This page explains everything you need to know about defensive teams in Pokemon Sword & Shield. Read on to learn what a defensive team is, what strategies to use with one, and what countermeasures to use against one.
List of Contents
This team archetype is made up of Pokemon that can take a lot of attacks and stall out your opponent.
To win with this kind of team, you have to stall out your opponent with recovery moves and moves that deal constant damage like Toxic. You also have to look for the gaps in your opponent's armor and strike when the opportunity presents itself.
You need to build these strategies into your team as it will be difficult to defeat a properly set-up defensive team.
Taunt prevents Pokemon from using non-attacking moves, which can prevent defensive Pokemon from stalling. On top of that, since a lot of defensive Pokemon are slow, you're likely to hit them with Taunt before they can do anything else.
Pokemon | Description |
---|---|
Gyarados |
|
Grimmsnarl |
*Be careful as this won't work on Dark-type Pokemon. |
Rillaboom |
|
This is a list of Pokemon that can use Taunt.
OHKO moves are effective against defensive Pokemon that try to stall you out as you'll get a lot of chances to hit the move.
Pokemon | Description |
---|---|
Lapras |
|
Snorlax |
|
This is a list of Pokemon that can learn OHKO moves.
ChoiceItems on Them
With moves like Trick and Switcheroo, you can force choice
items like the Choice Scarf
on opponent Pokemon so that they're locked into one specific move until they switch out.
Pokemon | Description |
---|---|
Whimsicott |
*Be careful as this won't work on Dark-type Pokemon. |
Gardevoir |
|
Wash Rotom |
|
When building a defensive team, you need Pokemon that either have high physical defense or high special defense. Some Pokemon can even have both by using moves such as Stockpile.
You can also choose to use an attacker Pokemon with high defenses. Switch out to this Pokemon when the chance to attack appears.
Pokemon | Description |
---|---|
Toxapex |
|
Quagsire |
|
Corviknight |
|
Ferrothorn |
|
Pokemon | Description |
---|---|
Snorlax |
|
Alcremie |
|
It's very important that you understand the roles of each Pokemon in your team and that you know how to use them in battle.
Make sure that you're always engaging in favorable type match-ups as much as possible. Switch out when needed.
Build your team around moves that deal consistent amounts of damage and moves that let you recover HP.
When the opportunity presents itself, make sure to use moves like Calm Mind and Stockpile to raise your defenses as well.
Move | Description |
---|---|
Toxic | Stall your opponent out by poisoning them then using moves like Protect and Recover. |
Scald | Good on physical attackers as this move can inflict the Burn status condition. |
Body Press | Takes advantage of buffs to your defense stat. Use this move in conjunction with something like Iron Defense. |
These are examples of moves that deal consistent damage and that work well with defensive Pokemon.
Try getting a grasp of your opponent's strategy. If you still don't know what their approach is, use stalling moves like Protect, Baneful Bunker, and moves that let you recover HP while you figure out their plan.
In cases where your opponent tries to set up, have moves like Haze ready.
Move | Description |
---|---|
Haze | Removes buffs/debuffs to your and your opponent's stats. |
A good defensive Pokemon with a favorable type match-up should be able to weather the storm of your opponent's Dynamax turns. During those turns, use defensive moves and moves that restore HP.
Dynamax when your opponent is Dynamaxed and protect yourself with Max Guard.
Alternatively, you can also Dynamax to put pressure on your opponent and to force them to switch out.
When using a defensive team, you're likely to run into situations where battles run very long. This is especially true when your opponent is also using a defensive team.
In these cases, try conserving your HP as much as possible as the winner will be the one with the higher party HP percentage.
TOD refers to Time Over Death. If time runs out during a battle, victory and defeat are determined by the higher party HP percentage.
Alcremie
(Lv.. 41) Ability: Aroma Veil Held item: Babiri Berry Moves: Calm Mind, Mystical Fire, Recover, Draining Kiss |
Snorlax
(Lv. 28) Ability: Thick Fat Held item: Assault Vest Moves: Body Slam, Heavy Slam, Fire Punch, Thunder Punch |
Quagsire
(Lv. 46) Ability: Unaware Held item: Sitrus Berry Moves: Toxic, Scald, Recover, Stockpile |
Toxapex
(Lv. 39) Ability: Regenerator Held item: Black Sludge Moves: Recover, Baneful Bunker, Haze, Scald |
Umbreon
(Lv. 31) Ability: Inner Focus Held item: Leftovers Moves: Wish, Yawn, Foul Play, Protect |
Hatterene
(Lv. 50) Ability: Magic Bounce Held item: Life Orb Moves: Calm Mind, Giga Drain, Psyshock, Mystical Fire |
Team ID | 0000 0001 04VC 3F |
---|
Toxapex and Quagsire work very well with each other. Switch between the two in order to create favorable type match-ups.
When your opponent brings out a powerful special attacker, switch out to Alcremie or Hatterene.
All Competitive Battling Guides |
|
Battle Formats | |
---|---|
Basics of Competitive Singles Team Building | Basics of Competitive Doubles Team Building | Types of Teams |
Offensive Teams | Defensive Teams |
Weather Teams | Trick Room Teams |
Monotype Teams | Doubles Teams |
How to Build a Defensive Team
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