★ Dreamspell Festival: Dreamwalker | Nu Udra γ
☆ FF14 Collab / Title Update 3
┗ Omega Planetes | Savage Omega | Builds vs Omega
★ Title Update 4 on 12/16: Gogmazios
☆ Armor Set Search updated with Appraised Talismans
★ HR50+ Builds | Tier List | Weapon Guides

You can access the Training Area located in the Base Camp to learn each weapon's moveset. Learn more about how to unlock the training area and all its features in this guide!
List of Contents

The Training Area is located in the northern area of the Base Camp. Go to the location of the Training Area near the bottom and press the button when prompted to enter.

After defeating Chutacabra and completing the introductory chapter of the game, players will have the opportunity to explore the Windward Plains freely.
At this time, players will also be asked to defeat Doshaguma Alpha. Once Doshaguma Alpha is defeated, the previously inaccessible training area can be entered.
Doshaguma Monster Guide and How to Beat

The training area is a great place for a hunter to familiarize themselves with their chosen weapon. Hunters can practice weapon combos on the High Purrformance Barrel Puncher without being disturbed.
A makeshift camp can be accessed within the training area similar to a pop-up camp. If the hunter wishes to change their equipped weapon and armor, they can do so in the makeshift camp.
Which Weapon is Right for You?

The High Purrformance Barrel Puncher functions similarly to the Training Barrel in the Tutorial, as it serves the same purpose as a practice target.
However, the target in the training area is a better option to practice on because it has access to multiple settings that the player can change to their liking.
| High Purrformance Barrel Puncher Settings | ||
|---|---|---|
| Hide Settings | Can be swapped between soft and hard, allowing the player to choose the target's hitzone values. | |
| Wound Settings | Determines whether the target dummy can be wounded like a normal monster. Can be set to on to always inflict a wound, or off to disable the target's wound status. | |
| Select Mode | The dummy can be set to periodically perform melee attacks, ranged attacks, or a mix of both. Leave this on standby if you don't want the dummy to attack. | |
| Smash Pattern | Determines the damage reaction of the fighter when hit by the attack of the dummy. Dummy attacks can be guarded unless the option is set to Strong. | |
| Orientation | Specifies the direction the dummy will face. | |
| Natural Recovery Settings | Allows the hunter to naturally regain lost HP. | |
Inside the training area, players can talk to Luke, the training area meownager, to change the settings on the High Purrformance Barrel Puncher.
Hunters can test their weapons by changing the hide, wound, smash pattern, and other settings. Don't be afraid to experiment with the other settings in order to have a better idea of the possible combat situations!
| All Locations | |
|---|---|
| Windward Plains | Scarlet Forest |
| Oilwell Basin | Iceshard Cliffs |
| Ruins of Wyveria | - |
| Settlements | |
|---|---|
| Kunafa, Windsong Village | Wudwud Hideout |
| Azuz, the Everforge | Sild, the Keepers' Vigil |
| Special Areas | |
|---|---|
| Suja, Peaks of Accord | Wounded Hollow |
| Rimechain Peak | Dragontorch Shrine |
| Other Location Guides | |
|---|---|
| All Pop-Up Camp Locations | All Bonepile Locations |
| All Mining Outcrop Locations | Training Area Location and Features |
Training Area Location and Features



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