Pokemon Sword and Shield

Pokemon Who Can Learn Max Geyser

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Max Geyser.png

This is an article for the move Max Geyser and the Pokemon who can learn it and its location in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Read on to see the Power, Accuracy, PP, and Effect, and see how to use it competitively.

All Max Moves
Max Strike Pokemon Normal Image Max Flare Pokemon Fire Image Max Geyser Pokemon Water Image Max Overgrowth Pokemon Grass Image
Max Lightning Pokemon Electric Image Max Hailstorm Pokemon Ice Image Max Knuckle Pokemon Fighting Image Max Ooze Pokemon Poison Image
Max Quake Pokemon Ground Image Max Airstream Pokemon Flying Image Max Mindstorm Pokemon Psychic Image Max Flutterby Pokemon Bug Image
Max Rockfall Pokemon Rock Image Max Phantasm Pokemon Ghost Image Max Wyrmwind Pokemon Dragon Image Max Darkness Pokemon Dark Image
Max Steelspike Pokemon Steel Image Max Starfall Pokemon Fairy Image Max Guard Pokemon Normal Image -

List of Max Moves

Max Geyser - Effect

Type Pokemon Water Image
Category -
Power -
Accuracy -
PP -
Effect This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.

Pokemon That Learn Max Geyser

Max Strike is usable by all Dynamax or Gigantamax Pokemon who know at least one Normal-type damaging move. That move will be replaced with Max Geyser while the Pokemon is Dynamaxed.

In the case of Gigantamax Pokemon, they may not be able to learn this move if their Water-type damaging moves are instead replaced by their signature G-Max Move.

List of Water-type Moves

Max Geyser Competitive Analysis

Max Geyser.png

Water-type moves turn into Max Geyser during Dynamax.

This move has an effect of summoning Heavy Rain making the Dynamax user a secondary Rain setter.

The effect works well with Rain teams especially if the initial setter faints at the earlier stages of the match.

Power of Max Geyser

Max Geyser's Power, Category and PP are determined by its Base Move. Its Category and PP will match that of the Base Move, while the Power is determined according to the table below.

Move Power
Aqua Jet 90
Aqua Tail 130
Brine 120
Bubble Beam 120
Crabhammer 130
Dive 130
Fishious Rend 130
Flip Turn 110
Hydro Cannon 150
Hydro Pump 140
Liquidation 130
Muddy Water 130
Octazooka 120
Razor Shell 130
Scald 130
Snipe Shot 130
Soak 90
Sparkling Aria 130
Surf 130
Surging Strikes 130
Water Gun 130
Water Pledge 110
Water Pulse 110
Water Shuriken 90
Water Spout 150
Waterfall 130
Whirlpool 90

Related Links

List of Moves
List of All New Moves (Crown Tundra Updated)
Moves by Type
FireFire WaterWater GrassGrass
ElectricElectric IceIce FightingFighting
PoisonPoison GroundGround FlyingFlying
PsychicPsychic BugBug RockRock
GhostGhost DragonDragon DarkDark
SteelSteel FairyFairy NormalNormal
Moves by Category
Physical Special Status
Dynamax Moves
Max Moves G-Max Moves
Moves by Effects
Stat-Boosting Moves Stat-Reducing Moves Status-Inflicting Moves
Moves that Never Miss Moves that Set Entry Hazards Moves that Ignore Abilities
High-Critical Hit Moves Moves that Change Weather Moves that Change Terrain
Multi-Target Moves Moves that Restore HP Redirection Moves
Multi-Hit Moves One-Hit Knockout Moves Trapping Moves
Moves that Make Contact Moves that Do Not Make Contact Moves that Block Attacks
Status Restoring Moves Moves that Forces a Switch Sound-Based Moves
List of Priority Moves

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