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This page is about the Ivory Bow (Bow), a weapon found in Monster Hunter Rise (MH Rise). All stats, as well as crafting materials and its full weapon tree can be found here.
List of Contents
Ivory Bow I | ||||||
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Rarity | Attack | Affinity | Def. | |||
2 | 90 | 30 | - | |||
Element | Slots | |||||
- - | ーーー | |||||
Rampage Skills | ||||||
Affinity Boost I Defense Boost I Spiritbird Doubled |
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Arc Shot | Charge Shot Lv 1 | Charge Shot Lv 2 | Charge Shot Lv 3 | Charge Shot Lv 4 | ||
Recovery | Rapid Level 2 | Spread Level 2 | Spread Level 3 | Spread Level 5 | ||
Close-Range | Power | Poison | Para | Sleep | Blast | Exhaust |
◯ | - | - | - | ◎ | ◯ | ◯ |
Ivory Bow II | ||||||
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Rarity | Attack | Affinity | Def. | |||
3 | 140 | 30 | - | |||
Element | Slots | |||||
- - | ーーー | |||||
Rampage Skills | ||||||
Affinity Boost I Defense Boost II Spiritbird Doubled |
||||||
Arc Shot | Charge Shot Lv 1 | Charge Shot Lv 2 | Charge Shot Lv 3 | Charge Shot Lv 4 | ||
Recovery | Rapid Level 2 | Spread Level 3 | Spread Level 3 | Spread Level 5 | ||
Close-Range | Power | Poison | Para | Sleep | Blast | Exhaust |
◯ | - | - | - | ◎ | ◯ | ◯ |
Frozen Bow | ||||||
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Rarity | Attack | Affinity | Def. | |||
5 | 170 | 30 | - | |||
Element | Slots | |||||
- - | ②ーー | |||||
Rampage Skills | ||||||
Affinity Boost II Defense BoostII Spiribird Doubled |
||||||
Arc Shot | Charge Shot Lv 1 | Charge Shot Lv 2 | Charge Shot Lv 3 | Charge Shot Lv 4 | ||
Recovery | Rapid Level 2 | Spread Level 3 | Spread Level 4 | Spread Level 5 | ||
Close-Range | Power | Poison | Para | Sleep | Blast | Exhaust |
◯ | - | - | - | ◎ | ◯ | ◯ |
Weapon Name | Forge Materials | Upgrade Materials |
---|---|---|
Ivory Bow I |
Tetra Carapace
x2 Stargazer Flower x1 Sleep Sac x2 |
- |
Ivory Bow II | - |
Stargazer Flower
x3 Mizutsune Fin x2 Somnacanth Dust x2 Commendation x1 |
Frozen Bow | - |
Coma Sac
x4 Tetra Carapace+ x3 Novacrystal x2 Stargazer Bloom x3 |
★Ivory Bow I
┗Ivory Bow II ┗Frozen Bow |
Weapon Type Guides | ||
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Melee Weapons | |||
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use (Melodies and Effects) | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Kinsect Tree and Complete Kinsect List |
Ranged Weapons | |||
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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Trees & Full List | How to Use | Best Builds |
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>>[13]
I mean u do got a point but how are you supposed to learn from the games' mistake, not mine. As I recall, the attack was a good chunk o' screen away from me. The hit box of the attack is either way too large or my characters' hurt box is that chunky.
>>[2]
Player list provides all of their equipment information. But honestly that doesn't really matter mid hunt. Don't add DPS trackers. It gets really annoying hunting with someone thats just shouting out the damage numbers all hunt
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