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◆ Latest: 5.5 Codes, Sacred Mountain, Natlan Quests
◆ Builds: Varesa, Iansan, Xianyun, Venti, Xilonen
◆ 5.5: Skysplit Gembloom, Dracolite, Pyroculus
◆ Events: Overflowing Favor, A Tranquil Day
◆ Upcoming: Version 5.6, Escoffier, Ifa
Here is a list of all Weapons available in Genshin Impact. See all available weapons in the game including their stats, type, skills, and passives here!
There are currently no known upcoming weapons. |
Weapon | Weapon Type | 2nd Stat (Lv. 90) |
Effects |
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ATK 49.6% | Increases Normal Attack and Aimed Shot DMG by 12%. Increases DMG by 8% for every 0.1s that an arrow is in flight. Stacks up to 5 times on each arrow. |
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CRIT DMG 88.2% | HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not. |
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CRIT DMG 66.2% | For 12s after triggering a Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% and Elemental Burst DMG dealt is increased by 10%/24%. |
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Energy Recharge 55.1% | Increased Elemental Mastery by 60. Gain sigils when dealing damage with Elemental Skill or Burst every .2s even when off-field. At 4 sigils, all sigils will be consumed and Elemental Mastery is increased by 100 and ATK increased by 20% for 12s. Once the effect is triggered, you cannot gain Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
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CRIT Rate 44.1% | Gain 12% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s. |
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CRIT Rate 33.1% | Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
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HP 66.2% | Weapon Skill: This weapon has no special skill. |
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CRIT Rate 22.1% | Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s. |
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CRIT DMG 66.2% | DMG dealt by Charged Attacks increased by 16%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%. |
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CRIT DMG 66.2% | Increases ATK by 20% and grants Thunder Emblem. At stacks 1/2/3, Normal Attack DMG is further increased by 12/24/40%. Each stack has an individual duration and are gotten through: • Normal Attacks with Elemental DMG (duration 5s) • Casting an Elemental Skill (duration 10s) • Having less than 100% Energy (disappears at full Energy) |
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Elemental Mastery 265 | Equipping Character gains buffs based on other party members' elemental type. If their elemental type is the same as the equipping character, Elemental Mastery is increased by 32. If not, the equipping character's elemental DMG Bonus is increased by 10%. Each effect can stack by a maximum of 3. All nearby party members will also gain an additional 40 Elemental Mastery. |
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CRIT Rate 22.1% | ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%. |
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ATK 16.5% | After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5 Energy to the equipping character. Energy can be restored this way every 0.7s, and can be triggered off-field. |
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HP 49.6% | Healing Bonus is increased by 10%, Normal ATK DMG is increased by 1% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. |
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HP 49.6% | For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5 Energy every 2.5s, and gain 0.3% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field. |
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CRIT DMG 66.2% | Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12% for 16s. Max 3 stacks. This character will gain 12% All Elemental DMG Bonus when they possess 3 stacks. |
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CRIT Rate 33.1% | Increases Movement SPD by 10%. When in battle, gain an 8% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat. |
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ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
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ATK 33.1% | Increases Elemental DMG Bonus by 12%. Normal attack hits have a 50% chance to earn the favor of the clouds, which actively seeks out nearby enemies to attack for 15s. Dealing 160% ATK DMG. Can only occur once every 30s. |
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Elemental Mastery 265 | Increases Elemental Mastery by 100. Gain the "Mirror of Night" effect within 15s after the equipping character creates a shield: The current active party member deals 28% increased DMG to nearby opponents. You can gain the "Mirror of Night" effect once every 14s. |
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Elemental Mastery 265 | Elemental Mastery increases by 120 for 6s after triggering Swirl. Elemental Mastery increases by 96 for 9s after the wielder's Elemental Skill hits an opponent. Elemental Mastery increases by 32 for 30s after the wielder's Elemental Burst hits an opponent. |
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CRIT DMG 88.2% | Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks. |
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CRIT DMG 88.2% | HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack's duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s. |
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CRIT DMG 44.1% | Normal Attack SPD is increased by 10%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8% every second for 14s. After hitting an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48%. |
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CRIT DMG 44.10% | ATK is increased by 28%. When you use a Plunging Attack, you will gain the "Dawn's First Hue" effect: Plunging Attack CRIT DMG is increased by 28%. When you use an Elemental Skill or Burst, you will gain the "Twilight's Splendor" effect: Plunging Attack CRIT DMG is increased by 40%. The two effects above each last for 15s, and will be canceled 0.1s after the ground impact hits a target. |
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CRIT Rate 11.0% | Weapon Skill: This weapon has no special skill. |
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CRIT Rate 33.1% | After the character's Elemental Skill hits an opponent, their ATK will be increased by 20% for 8s. After the character takes DMG, their ATK will be increased by 20% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32%. |
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CRIT Rate 11.0% | Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently. |
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CRIT DMG 88.2% | DEF is increased by 28%. Normal and Charged Attack DMG is increased by 40% of DEF. |
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Energy Recharge 36.8% | Increases all DMG by 8%. After using an Elemental Burst, Normal, or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to enemies along its path. Lasts for 20s or 8 vacuum blades. |
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Physical DMG 20.7% | Increases ATK by 16%. When Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers (once every 0.3s). When you reach 4 Sigils, all will be consumed and all nearby party members will get increased Normal ATK SPD by 12% and ATK by 20% for 12s. Once this triggers, you gain no Sigils for 20s. Buffs of the same type won’t stack. The same buffs from the Millennial Movement series does not stack. |
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ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, ATK increase effect is increased by 100%. |
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CRIT Rate 22.1% | Increases ATK by 20%. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG. |
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ATK 49.6% | Increases ATK by 20%. On hit, attacks against enemies with less than 30% HP increases all party members' ATK by 40% for 12s. Can only occur once every 30s. |
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ATK 16.5% | Gain a 12% Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled. |
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CRIT Rate 22.1% | Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus. |
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Energy Recharge 55.1% | ATK increased by 28% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80% ATK. Gain 30% Energy Recharge for 12s after using an Elemental Burst. |
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CRIT Rate 33.1% | ATK increased by 15%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field. |
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CRIT Rate 22.1% | On hit, increases ATK by 3.2% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12%. |
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Energy Recharge 36.8% | Increases CRIT Rate by 8% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on enemies have a 50% chance to trigger a vacuum blade that deals 40% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s. |
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CRIT DMG 66.2% | HP increased by 20%. Additionally, provides an ATK Bonus based on 0.8% of the wielder’s Max HP. When the wielder's HP is less than 50%, this ATK Bonus is increased by an additional 1% of Max HP. |
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CRIT Rate 44.1% | The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
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ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100% |
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CRIT DMG 44.1% | CRIT DMG increased by 20%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16% for 6s. Max 3 stacks. |
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Physical DMG 41.3% | ATK is increased by 20%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of resistance aloft, regenerating HP equal to 100% of ATK and dealing 200% of ATK as DMG to surrounding enemies. This effect can only occur once every 15s. |
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Elemental Mastery 198 | Increases DMG by 10%. When characters with Freedom-Sworn trigger Elemental Reactions, they gain a Sigil of Rebellion (once every 0.5s). This triggers even if they aren't on the field. When you reach 2 Sigils, they will be consumed which grants nearby party members 20% ATK and 16% Normal, Charged, and Plunging Attack DMG for 12s. Once triggered, you gain no Sigils for 20s. The same buffs from the Millennial Movement series does not stack. |
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CRIT Rate 33.1% | Obtain 12% All Elemental DMG Bonus. When other nearby party members use Elemental Skills, the character equipping this weapon will gain 1 Wavespike stack. Max 2 stacks. This effect can be triggered once every 0.3s. When the character equipping this weapon uses an Elemental Skill, all stacks of Wavespike will be consumed to gain Rippling Upheaval: each stack of Wavespike consumed will increase Normal Attack DMG by 20% for 8s. |
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HP 66.2% | HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s. |
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CRIT DMG 88.2% | CRIT Rate is increased by 4%. After Normal Attacks deal Elemental DMG, the Foliar Incision effect will be obtained, increasing DMG dealt by Normal Attacks and Elemental Skills by 120% of Elemental Mastery. This effect will disappear after 28 DMG instances or 12s. You can obtain Foliar Incision once every 12s. |
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CRIT DMG 44.1% | Gain a 12% Elemental DMG Bonus for a character's Elemental Type. At stacks 1/2/3, Elemental DMG is further increased by 8/16/28%. Each stack has an individual duration and are gotten through: • Normal Attacks with Elemental DMG (duration 5s) • Casting an Elemental Burst (duration 10s) • Having less than 100% Energy (disappears at full Energy) |
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DEF 82.7% | Gain "Ode to Flowers" after Normal or Plunging Attacks hit an opponent: DEF increases by 8% and gain a 10% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 8% for every 1,000 DEF the equipping character has, up to a maximum of 25.6%, for 15s. |
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CRIT Rate 44.1% | HP increased by 20%. Additionally, provides an ATK Bonus based on 1.2% of the wielder’s Max HP. |
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Energy Recharge 55.1% | CRIT Rate increased by 4%. Gains Skypiercing Might upon using an Elemental Burst: Increases Movement SPD by 10%, increases ATK SPD by 10%, and increases the DMG of Normal and Charged Attack hits by 20% for 12s. |
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CRIT DMG 88.2% | When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field. |
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ATK 49.6% | Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, ATK increase effect is increased by 100%. |
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CRIT DMG 88.2% | Normal Attack DMG is increased by 16% and Elemental Skill DMG is increased by 24%. After a nearby active character deals Geo DMG, the aforementioned effects increase by 100% for 15s. Additionally, the wielder's DEF is increased by 20%. |
Weapon | Weapon Type | 2nd Stat (Lv. 90) |
Effects |
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ATK 27.6% | While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2% every second up to a max of 20%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4% per second until it reaches 0%. |
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CRIT DMG 36.8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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ATK 27.6% | For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery. |
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Elemental Mastery 165 | After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40 for 18s. Max 2 stacks. |
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Physical DMG 69.0% | Normal Attack and Aimed Shot hits incrase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s |
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Energy Recharge 45.9% | Triggers the Flowrider effect after using an Elemental Skill, dealing 80% ATK as AoE DMG upon hitting an opponent with an attack. Flowrider will be removed after 15s or after causing 3 instances of AoE DMG. Only 1 instance of AoE DMG can be caused every 2s in this way. Flowrider can be triggered once every 12s. |
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Energy Recharge 30.6% | Has three states, Evengleam, Afterglow, and Dawnblaze, which increases DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. |
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Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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ATK 41.3% | Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode. |
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ATK 55.1% | Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
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ATK 27.6% | The character's Elemental Mastery will increase by 40 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can be triggered once every 0.5s. |
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ATK 55.1% | Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Bursts, increasing Elemental Mastery by 60 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. |
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Physical DMG 51.7% | Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. |
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ATK 27.6% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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ATK 41.3% | Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. Additionally, when Aloy equips Predator, ATK is increased by 66. |
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ATK 41.3% | Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s. |
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ATK 27.6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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ATK 41.3% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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ATK 41.3% | Increases Normal Attack DMG by 40% but decreases Charged Attack DMG by 10%. |
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Energy Recharge 30.6% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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CRIT Rate 18.4% | After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s. |
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ATK 41.3% | After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field. |
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Elemental Mastery 165 | Increases Elemental Skill and Elemental Burst DMG by 24% |
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CRIT Rate 27.6% | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. |
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Elemental Mastery 165 | After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. |
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HP 41.3% | When an attack hits an opponent, deals AoE damage equal to 40% of Max HP at the target location. This effect can be triggered once every 15 seconds. |
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Energy Recharge 30.6% | Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8% and Charged Attack DMG will be increased by 6%. Max 3 stacks. This effect can be triggered once every 0.3s. |
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CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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ATK 55.1% | Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s. |
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ATK 55.1% | Normal and Charged Attacks have a 50% chance to fire a bolt of Perception, dealing 240% ATK as DMG. This bolt can bounce between enemies a maximum of 4 times. This effect can occur once every 12s. |
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Energy Recharge 45.9% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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ATK 27.6% | When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2% All Elemental DMG Bonus. Max 12% All Elemental DMG can be gained this way, and lasts 15s. |
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ATK 41.3% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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Energy Recharge 45.9% | Obtain the "Wax and Wane" effect after an Elemental Reaction is triggered, gaining 24 Elemental Mastery while losing 5% ATK. For every 0.3s, 1 stack of Wax and Wane can be gained. Max 5 stacks. For every 6s that go by without an Elemental Reaction being triggered, 1 stack will be lost. This effect can be triggered even when the character is off-field. |
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Energy Recharge 30.6% | After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. |
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Elemental Mastery 110 | Triggering an Elemental reaction grants a 8% Elemental DMG Bonus for 10s. Max 2 stacks. |
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ATK 27.6% | Increases Energy Recharge by 24% for 10s after using an Elemental Skill. |
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HP 41.3% | Using an Elemental Burst regenerates 4 Energy every 2s for 6s. Additionally, all party members will regenerate 4% HP every 2s for this duration. |
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HP 41.3% | Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%. |
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ATK 27.6% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Elemental Mastery 221 | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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CRIT Rate 36.8% | When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s. |
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CRIT Rate 27.6% | Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20% for 6s. |
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CRIT DMG 55.1% | When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%. Aria: Increases all Elemental DMG by 48%. Interlude: Elemental Mastery is increased by 240. |
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Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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Energy Recharge 61.3% | Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s. |
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Energy Recharge 30.6% | Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20% for 5s. |
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ATK 41.3% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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ATK 27.6% | After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field. |
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Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Energy Recharge 30.6% | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
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ATK 27.6% | Increase Plunging Attack CRIT Rate by 16%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16% for 10s. |
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Energy Recharge 45.9% | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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ATK 41.3% | For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
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ATK 55.1% | Increases Elemental Burst DMG by 12%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100% ATK as AoE DMG. This effect can occur once every 15s. |
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Elemental Mastery 110 | Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12% and 48 respectively. |
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Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 24% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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HP 55.1% | When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
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ATK 27.6% | On hit, Normal or Charge Attacks have a 50% chance to deal an additional 240% ATK DMG to enemies with a small AoE. Can only occur once every 15s. |
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Elemental Mastery 165 | Increases DMG against enemies affected by Hydro or Electro by 20% |
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ATK 27.6% | Upon damaging an enemy, increases CRIT Rate by 8%. Max 5 stacks. A Crit hit removes all stacks. |
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Energy Recharge 30.6% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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CRIT Rate 27.6% | Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
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Physical DMG 34.5% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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CRIT Rate 18.4% | ATK will be increased by 16% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. |
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HP 41.3% | Taking DMG generates a shield which absorbs DMG up to 20% of Max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG. |
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ATK 41.3% | After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. |
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Energy Recharge 30.6% | ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%. |
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DEF 51.7% | On hit, Normal or Charged Attacks increase ATK and DEF by 6% for 6s. Max 4 stacks. This effect can only occur once every 0.5s. |
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CRIT Rate 27.6% | When there are at least 3 different Elemental Types in your party, Elemental Mastery will be increased by 120. |
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CRIT DMG 55.1% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Physical DMG 34.5% | After picking up an Elemental Orb/Particle, Normal and Charged Attacks deal an additional 20% ATK DMG for 5s. |
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CRIT Rate 36.8% | If there are at least 2 enemies nearby, ATK and DEF is increased by 16%. If there are less than 2 enemies nearby, ATK is increased by 24%. |
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HP 41.3% | When the wielder performs healing, restore 8 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field. |
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Elemental Mastery 221 | Increases DMG against enemies affected by Hydro or Pyro by 20%. |
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Physical DMG 69.0% | Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle abve them, dealing 80% AoE ATK DMG. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s. |
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Energy Recharge 30.6% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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DEF 51.7% | Using an Elemental Skill increases DEF by 16% for 15s. |
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Elemental Mastery 110 | Increases Elemental Skill DMG by 6%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. |
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ATK 27.6% | For every character in the party who hails form Liyue, the character who equips this weapons gains 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times. |
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ATK 41.3% | Within 10s after an Elemental Reaction is triggered, ATK is increased by 12% and Elemental Mastery is increased by 48. |
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Elemental Mastery 110 | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
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Energy Recharge 30.6% | Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s. |
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ATK 27.6% | When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3% ATK and 7% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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Energy Recharge 45.9% | After using an Elemental Skill, increases Normal and Charged Attack DMG by 8% for 12s. Max 2 stacks. |
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HP 27.6% | When the wielder is healed, restore 8 Energy. This effect can be triggered once every 10s, and can occur even when the character is not on the field. |
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ATK 27.6% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Energy Recharge 30.6% | Increase ATK by 20% and Movement SPD by 10% for 10s when using an Elemental Skill. |
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Energy Recharge 45.9% | Increases Elemental Burst DMG by 16% and Elemental Burst CRIT Rate by 6%. |
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ATK 13.8% | For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%. A maximum of 40% increased Elemental Burst DMG can be achieved this way. |
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ATK 55.1% | After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6 Energy for each seed consumed. |
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CRIT DMG 36.8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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ATK 27.6% | While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%. |
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DEF 69.0% | Elemental Skill DMG is increased by 40% of DEF. The effect will be triggered no more than once every 1.5s and will be cleared 0.1s after the Elemental Skill deals DMG. |
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Energy Recharge 61.3% | CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s. |
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Energy Recharge 45.9% | Increases Elemental Skill DMG by 16% and Elemental Skill CRIT Rate by 6%. |
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ATK 27.6% | When using an Elemental Skill, ATK will be increased by 12% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150 ATK will be gained based on 2.4% of the Bond when cleared for 15s. |
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Energy Recharge 45.9% | Increases Elemental Skill CRIT Rate by 8%. Additionally, increases Energy Recharge by 16% for 5s after using an Elemental Skill. |
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DEF 69.0% | Using an Elemental Skill increases DEF by 16% for 15s. |
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Elemental Mastery 165 | Dealing Elemental DMG increases all DMG by 6% for 6s. Max 2 stacks. Can occur once every 1s. |
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ATK 41.3% | When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
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ATK 41.3% | Increases DMG against enemies affected by Pyro or Electro by 20%. |
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Physical DMG 34.5% | On hit, Normal or Charged Attacks increase ATK and DEF by 4% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
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ATK 41.3% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. |
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Energy Recharge 61.3% | After damaging an opponent with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. |
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Energy Recharge 30.6% | After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. |
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ATK 27.6% | Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s. |
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ATK 35.2% | Hitting enemies with Normal and Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
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ATK 41.3% | When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type fo the Sword of Narzissenkreuz. |
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Elemental Mastery 55 | Increases DMG dealt by the character equipping this weapon by 12%. Taking DMG dismantles the effect for 5s. |
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CRIT Rate 27.6% | Increases DMG dealt by Normal and Charged Attacks by 20%. Additionally, regenerates 60% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s. |
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HP 41.3% | When the wielder is healed or heals others, they will gain a Stoic's Symbol for 30s, max 3 Symbols. Upon Elemental Skill or Burst usage, consume all Symbols to get the Roused effect for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and after 2s, restore 2 Energy per Symbol. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is off-field. |
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ATK 41.3% | Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
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Elemental Mastery 165 | After an attack hits opponents, it will inflict an instance of Cursed Parasol upon one of them for 10s. This effect can be triggered once every 15s. If this opponent is taken out during Cursed Parasol’s duration, Cursed Parasol’s CD will be refreshed immediately. The character wielding this weapon will deal 16% more DMG to the opponent affected by Cursed Parasol. |
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CRIT Rate 27.6% | DMG dealt by Elemental Skill and Elemental Burst is increased by 16%. When an Elemental Skill hits an opponent, its CRIT Rate will be increased by 2%. When an Elemental Burst hits an opponent, its CRIT Rate will be increased by 2%. Both of these effects last 10s separately, have 4 max stacks, and can be triggered once every 0.1s. |
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Elemental Mastery 165 | The following effect will trigger every 10s: The equipping character will gain 0.036% Energy Recharge for each point of Elemental Mastery they possess for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
Weapon | Weapon Type | 2nd Stat (Lv. 90) |
Effects |
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CRIT DMG 31.2% | Aimed Shots hits on weak spots deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s. |
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Elemental Mastery 94 | Increases DMG dealt against enemies affected by Hydro or Pyro by 12%. |
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HP 46.9% | Defeating an opponent restores 8% HP. |
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CRIT DMG 46.9% | Increases DMG against weak spots by 24%. |
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CRIT Rate 31.2% | If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, decreases DMG by 10%. |
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Elemental Mastery 94 | Upon causing a Vaporize, Electro-Charged, Frozen, or a Hydro-infused Swirl reaction, increases ATK by 20% for 12s. |
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Elemental Mastery 187 | Increases DMG against enemies affected by Hydro or Electro by 12%. |
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Energy Recharge 39.0% | Each Elemental Orb or Particle collected restores 1% HP. |
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HP 35.2% | When switching characters, the new character taking the field has their ATK increased by 24% for 10s. This effect can only occur once every 20s. |
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CRIT Rate 15.6% | Defeating an enemy increases Movement SPD and ATK by 12% for 15s. |
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Elemental Mastery 187 | Increases DMG dealt against enemies affected by Pyro or Electro by 12%. |
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ATK 35.2% | After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60% ATK DMG in a small area. Effects lasts 15s. DMG can only occur once every 3s. |
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HP 35.2% | When HP falls below 70%, increases Charged Attack DMG by 30% and Charged Attacks become harder to interrupt. |
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Physical DMG 43.9% | On hit, Normal or Charged Attacks increase ATK by 10% for 6s. Max 4 stacks. Can occur only once every 0.5s. |
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DEF 43.9% | Defeating an opponent restores 8% HP. |
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HP 46.9% | Increases DMG against slimes by 40%. |
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ATK 23.5% | Normal Attacks deal an additional 320% DMG. This effect can only occur once every 10s. |
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CRIT Rate 23.4% | Increases Normal Attack DMG by 24%. |
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ATK 35.2% | Increases DMG dealt against enemies affected by Hydro or Cryo by 12%. |
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Elemental Mastery 141 | Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, or Electro-infused Swirl reaction, ATK is increased by 20% for 12s. |
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ATK 35.2% | On hit, has a 50% chance to deal 240% ATK DMG to a single enemy. Can only occure once every 15s. |
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CRIT DMG 46.9% | When HP is above 90%, increases CRIT Rate by 14%. |
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Energy Recharge 51.7% | Using an Elemental Burst grants a 12% increase in ATK and Movement SPD for 15s. |
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DEF 27.5% | Each Elemental Orb or Particle collected restores 1% HP. |
Weapon | Weapon Type | 2nd Stat (Lv. 90) |
Effects |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
Weapon | Weapon Type | 2nd Stat (Lv. 90) |
Effects |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
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2nd Stat: No secondary stat | Weapon Skill: This weapon has no special skill. |
All Weapons by Type | |||||
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All Weapons by Rarity | |||||
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Weapon System Guides |
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Weapon Stats and Effects | |
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Base ATK | The weapon's base ATK, which increases by level. This can only be upgraded by increasing your Level. |
Secondary Stat | The bonus stat specific to the weapon. Increased by levelling or ascending the weapon. Stats in this parameter may have one of ATK, HP, DEF, CRIT Rate, CRIT DMG, Energy Recharge, Elemental Mastery, or Physical DMG Bonus. |
Level | Increasing your level can upgrade the weapon's Base ATK and Secondary Stat. Can only be upgraded with Weapon Enhancement Materials, and Weapon Ascension Materials for every rank. |
Refinement Rank | Rank that increases the blue values marked on the Weapon Skill. Increased by refining the weapon with duplicates or items. |
Weapon Skill | The passive skill of the weapon with various effects. Marked values are upgraded by refinement. |
Current Banners with Weapons | |
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Weapons are primarily obtainable from Wish Banners. Only weapons with 3★ to 5★ rarities are available in most of these banners at a normal rate, unless they're featured in the Epitome Invocation banner!
Note that you cannot get 5★ weapons from Character Wish Banners, so only pull from the Epitome Invocation or Wanderlust Invocation if you wish so!
You can forge craftables weapons through the Blacksmith in the region's city-state. You will need to use rare ores and Northlander Billets, as well as their respective blueprints (if any), to begin forging!
Weapons can also be obtained as rewards from completing events and certain quests! These weapons are free, so grab the chance to get these weapons, especially if they're time-limited!
Weapons that have 1★ to 3★ rarities can sometimes be found inside chests or in the overworld. To get better weapons, hunt down Luxurious Chests to get the best chances of getting higher rarity weapons!
To make your weapons stronger, use weapon enhancing and refining materials to level it up! Not only will it level up its base ATK, it'll also upgrade your secondary stat and weapon passive!
For more information on enhancing and refining weapons, check out our guide below:
How to Refine and Enhance Weapons
Want to know which weapons are the best? Check out our tier list for it on the link below:
Genshin Impact Wiki Front Page
List of All Weapons
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