Monster Hunter Wilds

How to Use the Melding Pot

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Monster Hunter Wilds - How to Use the Melding Pot

You can get Decorations, and even Artian Materials in the Melding Pot of Monster Hunter Wilds. Learn how to unlock all of the Melding Pot features, its location, and more here!

Melding Pot Cost Update

Specific Increased Costs

Unfortunately Wyverian Melding and Meld Decorations has increased their costs since the Title Update 1.

Wyverian Melding Cost Changes

Item Old Cost New Cost
Ancient Orb - Sword 120 pts 150 pts
Ancient Orb - Armor 60 pts 90 pts

Ancient Orbs now cost 150 pts which is an increase from its old price of 120 pts! Meanwhile, all Mystery and Glowing Orbs cost the same.

Meld Decorations Cost Changes

Old Cost New Cost
20 pts 90 pts
80 pts 450 pts
400 pts 1,500 pts

The cost to meld all Decorations have increased significantly!

Increased Melding Points Rewards

In Title Update 1, you will get more melding points from specific items and rare decorations! This is so you would have more options to spend as the costs for Wyverian Melding and Meld Decorations were increased.

Title Update 1 Patch Notes 1.010.00.00

Melding Pot Location

Found in Suja, Peaks of Accord

Vio Suja Location

You can use the Melding Pot at Suja, Peaks of Accord. Once you arrive, look for Vio, a character with an frog on her head, and speak to her for your melding needs.

Suja, Peaks of Accord is East of the world map. It is one of the smaller locales, and bears two circles as its icon.

Suja, Peaks of Accord Location Guide

Not Available in Base Camps

Unfortunately, the Melding Pot isn't available in any of the Base Camps and Pop-up Camps. You must head to Suja directly everytime you want to meld.

Melding Pot Guide

How to Use the Melding Pot

How to Use the Melding Pot
1
Pick a Decoration in the Melding Pot. Choose Mystery Orb - Armor for a defensive Decoration and Mystery Orb - Sword for an offensive one.
2
While melding you must first ensure that you have enough excess materials or Decorations to reach the required melding points. At the start, the Mystery Orbs only require 4 melding points to meld!
2a It's important to note that you would need multiple materials to meld one Decoration. You can tell how many you need by checking the bar at the left.
3
Once you have enough points, press Meld to see the Decoration you got. By then, you can either take it, or sell it. Do note that any excess points won't give any rewards.

Use Excess Materials

Use Excess Materials Only

It's important to remember that skills in Wilds always have a max number of Decorations needed to be completed. This means any excess Decorations are free to be melded into new ones.

For example, the Stun Resistance skill only has three levels, meaning it only needs three Lv. 1 Steadfast Decoration. Thus to reiterate, it's best to only keep three Steadfast Decorations, and meld the rest. The same goes for all the skills and their Decorations.

List of Skills

Farm Decorations Through Investigations

Ancient Orb Armor Investigation Reward.png

Investigations reward a lot of Decorations. You can even see the type of Decorations they give through the Quest Screen. With these in mind, it's best to complete the Investigations with the most Decoration drops so you'd have a lot to use in the Melding Pot.

Investigation Quests Guide

Use Excess Artian Materials

Great SwordGreat Sword ・Blade
・Blade
・Tube
Long SwordLong Sword ・Blade
・Tube
・Tube
Sword and ShieldSword and Shield ・Blade
・Tube
・Disc
Dual BladesDual Blades ・Blade
・Blade
・Disc
Hammer Hammer ・Disc
・Disc
・Tube
Hunting HornHunting Horn ・Disc
・Device
・Device
LanceLance ・Blade
・Disc
・Disc
GunlanceGunlance ・Disc
・Disc
・Device
Switch AxeSwitch Axe ・Blade
・Blade
・Device
Charge BladeCharge Blade ・Blade
・Disc
・Device
Insect Glaive Insect Glaive ・Blade
・Tube
・Device
Light BowgunLight Bowgun ・Tube
・Device
・Device
Heavy BowgunHeavy Bowgun ・Disc
・Tube
・Device
Bow Bow ・Tube
・Tube
・Device

Each weapon type has their own weapon fragment requirements. Once you know what your weapons need, you can meld the excess Artian materials to appraise new ones! By HR 100, you'd even have access to materials needed to craft the third tier of Artian Weapons.

Artian Weapons Guide

Use Wyverian Bloodstone

Blue Wound (1).png

Wyverian Bloodstones cost 20 Melding Points and can be melded in exchange for Artian Parts! They can be obtained from quests with Tempered Monsters and a hunter rank difficulty of 6 stars. On top of that, you must also destroy their blue wounds during the hunt!

How to Get and Use Wyverian Bloodstone

Get Melding Tickets

Limited Bounties

Completing Limited Bounties rewards you with specific Tickets, namely the Silver Melding Ticket and Silver Relic Ticket. These two give huge discounts on the Melding Pot, which is why you must complete these Limited Bounties whenever you can!

You can access these bounties on the Supply Desk, and by talking to Conut!

Melding Options

Wyverian Melding Meld Relics Meld Decorations

Wyverian Melding

Wyverian Meld

The Wyverian Melding feature allows you to exchange excess materials into new Decorations. This feature is unlocked once you arrive at Suja, albiet with its own limitations. There are mainly three types of Meldable Items, namely the Mystery Orbs, the Glowing Orbs , and the Ancient Orbs.

All of Meldable Items can be labeled as Sword or Armor. The former appraises Decorations suited for Weapons, while the latter is suited for Armors.

List of Decorations

Mystery Orbs

Mystery Orb
Mystery Orbs are the Meldable Items you unlock as soon as you reach Suja, Peaks of Accord. It requires four Melding points to be appraised into a Lv. 1 Decoration.

Glowing Orbs

Glowing Orbs
Glowing Orbs can transform into Lv. 1 or 2 Decoration in exchange for 10 Melding Points.

Ancient Orbs

Ancient Orbs

Ancient Orbs are the best Meldable Items to appraise as they can become a Lv. 1, 2 or 3 Decoration. Unfortunately, they have high costs with Ancient Orbs - Swords requiring 120 Melding Points and Ancient Orbs - Armor needing 60 Melding Points.

Meld Relics

Meld Relics

The Meld Relics feature is where you can convert Artian Materials into new random ones. At HR 100, this feature goes through a massive upgrade because you can now get the materials needed to craft the third tier of Artian Weapons.

Previously, the only way to farm these materials are by hunting Tempered Monsters. However, thanks to this Melding Pot upgrade you can now meld them for 120 Melding Points!

Artian Weapons Explained and How to Craft

Meld Decorations

Meld Decorations
Thankfully, you can also meld specific Decorations in the Melding Pot. Unfortunately, this feature has its limits because once you unlock it for the first time, you can only meld Lv. 1 Decorations.

Eventually, by HR 100 you get the ability to meld Lv. 2 Decorations!

How to Unlock Melding Pot Features

Reach HR 100 to Unlock All Features

Melding Pot Feature How to Unlock
Mystery Orbs Reach Suja, Peaks of Accord
Glowing Orbs Complete Storm-Cold Vortex mission.
Ancient Orbs Complete What Lies Ahead
Meld Relics (Tier 1) Complete Storm-Cold Vortex mission.
Meld Relics (Tier 2) Reach HR 100
Meld Decorations (Tier 1) Complete What Lies Ahead
Meld Decorations (Tier 2) Reach HR 100

You won't be able to access the Melding Pot until you reach Chapter 3-3, Through the Dusk. By then you would have full access to the Suja locale.

At this time, you can only meld two Decorations, namely the Mystery Orb - Sword and Mystery Orb - Armor. You have to reach Chapter 5 and HR 100 to unlock the rest of the melding options such as the Glowing Orbs, the Artian Materials, and melding Decorations.

How to Unlock High Rank

What is the Melding Pot?

Gives Decorations in Exchange of Materials

What is the Melding Pot
You can use the Melding Pot to get more Decorations in exchange of excess materials you don't need!

Once you reach endgame you will unlock more Melding Pot features such as the Glowing Orbs, melding relics, and even buying Artian parts.

List of Decorations

Monster Hunter Related Guides

Game Mechanics

Game Mechanics

All Game Mechanics Guides

Hunting Mechanics
Quest Rewards Starting Quests Climate Effects
Weather System Health Stamina
Fainting Penalty Seikret Pop-up Camps
Fast Travel Climbing Walls Craftinng Items
Supply Items Slinger SOS Flare
Hunting Assistants Sharpening Weapons Forge Weapons and Armor
Switching Weapons Starting Monster Fights Setting Traps
Capturing Monsters Mounting Monsters Tracking Monsters
Sneak Attack Separate Monster Herds Stunning Monsters
Dodging Attacks Status Effects Poison Status
Fireblight Status Waterblight Status Thunderblight Status
Iceblight Status Blastblight Status Paralysis Status
Sleep Status Exhaust Status Frenzy Status
Bubbleblight Status - -
Weapon and Armor Mechanics
Stats Explained Attack Stat Defense Stat
Elemental Resistance Weapon Sharpness Affinity
Damage Formula Damage Number Colors Elemental Damage
Dragon Element Motion Values Hitzone Values
Critical Distance Offset Attacks Wounding Mechanic
Focus Mode and Strike Power Clash Super and Hyper Armor
Block and Perfect Guard Hunting Horn Songs Bowgun Mods
Gunlance Shelling Bowgun Special Ammo Phial Types
Blunt, Sever, and Shot - -
Facilities
Material Retrieval Item Trading Smelting
Melding Pot Support Ship -

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