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Hitzone Values, also known as HZVs, are damage modifiers per each Monster part in Monster Hunter Wilds. Read on to learn what Hitzone Values are and the skills related to it!
What are Hitzone Values (HZVs)? |
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Damage Calculation |
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((Attack / Bloat Value) × Sharpness Modifier × Motion Value × Hitzone Value × Quest and Rage Modifier) x Critical Modifiers
= Damage |
※ Elemental Damage does not include Motion Values for its calculation!
Hitzone Values are one of the essential modifiers used for calculating Raw and Elemental damage. Each part will have its assigned value, which is multiplied alongside Attack, Motion Value, Sharpness, and Affinity to calculate your overall damage.
Hitzone Values determine whether or not a specific body part is considered weak or resistant. Keep a general note that the higher the stars shown are, the weaker the Monster is towards that damage or elemental type.
For example, since a Rey Dau has a high Ice HZV on its Head, it is considered a weak spot. Rey Dau will receive significant damage from Ice attacks since it will have a positive multiplier for the base Elemental damage.
However, if you were to hit Arkveld on its torso, you would deal considerably low damage since it is an armored part of his body, thus having lower HZV.
Bounce Calculation |
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Hitzone Value x Sharpness Modifier Bounces if below 25 |
Your weapon will bounce off of the Monster and end your attack due to hitting a part with high HZVs while having low sharpness. While this does not dampen the usual damage you deal, it will reduce your sharpness significantly and slow you down!
To prevent this, even if you are not dealing more damage, consider taking the Mind's Eye skill or using the Self Improvement song of a Hunting Horn!
Depending on the Monster, their HZVs will drastically change as you progress through the hunt and whittle their resistances down or anger them. For example, breaking down Gravios' chest will result in him receiving significantly more damage since you will expose its muscle fibers!
Skill | Type | Effect |
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Armor |
Increases the affinity of attacks that exploit a monster's weak points and wounds.
Lv. 1: Attacks that hit weak points gain affinity +5%, with an extra 3% on wounds. Lv. 2: Attacks that hit weak points gain affinity +10%, with an extra 5% on wounds. Lv. 3: Attacks that hit weak points gain affinity +15%, with an extra 10% on wounds. Lv. 4: Attacks that hit weak points gain affinity +20%, with an extra 15% on wounds. Lv. 5: Attacks that hit weak points gain affinity +30%, with an extra 20% on wounds. |
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Weapon |
Your attacks are deflected less and deal more damage to hard targets.
Lv. 1: 50% chance of your attacks not being deflected, +10% damage to hard targets. Lv. 2: 100% chance of your attacks not being deflected, +15% damage to hard targets. Lv. 3: 100% chance of your attacks not being deflected, +30% damage to hard targets. |
What are Hitzone Values?
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