What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
This is a list of trapping moves in Pokemon Sword and Shield, Isle of Armor, and the Crown Tundra DLC. Read on to learn more about these moves, their interaction with abilities, items, and their effects in battle.
List of Contents
Moves | Type | Effect |
---|---|---|
Bind | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
Fire Spin | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |
G-Max Centiferno | A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns. | |
G-Max Sandblast | A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns. | |
Infestation | The target is infested and attacked for four to five turns. The target can't flee during this time. | |
Magma Storm | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | |
Sand Tomb | The user traps the target inside a harshly raging sandstorm for four to five turns. | |
Snap Trap | The user snares the target in a snap trap for four to five turns. | |
Thunder Cage | Deals damage, then traps opponents within an electrified cage, causing damage every turn for four to five turns and preventing them from fleeing or being swapped out. | |
Whirlpool | The use traps the target in a violent swirling whirlpool for four to five turns. | |
Wrap | A long body, vines, or the like wraps and squeezes the target for 4-5 turns. |
Moves | Type | Effect |
---|---|---|
Anchor Shot | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |
Block | The user blocks the target's way with arms spread wide to prevent escape. | |
Fairy Lock | By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn | |
G-Max Terror | A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping. | |
Ingrain | The user lays roots that restore its HP on every turn. Because it's rooted, it can't swich out. | |
Jaw Lock | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |
Mean Look | The use pins the target with a dark, arresting look. The target becomes unable to flee. | |
No Retreat | This move raises all the user's stats but prevents the user from switching out or fleeing. | |
Octolock | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | |
Spirit Shackle | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | |
Thousand Waves | The user attacks with a wave that crawls along the ground. Those hit can't flee from battles. |
Trapping moves are moves that prevent switching and are classified into two types - Partially Trapping and Permanently Trapping Moves.
Move that partially traps a Pokemon prevents switching for two to five turns. Moves that permanently traps a Pokemon prevent it from swithcing until it faints or uses a move that switches it out.
Item | Effect |
---|---|
Grip Claw | An item to be held by a Pokemon. It extends the duration of multi-turn attacks like Bind and Wrap. |
Ability | Description |
---|---|
Arena Trap | Prevents the foe from fleeing. |
Magnet Pull | Prevents Steel-type Pokemon from escaping. |
Shadow Tag | Prevents the foe from escaping. |
Ghost-type Pokemon are immune to being trapped by any trapping Ability or Item. They however, are not immune to the damage of said moves.
Moves that switch out a user or a target will still get them out of the battle. These include moves such as U-Turn, Volt Switch, and Parting Shot to name a few.
Pokemon that have the Run Away Ability are immune to the effects of trapping moves and will always successfully switch out or flee from the battle.
Item | Effect |
---|---|
Smoke Ball | An item to be held by a Pokemon. It enables the holder to flee from any wild Pokemon encounter without fail. |
Shed Shell | An item to be held by a Pokemon. This discarded carapace enables the holder to switch out of battle without fail. |
List of Trapping Moves
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
©2019 Pokémon. ©1995-2019 Nintendo/Creatures Inc. /GAME FREAK inc.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.