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A list of all weapons found in Genshin Impact. We've got all weapons arranged by rarity, their base ATK, secondary stat, and weapon skill or passive, and guides for everything you need to learn about weapons here!
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Tap to Jump Ahead | ||||
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5★ | 4★ | 3★ | 2★ | 1★ |
Weapon | Effects |
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Type:
Bow
Base ATK: 46 2nd Stat: ATK +10.8% Weapon Skill: Increases Normal Attack and Aimed Shot DMG by 18%. Increases DMG by 12% for every 0.1s that an arrow is in flight. Stacks up to 5 times on each arrow. |
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Type:
Bow
Base ATK: 44 2nd Stat: CRIT DMG +19.20% Weapon Skill: HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not. |
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Type:
Bow
Base ATK: 46 2nd Stat: Energy Recharge +12.0% Weapon Skill: Increased Elemental Mastery by 60. Gain sigils when dealing damage with Elemental Skill or Burst every .2s even when off-field. At 4 sigils, all sigils will be consumed and Elemental Mastery is increased by 100 and ATK increased by 20% for 12s. Once the effect is triggered, you cannot gain Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
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Type:
Bow
Base ATK: 44 2nd Stat: CRIT Rate +9.6% Weapon Skill: Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s. |
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Type:
Bow
Base ATK: 46 2nd Stat: CRIT Rate +7.2% Weapon Skill: Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
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Type:
Bow
Base ATK: 48 2nd Stat: CRIT Rate +4.8% Weapon Skill: Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s. |
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Type:
Bow
Base ATK: 46 2nd Stat: CRIT DMG +14.4% Weapon Skill: DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%. |
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Type:
Bow
Base ATK: 46 2nd Stat: CRIT DMG +14.4% Weapon Skill: Increases ATK by 20% and grants Thunder Emblem. At stacks 1/2/3, Normal Attack DMG is further increased by 12/24/40%. Each stack has an individual duration and are gotten through: • Normal Attacks with Elemental DMG (duration 5s) • Casting an Elemental Skill (duration 10s) • Having less than 100% Energy (disappears at full Energy) |
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Type:
Catalyst
Base ATK: 44 2nd Stat: Elemental Mastery +58 Weapon Skill: Equipping Character gains buffs based on other party members' elemental type. If their elemental type is the same as the equipping character, Elemental Mastery is increased by 32. If not, the equipping character's elemental DMG Bonus is increased by 10%. Each effect can stack by a maximum of 3. All nearby party members will also gain an additional 40 Elemental Mastery. |
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Type:
Catalyst
Base ATK: 46 2nd Stat: HP +10.8% Weapon Skill: Healing Bonus is increased by 10%, Normal ATK DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. |
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Type:
Catalyst
Base ATK: 46 2nd Stat: HP +10.8% Weapon Skill: For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5 Energy every 2.5s, and gain 0.3% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field. |
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Type:
Catalyst
Base ATK: 46 2nd Stat: CRIT DMG +14.4% Weapon Skill: Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks. |
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Type:
Catalyst
Base ATK: 46 2nd Stat: CRIT Rate +7.2% Weapon Skill: Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
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Type:
Catalyst
Base ATK: 48 2nd Stat: ATK +10.8% Weapon Skill: Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
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Type:
Catalyst
Base ATK: 48 2nd Stat: ATK +7.2% Weapon Skill: Increases Elemental DMG Bonus by 12%. Normal attack hits have a 50% chance to earn the favor of the clouds, which actively seeks out nearby enemies to attack for 15s. Dealing 160% ATK DMG. Can only occur once every 30s. |
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Type:
Catalyst
Base ATK: 48 2nd Stat: CRIT DMG +9.6% Weapon Skill: Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. |
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Type:
Claymore
Base ATK: 46 2nd Stat: CRIT Rate +7.2% Weapon Skill: After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%. |
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Type:
Claymore
Base ATK: 44 2nd Stat: CRIT DMG +19.2% Weapon Skill: DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF. |
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Type:
Claymore
Base ATK: 48 2nd Stat: Energy Recharge +8.0% Weapon Skill: Increases all DMG by 8%. After using an Elemental Burst, Normal, or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to enemies along its path. Lasts for 20s or 8 vacuum blades. |
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Type:
Claymore
Base ATK: 49 2nd Stat: Physical DMG +4.5% Weapon Skill: Increases ATK by 16%. When Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers (once every 0.3s). When you reach 4 Sigils, all will be consumed and all nearby party members will get increased Normal ATK SPD by 12% and ATK by 20% for 12s. Once this triggers, you gain no Sigils for 20s. Buffs of the same type won’t stack. The same buffs from the Millennial Movement series does not stack. |
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Type:
Claymore
Base ATK: 46 2nd Stat: ATK +10.8% Weapon Skill: Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, ATK increase effect is increased by 100%. |
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Type:
Claymore
Base ATK: 46 2nd Stat: ATK +10.8% Weapon Skill: Increases ATK by 20%. On hit, attacks against enemies with less than 30% HP increases all party members' ATK by 40% for 12s. Can only occur once every 30s. |
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Type:
Polearm
Base ATK: 49 2nd Stat: ATK +3.6% Weapon Skill: Gain a 12% Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled. |
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Type:
Polearm
Base ATK: 46 2nd Stat: Energy Recharge +12.0% Weapon Skill: ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst. |
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Type:
Polearm
Base ATK: 48 2nd Stat: CRIT Rate +4.8% Weapon Skill: On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%. |
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Type:
Polearm
Base ATK: 48 2nd Stat: Energy Recharge +8.0% Weapon Skill: Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on enemies have a 50% chance to trigger a vacuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
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Type:
Polearm
Base ATK: 46 2nd Stat: CRIT DMG +14.4% Weapon Skill: HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder’s Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% of Max HP. |
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Type:
Polearm
Base ATK: 44 2nd Stat: CRIT Rate +9.6% Weapon Skill: The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
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Type:
Polearm
Base ATK: 46 2nd Stat: ATK +10.8% Weapon Skill: Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
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Type:
Sword
Base ATK: 48 2nd Stat: Physical DMG +9.0% Weapon Skill: ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s. |
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Type:
Sword
Base ATK: 46 2nd Stat: Elemental Mastery +43 Weapon Skill: Increases DMG by 10%. When characters with Freedom-Sworn trigger Elemental Reactions, they gain a Sigil of Rebellion (once every 0.5s). This triggers even if they aren't on the field. When you reach 2 Sigils, they will be consumed which grants nearby party members 20% ATK and 16% Normal, Charged, and Plunging Attack DMG for 12s. Once triggered, you gain no Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
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Type:
Sword
Base ATK: 46 2nd Stat: CRIT Rate +7.2% Weapon Skill: Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s. |
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Type:
Sword
Base ATK: 44 2nd Stat: HP% +14.4% Weapon Skill: HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s. |
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Type:
Sword
Base ATK: 44 2nd Stat: CRIT DMG +19.20% Weapon Skill: CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s. |
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Type:
Sword
Base ATK: 48 2nd Stat: CRIT DMG +9.6 % Weapon Skill: Gain a 12% Elemental DMG Bonus for a character's Elemental Type. At stacks 1/2/3, Elemental DMG is further increased by 8/16/28%. Each stack has an individual duration and are gotten through: • Normal Attacks with Elemental DMG (duration 5s) • Casting an Elemental Burst (duration 10s) • Having less than 100% Energy (disappears at full Energy) |
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Type:
Sword
Base ATK: 44 2nd Stat: CRIT Rate +9.6% Weapon Skill: HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder’s Max HP. |
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Type:
Sword
Base ATK: 46 2nd Stat: Energy Recharge +12.0% Weapon Skill: CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s. |
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Type:
Sword
Base ATK: 46 2nd Stat: ATK +10.8% Weapon Skill: Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, ATK increase effect is increased by 100%. |
Tap to Jump Ahead | ||||
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5★ | 4★ | 3★ | 2★ | 1★ |
Weapon | Effects |
---|---|
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Type:
Bow
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%. |
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Type:
Bow
Base ATK: 44 2nd Stat: CRIT DMG +8.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Type:
Bow
Base ATK: 44 2nd Stat: Physical DMG +15.0% Weapon Skill: Normal Attack and Aimed Shot hits incrase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s |
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Type:
Bow
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s. |
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Type:
Bow
Base ATK: 44 2nd Stat: Energy Recharge +6.70% Weapon Skill: Has three states, Evengleam, Afterglow, and Dawnblaze, which increases DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. |
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Type:
Bow
Base ATK: 41 2nd Stat: Energy Recharge +13.3% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Type:
Bow
Base ATK: 41 2nd Stat: ATK +12.0% Weapon Skill: Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
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Type:
Bow
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s. |
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Type:
Bow
Base ATK: 41 2nd Stat: ATK +12.0% Weapon Skill: Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. |
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Type:
Bow
Base ATK: 42 2nd Stat: Physical DMG +11.3% Weapon Skill: Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. |
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Type:
Bow
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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Type:
Bow
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66. |
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Type:
Bow
Base ATK: 41 2nd Stat: ATK +6.0% Weapon Skill: Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
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Type:
Bow
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Type:
Bow
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%. |
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Type:
Bow
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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Type:
Bow
Base ATK: 44 2nd Stat: CRIT Rate +4.0% Weapon Skill: After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. |
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Type:
Bow
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field. |
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Type:
Bow
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: Increases Elemental Skill and Elemental Burst DMG by 24% |
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Type:
Bow
Base ATK: 42 2nd Stat: CRIT Rate +6.0% Weapon Skill: Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
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Type:
Bow
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: CRIT DMG +12.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Type:
Catalyst
Base ATK: 41 2nd Stat: ATK +12.0% Weapon Skill: Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s. |
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Type:
Catalyst
Base ATK: 41 2nd Stat: ATK +12.0% Weapon Skill: Normal and Charged Attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12s. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Type:
Catalyst
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus. Max 12% All Elemental DMG can be gained this way, and lasts 15s. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field. |
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Type:
Catalyst
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
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Type:
Catalyst
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: Increases Energy Recharge by 24% for 10s after using an Elemental Skill. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: HP +9.0% Weapon Skill: Using an Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
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Type:
Catalyst
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Type:
Catalyst
Base ATK: 41 2nd Stat: Elemental Mastery +48 Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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Type:
Catalyst
Base ATK: 41 2nd Stat: CRIT Rate +8.0% Weapon Skill: When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: CRIT Rate +6.0% Weapon Skill: Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: CRIT DMG +12.0% Weapon Skill: When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
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Type:
Catalyst
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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Type:
Catalyst
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s. |
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Type:
Claymore
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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Type:
Claymore
Base ATK: 42 2nd Stat: CRIT DMG +12.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Type:
Claymore
Base ATK: 41 2nd Stat: Energy Recharge +13.3% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Type:
Claymore
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
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Type:
Claymore
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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Type:
Claymore
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
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Type:
Claymore
Base ATK: 41 2nd Stat: ATK +12.0% Weapon Skill: Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
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Type:
Claymore
Base ATK: 44 2nd Stat: Elemental Mastery +24 Weapon Skill: Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively. |
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Type:
Claymore
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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Type:
Claymore
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: On hit, Normal or Charge Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies with a small AoE. Can only occur once every 15s. |
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Type:
Claymore
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: Increases DMG against enemies affected by Hydro or Electro by 20% |
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Type:
Claymore
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A Crit hit removes all stacks. |
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Type:
Claymore
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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Type:
Claymore
Base ATK: 42 2nd Stat: CRIT Rate +6.0% Weapon Skill: Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
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Type:
Claymore
Base ATK: 44 2nd Stat: Physical DMG +7.5% Weapon Skill: Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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Type:
Claymore
Base ATK: 44 2nd Stat: CRIT Rate +4.0% Weapon Skill: ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. |
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Type:
Claymore
Base ATK: 42 2nd Stat: HP +9.0% Weapon Skill: Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
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Type:
Claymore
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. |
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Type:
Claymore
Base ATK: 42 2nd Stat: DEF +11.3% Weapon Skill: On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
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Type:
Polearm
Base ATK: 42 2nd Stat: CRIT Rate +6.0% Weapon Skill: When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. |
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Type:
Polearm
Base ATK: 42 2nd Stat: CRIT DMG +12.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Type:
Polearm
Base ATK: 44 2nd Stat: Physical DMG +7.5% Weapon Skill: After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20% ATK DMG for 5s. |
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Type:
Polearm
Base ATK: 41 2nd Stat: CRIT Rate +8.0% Weapon Skill: If there are at least 2 enemies nearby, ATK and DEF is increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
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Type:
Polearm
Base ATK: 41 2nd Stat: Elemental Mastery +48 Weapon Skill: Increases DMG against enemies affected by Hydro or Pyro by 20%. |
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Type:
Polearm
Base ATK: 41 2nd Stat: Physical DMG +15.0% Weapon Skill: Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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Type:
Polearm
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Type:
Polearm
Base ATK: 44 2nd Stat: Elemental Mastery +24 Weapon Skill: Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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Type:
Polearm
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
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Type:
Polearm
Base ATK: 42 2nd Stat: ATK +9% Weapon Skill: Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48. |
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Type:
Polearm
Base ATK: 44 2nd Stat: Elemental Mastery +24 Weapon Skill: After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
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Type:
Polearm
Base ATK: 44 2nd Stat: Energy Recharge +7.5% Weapon Skill: After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
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Type:
Polearm
Base ATK: 44 2nd Stat: HP +6.0% Weapon Skill: When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field. |
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Type:
Polearm
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Type:
Polearm
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
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Type:
Polearm
Base ATK: 45 2nd Stat: ATK +3.0% Weapon Skill: For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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Type:
Sword
Base ATK: 41 2nd Stat: ATK +12.0% Weapon Skill: After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed. |
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Type:
Sword
Base ATK: 44 2nd Stat: CRIT DMG +8.0% Weapon Skill: After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Type:
Sword
Base ATK: 41 2nd Stat: DEF% +15.0% Weapon Skill: Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG. |
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Type:
Sword
Base ATK: 41 2nd Stat: Energy Recharge +13.3% Weapon Skill: CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Type:
Sword
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
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Type:
Sword
Base ATK: 44 2nd Stat: ATK +6.0% Weapon Skill: When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the Bond when cleared for 15s. |
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Type:
Sword
Base ATK: 42 2nd Stat: Energy Recharge +10.0% Weapon Skill: Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill. |
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Type:
Sword
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s. |
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Type:
Sword
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
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Type:
Sword
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Increases DMG against enemies affected by Pyro or Electro by 20%. |
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Type:
Sword
Base ATK: 44 2nd Stat: Physical DMG +7.5% Weapon Skill: On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
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Type:
Sword
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Type:
Sword
Base ATK: 41 2nd Stat: Energy Recharge +13.3% Weapon Skill: After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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Type:
Sword
Base ATK: 44 2nd Stat: Energy Recharge +6.7% Weapon Skill: After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
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Type:
Sword
Base ATK: 39 2nd Stat: ATK +7.7% Weapon Skill: Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
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Type:
Sword
Base ATK: 45 2nd Stat: Elemental Mastery +12 Weapon Skill: Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG dismantles the effect for 5s. |
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Type:
Sword
Base ATK: 42 2nd Stat: CRIT Rate +6.0% Weapon Skill: Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
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Type:
Sword
Base ATK: 42 2nd Stat: ATK +9.0% Weapon Skill: Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the pwer of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
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Type:
Sword
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol’s duration, Cursed Parasol’s CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol. |
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Type:
Sword
Base ATK: 42 2nd Stat: CRIT Rate +6.0% Weapon Skill: DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s. |
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Type:
Sword
Base ATK: 42 2nd Stat: Elemental Mastery +36 Weapon Skill: The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Tap to Jump Ahead | ||||
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5★ | 4★ | 3★ | 2★ | 1★ |
Weapon | Effects |
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Type:
Bow
Base ATK: 40 2nd Stat: CRIT DMG +6.8% Weapon Skill: Aimed Shots hits on weak spots deal an additional 200% ATK DMG as CRIT DMG. Can only occur once every 10s. |
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Type:
Bow
Base ATK: 40 2nd Stat: Elemental Mastery +20 Weapon Skill: Increases DMG dealt against enemies affected by Hydro or Pyro by 12%. |
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Type:
Bow
Base ATK: 38 2nd Stat: HP +10.2% Weapon Skill: Defeating an opponent restores 8% HP. |
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Type:
Bow
Base ATK: 39 2nd Stat: CRIT DMG +10.2% Weapon Skill: Increases DMG against weak spots by 24%. |
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Type:
Bow
Base ATK: 28 2nd Stat: CRIT Rate +6.8% Weapon Skill: If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%. |
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Type:
Catalyst
Base ATK: 40 2nd Stat: Elemental Mastery +20 Weapon Skill: Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases ATK by 20% for 12s. |
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Type:
Catalyst
Base ATK: 38 2nd Stat: Elemental Mastery +41 Weapon Skill: Increases DMG against enemies affected by Hydro or Electro by 12%. |
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Type:
Catalyst
Base ATK: 39 2nd Stat: Energy Recharge +8.5% Weapon Skill: Each Elemental Orb or Particle collected restores 1% HP. |
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Type:
Catalyst
Base ATK: 39 2nd Stat: HP +7.7% Weapon Skill: When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s. |
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Type:
Catalyst
Base ATK: 40 2nd Stat: CRIT Rate +3.4% Weapon Skill: Defeating an enemy increases Movement SPD and ATK by 12% for 15s. |
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Type:
Claymore
Base ATK: 38 2nd Stat: Elemental Mastery +41 Weapon Skill: Increases DMG dealt against enemies affected by Pyro or Electro by 12%. |
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Type:
Claymore
Base ATK: 39 2nd Stat: ATK +7.7% Weapon Skill: After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60% ATK DMG in a small area. Effects lasts 15s. DMG can only occur once every 3s. |
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Type:
Claymore
Base ATK: 39 2nd Stat: HP +7.7% Weapon Skill: When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt. |
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Type:
Claymore
Base ATK: 39 2nd Stat: Physical DMG +9.6% Weapon Skill: On hit, Normal or Charged Attacks increase ATK by 10% for 6s. Max 4 stacks. Can occur only once every 0.5s. |
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Type:
Claymore
Base ATK: 39 2nd Stat: DEF +9.6% Weapon Skill: Defeating an opponent restores 8% HP. |
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Type:
Polearm
Base ATK: 38 2nd Stat: HP +10.2% Weapon Skill: Increases DMG against slimes by 40%. |
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Type:
Polearm
Base ATK: 40 2nd Stat: ATK +5.1% Weapon Skill: Normal Attacks deal an additional 320% DMG. This effect can only occur once every 10s. |
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Type:
Polearm
Base ATK: 39 2nd Stat: CRIT Rate +5.1% Weapon Skill: Increases Normal Attack DMG by 24%. |
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Type:
Sword
Base ATK: 39 2nd Stat: ATK +7.7% Weapon Skill: Increases DMG dealt against enemies affected by Hydro or Cryo by 12%. |
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Type:
Sword
Base ATK: 39 2nd Stat: Elemental Mastery +31 Weapon Skill: Upon causing an Overloaded, Superconduct, Electro-Charged, or an Electro-infused Swirl reaction, ATK is increased by 20% for 12s. |
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Type:
Sword
Base ATK: 39 2nd Stat: ATK +7.7% Weapon Skill: On hit, has a 50% chance to deal 240% ATK DMG to a single enemy. Can only occure once every 15s. |
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Type:
Sword
Base ATK: 39 2nd Stat: CRIT DMG +10.2% Weapon Skill: When HP is above 90%, increases CRIT Rate by 14%. |
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Type:
Sword
Base ATK: 38 2nd Stat: Energy Recharge +11.3% Weapon Skill: Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s. |
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Type:
Sword
Base ATK: 40 2nd Stat: DEF +6.4% Weapon Skill: Each Elemental Orb or Particle collected restores 1% HP. |
Tap to Jump Ahead | ||||
---|---|---|---|---|
5★ | 4★ | 3★ | 2★ | 1★ |
Weapon | Effects |
---|---|
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Type:
Bow
Base ATK: 33 |
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Type:
Catalyst
Base ATK: 33 |
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Type:
Claymore
Base ATK: 33 |
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Type:
Polearm
Base ATK: 33 |
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Type:
Sword
Base ATK: 33 |
Tap to Jump Ahead | ||||
---|---|---|---|---|
5★ | 4★ | 3★ | 2★ | 1★ |
Weapon | Effects |
---|---|
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Type:
Bow
Base ATK: 23 |
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Type:
Catalyst
Base ATK: 23 |
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Type:
Claymore
Base ATK: 23 |
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Type:
Polearm
Base ATK: 23 |
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Type:
Sword
Base ATK: 23 |
Weapon Stats and Effects | |
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Base ATK | The weapon's base ATK, which increases by level. This can only be upgraded by levelling up your Level. |
Secondary Stat | The bonus stat specific to the weapon. Increased by levelling or ascending the weapon. Stats in this parameter may have one of ATK, HP, DEF, CRIT Rate, CRIT DMG, Energy Recharge, Elemental Mastery, or Physical DMG Bonus. |
Level | Increasing your level can upgrade the weapon's Base ATK and Secondary Stat. Can only be upgraded with Weapon Enhancement Materials, and Weapon Ascension Materials for every rank. |
Refinement Rank | Rank that increases the blue values marked on the Weapon Skill. Increased by refining the weapon with duplicates or items. |
Weapon Skill | The passive skill of the weapon with various effects. Marked values are upgraded by refinement. |
Current Banners with Weapons | |
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Weapons are primarily obtainable from Wish Banners. Only weapons with 3★ to 5★ rarities are available in most of these banners at a normal rate, unless they're featured in the Epitome Invocation banner!
Note that you cannot get 5★ weapons from Character Wish Banners, so only pull from the Epitome Invocation or Wanderlust Invocation if you wish so!
You can forge craftables weapons through the Blacksmith in the region's city-state. You will need to use rare ores and Northlander Billets, as well as their respective blueprints (if any), to begin forging!
Weapons can also be obtained as rewards from completing events and certain quests! These weapons are free, so grab the chance to get these weapons, especially if they're time-limited!
Weapons that have 1★ to 3★ rarities can sometimes be found inside chests or in the overworld. To get better weapons, hunt down Luxurious Chests to get the best chances of getting higher rarity weapons!
To make your weapons stronger, use weapon enhancing and refining materials to level it up! Not only will it level up its base ATK, it'll also upgrade your secondary stat and weapon passive!
For more information on enhancing and refining weapons, check out our guide below:
How to Refine and Enhance Weapons
Want to know which weapons are the best? Check out our tier list for it on the link below:
Genshin Impact Wiki Front Page
List of Weapons
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