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I think you also need to be in a detected state when taking damage to speed it up, maybe to prevent activation from barrel bombing yourself when no monsters are nearby?
The damage to activate they state here is the amount "you" take. Not deal. This skill sense it came out in the monster hunter series has always been one you can rush activate via tanking damage. OR waiting for it to turn on it own after a timer.
Look, I tested, it activates for 2 minutes and deactivates after 2 minutes again, it's a 2 min off, 2 min on loop. Landing attacks, on training room, did NOT decrease time until activation so the info here is false. I hit the training dummy 300 times, it did nothing. As for activating while taking damage, i haven't tested.