Pokemon Sword and Shield

Pokemon Who Can Learn Max Darkness

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Max Darkness.png

This is an article for the move Max Darkness and the Pokemon who can learn it and its location in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Read on to see the Power, Accuracy, PP, and Effect, and see how to use it competitively.

All Max Moves
Max Strike Pokemon Normal Image Max Flare Pokemon Fire Image Max Geyser Pokemon Water Image Max Overgrowth Pokemon Grass Image
Max Lightning Pokemon Electric Image Max Hailstorm Pokemon Ice Image Max Knuckle Pokemon Fighting Image Max Ooze Pokemon Poison Image
Max Quake Pokemon Ground Image Max Airstream Pokemon Flying Image Max Mindstorm Pokemon Psychic Image Max Flutterby Pokemon Bug Image
Max Rockfall Pokemon Rock Image Max Phantasm Pokemon Ghost Image Max Wyrmwind Pokemon Dragon Image Max Darkness Pokemon Dark Image
Max Steelspike Pokemon Steel Image Max Starfall Pokemon Fairy Image Max Guard Pokemon Normal Image -

List of Max Moves

Max Darkness - Effect

Type Pokemon Dark Image
Category -
Power -
Accuracy -
PP -
Effect This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.

Pokemon That Learn Max Darkness

Max Darkness is usable by all Dynamax or Gigantamax Pokemon who know at least one Dark-type damaging move. That move will be replaced with Max Darkness while the Pokemon is Dynamaxed.

In the case of Gigantamax Pokemon, they may not be able to learn this move if their Dark-type damaging moves are instead replaced by their signature G-Max Move.

List of Dark-type Moves

Max Darkness Competitive Analysis

Pokemon Sword and Shield - Max Darkness.png

This Max Move has the secondary effect of lowering the opponent and it's ally's Special Defense by 1 Stage.

This Max Move has a small niche in special-oritend offensive teams as it can help ensure teammates net KOs with their unboosted moves.

How to Build an Offensive Team

Power of Max Darkness

Max Darkness's Power, Category and PP are determined by its Base Move. Its Category and PP will match that of the Base Move, while the Power is determined according to the table below (click the button to reveal).

Move Power
Assurance 110
Beat Up 100
Bite 110
Brutal Swing 110
Crunch 130
Dark Pulse 130
Darkest Lariat 130
False Surrender 130
Fiery Wrath 130
Fling 100
Foul Play 130
Jaw Lock 130
Knock Off 120
Lash Out 130
Night Daze 130
Night Slash 120
Payback 100
Power Trip 130
Snarl 110
Sucker Punch 120
Thief 110
Throat Chop 130
Wicked Blow 130

Related Links

List of Moves
List of All New Moves (Crown Tundra Updated)
Moves by Type
FireFire WaterWater GrassGrass
ElectricElectric IceIce FightingFighting
PoisonPoison GroundGround FlyingFlying
PsychicPsychic BugBug RockRock
GhostGhost DragonDragon DarkDark
SteelSteel FairyFairy NormalNormal
Moves by Category
Physical Special Status
Dynamax Moves
Max Moves G-Max Moves
Moves by Effects
Stat-Boosting Moves Stat-Reducing Moves Status-Inflicting Moves
Moves that Never Miss Moves that Set Entry Hazards Moves that Ignore Abilities
High-Critical Hit Moves Moves that Change Weather Moves that Change Terrain
Multi-Target Moves Moves that Restore HP Redirection Moves
Multi-Hit Moves One-Hit Knockout Moves Trapping Moves
Moves that Make Contact Moves that Do Not Make Contact Moves that Block Attacks
Status Restoring Moves Moves that Forces a Switch Sound-Based Moves
List of Priority Moves

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