This page explains everything you need to know about Trick Room teams in Pokemon Sword & Shield. Read on to learn what a Trick Room team is, what strategies to use with one, and what countermeasures to use against one.
List of Contents
First introduced in Generation IV, Trick Room reverses the move order in the battlefield. Under this effect, slower Pokemon move before normally faster Pokemon.
Although this move is considered a form of speed control, dedicated teams made up of slower Pokemon can take advantage of this unique battle effect to establish an offensive presence while also hindering the opposing team.
Trick Room lasts for 5 turns, but using the move counts as the first turn. In practice, Trick Room only lasts for 4 turns. Once the effect ends, the move order is restored and faster Pokemon will move before slower Pokemon.
Using the move when Trick Room is already set up instantly ends the effect, so it's important to take note how many turns of Trick Room your team has left.
Moves that have increased priority will bypass the reversed move order in Trick Room. This includes increased priority moves such as Quick Attack and Extreme Speed, as well as Prankster-boosted status moves.
Trick Room teams require at least two Pokemon that can set up the effect, with one filling the role of a lead and the other serving as backup.
Common trick room setters include:
・Excellent mixed defenses and access to Recover make it a reliable Trick Room setter
・Can boost team defenses with Reflect and Light Screen
・Calm Mind and access to Recover allow it to function as a late-game cleaner
・Can also function as a Physical Wall
・Can safely set up Trick Room thanks to its ability Disguise
・Higher than average base speed means it can be outsped by slower Pokemon once Trick Room is set up
・Boasts massive mixed defenses further boosted by Eviolite
・Has a wide support movepool that includes Will-o-Wisp, Haze, and Pain Split
・Can trap opposing Pokemon with Shadow Tag
・Has a wide support movepool that includes Trick, Reflect, and Light Screen
・Boasts excellent mixed defenses and a great dual typing
・Lack of reliable recovery means it can be taken down with repeated hits
Fill your team with slower Pokemon that can take advantage of Trick Room's effects.
Common trick room sweepers include:
・Boasts a massive attack stat and excellent physical coverage moves, such as Heavy Slam, Heat Crash, and Earthquake
・Can Gigantamax and use G-Max Steelsurge to support the team
・An excellent user of Choice Band as well as serve as a set up sweeper with Swords Dance
・Technician boosts the power of moves such as Bug Bite, Bullet Punch, and Dual Wingbeat
・A massive attack stat and excellent mixed defenses make it a great bulky sweeper under Trick Room
・Overcoat gives it immunity to residual Hail damage as well as powder moves, such as Spore and Rage Powder
・High special attack and excellent mixed defenses make it a great bulky sweeper under Trick Room
・Magic Bounce ability gives it immunity to many status moves and instead reflects it back
・Can Gigantamax and use G-Max Smite to support its team
・A powerful wallbreaker under Trick Room thanks to its wide special movepool and massive Sp.Atk stat
・It's offensive presence forces switches, allowing it to fill a secondary role as a safe Trick Room setter
|Galarian Slowbro||Ranking: ★★★★☆
・Boasts a wide special movepool that includes moves such as Psychic, Sludge Bomb, Flamethrower, and Ice Beam
・Can also fill the role of a mixed attacker thanks to its great mixed attacking stats
Like other forms of speed control, Trick Room is most effective when it's set up at the very start of the battle so that you establish immediate offensive momentum for your team.
Using Trick Room early also hampers opposing teams, especially Hyper Offense teams that rely on fast sweepers.
Since Trick Room only lasts for an effective 4 turns, it's important to take note of each turn so that you know when to use the move again.
The most effective way to counter Trick Room teams is to take out the lead setter as soon as possible. Focus your attacks on the opposing team's leads and setters once you identify them.
You can also Taunt the Trick Room setter, preventing them from using the move.
All Competitive Battling Guides
|Basics of Competitive Singles Team Building||Basics of Competitive Doubles Team Building||Types of Teams|
|Offensive Teams||Defensive Teams|
|Weather Teams||Trick Room Teams|
|Monotype Teams||Doubles Teams|
How to Build a Trick Room Team
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