Monster Hunter Wilds

Sleep Status Explained: How to Make Monsters Sleep

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Monster Hunter Wilds - How to Make Monsters Sleep

To make monsters sleep in Monster Hunter Wilds, players need to attack them with Sleep-element weapons, items, or Endemic Life to inflict Sleep Buildup. See how to make monsters sleep in this guide!

Sleep Status Ailment Explained

Hunter Loses Control and Falls Asleep

When the Hunter is afflicted with Sleep, they will enter a drowsy animation wherein they move and act slower. If nothing is done to alleviate the status before a timer ends, they will fall asleep, an easy target for monsters.

Can Be Cured With Energy Drink

However, if during the Drowsy state, players use an Energy Drink before they fall asleep, they can cure the Sleep ailment and avoid becoming immobile. Note that you cannot use the drink once the Drowsy state ends.

Allies Can Flinch You Out of Sleep

Once the Hunter falls asleep, only monster attacks or allied attacks can knock the Hunter out of their slumber. If you see an ally asleep, do your best to flinch them out of it!

Take note, if you have the Flinch Free skill equipped, allies will not be able to flinch you out of sleep.

How to Make Monsters Sleep

Tips to Make Monsters Sleep


Equip Sleep Weapons or Ammo

Sleep Ammo Tooltip

To put monsters to sleep, players need to inflict Sleep Buildup on them, which is done by hitting monsters with attacks that have a Sleep element. The easiest way to do this is with Sleep-aligned Weapons and Ammo.

As the buildup is dependent on amount of hits, use fast multi-attack weapons like Dual Blades. Once enough Sleep Buildup has been applied, the status effect will kick in and cause the monster to enter a sleeping animation.

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Utilize Endemic Life

Endemic Life, which are creatures found in the locales when exploring, may also be able to inflict Sleep. The Sleeptoad produces a cloud of sleeping gas that affects both monsters and hunters alike, so be wary when using it.

List of All Endemic Life

Monsters Will Build Up Resistance to Status

Note that once a monster falls asleep, it will take increasingly more buildup to re-inflict Sleep on it. This is due to monsters developing resistances to status effects after they suffer one, making them more resilient to that status.

Will Sleep After Running Away

Sometimes, when you bring a monster's health low enough and it retreats, it may end up sleeping in its lair. You can also find monsters asleep when on hunts or exploring, as some have sleeping habits by default.

Benefits of Making Monsters Sleep

Sleep Causes Them to Stop Moving

Putting a monster to sleep will make them stop moving, as they fall asleep on the spot. This grants hunters a moment to breathe, or to prepare for a big attack while the monster is immobilized.

Wake-Up Hit Bonus Damage

Hitting a sleeping monster will increase the damage of the hit that wakes it up, known as a wake-up hit. As it only applies to the very first tick of damage, it is recommended that the hit goes to weapons with big one-hit attacks, such as the Great Sword, Hammer, or Gunlance.

Where you hit the monster does not matter, as the wake-up hit's damage does not take into account the hitzone that is attacked. If you are using Large / Mega Barrel Bombs, make sure to hit the monster first before then bombs.

An example of a build that utilizes Sleep well is the High Rank Critical Sleep Great Sword build.
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Paralysis vs. Sleep: Which is Better?

Although the wake-up hit bonus damage is good, only some weapons have powerful attacks that can take advantage of this mechanic.

On the contrary, Paralysis makes a monster remain stationary for a period of time without any fear of counter attack, something that all weapons can take advantage of. This makes it a better general purpose status ailment no matter what your weapon is.

Paralysis Status Explained: How to Paralyze Monsters

Some Monsters are Immune to Sleep

Note that some monsters can resist Sleep, or are even outright immune against the status effect, no matter how much Sleep Buildup you cause with your attacks.

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