This is a strategy guide for using Hitmontop in competitive play for the games Pokemon Sword and Shield. Read on for tips on the best Nature, EV spreads, Movesets, and Held Items to use with Hitmontop, as well as its strengths and weak points.
Hitmontop - Related Guides | |
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Evolution and Learnset | Build for Ranked Battle |
List of Contents
Pokemon | Type 1 | Type 2 |
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Abilities | ||
Intimidate | Lowers the foe's Attack stat. | |
Technician | Powers up the Pokemon's weaker moves. | |
Steadfast (Hidden) | Raises Speed each time the Pokemon Flinches. |
Type | |
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Takes 4x damage |
|
Takes 2x damage | |
Takes 0.5x damage | |
Takes 1/4x damage |
|
Takes 0x damage |
|
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
---|---|---|---|---|---|
50 | 95 | 95 | 35 | 110 | 70 |
Best Natures | ||
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Careful (+Sp.Def, -Atk) |
Nature | Impish(+Def, -Sp.Atk) |
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EV Spread | HP 252 / Atk 4 / Def 148 / Sp.Def 100 / Spd 4 |
Final Stat Values | HP 157 / Atk 116 / Def 134 / Sp.Def 157 / Spd 91 |
Ability | Intimidate |
Held Item | Leftovers |
Moveset | ・Fake Out ・Quick Guard ・Low Sweep ・Detect |
Hitmontop is a great offensive lead and support Pokemon in Doubles. Its ability to block priority attacks with its moves allow it to counter some of the Metagame's powerful sweepers.
Fake Out allows Hitmontop to scout attacks and interrupt opponents on the first turn. Quick Guard blocks all priority moves, whether they have an increased priority or are increased by other factors such as abilities or terrains.
Low Sweep is its main STAB move that lowers the target's speed stat by 1 stage. Detect is its last move, and while it functions the same as Protect, it's the better choice as it prevents Hitmontop from getting blocked with Imprison.
We're using a modified mixed EV spread with maximum HP investment. Hitmontop has great mixed defenses, and the given Defense and Special Defense EVs allow it to take more hits from physical and special attacks. The remaining 4 Evs are placed in Attack and Speed to slightly boost its offensive abilities.
We're using Intimidate for this build as it allows Hitmontop to easily switch into physical attackers.
Hitmontop lacks viable recovery outside of Rest, so we're giving it Leftovers as it provides gradual recovery.
Close Combat | A stronger Fighting-type STAB move but lowers both of Hitmontop's defenses. |
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Wide Guard | If your team already has a way to deal with priority attacks, Wide Guard is a good alternative to Quick Guard. This move blocks multi-target moves such as Surf, Earthquake,and Rock Slide. |
Helping Hand | A good alternative to Detect that allows Hitmontop to further support its teammate by boosting the power of their next move by 50%. |
While it has access to powerful moves, its mediocre move coverage make it an inferior sweeper in Doubles. As such, it's best used as a bulkier lead with secondary offensive capabilities.
Hitmontop is easy to fit into most Doubles Teams, especially those that struggle against opposing teams that rely on priority moves. Balanced teams appreciate the utility it brings with its moves, and it can also help Hyper Offense teams by softening physical blows with Intimidate.
Check out our guide below to learn how to build a Doubles Team with Hitmontop.
How to Build a Doubles Team
Weakness |
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Hitmontop is completely walled by Ghost-type Pokemon. Even non-defensive Ghost types can easily come switch into Hitmontop and set-up or sweep.
Pokemon | Description |
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Gengar | Ranking: ★★★★★ ・Can switch in and set up with Nasty Plot ・Can survive Hitmontop's weak Dark-type moves and potentially disable them with Cursed Body Moveset & Best Build for Gengar |
Mimikyu | Ranking: ★★★★★ ・Can easily KO Hitmontop with Life Orb boosted Play Rough Moveset & Best Build for Mimikyu |
All Competitive Builds for Ranked Battle
Competitive Pokemon Battle Guides | |||||
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Tier List | Best Builds | Series 10 List of Contenders | |||
Doubles Tier List | Team Building | Rental Teams |
Hitmontop Moveset & Best Build for Ranked Battle
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