All Ailments Negated Nullifies all status ailments.
Blight Negated Nullifies all elemental blights.
Fire Resistance (S) Slightly increases fire resistance and prevents fireblight.
Tier 1 & 2: +5 Fire Res.
Fire Resistance (L) Greatly increases fire resistance and prevents fireblight.
Tier 1 & 2: +7 Fire Res.
Water Resistance (S) Slightly increases water resistance and prevents waterblight.
Tier 1 & 2: +5 Water Res.
Water Resistance (L) Greatly increases water resistance and prevents waterblight.
Tier 1 & 2: +7 Water Res.
Thunder Resistance (S) Slightly increases thunder resistance and prevents thunderblight.
Tier 1 & 2: +5 Thunder Res.
Thunder Resistance (L) Greatly increases thunder resistance and prevents thunderblight.
Tier 1 & 2: +7 Thunder Res.
Ice Resistance (S) Slightly increases ice resistance and prevents iceblight.
Tier 1 & 2: +5 Ice Res.
Ice Resistance (L) Greatly increases ice resistance and prevents iceblight.
Tier 1 & 2: +7 Ice Res.
Dragon Resistance (S) Slightly increases dragon resistance and prevents dragonblight.
Tier 1 & 2: +5 Dragon Res.
Dragon Resistance (L) Greatly increases dragon resistance and prevents dragonblight.
Tier 1 & 2: +7 Dragon Res.

Recovery Melody Effects

Melody Effects
Health Recovery (S) Slightly recovers health when activating a Melody Effect.
Close to about 1/3 of a Potion. Encore repeats the effect.
Health Recovery (M) Moderately recovers health when activating a Melody Effect.
Close to about 1/2 of a Potion. Encore repeats the effect.
Health Recovery (L) Greatly recovers health when activating a Melody Effect.
Close to a full Potion. Encore repeats the effect.
Health Recovery (S) + Antidote Recovers health slightly and removes poison when activating Melody Effect.
Cures Poison ailment.
Health Recovery (M) + Antidote Recovers health moderately and removes poison when activating Melody Effect.
Cures Poison ailment.
Recovery Speed (S) Slightly increases the natural recovery rate of the red portion of your Health Gauge.
Close to Recovery Speed 2 in health gained over time. Stacks with Recovery Speed skill.
Recovery Speed (L) Greatly increases the natural recovery rate of the red portion of your Health Gauge.
Close to Recovery Speed 3 in health gained over time. Stacks with Recovery Speed skill.

Stamina Melody Effects

Melody Effects
Stamina Use Reduced (S) Stamina consumption is slightly reduced.
Grants effect close to Constitution 1 and between Marathon Runner 1~2. Stacks with stamina skills.
Stamina Use Reduced (L) Stamina consumption is greatly reduced.
Grants effect close to Constitution 1 and between Marathon Runner 1~2. Stacks with stamina skills. Longer duration.

Miscellaneous Melody Effects

Melody Effects
Sonic Wave Creates the effect of a Screamer Pod around you.
Extend All Melodies Extends the duration of all melody effects.
+20 seconds to all active melodies upon use. This effect is repeated when used with Encore.
Restore Sharpness Restores a certain amount of weapon sharpness when activating a Melody Effect.
Only affects weapons currently equipped by the hunter outside of the Seikret.
Echo Wave A Melody Effect that deals damage.
Each Hunting Horn has different effects. Some deal blunt or severing damage, while others can inflict elemental damage or status ailments.

Special Performance Melody Effects

Song Effects
Offset Melody A Special Performance attack that can offset attacks. Its high damage ensures its usefulness as a normal attack as well.
Resounding Melody A unique and powerful Performance attack that hits multiple tmes. Hitting a monster with the final part of the attack will unleash a piercing sound wave, dealing high damage.
Melody of Life A special performance that restores a large amount of health. While powerful, it will lead you wide open, so time its use wisely.
Grants health nearly twice of a Potion, but less than a Mega Potion.

Special Performance melodies occupy a unique position on the queue and can be used at any time outside of a regular performance.

Echo Bubble Effects

Melody Effects
Health Regeneration Gradually recovers health.
Health Regeneration is always active even during health loss and beyond red health. It is comparable to Recovery Speed 1~2.
Stamina Regeneration Continuously restores stamina.
Stamina Regeneration is active even during stamina consumption, but is slower than natural stamina recovery or Stamina Surge 1.
Evasion & Movement Speed Up Increases evasion and movement speed.
Grants a temporary equivalent of Evade Window 3 (20-21 frames).
Attack & Affinity Up Increases attack and affinity
+10% Attack and +25% Affinity to anyone affected by the echo bubble.
Defense & Elemental Resistance Up Increases defense and elemental resistances.
Grants temporary +5 to All Resistances and +10% Defense.
Ailments/Blights Negated Removes and prevents various status ailments and blights.

Echo Bubble effects will apply continuously to all allies that are inside the bubble. Effects will still persist for those who exit it, but only for a few seconds.

Hunting Horn Note Combinations

List of Hunting Horn Songs

Note Colors Songs
White, Red, Blue
Self-Improvement WhiteWhite
Attack Up (S) WhiteRedWhite
Defense Up (S) WhiteBlue2Blue2
Wind Pressure Negated Blue2Blue2Red
Sonic Barrier RedBlue2White
Echo Wave WhiteRedRed
Resounding Melody WhiteRedBlue2Blue2
White, Red, Cyan
Self-Improvement WhiteWhite
Attack Up (S) WhiteRedWhite
Earplugs (S) Cyan2Cyan2RedWhite
Aquatic/Oilsilt Mobility Cyan2RedCyan2
Environment Damage Negated RedRedCyan2
Echo Wave WhiteRedRed
Offset Melody WhiteRedCyan2Cyan2
White, Red, Yellow
Self-Improvement WhiteWhite
Attack Up (S) WhiteRedWhite
Fire Resistance (S) Yellow2RedWhite
Sonic Waves Yellow2Yellow2Yellow2
Echo Wave WhiteRedRed
Offset Melody Yellow2RedYellow2White
White, Blue, Cyan
Self-Improvement WhiteWhite
Stamina Use Reduced (S) WhiteCyan2Blue1
Defense Up (S) WhiteBlue1Blue1
Wind Pressure Negated Blue1Blue1Cyan2
Sonic Barrier Blue1WhiteCyan2
Echo Wave WhiteBlue1Cyan2
Offset Melody Blue1Cyan2WhiteBlue1
White, Blue, Green
Self-Improvement WhiteWhite
Health Recovery (S) WhiteGreen2White
Health Recovery (S) + Antidote Green2Blue1WhiteBlue1
Stamina Use Reduced (S) WhiteGreen2Blue1
Defense Up (S) WhiteBlue1Blue1
Wind Pressure Negated Blue1Blue1Green2
Echo Wave WhiteBlue1Green2
Melody of Life Green2Blue1Green2
White, Blue, Yellow
Self-Improvement WhiteWhite
Stamina Use Reduced (S) WhiteYellow2Blue1
Defense Up (S) WhiteBlue1Blue1
Ice Resistance (S) Yellow2Blue1White
Sonic Waves Yellow2Yellow2Yellow2
Echo Wave WhiteBlue1Yellow2
Resounding Melody Yellow2Blue1Yellow2White
White, Green, Cyan
Self-Improvement WhiteWhite
Health Recovery (S) WhiteGreen1White
Health Recovery (M) Green1WhiteCyan2Green1
Earplugs (S) Cyan2Cyan2Green1White
Echo Wave Green1Cyan2White
Melody of Life Cyan2Green1Green1White
White, Green, Yellow
Self-Improvement WhiteWhite
Health Recovery (S) WhiteGreen1White
Recovery Speed (S) Green1Green1Yellow2
Thunder Resistance (S) Yellow2WhiteGreen1
Sonic Waves Yellow2Yellow2Yellow2
Echo Wave WhiteYellow2Green1
Offset Melody Yellow2Green1Yellow2White
Purple, Red, Blue
Self-Improvement PurplePurple
Attack Up (L) PurpleRedBlue2Purple
Defense Up (L) PurpleBlue2Blue2Purple
Wind Pressure Negated Blue2Blue2Red
Sonic Barrier Blue2PurpleRed
Echo Wave PurpleBlue2Red
Resounding Melody PurpleRedBlue2Blue2
Purple, Red, Green
Self-Improvement PurplePurple
Attack Up (L) PurpleRedGreen2Purple
Health Recovery (S) PurpleGreen2Purple
Recovery Speed (L) Green2Green2RedPurple
Echo Wave PurpleGreen2Red
Melody of Life RedGreen2PurpleGreen2
Purple, Red, Cyan
Self-Improvement PurplePurple
Attack Up (L) PurpleRedCyan2Purple
Earplugs (S) Cyan2Cyan2RedWhite
Aquatic/Oilsilt Mobility Cyan2RedCyan2
Environment Damage Negated RedRedCyan2
Echo Wave PurpleRedRed
Offset Melody PurpleRedCyan2Cyan2
Purple, Red, Yellow
Self-Improvement PurplePurple
Attack Up (S) RedYellow2Purple
Fire Resistance (L) PurpleRedYellow2
Sonic Waves Yellow2Yellow2Yellow2
Echo Wave PurpleRedRed
Offset Melody Yellow2RedYellow2Purple
Purple, Red, Orange
Self-Improvement PurplePurple
Attack Up (L) PurpleOrangeOrangeRed
Knockback Negated RedOrangeRedPurple
Extend All Melodies OrangeRedOrange
Restore Sharpness RedOrangePurple
Echo Wave PurpleOrangeRed
Resounding Melody PurpleRedOrangeOrange
Purple, Blue, Green
Self-Improvement PurplePurple
Health Recovery (S) PurpleGreen2Purple
Health Recovery (M) + Antidote Green2Blue1PurpleBlue1
Stamina Use Reduced (L) PurpleGreen2Blue1Green2
Defense Up (L) PurpleBlue1Blue1Purple
Wind Pressure Negated Blue1Blue1Green2
Echo Wave PurpleBlue1Green2
Melody of Life Green2Blue1Green2
Purple, Blue, Cyan
Self-Improvement PurplePurple
Stamina Use Reduced (L) PurpleCyan2Blue1Cyan2
Defense Up (L) PurpleBlue1Blue1Purple
Stun Negated Cyan2Blue1Purple
Wind Pressure Negated Blue1Blue1Cyan2
Sonic Barrier Blue1PurpleCyan2
Echo Wave PurpleBlue1Cyan2
Offset Melody Blue1Cyan2PurpleBlue1
Purple, Blue, Yellow
Self-Improvement PurplePurple
Stamina Use Reduced (L) PurpleYellow2Blue1
Defense Up (L) PurpleBlue1Blue1Purple
Ice Resistance (L) Yellow2Blue1Purple
All Wind Pressure Negated Blue1Blue1Yellow2Purple
Sonic Waves Yellow2Yellow2Yellow2
Echo Wave PurpleBlue1Yellow2
Resounding Melody Yellow2Blue1Yellow2Purple
Purple, Blue, Orange
Self-Improvement PurplePurple
Stamina Use Reduced (L) PurpleOrangePurpleBlue1
Defense Up (L) PurpleBlue1Blue1Purple
All Wind Pressure Negated Blue1Blue1Orange
Attack and Defense Up (S) PurpleBlue1OrangeOrange
Echo Wave OrangeBlue1Orange
Offset Melody OrangeBlue1PurpleOrange
Purple, Green, Cyan
Self-Improvement PurplePurple
Health Recovery (S) PurpleGreen1Purple
Health Recovery (L) Green1Green1PurpleCyan2
Earplugs (L) Cyan2Cyan2Green1Purple
Echo Wave Green1Cyan2Purple
Melody of Life Cyan2Green1Green1Purple
Purple, Green, Yellow
Self-Improvement PurplePurple
Health Recovery (S) PurpleGreen1Purple
Recovery Speed (S) Green1Green1Yellow2
Elem Attack Boost PurpleGreen1Yellow2Green1
Divine Protection Green1Yellow2Yellow2Purple
Thunder Resistance (L) Yellow2PurpleGreen1
Sonic Waves Yellow2Yellow2Yellow2
Echo Wave PurpleYellow2Green1
Offset Melody Yellow2Green1Yellow2Purple
Purple, Green, Orange
Self-Improvement PurplePurple
Health Recovery (S) PurpleGreen1Purple
Earplugs (L) OrangeOrangeGreen1Purple
Affinity Up/Health Recovery Green1OrangePurpleOrange
Echo Wave PurpleOrangeGreen1
Melody of Life PurpleGreen1Green1Orange
Purple, Cyan, Yellow
Self-Improvement PurplePurple
Elem Attack Boost Yellow2Cyan1Yellow2Cyan1
Water Resistance (L) Yellow2Cyan1Purple
Dragon Resistance (L) PurpleYellow2Cyan1
Tremors Negated Cyan1Cyan1Yellow2
Paralysis Negated Cyan1Yellow2Purple
Sonic Waves Yellow2Yellow2Yellow2
Melody of Life Yellow2Cyan1Cyan1Purple
Purple, Cyan, Orange
Self-Improvement PurplePurple
Status Attack Up Cyan1OrangeOrangePurple
Divine Protection PurpleOrangePurpleCyan1
All Ailments Negated Cyan1PurpleOrangeOrange
Echo Wave OrangeCyan1Orange
Offset Melody PurpleCyan1Cyan1Orange
Purple, Yellow, Orange
Self-Improvement PurplePurple
Elem Attack Boost PurpleOrangeYellow1Orange
Blight Negated OrangeYellow1Yellow1Orange
Sonic Waves Yellow1Yellow1Yellow1
Restore Sharpness PurpleYellow1OrangeYellow1
Echo Wave OrangeYellow1Purple
Resounding Melody Yellow1PurpleOrangeOrange

How to Play Hunting Horn Songs

How to Use Hunting Horn



Input Song Notes into Song Meter

To actually start playing songs, you will need to prepare them first via attack inputs in order according to the requirements of the song. These notes are input left-to-right on the meter.

Note Control Inputs

PC
PS5
Xbox
Note 1Left Swing Mouse Left Button
Note 2Right Swing Mouse Right Button
Note 2+ 1
Flourish
W ButtonA ButtonS ButtonD Button + Mouse Right Button
Note 3Backwards Strike
Mouse Left Button + Mouse Right Button
Note 3+ 1
Overhead Smash
W ButtonA ButtonS ButtonD Button + Mouse Left Button + Mouse Right Button
Note 1, Note 2, or Note 3
Hilt Stab (Only after an attack)
S Button + Any Attack Input
Note 1Left Swing PS4 - Triangle Button
Note 2Right Swing PS4 - Circle Button
Note 2+ 1
Flourish
PS4 - Left Stick + PS4 - Circle Button
Note 3Backwards Strike
PS4 - Triangle Button + PS4 - Circle Button
Note 3+ 1
Overhead Smash
PS4 - Left Stick + PS4 - Triangle Button + PS4 - Circle Button
Note 1, Note 2, or Note 3
Hilt Stab (Only after an attack)
PS4 - Left Stick (Back) + Any Attack Input
Note 1Left Swing XBOX - Y Button
Note 2Right Swing XBOX - B Button
Note 2+ 1
Flourish
XBOX - Left Stick + XBOX - B Button
Note 3Backwards Strike
XBOX - Y Button + XBOX - B Button
Note 3+ 1
Overhead Smash
XBOX - Left Stick + XBOX - Y Button + XBOX - B Button
Note 1, Note 2, or Note 3
Hilt Stab (Only after an attack)
XBOX - Left Stick (Back) + Any Attack Input

※ Notes with '+1' mean that they allow 1 additional note of your choice as an additional input.
※ Hilt Stab allows you to input any 1 of the 3 Notes of your choice depending on your button press.

Use Hunting Horn Perform Input

Now that you have Hunting Horn songs prepared on your meter, you will need to start playing them. Press the corresponding button for Perform to play a Song.

Perform can be done from neutral (standing/moving) position, after a combo, or a move such as Echo Bubble. The choice is yours when to best use it so as long as you have prepared songs beforehand!

Hunting Horn Perform Inputs

PC
PS5
XBOX
Input Note
Mouse Left Button + Mouse Right Button + R Button
Use Special Performance.
R Button
Perform 1st song.
Mouse Left Button + R Button
Perform 3rd song.
Mouse Right Button + R Button
Perform 4th song.
Input Note
PS4 - Triangle Button + PS4 - Circle Button + PS4 - R2 Button
Use Special Performance.
PS4 - R2 Button
Perform 1st song.
PS4 - Triangle Button + PS4 - R2 Button
Perform 3rd song.
PS4 - Circle Button + PS4 - R2 Button
Perform 4th song.
Input Note
XBOX - Y Button + XBOX - B Button + XBOX - Right Trigger
Use Special Performance.
XBOX - Right Trigger
Perform 1st song.
XBOX - Y Button + XBOX - Right Trigger
Perform 3rd song.
XBOX - B Button + XBOX - Right Trigger
Perform 4th song.

The default Perform will always play the first song prepared on the meter. But you can add other button modifiers to select your 2nd or 3rd song instead of the 1st. This is helpful if you want to use a specific Song right away that is queued at a different spot of the list.

Song Sequence and Amplifying Effects

You can check the song you are currently playing and the next song on the list by inspecting the Performance Bar (or you can just call it a Set List) under the Sharpness Gauge. This bar appears only during a performance.

Songs are that are performed will appear with a yellow glow while those used with Encore will appear with a purple glow. If you have any unplayed songs in the list after an Encore, they can be used again in another performance later.

The effects of played songs may be strengthened by performing them twice or using Encore when they are played. Of the two, Encore is the fastest option and will also amplify all songs performed on the meter.

Performance Beat and Encore

PC
PS5
XBOX
Move
Input
Use
Performance Beat
R Button
Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts.
Encore
Mouse Left Button + Mouse Right Button
(end performance early)
R Button
(after all songs in queue)
Use this if you want to perform only one song (or the last song) for one more performance with increased buffs.
Move
Input
Use
Performance Beat
PS4 - R2 Button
Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts.
Encore
PS4 - Triangle Button + PS4 - Circle Button
(end performance early)
PS4 - R2 Button
(after all songs in queue)
Use this if you want to perform only one song (or the last song) for one more performance with increased buffs.
Move
Input
Use
Performance Beat
XBOX - Right Trigger
Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts.
Encore
XBOX - Y Button + XBOX - B Button
(end performance early)
XBOX - Right Trigger
(after all songs in queue)
Use this if you want to perform only one song (or the last song) for one more performance with increased buffs.

Using Perform will play all songs on the meter. To strengthen the damage from the swing of your Perform, you use Performance Beat and input it on the next song's start.

On the other hand, if you have a whole set of songs lined up but only want to perform 1 song, you can use Encore during the performance to end the song list early. Note that using an early Encore will require a different input noted in the above table. The rest of your song list will be preserved this way.

Note that you can also perfect input Encore for extra damage. Just make sure to time it similarly to a song start like you would with Performance Beat.

Performance Beat Perfect Timing

Above is our video on Perfect Input timing. Unmute the video to listen to the beat of the metronome!

The perfect input timing of Performance Beat is at the start of a song. The first song is always the hardest to perfect due to it starting a bit on off-timing, but the rest should be easy to follow.

Input timing for Performance Beat seemed to follow a tempo of 90 BPM immediately at the start of the first song. Perfect timing is at the start of every bar (the 1st beat after the 4th). If following the metronome is hard, try memorizing based on the sound of the horn itself.

Hunting Horn Weapon Guide and New Moves

Monster Hunter Wilds Related Guides

Game Mechanics

Game Mechanics

All Game Mechanics Guides

Hunting Mechanics
Quest Rewards Starting Quests Climate Effects
Weather System Health Stamina
Fainting Penalty Seikret Pop-up Camps
Fast Travel Climbing Walls Crafting Items
Supply Items Slinger SOS Flare
Hunting Assistants Sharpening Weapons Forge Weapons and Armor
Switching Weapons Starting Monster Fights Setting Traps
Capturing Monsters Mounting Monsters Tracking Monsters
Sneak Attack Separate Monster Herds Stunning Monsters
Dodging Attacks Status Effects Poison Status
Fireblight Status Waterblight Status Thunderblight Status
Iceblight Status Blastblight Status Paralysis Status
Sleep Status Exhaust Status Frenzy Status
Bubbleblight Status Underwater Combat -
Weapon and Armor Mechanics
Stats Explained Attack Stat Defense Stat
Elemental Resistance Weapon Sharpness Affinity
Damage Formula Damage Number Colors Elemental Damage
Dragon Element Motion Values Hitzone Values
Critical Distance Offset Attacks Wounding Mechanic
Focus Mode and Strike Power Clash Super and Hyper Armor
Block and Perfect Guard Hunting Horn Songs Bowgun Mods
Gunlance Shelling Bowgun Special Ammo Phial Types
Blunt, Sever, and Shot - -
Facilities
Material Retrieval Item Trading Smelting
Melding Pot Support Ship Bounties and Research Help

Comment

3 Anonymous Anonymous 8 months

Is is possible to list out the numerical value that each melody effect does? I've heard that the Atk up L song no longer provide the 20% boost but can't seem to find proof else where. Thank you.

2 Walkthrough Team Walkthrough Team@Game8 9 months

Hello! Thank you for bringing this to our attention. The updated page should now display Melody Effects and Note Combinations for the Hunting Horn. We appreciate the feedback! :)

Author

    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index