Monster Hunter Wilds

How to Stop Monsters From Fleeing

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Monster Hunter Wilds How to Stop Monsters From Fleeing

Stop monsters from fleeing by using your slinger in Monster Hunter Wilds. Learn how to effectively stop monsters from running away, and why you should stop them in this guide!

How to Stop Monsters From Fleeing

Shoot Monsters With Luring Pods

Once a monster starts to flee, sheathe your weapon and shoot them with your Slinger loaded with a Luring Pod to redirect their attention back to you. This is the most effective out of any Pods that can disorient monsters, as they will continue to run away after getting momentarily stunned regardless.

How to Use the Slinger

Monsters That Flee Can Still be Tracked

Monster Hunter Wilds Fleeing Enemies Can be Tracked

Don't worry if you miss your shot, as Monsters that run away from you can be tracked by following the Scoutfly trail that appears as the monster runs away, or by following their icon through the minimap.

Scoutfly Guide: How to Track Monsters

Proactively Set Consumable Traps

Another strategy is to pre-set traps along likely escape routes. Placing a Shock or Pitfall Trap in advance can stop a fleeing monster, though this works best in enclosed areas with limited exits rather than open spaces with multiple escape paths.

These traps will automatically be activated once a monster steps within its vicinity, allowing you time to immediately deal your blows.

How to Set and Activate Traps

Take Advantage of Environmental Traps

Multiple traps can also be found across the map depending on your location, which you can activate at any time when the opportunity presents itself, although it will require very precise timing to perform correctly.

Most environmental traps can be manually activated by interacting with its prompt once you get closer, or by shooting them with your Slinger from afar.

Why Should You Stop Monsters From Fleeing?

Makes the Hunting Process Faster

Hunting Monsters

Stopping a monster from running away makes hunting them faster, as it prevents the downtime that occurs as a monster runs to a different location. This will especially be useful during hunts that require you to take down a monster within a specific timeframe.

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