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Critical Distance in Monster Hunter Wilds refers to an ammo type or charged attack's optimal range where they can deal the most damage. Read on to learn what Critical Distance is, the Critical Distance for Bowguns and Bows, and the skills related to Critical Distance.
List of Contents
Ranged Weapons | ||
---|---|---|
※ Press on the weapon to check out a guide on how to use them!
Critical Distance refers to the optimal range to maximize the damage of Ranged Weapons, allowing you to access their high DPS (Damage Per Second) potential. Depending on the ammo type or amount of time you spend charging your bow, the Critical Distance will change.
With this in mind, always make sure to only spend your ammunition whilst in Critical Distance for efficiency's sake. However, there are niche cases for the Bow, wherein you will want to be up close to the monster so that all your arrows hit for certain moves.
Modifiers refers to the attachments you can equip on Ranged Weapons to alter their properties. Specific modifiers can increase or decrease the Critical Distance, allowing you to customize the distance to suit your playstyle!
Ammo Type | Critical Distance |
---|---|
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Medium |
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Short |
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Long |
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Medium-Long |
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Fixed Damage |
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Fixed Damage |
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Short-Mid |
The Bowguns' Critical Distance changes depending on the ammo type you are using. Pierce Ammo is used from a farther range akin to a sniper, while Spread Ammo lets you play up close like a shotgun.
Additionally, Elemental ammunition has received a change in property wherein it changes depending on the Element. For example, Thunder Ammo now has lightning arcs, while Freezing Ammo breaks into shards that dig deep into monsters.
Distance | Reticle |
---|---|
Critical Distance | ![]() |
Normal Distance | ![]() |
Out of Range | ![]() |
No Target | ![]() |
Both Bowguns share the same reticle, wherein the additional diagonal lines help the player gauge out the possible deviation and recoil of the bullets.
Charge | Critical Distance |
---|---|
Charged Shot 1 | Short-Mid |
Charged Shot 2 | Short-Mid |
Charged Shot 3 | Mid-Long |
Charged Shot 4 | Mid-Long |
Dragon Piercer | Short-Mid |
The Bow's Critical Distance will be based on charge levels, meaning you must time your attacks depending on your current position. Naturally, the longer you charge your bow, the farther arrows can fly, resulting in different Critical Distance.
Distance | Reticle |
---|---|
Critical Distance | ![]() |
Normal Distance | ![]() |
Out of Range | ![]() |
No Target | ![]() |
The difference that the Bow reticle has is that it is not static like the Bowguns since you can see the amount of charge you have accumulated. This feature is a quality-of-life addition that allows you to quickly assess whether or not you are using the right amount of charge!
Skill | Type | Effect |
---|---|---|
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Weapon |
Extends the range in which ammo and arrows have maximum power.
Lv. 1: Slightly extends range. Lv. 2: Extends range. Lv. 3: Greatly extends range. |
What is Critical Distance?
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