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This is a list of all Steel-type moves that are usable in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Sort all Steel moves by Power, PP, and Accuracy, and see how to use them competitively.
List of Contents
Moves | Type | Power | Acc. | PP |
---|---|---|---|---|
Anchor Shot | 80 | 100 | 20 | |
Autotomize | - | - | 15 | |
Behemoth Bash | 100 | 100 | 5 | |
Behemoth Blade | 100 | 100 | 5 | |
Bullet Punch | 40 | 100 | 30 | |
Doom Desire | 140 | 100 | 5 | |
Double Iron Bash | 60 | 100 | 5 | |
Flash Cannon | 80 | 100 | 10 | |
G-Max Meltdown | - | - | - | |
G-Max Steelsurge | - | - | - | |
Gear Grind | 50 | 85 | 15 | |
Gear Up | - | - | 20 | |
Gyro Ball | - | 100 | 5 | |
Heavy Slam | - | 100 | 10 | |
Iron Defense | - | - | 15 | |
Iron Head | 80 | 100 | 15 | |
Iron Tail | 100 | 75 | 15 | |
King's Shield | - | - | 10 | |
Max Steelspike | - | - | - | |
Metal Burst | - | 100 | 10 | |
Metal Claw | 50 | 95 | 35 | |
Metal Sound | 85 | 40 | ||
Meteor Mash | 90 | 90 | 10 | |
Shift Gear | - | - | 10 | |
Smart Strike | 70 | - | 10 | |
Steel Beam | 140 | 95 | 5 | |
Steel Roller | 130 | 100 | 5 | |
Steel Wing | 70 | 90 | 25 | |
Sunsteel Strike | 100 | 100 | 5 |
Damage Dealt | Type |
---|---|
2x | |
1/2 | |
No Effect | None |
Historically, Steel-type moves saw little use in competitive play as it was only super effective against Rock and Ice-type Pokemon, which Fighting-type Moves already covered. It's also resisted by many common types in the metagame.
With the introduction of Fairy-type Pokemon in Generation VI, Steel-type Moves saw increased utility as coverage moves for Pokemon with newfound weakness to the type.
Nowadays, it's not uncommon for Dragon, Fighting, and Dark-type Pokemon to carry a Steel-type coverage move to deal with Fairy-types.
In competitive play, Steel-type moves are generally used for their utility or as support moves rather than outright power.
Many Steel-type Moves have varied secondary effects or have unique mechanics. These include the newly introduced Steel Roller, which removes terrain from the battlefield.
Damaging Steel-type Moves become Max Steelspike during Dynamax and has the secondary effect of increasing the user and it's ally's Defense by 1 Stage.
While it's an uncommon Dynamax Move, it has some use in both defensive and offensive teams. Offensive teams with frail sweepers appreciate the Defense boost, potentially letting them withstand a strong hit and staying longer in the battlefield.
How to Build an Offensive Team
List of Steel-type Moves
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