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This is a guide to hunting horn songs and effects in Monster Hunter Wilds. Learn about the effect of each hunting horn melody, different note combinations, and how to play hunting horn songs!
List of Contents
| Jump to a Section! | |||
|---|---|---|---|
| Self-Buff | Attack & Defense | Resistance | Recovery |
| Stamina | Miscellaneous | Special Performance | Echo Bubble |
Note: Each melody that grants a temporary buff has a tier (1 for yellow, 2 for purple). Tier 2 is reached when you perform a Tier 1 song for the 2nd time or when you use Encore.
| Melody | Effects |
|---|---|
| Self-Improvement | Increases movement speed. Playing an encore for this Melody Effect will also raise your attack power and prevent your attacks from being deflected.
Tier 1: Movement Speed buff only Tier 2: +20% Raw Attack and prevents attack deflection |
| Melody | Effects |
|---|---|
| Attack Up (S) | Slightly increases attack damage for all hunters.
Tier 1: +2.7% Raw Attack Tier 2: +4.5% Raw Attack |
| Attack Up (L) | Greatly increases attack damage for all hunters.
Tier 1: +4.5% Raw Attack Tier 2 +10% Raw Attack |
| Defense Up (S) | Slightly increases Defense for all hunters.
Tier 1: +10% Defense Tier 2: +15% Defense |
| Defense Up (L) | Greatly increases Defense for all hunters.
Tier 1: +15% Defense Tier 2: +20% Defense |
| Elem Attack Boost | Increases the elemental power of your weapon.
Tier 1: +8% Element Tier 2: +10% Element |
| Status Attack Up (S) | Increases the potency of Status Ailment attack damage dealt to monsters.
Tier 1: +10% Status Element Tier 2: +15% Status Element |
| Attack/Defense Up | Temporarily boosts attack and defense.
Tier 1: +2.7% Raw Attack, +10% Defense Tier 2: +4.5% Raw Attack, +15% Defense Basically combines Attack Up (S) and Defense Up (S) in one melody. |
| Affinity Up/Health Recovery | Increases affinity. Slightly recovers health upon activation.
Tier 1 & 2: +15% Affinity |
| Sonic Barrier | Reduces damage once, and also nullifies wind pressure, ground tremors, and monster roars once. |
| Divine Protection | Grants a chance of reducing damage taken.
Gives the temporary effect of Divine Blessing to all hunters. |
| Melody | Effects |
|---|---|
| Earplugs (S) | Grants protection against weak monster roars.
Grants temporary Earplugs 2 to all hunters. |
| Earplugs (L) | Grants protection against strong monster roars.
Grants temporary Earplugs 3 to all hunters. |
| Stun Negated | Prevents stun. Grants equivalent to temporary Stun Resistance 3. |
| Tremors Negated | Grants protection against ground tremors. Grants equivalent to temporary Tremor Resistance 3. |
| Paralysis Negated | Prevents paralysis. Grants equivalent to temporary Paralysis Resistance 3. |
| Wind Pressure Negated | Grants protection against wind pressure. Grants temporary Windproof 1 to all hunters. |
| All Wind Pressure Negated | Grants immunity against wind pressure. Grants temporary Windproof 3 to all hunters. |
| Aquatic/Oilslit Mobility | Prevents being slowed by deep wateror oilslit. Also nullifies effects from waves created by monsters. |
| Environment Damage Negated | Nullifies damage taken from lava or spiked terrain, also prevents negative effects from intense heat or cold.
All effects apply to all tiers. Tier 2 extends the duration. |
| Knockback Negated | Prevents knockback from enemy attacks. Grants a temporary equivalent to Flinch Free 1. |
| All Ailments Negated | Nullifies all status ailments. |
| Blight Negated | Nullifies all elemental blights. |
| Fire Resistance (S) | Slightly increases fire resistance and prevents fireblight.
Tier 1 & 2: +5 Fire Res. |
| Fire Resistance (L) | Greatly increases fire resistance and prevents fireblight.
Tier 1 & 2: +7 Fire Res. |
| Water Resistance (S) | Slightly increases water resistance and prevents waterblight.
Tier 1 & 2: +5 Water Res. |
| Water Resistance (L) | Greatly increases water resistance and prevents waterblight.
Tier 1 & 2: +7 Water Res. |
| Thunder Resistance (S) | Slightly increases thunder resistance and prevents thunderblight.
Tier 1 & 2: +5 Thunder Res. |
| Thunder Resistance (L) | Greatly increases thunder resistance and prevents thunderblight.
Tier 1 & 2: +7 Thunder Res. |
| Ice Resistance (S) | Slightly increases ice resistance and prevents iceblight.
Tier 1 & 2: +5 Ice Res. |
| Ice Resistance (L) | Greatly increases ice resistance and prevents iceblight.
Tier 1 & 2: +7 Ice Res. |
| Dragon Resistance (S) | Slightly increases dragon resistance and prevents dragonblight.
Tier 1 & 2: +5 Dragon Res. |
| Dragon Resistance (L) | Greatly increases dragon resistance and prevents dragonblight.
Tier 1 & 2: +7 Dragon Res. |
| Melody | Effects |
|---|---|
| Health Recovery (S) | Slightly recovers health when activating a Melody Effect. Close to about 1/3 of a Potion. Encore repeats the effect. |
| Health Recovery (M) | Moderately recovers health when activating a Melody Effect. Close to about 1/2 of a Potion. Encore repeats the effect. |
| Health Recovery (L) | Greatly recovers health when activating a Melody Effect. Close to a full Potion. Encore repeats the effect. |
| Health Recovery (S) + Antidote | Recovers health slightly and removes poison when activating Melody Effect. Cures Poison ailment. |
| Health Recovery (M) + Antidote | Recovers health moderately and removes poison when activating Melody Effect. Cures Poison ailment. |
| Recovery Speed (S) | Slightly increases the natural recovery rate of the red portion of your Health Gauge. Close to Recovery Speed 2 in health gained over time. Stacks with Recovery Speed skill. |
| Recovery Speed (L) | Greatly increases the natural recovery rate of the red portion of your Health Gauge. Close to Recovery Speed 3 in health gained over time. Stacks with Recovery Speed skill. |
| Melody | Effects |
|---|---|
| Stamina Use Reduced (S) | Stamina consumption is slightly reduced. Grants effect close to Constitution 1 and between Marathon Runner 1~2. Stacks with stamina skills. |
| Stamina Use Reduced (L) | Stamina consumption is greatly reduced. Grants effect close to Constitution 1 and between Marathon Runner 1~2. Stacks with stamina skills. Longer duration. |
| Melody | Effects |
|---|---|
| Sonic Wave | Creates the effect of a Screamer Pod around you. |
| Extend All Melodies | Extends the duration of all melody effects. +20 seconds to all active melodies upon use. This effect is repeated when used with Encore. |
| Restore Sharpness | Restores a certain amount of weapon sharpness when activating a Melody Effect. Only affects weapons currently equipped by the hunter outside of the Seikret. |
| Echo Wave | A Melody Effect that deals damage. Each Hunting Horn has different effects. Some deal blunt or severing damage, while others can inflict elemental damage or status ailments. |
| Song | Effects |
|---|---|
| Offset Melody | A Special Performance attack that can offset attacks. Its high damage ensures its usefulness as a normal attack as well. |
| Resounding Melody | A unique and powerful Performance attack that hits multiple tmes. Hitting a monster with the final part of the attack will unleash a piercing sound wave, dealing high damage. |
| Melody of Life | A special performance that restores a large amount of health. While powerful, it will lead you wide open, so time its use wisely. Grants health nearly twice of a Potion, but less than a Mega Potion. |
Special Performance melodies occupy a unique position on the queue and can be used at any time outside of a regular performance.
| Melody | Effects |
|---|---|
| Health Regeneration | Gradually recovers health. Health Regeneration is always active even during health loss and beyond red health. It is comparable to Recovery Speed 1~2. |
| Stamina Regeneration | Continuously restores stamina. Stamina Regeneration is active even during stamina consumption, but is slower than natural stamina recovery or Stamina Surge 1. |
| Evasion & Movement Speed Up | Increases evasion and movement speed.
Grants a temporary equivalent of Evade Window 3 (20-21 frames). |
| Attack & Affinity Up | Increases attack and affinity
+10% Attack and +25% Affinity to anyone affected by the echo bubble. |
| Defense & Elemental Resistance Up | Increases defense and elemental resistances. Grants temporary +5 to All Resistances and +10% Defense. |
| Ailments/Blights Negated | Removes and prevents various status ailments and blights. |
Echo Bubble effects will apply continuously to all allies that are inside the bubble. Effects will still persist for those who exit it, but only for a few seconds.
| Note Colors | Songs |
|---|---|
| White, Red, Blue |
Self-Improvement
Attack Up (S)
Defense Up (S)
Wind Pressure Negated
Sonic Barrier
Echo Wave
Resounding Melody
|
| White, Red, Cyan |
Self-Improvement
Attack Up (S)
Earplugs (S)
Aquatic/Oilsilt Mobility
Environment Damage Negated
Echo Wave
Offset Melody
|
| White, Red, Yellow |
Self-Improvement
Attack Up (S)
Fire Resistance (S)
Sonic Waves
Echo Wave
Offset Melody
|
| White, Blue, Cyan |
Self-Improvement
Stamina Use Reduced (S)
Defense Up (S)
Wind Pressure Negated
Sonic Barrier
Echo Wave
Offset Melody
|
| White, Blue, Green |
Self-Improvement
Health Recovery (S)
Health Recovery (S) + Antidote
Stamina Use Reduced (S)
Defense Up (S)
Wind Pressure Negated
Echo Wave
Melody of Life
|
| White, Blue, Yellow |
Self-Improvement
Stamina Use Reduced (S)
Defense Up (S)
Ice Resistance (S)
Sonic Waves
Echo Wave
Resounding Melody
|
| White, Green, Cyan |
Self-Improvement
Health Recovery (S)
Health Recovery (M)
Earplugs (S)
Echo Wave
Melody of Life
|
| White, Green, Yellow |
Self-Improvement
Health Recovery (S)
Recovery Speed (S)
Thunder Resistance (S)
Sonic Waves
Echo Wave
Offset Melody
|
| Purple, Red, Blue |
Self-Improvement
Attack Up (L)
Defense Up (L)
Wind Pressure Negated
Sonic Barrier
Echo Wave
Resounding Melody
|
| Purple, Red, Green |
Self-Improvement
Attack Up (L)
Health Recovery (S)
Recovery Speed (L)
Echo Wave
Melody of Life
|
| Purple, Red, Cyan |
Self-Improvement
Attack Up (L)
Earplugs (S)
Aquatic/Oilsilt Mobility
Environment Damage Negated
Echo Wave
Offset Melody
|
| Purple, Red, Yellow |
Self-Improvement
Attack Up (S)
Fire Resistance (L)
Sonic Waves
Echo Wave
Offset Melody
|
| Purple, Red, Orange |
Self-Improvement
Attack Up (L)
Knockback Negated
Extend All Melodies
Restore Sharpness
Echo Wave
Resounding Melody
|
| Purple, Blue, Green |
Self-Improvement
Health Recovery (S)
Health Recovery (M) + Antidote
Stamina Use Reduced (L)
Defense Up (L)
Wind Pressure Negated
Echo Wave
Melody of Life
|
| Purple, Blue, Cyan |
Self-Improvement
Stamina Use Reduced (L)
Defense Up (L)
Stun Negated
Wind Pressure Negated
Sonic Barrier
Echo Wave
Offset Melody
|
| Purple, Blue, Yellow |
Self-Improvement
Stamina Use Reduced (L)
Defense Up (L)
Ice Resistance (L)
All Wind Pressure Negated
Sonic Waves
Echo Wave
Resounding Melody
|
| Purple, Blue, Orange |
Self-Improvement
Stamina Use Reduced (L)
Defense Up (L)
All Wind Pressure Negated
Attack and Defense Up (S)
Echo Wave
Offset Melody
|
| Purple, Green, Cyan |
Self-Improvement
Health Recovery (S)
Health Recovery (L)
Earplugs (L)
Echo Wave
Melody of Life
|
| Purple, Green, Yellow |
Self-Improvement
Health Recovery (S)
Recovery Speed (S)
Elem Attack Boost
Divine Protection
Thunder Resistance (L)
Sonic Waves
Echo Wave
Offset Melody
|
| Purple, Green, Orange |
Self-Improvement
Health Recovery (S)
Earplugs (L)
Affinity Up/Health Recovery
Echo Wave
Melody of Life
|
| Purple, Cyan, Yellow |
Self-Improvement
Elem Attack Boost
Water Resistance (L)
Dragon Resistance (L)
Tremors Negated
Paralysis Negated
Sonic Waves
Melody of Life
|
| Purple, Cyan, Orange |
Self-Improvement
Status Attack Up
Divine Protection
All Ailments Negated
Echo Wave
Offset Melody
|
| Purple, Yellow, Orange |
Self-Improvement
Elem Attack Boost
Blight Negated
Sonic Waves
Restore Sharpness
Echo Wave
Resounding Melody
|
| How to Use Hunting Horn |
|---|
|
|

To actually start playing songs, you will need to prepare them first via attack inputs in order according to the requirements of the song. These notes are input left-to-right on the meter.
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※ Notes with '+1' mean that they allow 1 additional note of your choice as an additional input.
※ Hilt Stab allows you to input any 1 of the 3 Notes of your choice depending on your button press.

Now that you have Hunting Horn songs prepared on your meter, you will need to start playing them. Press the corresponding button for Perform to play a Song.
Perform can be done from neutral (standing/moving) position, after a combo, or a move such as Echo Bubble. The choice is yours when to best use it so as long as you have prepared songs beforehand!
| Input | Note |
|---|---|
| Use Special Performance. | |
| Perform 1st song. | |
| Perform 3rd song. | |
| Perform 4th song. |
| Input | Note |
|---|---|
| Use Special Performance. | |
| Perform 1st song. | |
| Perform 3rd song. | |
| Perform 4th song. |
| Input | Note |
|---|---|
| Use Special Performance. | |
| Perform 1st song. | |
| Perform 3rd song. | |
| Perform 4th song. |
The default Perform will always play the first song prepared on the meter. But you can add other button modifiers to select your 2nd or 3rd song instead of the 1st. This is helpful if you want to use a specific Song right away that is queued at a different spot of the list.

You can check the song you are currently playing and the next song on the list by inspecting the Performance Bar (or you can just call it a Set List) under the Sharpness Gauge. This bar appears only during a performance.
Songs are that are performed will appear with a yellow glow while those used with Encore will appear with a purple glow. If you have any unplayed songs in the list after an Encore, they can be used again in another performance later.
The effects of played songs may be strengthened by performing them twice or using Encore when they are played. Of the two, Encore is the fastest option and will also amplify all songs performed on the meter.
| Move Input | Use |
|---|---|
| Performance Beat | Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts. |
| Encore | Use this if you want to perform only one song (or the last song) for one more performance with increased buffs. |
| Move Input | Use |
|---|---|
| Performance Beat | Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts. |
| Encore | Use this if you want to perform only one song (or the last song) for one more performance with increased buffs. |
| Move Input | Use |
|---|---|
| Performance Beat | Used as a perfect input for increased damage when you play the next song on the meter in a performance. Time this as soon as the song starts. |
| Encore | Use this if you want to perform only one song (or the last song) for one more performance with increased buffs. |
Using Perform will play all songs on the meter. To strengthen the damage from the swing of your Perform, you use Performance Beat and input it on the next song's start.
On the other hand, if you have a whole set of songs lined up but only want to perform 1 song, you can use Encore during the performance to end the song list early. Note that using an early Encore will require a different input noted in the above table. The rest of your song list will be preserved this way.
Note that you can also perfect input Encore for extra damage. Just make sure to time it similarly to a song start like you would with Performance Beat.
Above is our video on Perfect Input timing. Unmute the video to listen to the beat of the metronome!
The perfect input timing of Performance Beat is at the start of a song. The first song is always the hardest to perfect due to it starting a bit on off-timing, but the rest should be easy to follow.
Input timing for Performance Beat seemed to follow a tempo of 90 BPM immediately at the start of the first song. Perfect timing is at the start of every bar (the 1st beat after the 4th). If following the metronome is hard, try memorizing based on the sound of the horn itself.
Hunting Horn Weapon Guide and New Moves

Hello! Thank you for bringing this to our attention. The updated page should now display Melody Effects and Note Combinations for the Hunting Horn. We appreciate the feedback! :)
Hunting Horn Songs and Effects



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Is is possible to list out the numerical value that each melody effect does? I've heard that the Atk up L song no longer provide the 20% boost but can't seem to find proof else where. Thank you.