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★ Title Update 4 on 12/16: Gogmazios
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★ HR50+ Builds | Tier List | Weapon Guides
Ballistics is a Weapon Skill in Monster Hunter Wilds. Learn the effects of Ballistics and see a list of weapons with the Ballistics skill.
List of Contents
| Ballistics Skill | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Extends the range in which ammo and arrows have maximum power. | |||||||||||
| Level | Effect | ||||||||||
| 1 | Slightly extends range. | ||||||||||
| 2 | Extends range. | ||||||||||
| 3 | Greatly extends range. | ||||||||||
| Ballistics Lv 1 and Below | Ballistics Lv 2 and Above |
|---|---|
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After Version 1.021 came out on August 12, 2025, Ballistics level 2 and 3 will now consider point-blank distances as critical distance. This will apply to your Bowgun's normal and spread ammo.
| Distance Comparison per Ballistics Level | |
|---|---|
![]() Ballistics Lv 0 |
![]() Ballistics Lv 1 |
![]() Ballistics Lv 2 |
![]() Ballistics Lv 3 |
The Ballistics skill extends critical distance, allowing ranged weapons to hit for their full damage from a greater distance. Based on our estimates, level 1 extends range by around the size of a Large Barrel Bomb and level 3 extends it by 2 Large Barrel Bombs.
| Ballistics | Standard Ammo | Pierce Ammo | Elemental Ammo |
|---|---|---|---|
| Lv 0 | 216 | 111 | 153 |
| Lv 1 | 229 | 141 | 189 |
| Lv 2 | 244 | 184 | 197 |
| Lv 3 | 256 | 219 | 219 |
The numbers represent the number of frames that it took when moving away from the target dummy while maintaining Critical Distance.
Displayed above are the effects of Ballistics' range extension. The extent of Ballistic's effect also depends on the bullet type of the Light Bowgun.
| Ballistics | Standard Ammo | Piercing Ammo | Elemental Ammo |
|---|---|---|---|
| Lv 0 | 260 | 372 | 260 |
| Lv 1 | 413 | 457 | 318 |
| Lv 2 | 558 | 572 | 361 |
| Lv 3 | 594 | 657 | 421 |
The numbers represent the number of frames that it took when moving away from the target dummy while maintaining Critical Distance.
Displayed above are the effects of Ballistics' range extension. The extent of Ballistic's effect also depends on the bullet type of the Heavy Bowgun.
| Ballistics | Increase in Distance |
|---|---|
| Lv 1 | Approximately 1.15 times |
| Lv 2 | Approximately 1.25 times |
| Lv 3 | Approximately 1.4 times |
Bow receives a fixed amount of range increase per Ballistics level
We can use roll length (weapon drawn) to visualize how Ballistics affects Bow's range. Level 3 increases Bow's range by about 1 roll distance, level 2 by about 60%-70% of a roll's distance, and level 1 by about 40% of a roll's distance. Additionally, the Bow's close range coating is not affected by Ballistics regardless of its level
| Weapon | Weapon Type | Skills |
|---|---|---|
Hope Bow V
|
Bow |
Ballistics Lv. 3
Critical Eye Lv. 1
|
Esperanza Bow
|
Bow |
Ballistics Lv. 3
Critical Eye Lv. 1
|
Hope Cannon V
|
Heavy Bowgun |
Ballistics Lv. 3
Critical Eye Lv. 1
|
Esperanza Cannon
|
Heavy Bowgun |
Ballistics Lv. 3
Critical Eye Lv. 1
|
Hope Rifle V
|
Light Bowgun |
Ballistics Lv. 3
Critical Eye Lv. 1
|
Kut-Ku Anger II
|
Light Bowgun |
Ballistics Lv. 3
|
Esperanza Rifle
|
Light Bowgun |
Ballistics Lv. 3
Critical Eye Lv. 1
|
Kut-Ku Counterattack
|
Light Bowgun |
Ballistics Lv. 3
|
Hope Bow IV
|
Bow |
Ballistics Lv. 2
Critical Eye Lv. 1
|
Dosha Griefbringer II
|
Bow |
Ballistics Lv. 2
Special Ammo Boost Lv. 1
|
Griefbringer Urstox
|
Bow |
Ballistics Lv. 2
Special Ammo Boost Lv. 1
|
Hope Cannon IV
|
Heavy Bowgun |
Ballistics Lv. 2
Critical Eye Lv. 1
|
Kut-Ku Anger I
|
Light Bowgun |
Ballistics Lv. 2
|
Hope Rifle IV
|
Light Bowgun |
Ballistics Lv. 2
Critical Eye Lv. 1
|
Hope Bow II
|
Bow |
Ballistics Lv. 1
|
Hope Bow III
|
Bow |
Ballistics Lv. 1
Critical Eye Lv. 1
|
Dosha Griefbringer I
|
Bow |
Ballistics Lv. 1
Special Ammo Boost Lv. 1
|
Albirath Bow I
|
Bow |
Ballistics Lv. 1
Critical Element Lv. 1
|
Albirath Bow II
|
Bow |
Ballistics Lv. 1
Critical Element Lv. 2
|
Solar Spicule
|
Bow |
Ballistics Lv. 1
Critical Element Lv. 2
|
Hope Cannon II
|
Heavy Bowgun |
Ballistics Lv. 1
|
Hope Cannon III
|
Heavy Bowgun |
Ballistics Lv. 1
Critical Eye Lv. 1
|
Hope Rifle II
|
Light Bowgun |
Ballistics Lv. 1
|
Hope Rifle III
|
Light Bowgun |
Ballistics Lv. 1
Critical Eye Lv. 1
|
G. Rathling Gun I
|
Light Bowgun |
Ballistics Lv. 1
Critical Element Lv. 1
|
G. Rathling Gun II
|
Light Bowgun |
Ballistics Lv. 1
Critical Element Lv. 2
|
White Rathling Phoenix
|
Light Bowgun |
Ballistics Lv. 1
Critical Element Lv. 2
|

The Ballistics skill has a chance to be included in an appraised talisman. These talismans are appraised from 9-star hunts.
Appraised Talismans were released in the Version 1.021 update.
Appraised Talismans (RNG Talismans) Rolls Guide

| List of Skill Types | |
|---|---|
| Weapon Skills | Armor Skills |
| Group Skills | Set Bonus Skills |
| Food Skills | |
Ballistics Skill Effects



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