Pokemon Sword and Shield

Pokemon Who Can Learn Max Knuckle

Max Knuckle.png

This is an article for the move Max Knuckle and the Pokemon who can learn it and its location in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Read on to see the Power, Accuracy, PP, and Effect, and see how to use it competitively.

All Max Moves
Max Strike Pokemon Normal Image Max Flare Pokemon Fire Image Max Geyser Pokemon Water Image Max Overgrowth Pokemon Grass Image
Max Lightning Pokemon Electric Image Max Hailstorm Pokemon Ice Image Max Knuckle Pokemon Fighting Image Max Ooze Pokemon Poison Image
Max Quake Pokemon Ground Image Max Airstream Pokemon Flying Image Max Mindstorm Pokemon Psychic Image Max Flutterby Pokemon Bug Image
Max Rockfall Pokemon Rock Image Max Phantasm Pokemon Ghost Image Max Wyrmwind Pokemon Dragon Image Max Darkness Pokemon Dark Image
Max Steelspike Pokemon Steel Image Max Starfall Pokemon Fairy Image Max Guard Pokemon Normal Image -

List of Max Moves

Max Knuckle - Effect

Type Pokemon Fighting Image
Category -
Power -
Accuracy -
PP -
Effect This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.

Pokemon That Learn Max Knuckle

Max Knuckle is usable by all Dynamax or Gigantamax Pokemon who know at least one Fighting-type damaging move. That move will be replaced with Max Knuckle while the Pokemon is Dynamaxed.

In the case of Gigantamax Pokemon, they may not be able to learn this move if their Fighting-type damaging moves are instead replaced by their signature G-Max Move.

List of Fighting-type Moves

Max Knuckle Competitive Analysis

With the introduction of Dynamax, Fighting-type moves got an extra boost in terms of utility with Max Knuckle. This move boosts your Pokemon's attack stat in addition to dealing damage.

A lot of non-Fighting Pokemon were already running Close Combat or Super Power as their filler move. This made Max Knuckle arguably the strongest and most prevalent Max move next to Max Airstream.

Power of Max Knuckle

Max Knuckle's Power, Category and PP are determined by its Base Move. Its Category and PP will match that of the Base Move, while the Power is determined according to the table below.

Move Power
Arm Thrust 70
Aura Sphere 90
Body Press 90
Brick Break 90
Circle Throw 80
Close Combat 95
Counter 75
Cross Chop 85
Double Kick 80
Drain Punch 90
Dynamic Punch 90
Final Gambit 100
Flying Press 90
Focus Blast 95
Focus Punch 100
Force Palm 80
Hammer Arm 90
High Jump Kick 95
Low Kick 100
Low Sweep 85
Mach Punch 70
Meteor Assault 100
Power-Up Punch 70
Revenge 80
Reversal 100
Rock Smash 70
Sacred Sword 90
Secret Sword 90
Seismic Toss 75
Storm Throw 80
Submission 90
Superpower 95
Thunderous Kick 90
Triple Kick 80
Vacuum Wave 70
Vital Throw 85

Related Links

List of Moves
List of All New Moves (Crown Tundra Updated)
Moves by Type
FireFire WaterWater GrassGrass
ElectricElectric IceIce FightingFighting
PoisonPoison GroundGround FlyingFlying
PsychicPsychic BugBug RockRock
GhostGhost DragonDragon DarkDark
SteelSteel FairyFairy NormalNormal
Moves by Category
Physical Special Status
Dynamax Moves
Max Moves G-Max Moves
Moves by Effects
Stat-Boosting Moves Stat-Reducing Moves Status-Inflicting Moves
Moves that Never Miss Moves that Set Entry Hazards Moves that Ignore Abilities
High-Critical Hit Moves Moves that Change Weather Moves that Change Terrain
Multi-Target Moves Moves that Restore HP Redirection Moves
Multi-Hit Moves One-Hit Knockout Moves Trapping Moves
Moves that Make Contact Moves that Do Not Make Contact Moves that Block Attacks
Status Restoring Moves Moves that Forces a Switch Sound-Based Moves
List of Priority Moves

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